Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues.

This commit is contained in:
Paul Chote
2013-06-14 06:35:38 +12:00
parent 4c22193446
commit 52335a37bf
11 changed files with 28 additions and 18 deletions

View File

@@ -30,7 +30,6 @@ float4 Simple_fp(VertexOut f) : COLOR0 {
technique high_quality {
pass p0 {
BlendEnable = true;
DepthTestEnable = false;
//CullMode = None;
//FillMode = Wireframe;
@@ -44,7 +43,6 @@ technique high_quality {
technique high_quality_cg21 {
pass p0 {
BlendEnable = true;
DepthTestEnable = false;
//CullMode = None;
//FillMode = Wireframe;

View File

@@ -39,7 +39,6 @@ float4 Simple_fp(FragmentIn f) : COLOR0 {
technique high_quality {
pass p0 {
BlendEnable = true;
DepthTestEnable = false;
CullFaceEnable = false;
VertexProgram = compile latest Simple_vp();
@@ -52,7 +51,6 @@ technique high_quality {
technique high_quality_cg21 {
pass p0 {
BlendEnable = true;
DepthTestEnable = false;
CullFaceEnable = false;
VertexProgram = compile arbvp1 Simple_vp();

View File

@@ -55,7 +55,6 @@ float4 Palette_fp(VertexOut f) : COLOR0 {
technique low_quality {
pass p0 {
BlendEnable = true;
DepthTestEnable = false;
CullFaceEnable = false;
VertexProgram = compile latest Simple_vp();
@@ -68,7 +67,6 @@ technique low_quality {
technique low_quality_cg21 {
pass p0 {
BlendEnable = true;
DepthTestEnable = false;
CullFaceEnable = false;
VertexProgram = compile arbvp1 Simple_vp();

View File

@@ -61,7 +61,6 @@ float4 Simple_fp(VertexOut f) : COLOR0 {
technique high_quality {
pass p0 {
BlendEnable = true;
DepthTestEnable = true;
CullFaceEnable = false;
VertexProgram = compile latest Simple_vp();
@@ -74,7 +73,6 @@ technique high_quality {
technique high_quality_cg21 {
pass p0 {
BlendEnable = true;
DepthTestEnable = true;
CullFaceEnable = false;
VertexProgram = compile arbvp1 Simple_vp();