Merge pull request #11863 from ABrandau/Ion-Cannon-Polish

Restore graphical look of the TS Ion Cannon.
This commit is contained in:
abcdefg30
2016-08-23 21:44:38 +02:00
committed by GitHub
3 changed files with 55 additions and 7 deletions

View File

@@ -401,7 +401,8 @@ GAPLUG:
UpgradeTypes: plug.ioncannon
UpgradeMinEnabledLevel: 1
Icon: ioncannon
Effect: ionbeam
Effect: ionring
WeaponDelay: 0
ChargeTime: 180
Description: Ion Cannon
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.

View File

@@ -126,7 +126,37 @@ explosion:
building: twlt070
ionring: ring1
BlendMode: Additive
Tick: 120
Tick: 100
ionbeam: ionbeam
Offset: 0,-60
BlendMode: Additive
Length: *
Tick: 100
ionbeam2: ionbeam
Offset: 0,-180
BlendMode: Additive
Length: *
Tick: 100
ionbeam3: ionbeam
Offset: 0,-300
BlendMode: Additive
Length: *
Tick: 100
ionbeam4: ionbeam
Offset: 0,-420
BlendMode: Additive
Length: *
Tick: 100
ionbeam5: ionbeam
Offset: 0,-540
BlendMode: Additive
Length: *
Tick: 100
ionbeam6: ionbeam
Offset: 0,-660
BlendMode: Additive
Length: *
Tick: 100
pulse_explosion: pulsefx2
BlendMode: Additive
Tick: 80
@@ -365,12 +395,19 @@ clustermissile:
Length: *
down: null # TODO
Length: *
ionbeam:
idle:
Length: *
Offset: 0, -78
ZOffset: 1023
ionring:
idle: ring1
Length: *
ZOffset: -512
Tick: 120
trock01:
idle:
ShadowStart: 1

View File

@@ -63,21 +63,31 @@ IonCannon:
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Air
DamageTypes: Prone100Percent, TriggerProne, EnergyDeath
Warhead@2Eff_impact: CreateEffect
Explosions: ionring
ImpactSounds: ion1.aud
Warhead@3Dam_area: SpreadDamage
Warhead@2Dam_area: SpreadDamage
Spread: 1c0
Damage: 250
Falloff: 100, 50, 25, 0
Delay: 3
ValidTargets: Ground, Air
DamageTypes: Prone50Percent, TriggerProne, EnergyDeath
Warhead@4Smu_area: LeaveSmudge
Warhead@3Smu_area: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
Size: 2
Delay: 3
Warhead@4Effect: CreateEffect
Explosions: ionbeam
ImpactSound: ion1.aud
Warhead@5Effect: CreateEffect
Explosions: ionbeam2
Warhead@6Effect: CreateEffect
Explosions: ionbeam3
Warhead@7Effect: CreateEffect
Explosions: ionbeam4
Warhead@8Effect: CreateEffect
Explosions: ionbeam5
Warhead@9Effect: CreateEffect
Explosions: ionbeam6
EMPulseCannon:
ReloadDelay: 100