port Fort Lonestar to Lua

This commit is contained in:
Matthias Mailänder
2014-05-26 18:30:16 +02:00
parent b7ca65fb7b
commit 525a0c4ff1
4 changed files with 1108 additions and 0 deletions

View File

@@ -60,6 +60,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Red Alert Lua scripts", "Re
mods\ra\maps\allies-01-classic\allies01.lua = mods\ra\maps\allies-01-classic\allies01.lua
mods\ra\maps\allies-02-classic\allies02.lua = mods\ra\maps\allies-02-classic\allies02.lua
mods\ra\maps\desert-shellmap\desert-shellmap.lua = mods\ra\maps\desert-shellmap\desert-shellmap.lua
mods\ra\maps\fort-lonestar\fort-lonestar.lua = mods\ra\maps\fort-lonestar\fort-lonestar.lua
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "System Lua scripts", "System Lua scripts", "{A4D6AEA4-8009-4256-903B-8D227E50452B}"

View File

@@ -0,0 +1,148 @@
Patrol = { "e1", "e2", "e1" }
Infantry = { "e4", "e1", "e1", "e2", "e1", "e2" }
Vehicles = { "arty", "ftrk", "ftrk", "apc", "apc" }
Tank = { "3tnk" }
LongRange = { "v2rl" }
Boss = { "4tnk" }
SovietEntryPoints = { Entry1, Entry2, Entry3, Entry4, Entry5, Entry6, Entry7, Entry8 }
PatrolWaypoints = { Patrol1, Patrol2, Patrol3, Patrol4 }
ParadropWaypoints = { Paradrop1, Paradrop2, Paradrop3, Paradrop4 }
OilDerricks = { OilDerrick1, OilDerrick2, OilDerrick3, OilDerrick4 }
SpawnPoints = { Spawn1, Spawn2, Spawn3, Spawn4 }
Snipers = { Sniper1, Sniper2, Sniper3, Sniper4, Sniper5, Sniper6, Sniper7, Sniper8, Sniper9, Sniper10, Sniper11, Sniper12 }
Wave = 0
Waves =
{
{ 500, SovietEntryPoints, Infantry, SpawnPoints },
{ 750, PatrolWaypoints, Patrol, ParadropWaypoints },
{ 750, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Vehicles, SpawnPoints },
{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Vehicles, SpawnPoints },
{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Tank, SpawnPoints },
{ 1, SovietEntryPoints, Vehicles, SpawnPoints },
{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Tank, SpawnPoints },
{ 1, SovietEntryPoints, Tank, SpawnPoints },
{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, LongRange, SpawnPoints },
{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, LongRange, SpawnPoints },
{ 1, SovietEntryPoints, Tank, SpawnPoints },
{ 1, SovietEntryPoints, LongRange, SpawnPoints },
{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, LongRange, SpawnPoints },
{ 1, SovietEntryPoints, LongRange, SpawnPoints },
{ 1, SovietEntryPoints, Tank, SpawnPoints },
{ 1, SovietEntryPoints, Tank, SpawnPoints },
{ 1, SovietEntryPoints, Vehicles, SpawnPoints },
{ 1500, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Infantry, SpawnPoints },
{ 1, SovietEntryPoints, Boss, SpawnPoints }
}
SendUnits = function(entryCell, unitTypes, interval, targetCell)
local i = 0
Utils.Do(unitTypes, function(type)
local a = Actor.Create(type, false, { Owner = soviets, Location = entryCell })
Trigger.OnIdle(a, function(a) a.AttackMove(targetCell) end)
Trigger.AfterDelay(i * interval, function() a.IsInWorld = true end)
i = i + 1
end)
if (Wave < #Waves) then
SendWave()
else
Trigger.AfterDelay(3000, SovietsRetreating)
end
end
SendWave = function()
Wave = Wave + 1
local wave = Waves[Wave]
local delay = wave[1]
local entry = Utils.Random(wave[2]).Location
local units = wave[3]
local target = Utils.Random(wave[4]).Location
print(string.format("Sending wave %i in %i.", Wave, delay))
Trigger.AfterDelay(delay, function() SendUnits(entry, units, 40, target) end)
end
SovietsRetreating = function()
Utils.Do(Snipers, function(a)
if not a.IsDead and a.Owner == soviets then
a.Destroy()
end
end)
end
WorldLoaded = function()
soviets = Player.GetPlayer("Soviets")
Utils.Do(Snipers, function(a)
if a.Owner == soviets then
a.Invulnerable = true
end
end)
SendWave()
end

Binary file not shown.

