port Fort Lonestar to Lua
This commit is contained in:
@@ -60,6 +60,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Red Alert Lua scripts", "Re
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mods\ra\maps\allies-01-classic\allies01.lua = mods\ra\maps\allies-01-classic\allies01.lua
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mods\ra\maps\allies-02-classic\allies02.lua = mods\ra\maps\allies-02-classic\allies02.lua
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mods\ra\maps\desert-shellmap\desert-shellmap.lua = mods\ra\maps\desert-shellmap\desert-shellmap.lua
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mods\ra\maps\fort-lonestar\fort-lonestar.lua = mods\ra\maps\fort-lonestar\fort-lonestar.lua
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EndProjectSection
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "System Lua scripts", "System Lua scripts", "{A4D6AEA4-8009-4256-903B-8D227E50452B}"
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148
mods/ra/maps/fort-lonestar/fort-lonestar.lua
Normal file
148
mods/ra/maps/fort-lonestar/fort-lonestar.lua
Normal file
@@ -0,0 +1,148 @@
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Patrol = { "e1", "e2", "e1" }
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Infantry = { "e4", "e1", "e1", "e2", "e1", "e2" }
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Vehicles = { "arty", "ftrk", "ftrk", "apc", "apc" }
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Tank = { "3tnk" }
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LongRange = { "v2rl" }
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Boss = { "4tnk" }
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SovietEntryPoints = { Entry1, Entry2, Entry3, Entry4, Entry5, Entry6, Entry7, Entry8 }
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PatrolWaypoints = { Patrol1, Patrol2, Patrol3, Patrol4 }
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ParadropWaypoints = { Paradrop1, Paradrop2, Paradrop3, Paradrop4 }
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OilDerricks = { OilDerrick1, OilDerrick2, OilDerrick3, OilDerrick4 }
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SpawnPoints = { Spawn1, Spawn2, Spawn3, Spawn4 }
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Snipers = { Sniper1, Sniper2, Sniper3, Sniper4, Sniper5, Sniper6, Sniper7, Sniper8, Sniper9, Sniper10, Sniper11, Sniper12 }
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Wave = 0
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Waves =
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{
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{ 500, SovietEntryPoints, Infantry, SpawnPoints },
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{ 750, PatrolWaypoints, Patrol, ParadropWaypoints },
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{ 750, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Vehicles, SpawnPoints },
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{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Vehicles, SpawnPoints },
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{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Tank, SpawnPoints },
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{ 1, SovietEntryPoints, Vehicles, SpawnPoints },
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{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Tank, SpawnPoints },
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{ 1, SovietEntryPoints, Tank, SpawnPoints },
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{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, LongRange, SpawnPoints },
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{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, LongRange, SpawnPoints },
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{ 1, SovietEntryPoints, Tank, SpawnPoints },
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{ 1, SovietEntryPoints, LongRange, SpawnPoints },
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{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, LongRange, SpawnPoints },
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{ 1, SovietEntryPoints, LongRange, SpawnPoints },
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{ 1, SovietEntryPoints, Tank, SpawnPoints },
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{ 1, SovietEntryPoints, Tank, SpawnPoints },
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{ 1, SovietEntryPoints, Vehicles, SpawnPoints },
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{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Infantry, SpawnPoints },
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{ 1, SovietEntryPoints, Boss, SpawnPoints }
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}
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SendUnits = function(entryCell, unitTypes, interval, targetCell)
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local i = 0
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Utils.Do(unitTypes, function(type)
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local a = Actor.Create(type, false, { Owner = soviets, Location = entryCell })
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Trigger.OnIdle(a, function(a) a.AttackMove(targetCell) end)
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Trigger.AfterDelay(i * interval, function() a.IsInWorld = true end)
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i = i + 1
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end)
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if (Wave < #Waves) then
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SendWave()
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else
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Trigger.AfterDelay(3000, SovietsRetreating)
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end
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end
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SendWave = function()
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Wave = Wave + 1
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local wave = Waves[Wave]
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local delay = wave[1]
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local entry = Utils.Random(wave[2]).Location
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local units = wave[3]
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local target = Utils.Random(wave[4]).Location
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print(string.format("Sending wave %i in %i.", Wave, delay))
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Trigger.AfterDelay(delay, function() SendUnits(entry, units, 40, target) end)
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end
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SovietsRetreating = function()
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Utils.Do(Snipers, function(a)
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if not a.IsDead and a.Owner == soviets then
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a.Destroy()
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end
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end)
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end
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WorldLoaded = function()
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soviets = Player.GetPlayer("Soviets")
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Utils.Do(Snipers, function(a)
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if a.Owner == soviets then
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a.Invulnerable = true
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end
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end)
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SendWave()
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end
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BIN
mods/ra/maps/fort-lonestar/map.bin
Normal file
BIN
mods/ra/maps/fort-lonestar/map.bin
Normal file
Binary file not shown.
