unfail crates

This commit is contained in:
Chris Forbes
2010-06-20 13:22:23 +12:00
parent 17a45a0d6c
commit 5242854892
2 changed files with 11 additions and 15 deletions

View File

@@ -45,22 +45,18 @@ namespace OpenRA.Mods.RA
public object Create(ActorInitializer init) { return new Crate(init); }
}
class Crate : ICrushable, IOccupySpace, ITick
class Crate : ITick
{
readonly Actor self;
[Sync]
readonly int2 location;
[Sync]
int ticks;
public Crate(ActorInitializer init)
{
this.self = init.self;
this.location = init.location;
self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
}
public void OnCrush(Actor crusher)
public void OnCollected(Actor crusher)
{
var shares = self.traits.WithInterface<CrateAction>().Select(a => Pair.New(a, a.GetSelectionShares(crusher)));
var totalShares = shares.Sum(a => a.Second);
@@ -77,19 +73,20 @@ namespace OpenRA.Mods.RA
n -= s.Second;
}
public bool IsPathableCrush(UnitMovementType umt, Player player) { return true; }
public bool IsCrushableBy(UnitMovementType umt, Player player) { return true; }
public int2 TopLeft { get { return location; } }
public IEnumerable<int2> OccupiedCells() { yield return TopLeft; }
public void Tick(Actor self)
{
var cell = ((1/24f) * self.CenterLocation).ToInt2();
var collector = self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(cell).FirstOrDefault();
if (collector != null)
{
OnCollected(collector);
return;
}
if (++ticks >= self.Info.Traits.Get<CrateInfo>().Lifetime * 25)
self.World.AddFrameEndTask(w => w.Remove(self));
var seq = self.World.GetTerrainType(self.Location) == TerrainType.Water ? "water" : "idle";
var seq = self.World.GetTerrainType(cell) == TerrainType.Water ? "water" : "idle";
if (seq != self.traits.Get<RenderSimple>().anim.CurrentSequence.Name)
self.traits.Get<RenderSimple>().anim.PlayRepeating(seq);
}

View File

@@ -71,7 +71,6 @@ namespace OpenRA.Mods.RA
{
var crate = new Actor(w, "crate", new int2(0, 0), w.WorldActor.Owner);
crates.Add(crate);
self.World.WorldActor.traits.Get<UnitInfluence>().Remove(crate, crate.traits.Get<IOccupySpace>());
var startPos = w.ChooseRandomEdgeCell();
var plane = w.CreateActor("BADR", startPos, w.WorldActor.Owner);