Fixes #5654 by removing false damage states which caused invisible walls

Removes final set of 16 sequences for all walls as it appears that these
are not actually supposed to be used as damage states for the actual
wall, but as end pieces for each wall.  One of the pieces in particular
caused a single wall to be seen as invisible.  Fixes #5654
This commit is contained in:
Squiggles211
2014-07-06 02:09:10 -05:00
parent 58cb603803
commit 52bc05c1b5
2 changed files with 0 additions and 21 deletions

View File

@@ -378,9 +378,6 @@ brik:
damaged-idle:
Start: 32
Length: 16
critical-idle:
Start: 48
Length: 16
icon: brikicnh
Start: 0
@@ -388,9 +385,6 @@ sbag:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
icon: sbagicnh
Start: 0
@@ -401,9 +395,6 @@ cycl:
damaged-idle:
Start: 16
Length: 16
critical-idle:
Start: 32
Length: 16
icon: cyclicnh
Start: 0

View File

@@ -644,9 +644,6 @@ brik:
damaged-idle:
Start: 32
Length: 16
critical-idle:
Start: 48
Length: 16
icon: brikicon
Start: 0
@@ -654,9 +651,6 @@ sbag:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
icon: sbagicon
Start: 0
@@ -664,9 +658,6 @@ fenc:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
icon: fencicon
Start: 0
@@ -676,7 +667,4 @@ cycl:
Length: 16
damaged-idle:
Start: 16
Length: 16
critical-idle:
Start: 32
Length: 16