959
mods/ra/maps/fort-lonestar/map.yaml
Normal file
959
mods/ra/maps/fort-lonestar/map.yaml
Normal file
@@ -0,0 +1,959 @@
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Selectable: True
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MapFormat: 6
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RequiresMod: ra
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Title: Fort Lonestar
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Description: Survive multiple waves of attacking enemies.
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Author: Nuke'm Bro.
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Tileset: TEMPERAT
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MapSize: 96,96
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Bounds: 8,8,48,48
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UseAsShellmap: False
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Type: Minigame
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Options:
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Fog: True
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Shroud: True
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AllyBuildRadius: False
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FragileAlliances: False
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StartingCash: 50
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ConfigurableStartingUnits: False
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Race: allies
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PlayerReference@Multi0:
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Name: Multi0
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Playable: True
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AllowBots: False
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LockTeam: True
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Allies: Multi1,Multi2,Multi3
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Enemies: Soviets
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PlayerReference@Multi1:
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Name: Multi1
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Playable: True
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AllowBots: False
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LockTeam: True
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Allies: Multi0,Multi2,Multi3
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Enemies: Soviets
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PlayerReference@Multi2:
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Name: Multi2
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Playable: True
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AllowBots: False
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LockTeam: True
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Allies: Multi0,Multi1,Multi3
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Enemies: Soviets
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PlayerReference@Multi3:
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Name: Multi3
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Playable: True
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AllowBots: False
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LockTeam: True
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Allies: Multi0,Multi1,Multi2
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Enemies: Soviets
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PlayerReference@Soviets:
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Name: Soviets
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Race: soviet
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ColorRamp: 0,255,128
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Enemies: Multi0,Multi1,Multi2,Multi3
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Actors:
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Actor76: t11
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Location: 47,27
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Owner: Neutral