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@@ -0,0 +1,959 @@
Selectable: True
MapFormat: 6
RequiresMod: ra
Title: Fort Lonestar
Description: Survive multiple waves of attacking enemies.
Author: Nuke'm Bro.
Tileset: TEMPERAT
MapSize: 96,96
Bounds: 8,8,48,48
UseAsShellmap: False
Type: Minigame
Options:
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 50
ConfigurableStartingUnits: False
Players:
PlayerReference@Neutral:
Name: Neutral
OwnsWorld: True
NonCombatant: True
Race: allies
PlayerReference@Multi0:
Name: Multi0
Playable: True
AllowBots: False
LockTeam: True
Allies: Multi1,Multi2,Multi3
Enemies: Soviets
PlayerReference@Multi1:
Name: Multi1
Playable: True
AllowBots: False
LockTeam: True
Allies: Multi0,Multi2,Multi3
Enemies: Soviets
PlayerReference@Multi2:
Name: Multi2
Playable: True
AllowBots: False
LockTeam: True
Allies: Multi0,Multi1,Multi3
Enemies: Soviets
PlayerReference@Multi3:
Name: Multi3
Playable: True
AllowBots: False
LockTeam: True
Allies: Multi0,Multi1,Multi2
Enemies: Soviets
PlayerReference@Soviets:
Name: Soviets
Race: soviet
ColorRamp: 0,255,128
Enemies: Multi0,Multi1,Multi2,Multi3
Actors:
Actor76: t11
Location: 47,27
Owner: Neutral
Actor47: t12
Location: 55,24
Owner: Neutral
Actor25: tc03
Location: 54,49
Owner: Neutral
Actor14: tc04
Location: 24,7
Owner: Neutral
Actor10: tc04
Location: 38,53
Owner: Neutral
Actor0: t14
Location: 32,16
Owner: Neutral
Actor75: tc04
Location: 45,25
Owner: Neutral
Actor72: tc01
Location: 49,16
Owner: Neutral
Actor58: t10
Location: 22,54
Owner: Neutral
Actor26: tc01
Location: 54,41
Owner: Neutral
Actor37: tc01
Location: 54,21
Owner: Neutral
Actor60: tc05
Location: 7,16
Owner: Neutral
Actor69: t17
Location: 23,8
Owner: Neutral
Actor4: tc04
Location: 29,45
Owner: Neutral
Actor6: t17
Location: 33,43
Owner: Neutral
Actor16: tc04
Location: 53,16
Owner: Neutral
Actor21: tc03
Location: 8,14
Owner: Neutral
Actor8: t14
Location: 49,37
Owner: Neutral
Actor29: tc01
Location: 8,42
Owner: Neutral
Actor49: t15
Location: 54,47
Owner: Neutral
Actor62: tc05
Location: 6,43
Owner: Neutral
Actor73: tc05
Location: 16,34
Owner: Neutral
Actor30: barr
Location: 36,26
Owner: Multi0
Actor84: brik
Location: 35,25
Owner: Neutral
Actor32: tc01
Location: 8,24
Owner: Neutral
Actor59: tc05
Location: 7,39
Owner: Neutral
Actor5: tc01
Location: 44,44
Owner: Neutral
Actor67: brik
Location: 29,25
Owner: Neutral
Actor41: brik
Location: 25,25
Owner: Neutral
Actor56: brik
Location: 26,25
Owner: Neutral
Actor85: brik
Location: 39,26
Owner: Neutral
Actor81: brik
Location: 38,25
Owner: Neutral
Actor65: brik
Location: 27,25
Owner: Neutral
Actor66: brik
Location: 28,25
Owner: Neutral
Actor51: t08
Location: 55,46
Owner: Neutral
Actor57: t12
Location: 19,54
Owner: Neutral
Actor54: t11
Location: 26,54
