Migrate to Open.Nat version 2.0.16
Move the dependency from all libraries to game engine only. Initialize after the renderer setup to ensure a visible window.
This commit is contained in:
@@ -10,127 +10,67 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using Mono.Nat;
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using System.Threading;
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using System.Threading.Tasks;
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using Open.Nat;
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namespace OpenRA.Network
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{
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public static class UPnP
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public class UPnP
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{
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static INatDevice natDevice;
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static NatDevice natDevice;
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static Mapping mapping;
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public static void TryNatDiscovery()
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public static IPAddress ExternalIP { get; private set; }
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public static async Task DiscoverNatDevices(int timeout)
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{
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NatDiscoverer.TraceSource.Switch.Level = SourceLevels.Verbose;
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var logChannel = Log.Channel("nat");
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NatDiscoverer.TraceSource.Listeners.Add(new TextWriterTraceListener(logChannel.Writer));
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var natDiscoverer = new NatDiscoverer();
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var token = new CancellationTokenSource(timeout);
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natDevice = await natDiscoverer.DiscoverDeviceAsync(PortMapper.Upnp, token);
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try
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{
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NatUtility.Logger = Log.Channel("server").Writer;
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NatUtility.Verbose = Game.Settings.Server.VerboseNatDiscovery;
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NatUtility.DeviceFound += DeviceFound;
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Game.Settings.Server.NatDeviceAvailable = false;
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NatUtility.StartDiscovery();
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Log.Write("server", "NAT discovery started.");
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ExternalIP = await natDevice.GetExternalIPAsync();
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}
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catch (Exception e)
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{
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Log.Write("server", "Can't discover UPnP-enabled device: {0}", e);
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Game.Settings.Server.NatDeviceAvailable = false;
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Game.Settings.Server.AllowPortForward = false;
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Console.WriteLine("Getting the external IP from NAT device failed: {0}", e.Message);
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Log.Write("nat", e.StackTrace);
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}
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}
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public static void StoppingNatDiscovery()
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public static async Task ForwardPort(int listen, int external)
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{
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Log.Write("server", "Stopping NAT discovery.");
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NatUtility.StopDiscovery();
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if (natDevice == null || natDevice.GetType() != typeof(Mono.Nat.Upnp.UpnpNatDevice))
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{
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Log.Write("server",
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"No NAT devices with UPnP enabled found within {0} ms deadline. Disabling automatic port forwarding.".F(Game.Settings.Server.NatDiscoveryTimeout));
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Game.Settings.Server.NatDeviceAvailable = false;
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Game.Settings.Server.AllowPortForward = false;
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}
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}
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public static void DeviceFound(object sender, DeviceEventArgs args)
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{
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Log.Write("server", "NAT device discovered.");
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Game.Settings.Server.NatDeviceAvailable = true;
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Game.Settings.Server.AllowPortForward = true;
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mapping = new Mapping(Protocol.Tcp, listen, external, "OpenRA");
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try
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{
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natDevice = args.Device;
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Log.Write("server", "Type: {0}", natDevice.GetType());
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Log.Write("server", "Your external IP is: {0}", natDevice.GetExternalIP());
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foreach (var mp in natDevice.GetAllMappings())
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Log.Write("server", "Existing port mapping: protocol={0}, public={1}, private={2}",
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mp.Protocol, mp.PublicPort, mp.PrivatePort);
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await natDevice.CreatePortMapAsync(mapping);
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}
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catch (Exception e)
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{
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Log.Write("server", "Can't fetch information from NAT device: {0}", e);
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Game.Settings.Server.NatDeviceAvailable = false;
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Game.Settings.Server.AllowPortForward = false;
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Console.WriteLine("Port forwarding failed: {0}", e.Message);
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Log.Write("nat", e.StackTrace);
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}
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}
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public static void ForwardPort(int lifetime)
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public static async Task RemovePortForward()
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{
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try
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{
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var mapping = new Mapping(Protocol.Tcp, Game.Settings.Server.ExternalPort, Game.Settings.Server.ListenPort, lifetime);
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natDevice.CreatePortMap(mapping);
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Log.Write("server", "Create port mapping: protocol = {0}, public = {1}, private = {2}, lifetime = {3} s",
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mapping.Protocol, mapping.PublicPort, mapping.PrivatePort, mapping.Lifetime);
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}
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catch (MappingException e)
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{
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if (e.ErrorCode == 725 && lifetime != 0)
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{
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Log.Write("server", "NAT device answered with OnlyPermanentLeasesSupported. Retrying...");
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ForwardPort(0);
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}
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else
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{
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Log.Write("server", "Can not forward ports via UPnP: {0}", e);
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Game.Settings.Server.AllowPortForward = false;
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}
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}
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}
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public static void RemovePortforward()
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{
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try
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{
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var mapping = new Mapping(Protocol.Tcp, Game.Settings.Server.ExternalPort, Game.Settings.Server.ListenPort);
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natDevice.DeletePortMap(mapping);
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Log.Write("server", "Remove port mapping: protocol = {0}, public = {1}, private = {2}, expiration = {3}",
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mapping.Protocol, mapping.PublicPort, mapping.PrivatePort, mapping.Expiration);
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await natDevice.DeletePortMapAsync(mapping);
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}
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catch (Exception e)
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{
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Log.Write("server", "Can not remove UPnP portforwarding rules: {0}", e);
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Game.Settings.Server.AllowPortForward = false;
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}
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}
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public static IPAddress GetExternalIP()
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{
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if (natDevice == null)
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return null;
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try
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{
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return natDevice.GetExternalIP();
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}
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catch (Exception e)
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{
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Log.Write("server", "Failed to get the external IP from NAT device: {0}", e);
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return null;
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Console.WriteLine("Port removal failed: {0}", e.Message);
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Log.Write("nat", e.StackTrace);
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}
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}
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}
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