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Actor47: t12
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Location: 55,24
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Owner: Neutral
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Actor25: tc03
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Location: 54,49
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Owner: Neutral
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Actor14: tc04
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Location: 24,7
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Owner: Neutral
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Actor10: tc04
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Location: 38,53
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Owner: Neutral
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Actor0: t14
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Location: 32,16
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Owner: Neutral
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Actor75: tc04
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Location: 45,25
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Owner: Neutral
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Actor72: tc01
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Location: 49,16
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Owner: Neutral
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Actor58: t10
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Location: 22,54
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Owner: Neutral
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Actor26: tc01
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Location: 54,41
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Owner: Neutral
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Actor37: tc01
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Location: 54,21
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Owner: Neutral
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Actor60: tc05
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Location: 7,16
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Owner: Neutral
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Actor69: t17
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Location: 23,8
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Owner: Neutral
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Actor4: tc04
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Location: 29,45
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Owner: Neutral
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Actor6: t17
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Location: 33,43
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Owner: Neutral
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Actor16: tc04
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Location: 53,16
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Owner: Neutral
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Actor21: tc03
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Location: 8,14
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Owner: Neutral
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Actor8: t14
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Location: 49,37
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Owner: Neutral
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Actor29: tc01
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Location: 8,42
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Owner: Neutral
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Actor49: t15
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Location: 54,47
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Owner: Neutral
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Actor62: tc05
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Location: 6,43
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Owner: Neutral
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Actor73: tc05