Owner: Neutral
Actor33: tc01
Location: 21,7
Owner: Neutral
Actor27: tc01
Location: 42,54
Owner: Neutral
Actor23: tc03
Location: 16,54
Owner: Neutral
Actor15: tc04
Location: 38,8
Owner: Neutral
Actor19: tc03
Location: 18,7
Owner: Neutral
Actor17: tc03
Location: 54,26
Owner: Neutral
Actor83: brik
Location: 36,25
Owner: Neutral
Actor197: brik
Location: 39,37
Owner: Neutral
Actor11: tc04
Location: 20,53
Owner: Neutral
Actor9: tc04
Location: 53,37
Owner: Neutral
Actor7: tc02
Location: 44,36
Owner: Neutral
Actor3: t15
Location: 19,25
Owner: Neutral
Actor1: t05
Location: 29,16
Owner: Neutral
Actor82: brik
Location: 37,25
Owner: Neutral
Actor86: brik
Location: 39,27
Owner: Neutral
Actor80: brik
Location: 39,25
Owner: Neutral
Actor71: tc02
Location: 15,40
Owner: Neutral
Actor64: t06
Location: 18,16
Owner: Neutral
Actor63: t14
Location: 8,22
Owner: Neutral
Actor53: t08
Location: 41,55
Owner: Neutral
Actor61: tc05
Location: 54,39
Owner: Neutral
Actor48: t01
Location: 54,23
Owner: Neutral
Actor50: t17
Location: 54,44
Owner: Neutral
Actor36: tc01
Location: 42,8
Owner: Neutral
Actor52: t12
Location: 44,53
Owner: Neutral
Actor87: brik
Location: 39,28
Owner: Neutral
Actor91: brik
Location: 37,39
Owner: Neutral
Actor196: brik
Location: 39,38
Owner: Neutral
Actor195: brik
Location: 39,39
Owner: Neutral
Actor45: brik
Location: 25,28
Owner: Neutral
Actor92: brik
Location: 39,29
Owner: Neutral
Actor194: brik
Location: 38,39
Owner: Neutral
Actor55: brik
Location: 25,39
Owner: Neutral
Actor200: brik
Location: 28,39
Owner: Neutral
Actor233: brik
Location: 29,39
Owner: Neutral
Actor240: brik
Location: 39,35
Owner: Neutral
Actor199: brik
Location: 27,39
Owner: Neutral
Spawn1: mpspawn
Location: 36,28
Owner: Neutral
Actor28: tc01
Location: 24,54
Owner: Neutral
Actor22: tc03
Location: 7,46
Owner: Neutral
Actor24: tc03
Location: 45,54
Owner: Neutral
Actor18: tc03
Location: 45,8
Owner: Neutral
Actor12: tc04
Location: 7,37
Owner: Neutral
Actor13: tc04
Location: 8,19
Owner: Neutral
Actor2: tc04
Location: 14,23
Owner: Neutral
Actor74: t06
Location: 19,36
Owner: Neutral
Actor46: t11
Location: 54,19
Owner: Neutral
Actor42: t16
Location: 53,19
Owner: Neutral
Actor68: tc05
Location: 35,7
Owner: Neutral
Actor239: brik
Location: 39,36
Owner: Neutral
Actor89: brik
Location: 35,39
Owner: Neutral
Actor90: brik
Location: 36,39
Owner: Neutral
OilDerrick1: oilb
Location: 32,30
Owner: Multi0
Actor237: brik
Location: 25,35
Owner: Neutral
Actor236: brik
Location: 25,36
Owner: Neutral
Actor235: brik
Location: 25,37
Owner: Neutral
Actor234: brik
Location: 25,38
Owner: Neutral
Actor44: brik
Location: 25,27
Owner: Neutral
Actor43: brik
Location: 25,26
Owner: Neutral
Actor198: brik
Location: 26,39
Owner: Neutral
Actor88: brik
Location: 25,29
Owner: Neutral
