Update default mods for Heal WH full health check removal

This commit is contained in:
Mustafa Alperen Seki
2018-10-29 12:59:40 +03:00
committed by reaperrr
parent 6a599e57f6
commit 53032576e2
4 changed files with 48 additions and 12 deletions

View File

@@ -249,8 +249,14 @@
Selectable: Selectable:
Bounds: 24, 24 Bounds: 24, 24
Targetable: Targetable:
TargetTypes: Ground, Repair, Vehicle
RequiresCondition: !parachute RequiresCondition: !parachute
TargetTypes: Ground, Vehicle
Targetable@REPAIR:
RequiresCondition: !parachute && damaged
TargetTypes: Repair
GrantConditionOnDamageState@DAMAGED:
Condition: damaged
ValidDamageStates: Light, Medium, Heavy, Critical
Repairable: Repairable:
Chronoshiftable: Chronoshiftable:
Passenger: Passenger:
@@ -330,8 +336,14 @@
Bounds: 18,20,0,-6 Bounds: 18,20,0,-6
DecorationBounds: 12,18,0,-8 DecorationBounds: 12,18,0,-8
Targetable: Targetable:
TargetTypes: Ground, Infantry, Disguise
RequiresCondition: !parachute RequiresCondition: !parachute
TargetTypes: Ground, Infantry, Disguise
Targetable@HEAL:
RequiresCondition: !parachute && damaged
TargetTypes: Heal
GrantConditionOnDamageState@DAMAGED:
Condition: damaged
ValidDamageStates: Light, Medium, Heavy, Critical
QuantizeFacingsFromSequence: QuantizeFacingsFromSequence:
Sequence: stand Sequence: stand
WithInfantryBody: WithInfantryBody:
@@ -479,7 +491,13 @@
Selectable: Selectable:
Bounds: 24,24 Bounds: 24,24
Targetable: Targetable:
TargetTypes: Ground, Water, Ship, Repair TargetTypes: Ground, Water, Ship
Targetable@REPAIR:
RequiresCondition: damaged
TargetTypes: Repair
GrantConditionOnDamageState@DAMAGED:
Condition: damaged
ValidDamageStates: Light, Medium, Heavy, Critical
HiddenUnderFog: HiddenUnderFog:
AttackMove: AttackMove:
ActorLostNotification: ActorLostNotification:
@@ -528,11 +546,17 @@
Aircraft: Aircraft:
AirborneCondition: airborne AirborneCondition: airborne
Targetable@GROUND: Targetable@GROUND:
TargetTypes: Ground, Repair, Vehicle
RequiresCondition: !airborne RequiresCondition: !airborne
TargetTypes: Ground, Vehicle
Targetable@AIRBORNE: Targetable@AIRBORNE:
TargetTypes: Air
RequiresCondition: airborne RequiresCondition: airborne
TargetTypes: Air
Targetable@REPAIR:
RequiresCondition: !airborne && damaged
TargetTypes: Repair
GrantConditionOnDamageState@DAMAGED:
Condition: damaged
ValidDamageStates: Light, Medium, Heavy, Critical
HiddenUnderFog: HiddenUnderFog:
Type: GroundPosition Type: GroundPosition
AttackMove: AttackMove:

View File

@@ -120,14 +120,14 @@ Heal:
ReloadDelay: 80 ReloadDelay: 80
Range: 4c0 Range: 4c0
Report: heal2.aud Report: heal2.aud
ValidTargets: Infantry ValidTargets: Heal
Projectile: Bullet Projectile: Bullet
Speed: 1c682 Speed: 1c682
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 213 Spread: 213
Damage: -5000 Damage: -5000
ValidStances: Ally ValidStances: Ally
ValidTargets: Infantry ValidTargets: Heal
DebugOverlayColor: 00FF00 DebugOverlayColor: 00FF00
Repair: Repair:

View File

@@ -550,6 +550,12 @@
Targetable: Targetable:
RequiresCondition: !inside-tunnel RequiresCondition: !inside-tunnel
TargetTypes: Ground, Infantry TargetTypes: Ground, Infantry
Targetable@HEAL:
RequiresCondition: !inside-tunnel && damaged
TargetTypes: Heal
GrantConditionOnDamageState@DAMAGED:
Condition: damaged
ValidDamageStates: Light, Medium, Heavy, Critical
QuantizeFacingsFromSequence: QuantizeFacingsFromSequence:
Sequence: stand Sequence: stand
WithInfantryBody: WithInfantryBody:
@@ -734,7 +740,13 @@
VoiceSet: Vehicle VoiceSet: Vehicle
Targetable: Targetable:
RequiresCondition: !inside-tunnel RequiresCondition: !inside-tunnel
TargetTypes: Ground, Vehicle, Repair TargetTypes: Ground, Vehicle
Targetable@REPAIR:
RequiresCondition: !inside-tunnel && damaged
TargetTypes: Repair
GrantConditionOnDamageState@DAMAGED:
Condition: damaged
ValidDamageStates: Light, Medium, Heavy, Critical
Repairable: Repairable:
RepairBuildings: gadept RepairBuildings: gadept
Voice: Move Voice: Move
@@ -764,10 +776,10 @@
Weapons: SmallDebris Weapons: SmallDebris
Pieces: 3, 7 Pieces: 3, 7
Range: 2c0, 5c0 Range: 2c0, 5c0
GrantConditionOnDamageState@DAMAGED: GrantConditionOnDamageState@DAMAGEDSPEED:
Condition: damagedspeed Condition: damagedspeed
ValidDamageStates: Heavy ValidDamageStates: Heavy
GrantConditionOnDamageState@CRITICAL: GrantConditionOnDamageState@CRITICALSPEED:
Condition: criticalspeed Condition: criticalspeed
ValidDamageStates: Critical ValidDamageStates: Critical
SpeedMultiplier@DAMAGED: SpeedMultiplier@DAMAGED:

View File

@@ -2,13 +2,13 @@
ReloadDelay: 80 ReloadDelay: 80
Range: 2c849 Range: 2c849
Report: healer1.aud Report: healer1.aud
ValidTargets: Infantry ValidTargets: Heal
TargetActorCenter: true TargetActorCenter: true
Projectile: InstantHit Projectile: InstantHit
Warhead@1Dam: TargetDamage Warhead@1Dam: TargetDamage
DebugOverlayColor: 00FF00 DebugOverlayColor: 00FF00
Damage: -5000 Damage: -5000
ValidTargets: Infantry ValidTargets: Heal
Heal: Heal:
Inherits: ^HealWeapon Inherits: ^HealWeapon