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Location: 16,34
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Owner: Neutral
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Actor30: barr
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Location: 36,26
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Owner: Multi0
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Actor84: brik
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Location: 35,25
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Owner: Neutral
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Actor32: tc01
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Location: 8,24
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Owner: Neutral
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Actor59: tc05
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Location: 7,39
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Owner: Neutral
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Actor5: tc01
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Location: 44,44
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Owner: Neutral
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Actor67: brik
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Location: 29,25
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Owner: Neutral
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Actor41: brik
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Location: 25,25
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Owner: Neutral
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Actor56: brik
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Location: 26,25
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Owner: Neutral
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Actor85: brik
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Location: 39,26
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Owner: Neutral
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Actor81: brik
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Location: 38,25
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Owner: Neutral
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Actor65: brik
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Location: 27,25
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Owner: Neutral
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Actor66: brik
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Location: 28,25
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Owner: Neutral
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Actor51: t08
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Location: 55,46
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Owner: Neutral
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Actor57: t12
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Location: 19,54
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Owner: Neutral
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Actor54: t11
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Location: 26,54
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Owner: Neutral
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Actor33: tc01
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Location: 21,7
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Owner: Neutral
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Actor27: tc01
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||||
Location: 42,54
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||||
Owner: Neutral
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Actor23: tc03
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Location: 16,54
|
||||
Owner: Neutral
|
||||
Actor15: tc04
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||||
Location: 38,8
|
||||
Owner: Neutral
|
||||
Actor19: tc03
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||||
Location: 18,7
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||||
Owner: Neutral
|
||||
Actor17: tc03
|
||||
Location: 54,26
|
||||
Owner: Neutral
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||||
