Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues.
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@@ -30,7 +30,6 @@ float4 Simple_fp(VertexOut f) : COLOR0 {
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technique high_quality {
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pass p0 {
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BlendEnable = true;
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DepthTestEnable = false;
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//CullMode = None;
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//FillMode = Wireframe;
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@@ -44,7 +43,6 @@ technique high_quality {
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technique high_quality_cg21 {
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pass p0 {
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BlendEnable = true;
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DepthTestEnable = false;
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//CullMode = None;
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//FillMode = Wireframe;
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@@ -39,7 +39,6 @@ float4 Simple_fp(FragmentIn f) : COLOR0 {
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technique high_quality {
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pass p0 {
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BlendEnable = true;
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DepthTestEnable = false;
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CullFaceEnable = false;
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VertexProgram = compile latest Simple_vp();
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@@ -52,7 +51,6 @@ technique high_quality {
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technique high_quality_cg21 {
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pass p0 {
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BlendEnable = true;
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DepthTestEnable = false;
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CullFaceEnable = false;
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VertexProgram = compile arbvp1 Simple_vp();
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@@ -55,7 +55,6 @@ float4 Palette_fp(VertexOut f) : COLOR0 {
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technique low_quality {
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pass p0 {
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BlendEnable = true;
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DepthTestEnable = false;
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CullFaceEnable = false;
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VertexProgram = compile latest Simple_vp();
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@@ -68,7 +67,6 @@ technique low_quality {
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technique low_quality_cg21 {
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pass p0 {
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BlendEnable = true;
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DepthTestEnable = false;
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CullFaceEnable = false;
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VertexProgram = compile arbvp1 Simple_vp();
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@@ -61,7 +61,6 @@ float4 Simple_fp(VertexOut f) : COLOR0 {
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technique high_quality {
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pass p0 {
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BlendEnable = true;
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DepthTestEnable = true;
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CullFaceEnable = false;
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VertexProgram = compile latest Simple_vp();
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@@ -74,7 +73,6 @@ technique high_quality {
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technique high_quality_cg21 {
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pass p0 {
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BlendEnable = true;
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DepthTestEnable = true;
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CullFaceEnable = false;
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VertexProgram = compile arbvp1 Simple_vp();
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