Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues.

This commit is contained in:
Paul Chote
2013-06-14 06:35:38 +12:00
parent 4c22193446
commit 52335a37bf
11 changed files with 28 additions and 18 deletions

View File

@@ -61,7 +61,6 @@ float4 Simple_fp(VertexOut f) : COLOR0 {
technique high_quality {
pass p0 {
BlendEnable = true;
DepthTestEnable = true;
CullFaceEnable = false;
VertexProgram = compile latest Simple_vp();
@@ -74,7 +73,6 @@ technique high_quality {
technique high_quality_cg21 {
pass p0 {
BlendEnable = true;
DepthTestEnable = true;
CullFaceEnable = false;
VertexProgram = compile arbvp1 Simple_vp();