Actor83: brik
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||||
Location: 36,25
|
||||
Owner: Neutral
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Actor197: brik
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||||
Location: 39,37
|
||||
Owner: Neutral
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||||
Actor11: tc04
|
||||
Location: 20,53
|
||||
Owner: Neutral
|
||||
Actor9: tc04
|
||||
Location: 53,37
|
||||
Owner: Neutral
|
||||
Actor7: tc02
|
||||
Location: 44,36
|
||||
Owner: Neutral
|
||||
Actor3: t15
|
||||
Location: 19,25
|
||||
Owner: Neutral
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||||
Actor1: t05
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||||
Location: 29,16
|
||||
Owner: Neutral
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||||
Actor82: brik
|
||||
Location: 37,25
|
||||
Owner: Neutral
|
||||
Actor86: brik
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||||
Location: 39,27
|
||||
Owner: Neutral
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||||
Actor80: brik
|
||||
Location: 39,25
|
||||
Owner: Neutral
|
||||
Actor71: tc02
|
||||
Location: 15,40
|
||||
Owner: Neutral
|
||||
Actor64: t06
|
||||
Location: 18,16
|
||||
Owner: Neutral
|
||||
Actor63: t14
|
||||
Location: 8,22
|
||||
Owner: Neutral
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||||
Actor53: t08
|
||||
Location: 41,55
|
||||
Owner: Neutral
|
||||
Actor61: tc05
|
||||
Location: 54,39
|
||||
Owner: Neutral
|
||||
Actor48: t01
|
||||
Location: 54,23
|
||||
Owner: Neutral
|
||||
Actor50: t17
|
||||
Location: 54,44
|
||||
Owner: Neutral
|
||||
Actor36: tc01
|
||||
Location: 42,8
|
||||
Owner: Neutral
|
||||
Actor52: t12
|
||||
Location: 44,53
|
||||
Owner: Neutral
|
||||
Actor87: brik
|
||||
Location: 39,28
|
||||
Owner: Neutral
|
||||
Actor91: brik
|
||||
Location: 37,39
|
||||
Owner: Neutral
|
||||
Actor196: brik
|
||||
Location: 39,38
|
||||
Owner: Neutral
|
||||
Actor195: brik
|
||||
Location: 39,39
|
||||
Owner: Neutral
|
||||
Actor45: brik
|
||||
Location: 25,28
|
||||
Owner: Neutral
|
||||
Actor92: brik
|
||||
Location: 39,29
|
||||
Owner: Neutral
|
||||
Actor194: brik
|
||||
Location: 38,39
|
||||
Owner: Neutral
|
||||
Actor55: brik
|
||||
Location: 25,39
|
||||
Owner: Neutral
|
||||
Actor200: brik
|
||||
Location: 28,39
|
||||
Owner: Neutral
|
||||
Actor233: brik
|
||||
Location: 29,39
|
||||
Owner: Neutral
|
||||
Actor240: brik
|
||||
Location: 39,35
|
||||
Owner: Neutral
|
||||
Actor199: brik
|
||||
Location: 27,39
|
||||
Owner: Neutral
|
||||
Spawn1: mpspawn
|
||||
Location: 36,28
|
||||
Owner: Neutral
|
||||
Actor28: tc01
|
||||
Location: 24,54
|
||||
Owner: Neutral
|
||||
Actor22: tc03
|
||||
Location: 7,46
|
||||
Owner: Neutral
|
||||
Actor24: tc03
|
||||
Location: 45,54
|
||||
Owner: Neutral
|
||||
Actor18: tc03
|
||||
Location: 45,8
|
||||
Owner: Neutral
|
||||
Actor12: tc04
|
||||
Location: 7,37
|
||||
Owner: Neutral
|
||||
Actor13: tc04
|
||||
Location: 8,19
|
||||
Owner: Neutral
|
||||
Actor2: tc04
|
||||
Location: 14,23
|
||||
Owner: Neutral
|
||||
Actor74: t06
|
||||
Location: 19,36
|
||||
Owner: Neutral
|
||||
Actor46: t11
|
||||
Location: 54,19
|
||||
Owner: Neutral
|
||||
Actor42: t16
|
||||
Location: 53,19
|
||||
Owner: Neutral
|
||||
Actor68: tc05
|
||||
Location: 35,7
|
||||
Owner: Neutral
|
||||
Actor239: brik
|
||||
Location: 39,36
|
||||
Owner: Neutral
|
||||
Actor89: brik
|
||||
Location: 35,39
|
||||
Owner: Neutral
|
||||
Actor90: brik
|
||||
Location: 36,39
|
||||
Owner: Neutral
|
||||
OilDerrick1: oilb
|
||||
Location: 32,30
|
||||
Owner: Multi0
|
||||
Actor237: brik
|
||||
Location: 25,35
|
||||
Owner: Neutral
|
||||
Actor236: brik
|
||||
Location: 25,36
|
||||
Owner: Neutral
|
||||
Actor235: brik
|
||||
Location: 25,37
|
||||
Owner: Neutral
|
||||
Actor234: brik
|
||||
Location: 25,38
|
||||
Owner: Neutral
|
||||
Actor44: brik
|
||||
Location: 25,27
|
||||
Owner: Neutral
|
||||
Actor43: brik
|
||||
Location: 25,26
|
||||
Owner: Neutral
|
||||
Actor198: brik
|
||||
Location: 26,39
|
||||
Owner: Neutral
|
||||
Actor88: brik
|
||||
Location: 25,29
|
||||
