Migrate to Open.Nat version 2.0.16
Move the dependency from all libraries to game engine only. Initialize after the renderer setup to ensure a visible window.
This commit is contained in:
10
thirdparty/fetch-thirdparty-deps.ps1
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10
thirdparty/fetch-thirdparty-deps.ps1
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@@ -86,12 +86,12 @@ if (!(Test-Path "windows/SDL2.dll"))
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rm -path "$currentPath\windows\README-SDL.txt"
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}
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if (!(Test-Path "Mono.Nat.dll"))
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if (!(Test-Path "Open.Nat.dll"))
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{
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echo "Fetching Mono.Nat from NuGet."
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./nuget.exe install Mono.Nat -Version 1.2.24 -ExcludeVersion
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cp Mono.Nat/lib/net40/Mono.Nat.dll .
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rmdir Mono.Nat -Recurse
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echo "Fetching Open.Nat from NuGet."
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./nuget.exe install Open.Nat -Version 2.0.16 -ExcludeVersion
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cp Open.Nat/lib/net45/Open.Nat.dll .
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rmdir Open.Nat -Recurse
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}
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if (!(Test-Path "windows/lua51.dll"))
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10
thirdparty/fetch-thirdparty-deps.sh
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10
thirdparty/fetch-thirdparty-deps.sh
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@@ -83,11 +83,11 @@ if [ ! -f nunit3-console.exe ]; then
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rm -rf NUnit.Console
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fi
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if [ ! -f Mono.Nat.dll ]; then
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echo "Fetching Mono.Nat from NuGet"
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get Mono.Nat 1.2.24
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cp ./Mono.Nat/lib/net40/Mono.Nat.dll .
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rm -rf Mono.Nat
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if [ ! -f Open.Nat.dll ]; then
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echo "Fetching Open.Nat from NuGet"
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get Open.Nat 2.0.16
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cp ./Open.Nat/lib/net45/Open.Nat.dll .
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rm -rf Open.Nat
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fi
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if [ ! -f FuzzyLogicLibrary.dll ]; then
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