Makefile tweaks
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30
Makefile
30
Makefile
@@ -60,7 +60,6 @@ seqed_DEPS = $(fileformats_TARGET)
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seqed_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(seqed_DEPS)
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editor_SRCS = $(shell find OpenRA.Editor/ -iname '*.cs')
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editor_TARGET = OpenRA.Editor.exe
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editor_KIND = winexe
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editor_DEPS = $(fileformats_TARGET) $(game_TARGET)
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@@ -74,13 +73,13 @@ mapcvtr_DEPS = $(fileformats_TARGET)
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mapcvtr_LIBS = $(COMMON_LIBS) $(mapcvtr_DEPS)
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ralint_SRCS = $(shell find RALint/ -iname '*.cs')
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ralint_TARGET = ralint.exe
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ralint_TARGET = RALint.exe
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ralint_KIND = winexe
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ralint_DEPS = $(fileformats_TARGET) $(game_TARGET)
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ralint_LIBS = $(COMMON_LIBS) $(ralint_DEPS)
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uploader_SRCS = $(shell find OpenRAUploader/ -iname '*.cs')
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uploader_TARGET = uploader.exe
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uploader_TARGET = RAUploader.exe
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uploader_KIND = winexe
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uploader_LIBS = $(COMMON_LIBS)
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@@ -88,12 +87,12 @@ uploader_LIBS = $(COMMON_LIBS)
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# -platform:x86
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.SUFFIXES:
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.PHONY: clean all default mods install uninstall
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.PHONY: clean all game tool default mods mod_ra mod_aftermath mod_cnc install uninstall editor_res editor ralint uploader seqed mapcvtr
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all: $(fileformats_TARGET) $(gl_TARGET) $(game_TARGET) $(ra_TARGET) $(cnc_TARGET) $(aftermath_TARGET) $(seqed_TARGET) $(mapcvtr_TARGET) $(editor_TARGET) $(ralint_TARGET)
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game: $(fileformats_TARGET) $(gl_TARGET) $(game_TARGET) $(ra_TARGET) $(cnc_TARGET) $(aftermath_TARGET)
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clean:
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@-rm *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb
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@-rm *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb *.resources
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distclean: clean
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@@ -135,18 +134,23 @@ uninstall:
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@-rm $(DESTDIR)$(bindir)/openra
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mod_ra: $(ra_TARGET) $(ralint_TARGET)
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mono ralint.exe ra
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mono RALint.exe ra
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mod_aftermath: $(aftermath_TARGET) $(ralint_TARGET)
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mono ralint.exe ra aftermath
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mono RALint.exe ra aftermath
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mod_cnc: $(cnc_TARGET) $(ralint_TARGET)
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mono ralint.exe cnc
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mono RALint.exe cnc
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mods: mod_ra mod_cnc
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seqed: $(seqed_TARGET)
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mapcvtr: $(mapcvtr_TARGET)
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editor: $(editor_TARGET)
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editor_res:
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resgen2 OpenRA.Editor/Form1.resx OpenRA.Editor.Form1.resources
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editor: editor_res $(editor_TARGET)
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ralint: $(ralint_TARGET)
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uploader: $(uploader_TARGET)
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seqed: $(seqed_TARGET)
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mapcvtr: $(mapcvtr_TARGET)
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tools: editor ralint uploader seqed mapcvtr
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all: game tools
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define BUILD_ASSEMBLY
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