Owner: Neutral
|
||||
Entry1: waypoint
|
||||
Location: 8,8
|
||||
Owner: Neutral
|
||||
Entry2: waypoint
|
||||
Location: 31,8
|
||||
Owner: Neutral
|
||||
Entry3: waypoint
|
||||
Location: 55,8
|
||||
Owner: Neutral
|
||||
Entry4: waypoint
|
||||
Location: 55,32
|
||||
Owner: Neutral
|
||||
Entry5: waypoint
|
||||
Location: 55,55
|
||||
Owner: Neutral
|
||||
Entry6: waypoint
|
||||
Location: 32,55
|
||||
Owner: Neutral
|
||||
Entry7: waypoint
|
||||
Location: 8,55
|
||||
Owner: Neutral
|
||||
Entry8: waypoint
|
||||
Location: 8,32
|
||||
Owner: Neutral
|
||||
Paradrop1: waypoint
|
||||
Location: 32,28
|
||||
Owner: Neutral
|
||||
Paradrop2: waypoint
|
||||
Location: 27,32
|
||||
Owner: Neutral
|
||||
Paradrop3: waypoint
|
||||
Location: 32,36
|
||||
Owner: Neutral
|
||||
Paradrop4: waypoint
|
||||
Location: 36,32
|
||||
Owner: Neutral
|
||||
Patrol3: waypoint
|
||||
Location: 32,46
|
||||
Owner: Neutral
|
||||
Patrol4: waypoint
|
||||
Location: 46,32
|
||||
Owner: Neutral
|
||||
Patrol2: waypoint
|
||||
Location: 17,32
|
||||
Owner: Neutral
|
||||
Patrol1: waypoint
|
||||
Location: 32,18
|
||||
Owner: Neutral
|
||||
Sniper1: sniper
|
||||
Location: 9,26
|
||||
Owner: Soviets
|
||||
Sniper2: sniper
|
||||
Location: 10,21
|
||||
Owner: Soviets
|
||||
Sniper3: sniper
|
||||
Location: 26,9
|
||||
Owner: Soviets
|
||||
Sniper4: sniper
|
||||
Location: 40,10
|
||||
Owner: Soviets
|
||||
Sniper5: sniper
|
||||
Location: 53,21
|
||||
Owner: Soviets
|
||||
Sniper6: sniper
|
||||
Location: 54,25
|
||||
Owner: Soviets
|
||||
Sniper7: sniper
|
||||
Location: 53,40
|
||||
Owner: Soviets
|
||||
Sniper8: sniper
|
||||
Location: 54,43
|
||||
Owner: Soviets
|
||||
Sniper9: sniper
|
||||
Location: 54,46
|
||||
Owner: Soviets
|
||||
Sniper10: sniper
|
||||
Location: 43,53
|
||||
Owner: Soviets
|
||||
Sniper11: sniper
|
||||
Location: 8,36
|
||||
Owner: Soviets
|
||||
Sniper12: sniper
|
||||
Location: 28,55
|
||||
Owner: Soviets
|
||||
Actor100: barr
|
||||
Location: 27,26
|
||||
Owner: Multi3
|
||||
Actor99: barr
|
||||
Location: 27,36
|
||||
Owner: Multi2
|
||||
Actor31: barr
|
||||
Location: 36,36
|
||||
Owner: Multi1
|
||||
OilDerrick2: oilb
|
||||
Location: 32,32
|
||||
Owner: Multi1
|
||||
OilDerrick3: oilb
|
||||
Location: 30,32
|
||||
Owner: Multi2
|
||||
OilDerrick4: oilb
|
||||
Location: 30,30
|
||||
Owner: Multi3
|
||||
Spawn2: mpspawn
|
||||
Location: 27,28
|
||||
Owner: Neutral
|
||||
Spawn3: mpspawn
|
||||
Location: 27,38
|
||||
Owner: Neutral
|
||||
Spawn4: mpspawn
|
||||
Location: 36,38
|
||||
Owner: Neutral
|
||||
|
||||
Smudges:
|
||||
|
||||
Rules:
|
||||
World:
|
||||
CrateSpawner:
|
||||
Maximum: 1
|
||||
SpawnInterval: 100
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
LuaScript:
|
||||
Scripts: fort-lonestar.lua
|
||||
CRATE:
|
||||
-LevelUpCrateAction:
|
||||
-GiveMcvCrateAction:
|
||||
-RevealMapCrateAction:
|
||||
-HideMapCrateAction:
|
||||
-ExplodeCrateAction@nuke:
|
||||
-ExplodeCrateAction@boom:
|
||||
-ExplodeCrateAction@fire:
|
||||
-GiveUnitCrateAction@jeep:
|
||||
-GiveUnitCrateAction@arty:
|
||||
-GiveUnitCrateAction@v2rl:
|
||||
-GiveUnitCrateAction@1tnk:
|
||||
-GiveUnitCrateAction@2tnk:
|
||||
-GiveUnitCrateAction@3tnk:
|
||||
-GiveUnitCrateAction@4tnk:
|
||||
SupportPowerCrateAction@parabombs:
|
||||
SelectionShares: 30
|
||||
HealUnitsCrateAction:
|
||||
SelectionShares: 30
|
||||
GiveCashCrateAction:
|
||||
Amount: 400
|
||||
UseCashTick: yes
|
||||
SelectionShares: 30
|
||||
GiveUnitCrateAction@e7:
|
||||
Unit: e7
|
||||
SelectionShares: 10
|
||||
Player:
|
||||
PlayerResources:
|
||||
InitialCash: 50
|
||||
ClassicProductionQueue@Infantry:
|
||||
Type: Infantry
|
||||
BuildSpeed: 1
|
||||
LowPowerSlowdown: 3
|
||||
ClassicProductionQueue@Defense:
|
||||
Type: Defense
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
^Infantry:
|
||||
MustBeDestroyed:
|
||||
^Vehicle:
|
||||
MustBeDestroyed:
|
||||
^Tank:
|
||||
MustBeDestroyed:
|
||||
OILB:
|
||||
Health:
|
||||
HP: 3000
|
||||
Armor:
|
||||
Type: Wood
|
||||
Bib:
|
||||
RevealsShroud:
|
||||
Range: 3c0
|
||||
CashTrickler:
|
||||
Period: 250
|
||||
Amount: 50
|
||||
BARR:
|
||||
Buildable:
|
||||
Owner: allies,soviet
|
||||
Building:
|
||||
Power: 0
|
||||
Health:
|
||||
HP: 1000
|
||||
Production:
|
||||
Produces: Defense,Infantry
|
||||
-Sellable:
|
||||
BaseProvider:
|
||||
Range: 12
|
||||
FTUR:
|
||||
Building:
|
||||
Power: 0
|
||||
Valued:
|
||||
Cost: 400
|
||||
PBOX:
|
||||
Building:
|
||||
Power: 0
|
||||
Buildable:
|
||||
Prerequisites: barr,oilb
|
||||
Valued:
|
||||
Cost: 400
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
Type: Heavy
|
||||
HBOX:
|
||||
Building:
|
||||
Power: 0
|
||||
GUN:
|
||||
Buildable:
|
||||
Owner: None
|
||||
SAM:
|
||||
Buildable:
|
||||
Owner: None
|
||||
SBAG:
|
||||
Buildable:
|
||||
Owner: None
|
||||
FENC:
|
||||
Buildable:
|
||||
Owner: None
|
||||
MSLO:
|
||||
Buildable:
|
||||
Owner: None
|
||||
GAP:
|
||||
Buildable:
|
||||
Owner: None
|
||||
IRON:
|
||||
Buildable:
|
||||
Owner: None
|
||||
PDOX:
|
||||
Buildable:
|
||||
Owner: None
|
||||
AGUN:
|
||||
Buildable:
|
||||
Owner: None
|
||||
TSLA:
|
||||
Buildable:
|
||||
Owner: None
|
||||
DOG:
|
||||
Buildable:
|
||||
Owner: soviet,allies
|
||||
Prerequisites: barr,oilb
|
||||
Valued:
|
||||
Cost: 20
|
||||
E1:
|
||||
Buildable:
|
||||
Owner: soviet,allies
|
||||
Prerequisites: barr,oilb
|
||||
Valued:
|
||||
Cost: 20
|
||||
E2:
|
||||
Buildable:
|
||||
Owner: soviet,allies
|
||||
Prerequisites: barr,oilb
|
||||
Valued:
|
||||
Cost: 40
|
||||
Explodes:
|
||||
Weapon: UnitExplodeSmall
|
||||
Chance: 20
|
||||
E3:
|
||||
Buildable:
|
||||
Owner: soviet,allies
|
||||
Prerequisites: barr,oilb
|
||||
Valued:
|
||||
Cost: 60
|
||||
E4:
|
||||
Buildable:
|
||||
Owner: soviet,allies
|
||||
Prerequisites: barr,oilb
|
||||
Valued:
|
||||
Cost: 100
|
||||
E6:
|
||||
Buildable:
|
||||
Owner: soviet,allies
|
||||
Prerequisites: barr
|
||||
Valued:
|
||||
Cost: 100
|
||||
E7:
|
||||
Buildable:
|
||||
Owner: soviet,allies
|
||||
Prerequisites: barr,oilb
|
||||
Valued:
|
||||
Cost: 750
|
||||
3TNK:
|
||||
Inherits: ^Tank
|
||||
Armament:
|
||||
Weapon: TankNapalm
|
||||
Recoil: 200
|
||||
RecoilRecovery: 38
|
||||
LocalOffset: 0,85,0, 0,-85,0
|
||||
MECH:
|
||||
Buildable:
|
||||
Owner: None
|
||||
HIJACKER:
|
||||
Buildable:
|
||||
Owner: None
|
||||
MEDI:
|
||||
Buildable:
|
||||
Owner: soviet,allies
|
||||
Prerequisites: barr,oilb
|
||||
Valued:
|
||||
Cost: 100
|
||||
SHOK:
|
||||
Buildable:
|
||||
Owner: soviet,allies
|
||||
Prerequisites: barr,oilb
|
||||
Valued:
|
||||
Cost: 150
|
||||
SNIPER:
|
||||
Valued:
|
||||
Cost: 200
|
||||
Buildable:
|
||||
Owner: soviet, allies
|
||||
Prerequisites: barr,oilb
|
||||
Health:
|
||||
HP: 200
|
||||
AutoTarget:
|
||||
InitialStance: Defend
|
||||
ScriptInvulnerable:
|
||||
SPY:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: barr,oilb
|
||||
Owner: allies, soviet
|
||||
Valued:
|
||||
Cost: 300
|
||||
ARTY:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 600
|
||||
Health:
|
||||
HP: 75
|
||||
RevealsShroud:
|
||||
Range: 7c0
|
||||
V2RL:
|
||||
Health:
|
||||
HP: 100
|
||||
4TNK:
|
||||
Health:
|
||||
HP: 2500
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 56
|
||||
RevealsShroud:
|
||||
Range: 14c0
|
||||
Turreted:
|
||||
ROT: 1
|
||||
AttackTurreted:
|
||||
PrimaryWeapon: 120mm
|
||||
SecondaryWeapon: MammothTusk
|
||||
PrimaryLocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
|
||||
SecondaryLocalOffset: -7,2,0,0,25, 7,2,0,0,-25
|
||||
PrimaryRecoil: 8
|
||||
PrimaryRecoilRecovery: 0.7
|
||||
SecondaryRecoil: 2
|
||||
Explodes:
|
||||
Weapon: napalm
|
||||
EmptyWeapon: napalm
|
||||
SelfHealing:
|
||||
Step: 2
|
||||
Ticks: 1
|
||||
HealIfBelow: 40%
|
||||
DamageCooldown: 150
|
||||
BRIK:
|
||||
Buildable:
|
||||
Owner: None
|
||||
BADR.Bomber:
|
||||
Inherits: ^Plane
|
||||
AttackBomber:
|
||||
Armament:
|
||||
Weapon: ParaBomb
|
||||
Health:
|
||||
HP: 60
|
||||
Armor:
|
||||
Type: Light
|
||||
Plane:
|
||||
ROT: 5
|
||||
Speed: 280
|
||||
LimitedAmmo:
|
||||
Ammo: 30
|
||||
RenderUnit:
|
||||
Image: mig
|
||||
WithShadow:
|
||||
-Selectable:
|
||||
-GainsExperience:
|
||||
Tooltip:
|
||||
Name: Mig Bomber
|
||||
-EjectOnDeath:
|
||||
|
||||
Sequences:
|
||||
|
||||
VoxelSequences:
|
||||
|
||||
Weapons:
|
||||
120mm:
|
||||
ROF: 150
|
||||
Range: 10c0
|
||||
Report: CANNON1.AUD
|
||||
Burst: 6
|
||||
Projectile: Bullet
|
||||
Speed: 204
|
||||
High: true
|
||||
Inaccuracy: 1c682
|
||||
Image: 120MM
|
||||
ContrailLength: 50
|
||||
Warhead:
|
||||
Spread: 256
|
||||
Versus:
|
||||
None: 75%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Concrete: 100%
|
||||
Explosion: self_destruct
|
||||
WaterExplosion: self_destruct
|
||||
InfDeath: 4
|
||||
SmudgeType: Crater
|
||||
Damage: 150
|
||||
MammothTusk:
|
||||
ROF: 300
|
||||
Range: 10c0
|
||||
Report: MISSILE6.AUD
|
||||
Burst: 2
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Speed: 128
|
||||
Arm: 2
|
||||
High: true
|
||||
Shadow: false
|
||||
Proximity: true
|
||||
Trail: smokey
|
||||
ContrailLength: 150
|
||||
Inaccuracy: 853
|
||||
Image: DRAGON
|
||||
ROT: 10
|
||||
RangeLimit: 80
|
||||
Warhead:
|
||||
Spread: 640
|
||||
Versus:
|
||||
None: 125%
|
||||
Wood: 110%
|
||||
Light: 110%
|
||||
Heavy: 100%
|
||||
Concrete: 200%
|
||||
Explosion: nuke
|
||||
WaterExplosion: nuke
|
||||
InfDeath: 3
|
||||
SmudgeType: Crater
|
||||
Damage: 250
|
||||
TankNapalm:
|
||||
ROF: 40
|
||||
Range: 8c0
|
||||
Report: AACANON3.AUD
|
||||
ValidTargets: Ground
|
||||
Burst: 6
|
||||
BurstDelay: 1
|
||||
Projectile: Bullet
|
||||
Speed: 426
|
||||
Image: 120MM
|
||||
Inaccuracy: 2c512
|
||||
Trail: smokey
|
||||
ContrailLength: 2
|
||||
Warhead:
|
||||
Spread: 341
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 170%
|
||||
Light: 100%
|
||||
Heavy: 100%
|
||||
Concrete: 100%
|
||||
Explosion: small_explosion
|
||||
WaterExplosion: small_explosion
|
||||
InfDeath: 4
|
||||
SmudgeType: Scorch
|
||||
ImpactSound: firebl3.aud
|
||||
Damage: 15
|
||||
ParaBomb:
|
||||
ROF: 5
|
||||
Range: 5c0
|
||||
Report: CHUTE1.AUD
|
||||
Projectile: GravityBomb
|
||||
Image: BOMBLET
|
||||
Warhead:
|
||||
Spread: 426
|
||||
Versus:
|
||||
None: 125%
|
||||
Wood: 100%
|
||||
Light: 60%
|
||||
Concrete: 25%
|
||||
Explosion: napalm
|
||||
ImpactSound: firebl3.aud
|
||||
WaterExplosion: napalm
|
||||
InfDeath: 5
|
||||
SmudgeType: Crater
|
||||
Damage: 200
|
||||
155mm:
|
||||
ROF: 10
|
||||
Range: 7c5
|
||||
Burst: 20
|
||||
MinRange: 3c0
|
||||
-Report:
|
||||
Projectile: Bullet
|
||||
Speed: 170
|
||||
Trail: fb4
|
||||
Image: fb3
|
||||
High: true
|
||||
Angle: 30
|
||||
Inaccuracy: 1c682
|
||||
ContrailLength: 2
|
||||
Warhead:
|
||||
Spread: 426
|
||||
Versus:
|
||||
None: 80%
|
||||
Wood: 100%
|
||||
Light: 60%
|
||||
Heavy: 75%
|
||||
Concrete: 35%
|
||||
Explosion: small_napalm
|
||||
WaterExplosion: small_napalm
|
||||
InfDeath: 5
|
||||
SmudgeType: Scorch
|
||||
ImpactSound: firebl3.aud
|
||||
Damage: 10
|
||||
FLAK-23:
|
||||
ROF: 10
|
||||
Range: 8c0
|
||||
Report: AACANON3.AUD
|
||||
ValidTargets: Air,Ground
|
||||
Projectile: Bullet
|
||||
Speed: 1c682
|
||||
High: true
|
||||
Warhead:
|
||||
Spread: 213
|
||||
Versus:
|
||||
None: 35%
|
||||
Wood: 30%
|
||||
Light: 30%
|
||||
Heavy: 40%
|
||||
Concrete: 30%
|
||||
Explosion: med_explosion
|
||||
Damage: 25
|
||||
SCUD:
|
||||
ROF: 280
|
||||
Range: 7c0
|
||||
MinRange: 3c0
|
||||
Report: MISSILE1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 170
|
||||
Arm: 10
|
||||
High: true
|
||||
Shadow: false
|
||||
Proximity: true
|
||||
Trail: smokey
|
||||
Inaccuracy: 426
|
||||
Image: V2
|
||||
Angle: 216
|
||||
Warhead:
|
||||
Spread: 853
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 90%
|
||||
Light: 80%
|
||||
Heavy: 70%
|
||||
Explosion: nuke
|
||||
WaterExplosion: large_splash
|
||||
InfDeath: 3
|
||||
SmudgeType: Crater
|
||||
Damage: 500
|
||||
ImpactSound: kaboom1.aud
|
||||
WaterImpactSound: kaboom1.aud
|
||||
SilencedPPK:
|
||||
ROF: 80
|
||||
Range: 25c0
|
||||
Report: silppk.aud
|
||||
Projectile: Bullet
|
||||
Speed: 1c682
|
||||
Warhead:
|
||||
Spread: 128
|
||||
Versus:
|
||||
Wood: 0%
|
||||
Light: 0%
|
||||
Heavy: 50%
|
||||
Concrete: 0%
|
||||
Explosion: piffs
|
||||
InfDeath: 2
|
||||
Damage: 150
|
||||
|
||||
Voices:
|
||||
|
||||
Notifications:
|
||||
|
||||
Translations:
|
||||
Reference in New Issue
Block a user