Add CellRegion and CellLayer classes to simplify map overlays.

This commit is contained in:
Paul Chote
2014-05-16 22:16:30 +12:00
parent 97a61273dd
commit 52ab8f3ca1
3 changed files with 209 additions and 1 deletions

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@@ -0,0 +1,105 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
namespace OpenRA
{
// Represents a layer of "something" that covers the map
public class CellLayer<T> : IEnumerable<T>
{
public readonly Size Size;
T[] entries;
public CellLayer(Map map)
: this(new Size(map.MapSize.X, map.MapSize.Y)) { }
public CellLayer(Size size)
{
Size = size;
entries = new T[size.Width * size.Height];
}
// Resolve an array index from cell coordinates
int Index(CPos cell)
{
// This will eventually define a distinct case for diagonal cell grids
return cell.Y * Size.Width + cell.X;
}
/// <summary>Gets or sets the <see cref="OpenRA.CellLayer"/> using cell coordinates</summary>
public T this[CPos cell]
{
get
{
return entries[Index(cell)];
}
set
{
entries[Index(cell)] = value;
}
}
/// <summary>Gets or sets the layer contents using raw map coordinates (not CPos!)</summary>
public T this[int u, int v]
{
get
{
return entries[v * Size.Width + u];
}
set
{
entries[v * Size.Width + u] = value;
}
}
/// <summary>Clears the layer contents with a known value</summary>
public void Clear(T clearValue)
{
for (var i = 0; i < entries.Length; i++)
entries[i] = clearValue;
}
public IEnumerator<T> GetEnumerator()
{
return (IEnumerator<T>)entries.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
// Helper functions
public static class CellLayer
{
/// <summary>Create a new layer by resizing another layer. New cells are filled with defaultValue.</summary>
public static CellLayer<T> Resize<T>(CellLayer<T> layer, Size newSize, T defaultValue)
{
var result = new CellLayer<T>(newSize);
var width = Math.Min(layer.Size.Width, newSize.Width);
var height = Math.Min(layer.Size.Height, newSize.Height);
result.Clear(defaultValue);
for (var j = 0; j < height; j++)
for (var i = 0; i < width; i++)
result[i, j] = layer[i, j];
return result;
}
}
}

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@@ -0,0 +1,101 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
namespace OpenRA
{
// Represents a (on-screen) rectangular collection of tiles.
// TopLeft and BottomRight are inclusive
public class CellRegion : IEnumerable<CPos>
{
// Corners of the region
public readonly CPos TopLeft;
public readonly CPos BottomRight;
// Corners in map coordinates
// Defined for forward compatibility with diagonal cell grids
readonly CPos mapTopLeft;
readonly CPos mapBottomRight;
public CellRegion(CPos topLeft, CPos bottomRight)
{
TopLeft = topLeft;
BottomRight = bottomRight;
mapTopLeft = TopLeft;
mapBottomRight = BottomRight;
}
public bool Contains(CPos cell)
{
// Defined for forward compatibility with diagonal cell grids
var uv = cell;
return uv.X >= mapTopLeft.X && uv.X <= mapBottomRight.X && uv.Y >= mapTopLeft.Y && uv.Y <= mapBottomRight.Y;
}
public IEnumerator<CPos> GetEnumerator()
{
return new CellRegionEnumerator(this);
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
class CellRegionEnumerator : IEnumerator<CPos>
{
readonly CellRegion r;
// Current position, in map coordinates
int u, v;
public CellRegionEnumerator(CellRegion region)
{
r = region;
Reset();
}
public bool MoveNext()
{
u += 1;
// Check for column overflow
if (u > r.mapBottomRight.X)
{
v += 1;
u = r.mapTopLeft.X;
// Check for row overflow
if (v > r.mapBottomRight.Y)
return false;
}
return true;
}
public void Reset()
{
// Enumerator starts *before* the first element in the sequence.
u = r.mapTopLeft.X - 1;
v = r.mapTopLeft.Y;
}
public CPos Current { get { return new CPos(u, v); } }
object IEnumerator.Current { get { return Current; } }
public void Dispose() { }
}
}
}

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@@ -235,6 +235,8 @@
<Compile Include="Support\MersenneTwister.cs" />
<Compile Include="GameInformation.cs" />
<Compile Include="Widgets\RootWidget.cs" />
<Compile Include="Map\CellLayer.cs" />
<Compile Include="Map\CellRegion.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="FileSystem\D2kSoundResources.cs" />
@@ -358,4 +360,4 @@
</Target>
-->
<ItemGroup />
</Project>
</Project>