Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues.
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@@ -39,7 +39,6 @@ float4 Simple_fp(FragmentIn f) : COLOR0 {
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technique high_quality {
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pass p0 {
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BlendEnable = true;
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DepthTestEnable = false;
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CullFaceEnable = false;
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VertexProgram = compile latest Simple_vp();
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@@ -52,7 +51,6 @@ technique high_quality {
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technique high_quality_cg21 {
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pass p0 {
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BlendEnable = true;
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DepthTestEnable = false;
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CullFaceEnable = false;
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VertexProgram = compile arbvp1 Simple_vp();
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