Update default mods for Heal WH full health check removal
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committed by
reaperrr
parent
6a599e57f6
commit
53032576e2
@@ -249,8 +249,14 @@
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Selectable:
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Bounds: 24, 24
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Targetable:
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TargetTypes: Ground, Repair, Vehicle
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RequiresCondition: !parachute
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TargetTypes: Ground, Vehicle
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Targetable@REPAIR:
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RequiresCondition: !parachute && damaged
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TargetTypes: Repair
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GrantConditionOnDamageState@DAMAGED:
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Condition: damaged
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ValidDamageStates: Light, Medium, Heavy, Critical
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Repairable:
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Chronoshiftable:
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Passenger:
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@@ -330,8 +336,14 @@
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Bounds: 18,20,0,-6
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DecorationBounds: 12,18,0,-8
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Targetable:
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TargetTypes: Ground, Infantry, Disguise
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RequiresCondition: !parachute
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TargetTypes: Ground, Infantry, Disguise
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Targetable@HEAL:
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RequiresCondition: !parachute && damaged
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TargetTypes: Heal
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GrantConditionOnDamageState@DAMAGED:
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Condition: damaged
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ValidDamageStates: Light, Medium, Heavy, Critical
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QuantizeFacingsFromSequence:
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Sequence: stand
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WithInfantryBody:
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@@ -479,7 +491,13 @@
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Selectable:
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Bounds: 24,24
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Targetable:
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TargetTypes: Ground, Water, Ship, Repair
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TargetTypes: Ground, Water, Ship
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Targetable@REPAIR:
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RequiresCondition: damaged
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TargetTypes: Repair
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GrantConditionOnDamageState@DAMAGED:
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Condition: damaged
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ValidDamageStates: Light, Medium, Heavy, Critical
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HiddenUnderFog:
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AttackMove:
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ActorLostNotification:
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@@ -528,11 +546,17 @@
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Aircraft:
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AirborneCondition: airborne
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Targetable@GROUND:
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TargetTypes: Ground, Repair, Vehicle
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RequiresCondition: !airborne
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TargetTypes: Ground, Vehicle
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Targetable@AIRBORNE:
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TargetTypes: Air
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RequiresCondition: airborne
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TargetTypes: Air
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Targetable@REPAIR:
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RequiresCondition: !airborne && damaged
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TargetTypes: Repair
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GrantConditionOnDamageState@DAMAGED:
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Condition: damaged
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ValidDamageStates: Light, Medium, Heavy, Critical
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HiddenUnderFog:
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Type: GroundPosition
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AttackMove:
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@@ -120,14 +120,14 @@ Heal:
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ReloadDelay: 80
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Range: 4c0
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Report: heal2.aud
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ValidTargets: Infantry
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ValidTargets: Heal
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 213
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Damage: -5000
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ValidStances: Ally
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ValidTargets: Infantry
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ValidTargets: Heal
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DebugOverlayColor: 00FF00
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Repair:
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@@ -550,6 +550,12 @@
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Targetable:
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RequiresCondition: !inside-tunnel
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TargetTypes: Ground, Infantry
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Targetable@HEAL:
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RequiresCondition: !inside-tunnel && damaged
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TargetTypes: Heal
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GrantConditionOnDamageState@DAMAGED:
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Condition: damaged
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ValidDamageStates: Light, Medium, Heavy, Critical
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QuantizeFacingsFromSequence:
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Sequence: stand
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WithInfantryBody:
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@@ -734,7 +740,13 @@
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VoiceSet: Vehicle
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Targetable:
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RequiresCondition: !inside-tunnel
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TargetTypes: Ground, Vehicle, Repair
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TargetTypes: Ground, Vehicle
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Targetable@REPAIR:
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RequiresCondition: !inside-tunnel && damaged
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TargetTypes: Repair
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GrantConditionOnDamageState@DAMAGED:
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Condition: damaged
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ValidDamageStates: Light, Medium, Heavy, Critical
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Repairable:
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RepairBuildings: gadept
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Voice: Move
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@@ -764,10 +776,10 @@
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Weapons: SmallDebris
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Pieces: 3, 7
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Range: 2c0, 5c0
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GrantConditionOnDamageState@DAMAGED:
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GrantConditionOnDamageState@DAMAGEDSPEED:
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Condition: damagedspeed
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ValidDamageStates: Heavy
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GrantConditionOnDamageState@CRITICAL:
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GrantConditionOnDamageState@CRITICALSPEED:
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Condition: criticalspeed
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ValidDamageStates: Critical
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SpeedMultiplier@DAMAGED:
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@@ -2,13 +2,13 @@
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ReloadDelay: 80
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Range: 2c849
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Report: healer1.aud
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ValidTargets: Infantry
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ValidTargets: Heal
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TargetActorCenter: true
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Projectile: InstantHit
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Warhead@1Dam: TargetDamage
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DebugOverlayColor: 00FF00
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Damage: -5000
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ValidTargets: Infantry
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ValidTargets: Heal
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Heal:
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Inherits: ^HealWeapon
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