Entry1: waypoint
Location: 8,8
Owner: Neutral
Entry2: waypoint
Location: 31,8
Owner: Neutral
Entry3: waypoint
Location: 55,8
Owner: Neutral
Entry4: waypoint
Location: 55,32
Owner: Neutral
Entry5: waypoint
Location: 55,55
Owner: Neutral
Entry6: waypoint
Location: 32,55
Owner: Neutral
Entry7: waypoint
Location: 8,55
Owner: Neutral
Entry8: waypoint
Location: 8,32
Owner: Neutral
Paradrop1: waypoint
Location: 32,28
Owner: Neutral
Paradrop2: waypoint
Location: 27,32
Owner: Neutral
Paradrop3: waypoint
Location: 32,36
Owner: Neutral
Paradrop4: waypoint
Location: 36,32
Owner: Neutral
Patrol3: waypoint
Location: 32,46
Owner: Neutral
Patrol4: waypoint
Location: 46,32
Owner: Neutral
Patrol2: waypoint
Location: 17,32
Owner: Neutral
Patrol1: waypoint
Location: 32,18
Owner: Neutral
Sniper1: sniper
Location: 9,26
Owner: Soviets
Sniper2: sniper
Location: 10,21
Owner: Soviets
Sniper3: sniper
Location: 26,9
Owner: Soviets
Sniper4: sniper
Location: 40,10
Owner: Soviets
Sniper5: sniper
Location: 53,21
Owner: Soviets
Sniper6: sniper
Location: 54,25
Owner: Soviets
Sniper7: sniper
Location: 53,40
Owner: Soviets
Sniper8: sniper
Location: 54,43
Owner: Soviets
Sniper9: sniper
Location: 54,46
Owner: Soviets
Sniper10: sniper
Location: 43,53
Owner: Soviets
Sniper11: sniper
Location: 8,36
Owner: Soviets
Sniper12: sniper
Location: 28,55
Owner: Soviets
Actor100: barr
Location: 27,26
Owner: Multi3
Actor99: barr
Location: 27,36
Owner: Multi2
Actor31: barr
Location: 36,36
Owner: Multi1
OilDerrick2: oilb
Location: 32,32
Owner: Multi1
OilDerrick3: oilb
Location: 30,32
Owner: Multi2
OilDerrick4: oilb
Location: 30,30
Owner: Multi3
Spawn2: mpspawn
Location: 27,28
Owner: Neutral
Spawn3: mpspawn
Location: 27,38
Owner: Neutral
Spawn4: mpspawn
Location: 36,38
Owner: Neutral
Smudges:
Rules:
World:
CrateSpawner:
Maximum: 1
SpawnInterval: 100
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: fort-lonestar.lua
CRATE:
-LevelUpCrateAction:
-GiveMcvCrateAction:
-RevealMapCrateAction:
-HideMapCrateAction:
-ExplodeCrateAction@nuke:
-ExplodeCrateAction@boom:
-ExplodeCrateAction@fire:
-GiveUnitCrateAction@jeep:
-GiveUnitCrateAction@arty:
-GiveUnitCrateAction@v2rl:
-GiveUnitCrateAction@1tnk:
-GiveUnitCrateAction@2tnk:
-GiveUnitCrateAction@3tnk:
-GiveUnitCrateAction@4tnk:
SupportPowerCrateAction@parabombs:
SelectionShares: 30
HealUnitsCrateAction:
SelectionShares: 30
GiveCashCrateAction:
Amount: 400
UseCashTick: yes
SelectionShares: 30
GiveUnitCrateAction@e7:
Unit: e7
SelectionShares: 10
Player:
PlayerResources:
InitialCash: 50
ClassicProductionQueue@Infantry:
Type: Infantry
BuildSpeed: 1
LowPowerSlowdown: 3
ClassicProductionQueue@Defense:
Type: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
^Infantry:
MustBeDestroyed:
^Vehicle:
MustBeDestroyed:
