Update default mods for Heal WH full health check removal

This commit is contained in:
Mustafa Alperen Seki
2018-10-29 12:59:40 +03:00
committed by reaperrr
parent 6a599e57f6
commit 53032576e2
4 changed files with 48 additions and 12 deletions

View File

@@ -249,8 +249,14 @@
Selectable:
Bounds: 24, 24
Targetable:
TargetTypes: Ground, Repair, Vehicle
RequiresCondition: !parachute
TargetTypes: Ground, Vehicle
Targetable@REPAIR:
RequiresCondition: !parachute && damaged
TargetTypes: Repair
GrantConditionOnDamageState@DAMAGED:
Condition: damaged
ValidDamageStates: Light, Medium, Heavy, Critical
Repairable:
Chronoshiftable:
Passenger:
@@ -330,8 +336,14 @@
Bounds: 18,20,0,-6
DecorationBounds: 12,18,0,-8
Targetable:
TargetTypes: Ground, Infantry, Disguise
RequiresCondition: !parachute
TargetTypes: Ground, Infantry, Disguise
Targetable@HEAL:
RequiresCondition: !parachute && damaged
TargetTypes: Heal
GrantConditionOnDamageState@DAMAGED:
Condition: damaged
ValidDamageStates: Light, Medium, Heavy, Critical
QuantizeFacingsFromSequence:
Sequence: stand
WithInfantryBody:
@@ -479,7 +491,13 @@
Selectable:
Bounds: 24,24
Targetable:
TargetTypes: Ground, Water, Ship, Repair
TargetTypes: Ground, Water, Ship
Targetable@REPAIR:
RequiresCondition: damaged
TargetTypes: Repair
GrantConditionOnDamageState@DAMAGED:
Condition: damaged
ValidDamageStates: Light, Medium, Heavy, Critical
HiddenUnderFog:
AttackMove:
ActorLostNotification:
@@ -528,11 +546,17 @@
Aircraft:
AirborneCondition: airborne
Targetable@GROUND:
TargetTypes: Ground, Repair, Vehicle
RequiresCondition: !airborne
TargetTypes: Ground, Vehicle
Targetable@AIRBORNE:
TargetTypes: Air
RequiresCondition: airborne
TargetTypes: Air
Targetable@REPAIR:
RequiresCondition: !airborne && damaged
TargetTypes: Repair
GrantConditionOnDamageState@DAMAGED:
Condition: damaged
ValidDamageStates: Light, Medium, Heavy, Critical
HiddenUnderFog:
Type: GroundPosition
AttackMove:

View File

@@ -120,14 +120,14 @@ Heal:
ReloadDelay: 80
Range: 4c0
Report: heal2.aud
ValidTargets: Infantry
ValidTargets: Heal
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -5000
ValidStances: Ally
ValidTargets: Infantry
ValidTargets: Heal
DebugOverlayColor: 00FF00
Repair:

View File

@@ -550,6 +550,12 @@
Targetable:
RequiresCondition: !inside-tunnel
TargetTypes: Ground, Infantry
Targetable@HEAL:
RequiresCondition: !inside-tunnel && damaged
TargetTypes: Heal
GrantConditionOnDamageState@DAMAGED:
Condition: damaged
ValidDamageStates: Light, Medium, Heavy, Critical
QuantizeFacingsFromSequence:
Sequence: stand
WithInfantryBody:
@@ -734,7 +740,13 @@
VoiceSet: Vehicle
Targetable:
RequiresCondition: !inside-tunnel
TargetTypes: Ground, Vehicle, Repair
TargetTypes: Ground, Vehicle
Targetable@REPAIR:
RequiresCondition: !inside-tunnel && damaged
TargetTypes: Repair
GrantConditionOnDamageState@DAMAGED:
Condition: damaged
ValidDamageStates: Light, Medium, Heavy, Critical
Repairable:
RepairBuildings: gadept
Voice: Move
@@ -764,10 +776,10 @@
Weapons: SmallDebris
Pieces: 3, 7
Range: 2c0, 5c0
GrantConditionOnDamageState@DAMAGED:
GrantConditionOnDamageState@DAMAGEDSPEED:
Condition: damagedspeed
ValidDamageStates: Heavy
GrantConditionOnDamageState@CRITICAL:
GrantConditionOnDamageState@CRITICALSPEED:
Condition: criticalspeed
ValidDamageStates: Critical
SpeedMultiplier@DAMAGED:

View File

@@ -2,13 +2,13 @@
ReloadDelay: 80
Range: 2c849
Report: healer1.aud
ValidTargets: Infantry
ValidTargets: Heal
TargetActorCenter: true
Projectile: InstantHit
Warhead@1Dam: TargetDamage
DebugOverlayColor: 00FF00
Damage: -5000
ValidTargets: Infantry
ValidTargets: Heal
Heal:
Inherits: ^HealWeapon