^Tank:
MustBeDestroyed:
OILB:
Health:
HP: 3000
Armor:
Type: Wood
Bib:
RevealsShroud:
Range: 3c0
CashTrickler:
Period: 250
Amount: 50
BARR:
Buildable:
Owner: allies,soviet
Building:
Power: 0
Health:
HP: 1000
Production:
Produces: Defense,Infantry
-Sellable:
BaseProvider:
Range: 12
FTUR:
Building:
Power: 0
Valued:
Cost: 400
PBOX:
Building:
Power: 0
Buildable:
Prerequisites: barr,oilb
Valued:
Cost: 400
Health:
HP: 200
Armor:
Type: Heavy
HBOX:
Building:
Power: 0
GUN:
Buildable:
Owner: None
SAM:
Buildable:
Owner: None
SBAG:
Buildable:
Owner: None
FENC:
Buildable:
Owner: None
MSLO:
Buildable:
Owner: None
GAP:
Buildable:
Owner: None
IRON:
Buildable:
Owner: None
PDOX:
Buildable:
Owner: None
AGUN:
Buildable:
Owner: None
TSLA:
Buildable:
Owner: None
DOG:
Buildable:
Owner: soviet,allies
Prerequisites: barr,oilb
Valued:
Cost: 20
E1:
Buildable:
Owner: soviet,allies
Prerequisites: barr,oilb
Valued:
Cost: 20
E2:
Buildable:
Owner: soviet,allies
Prerequisites: barr,oilb
Valued:
Cost: 40
Explodes:
Weapon: UnitExplodeSmall
Chance: 20
E3:
Buildable:
Owner: soviet,allies
Prerequisites: barr,oilb
Valued:
Cost: 60
E4:
Buildable:
Owner: soviet,allies
Prerequisites: barr,oilb
Valued:
Cost: 100
E6:
Buildable:
Owner: soviet,allies
Prerequisites: barr
Valued:
Cost: 100
E7:
Buildable:
Owner: soviet,allies
Prerequisites: barr,oilb
Valued:
Cost: 750
3TNK:
Inherits: ^Tank
Armament:
Weapon: TankNapalm
Recoil: 200
RecoilRecovery: 38
LocalOffset: 0,85,0, 0,-85,0
MECH:
Buildable:
Owner: None
HIJACKER:
Buildable:
Owner: None
MEDI:
Buildable:
Owner: soviet,allies
Prerequisites: barr,oilb
Valued:
Cost: 100
SHOK:
Buildable:
Owner: soviet,allies
Prerequisites: barr,oilb
Valued:
Cost: 150
SNIPER:
Valued:
Cost: 200
Buildable:
Owner: soviet, allies
Prerequisites: barr,oilb
Health:
HP: 200
AutoTarget:
InitialStance: Defend
ScriptInvulnerable:
SPY:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 60
Prerequisites: barr,oilb
Owner: allies, soviet
Valued:
Cost: 300
ARTY:
Inherits: ^Tank
Valued:
Cost: 600
Health:
HP: 75
RevealsShroud:
Range: 7c0
V2RL:
Health:
HP: 100
4TNK:
Health:
HP: 2500
Armor:
Type: Heavy
Mobile:
Speed: 56
RevealsShroud:
Range: 14c0
Turreted:
ROT: 1
AttackTurreted:
PrimaryWeapon: 120mm
SecondaryWeapon: MammothTusk
PrimaryLocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
SecondaryLocalOffset: -7,2,0,0,25, 7,2,0,0,-25
PrimaryRecoil: 8
PrimaryRecoilRecovery: 0.7
SecondaryRecoil: 2
Explodes:
Weapon: napalm
EmptyWeapon: napalm
SelfHealing:
Step: 2
Ticks: 1
HealIfBelow: 40%
DamageCooldown: 150
BRIK:
Buildable:
Owner: None
BADR.Bomber:
Inherits: ^Plane
AttackBomber:
Armament:
Weapon: ParaBomb
Health:
HP: 60
Armor:
Type: Light
Plane:
ROT: 5
Speed: 280
LimitedAmmo:
Ammo: 30
RenderUnit:
Image: mig
WithShadow:
-Selectable:
-GainsExperience:
Tooltip:
Name: Mig Bomber
-EjectOnDeath:
Sequences:
VoxelSequences:
Weapons:
120mm:
ROF: 150
Range: 10c0
Report: CANNON1.AUD
Burst: 6
Projectile: Bullet
Speed: 204
High: true
Inaccuracy: 1c682
Image: 120MM
ContrailLength: 50
Warhead:
Spread: 256
Versus:
None: 75%
Wood: 75%
Light: 75%
Concrete: 100%
Explosion: self_destruct
WaterExplosion: self_destruct
InfDeath: 4
SmudgeType: Crater
Damage: 150
MammothTusk:
ROF: 300
Range: 10c0
Report: MISSILE6.AUD
Burst: 2
ValidTargets: Ground, Air
Projectile: Missile
Speed: 128
Arm: 2
High: true
Shadow: false
Proximity: true
Trail: smokey
ContrailLength: 150
Inaccuracy: 853
Image: DRAGON
ROT: 10
RangeLimit: 80
Warhead:
Spread: 640
Versus:
None: 125%
Wood: 110%
Light: 110%
Heavy: 100%
Concrete: 200%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 3
SmudgeType: Crater
Damage: 250
TankNapalm:
ROF: 40
Range: 8c0
Report: AACANON3.AUD
ValidTargets: Ground
Burst: 6
BurstDelay: 1
Projectile: Bullet
Speed: 426
Image: 120MM
Inaccuracy: 2c512
Trail: smokey
ContrailLength: 2
Warhead:
Spread: 341
Versus:
None: 90%
Wood: 170%
Light: 100%
Heavy: 100%
Concrete: 100%
Explosion: small_explosion
WaterExplosion: small_explosion
InfDeath: 4
SmudgeType: Scorch
ImpactSound: firebl3.aud
Damage: 15
ParaBomb:
ROF: 5
Range: 5c0
Report: CHUTE1.AUD
Projectile: GravityBomb
Image: BOMBLET
Warhead:
Spread: 426
Versus:
None: 125%
Wood: 100%
Light: 60%
Concrete: 25%
Explosion: napalm
ImpactSound: firebl3.aud
WaterExplosion: napalm
InfDeath: 5
SmudgeType: Crater
Damage: 200
155mm:
ROF: 10
Range: 7c5
Burst: 20
MinRange: 3c0
-Report:
Projectile: Bullet
Speed: 170
Trail: fb4
Image: fb3
High: true
Angle: 30
Inaccuracy: 1c682
ContrailLength: 2
Warhead:
Spread: 426
Versus:
None: 80%
Wood: 100%
Light: 60%
Heavy: 75%
Concrete: 35%
Explosion: small_napalm
WaterExplosion: small_napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3.aud
Damage: 10
FLAK-23:
ROF: 10
Range: 8c0
Report: AACANON3.AUD
ValidTargets: Air,Ground
Projectile: Bullet
Speed: 1c682
High: true
Warhead:
Spread: 213
Versus:
None: 35%
Wood: 30%
Light: 30%
Heavy: 40%
Concrete: 30%
Explosion: med_explosion
Damage: 25
SCUD:
ROF: 280
Range: 7c0
MinRange: 3c0
Report: MISSILE1.AUD
Projectile: Bullet
Speed: 170
Arm: 10
High: true
Shadow: false
Proximity: true
Trail: smokey
Inaccuracy: 426
Image: V2
Angle: 216
Warhead:
Spread: 853
Versus:
None: 100%
Wood: 90%
Light: 80%
Heavy: 70%
Explosion: nuke
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
Damage: 500
ImpactSound: kaboom1.aud
WaterImpactSound: kaboom1.aud
SilencedPPK:
ROF: 80
Range: 25c0
Report: silppk.aud
Projectile: Bullet
Speed: 1c682
Warhead:
Spread: 128
Versus:
Wood: 0%
Light: 0%
Heavy: 50%
Concrete: 0%
Explosion: piffs
InfDeath: 2
Damage: 150
Voices:
Notifications:
Translations: