Fix spelling errors and add naming consistency to translation keys

Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
This commit is contained in:
test1232156
2024-08-17 09:57:06 +03:00
committed by Matthias Mailänder
parent c124684197
commit 536ffb3f31
55 changed files with 134 additions and 138 deletions

View File

@@ -389,7 +389,7 @@ Container@EDITOR_WORLD_ROOT:
Y: 49
Width: PARENT_RIGHT - 5
Height: 25
Text: label-actors-bg-owners
Text: label-actor-bg-owner
Align: Right
Font: TinyBold
TextField@SEARCH_TEXTFIELD:

View File

@@ -144,7 +144,7 @@ Container@OBSERVER_WIDGETS:
Y: 5
Width: 30
Height: 25
TooltipText: button-observer-widgets-options-tooltip
TooltipText: button-observer-widget-options-tooltip
TooltipContainer: TOOLTIP_CONTAINER
DisableWorldSounds: true
Children:

View File

@@ -185,11 +185,11 @@ Container@LOBBY_MUSIC_BIN:
Width: PARENT_RIGHT - 24
Height: 25
Align: Center
Text: label-no-music-desca
Text: label-no-music-desc-a
Label@DESCB:
Y: 115
Width: PARENT_RIGHT - 24
Height: 25
Align: Center
Text: label-no-music-descb
Text: label-no-music-desc-b

View File

@@ -145,7 +145,7 @@ Container@MAINMENU_INTRODUCTION_PROMPT:
Width: PARENT_RIGHT
Height: 16
Font: Small
Text: label-mouse-control-desc-classic-buildigs
Text: label-mouse-control-desc-classic-buildings
LabelWithHighlight@DESC_SUPPORT:
Y: 51
Width: PARENT_RIGHT
@@ -203,7 +203,7 @@ Container@MAINMENU_INTRODUCTION_PROMPT:
Width: PARENT_RIGHT
Height: 16
Font: Small
Text: label-mouse-control-desc-modern-buildigs
Text: label-mouse-control-desc-modern-buildings
LabelWithHighlight@DESC_SUPPORT:
Y: 51
Width: PARENT_RIGHT

View File

@@ -176,13 +176,13 @@ Container@MUSIC_PANEL:
Width: PARENT_RIGHT - 24
Height: 25
Align: Center
Text: label-no-music-desca
Text: label-no-music-desc-a
Label@DESCB:
Y: 40
Width: PARENT_RIGHT - 24
Height: 25
Align: Center
Text: label-no-music-descb
Text: label-no-music-desc-b
Button@BACK_BUTTON:
Key: escape
X: 0

View File

@@ -76,7 +76,7 @@ Container@INPUT_PANEL:
Width: PARENT_RIGHT
Height: 16
Font: Small
Text: label-mouse-control-desc-classic-buildigs
Text: label-mouse-control-desc-classic-buildings
LabelWithHighlight@DESC_SUPPORT:
Y: 51
Width: PARENT_RIGHT
@@ -135,7 +135,7 @@ Container@INPUT_PANEL:
Width: PARENT_RIGHT
Height: 16
Font: Small
Text: label-mouse-control-desc-modern-buildigs
Text: label-mouse-control-desc-modern-buildings
LabelWithHighlight@DESC_SUPPORT:
Y: 51
Width: PARENT_RIGHT

View File

@@ -61,7 +61,7 @@ button-editor-world-root-options-tooltip = Menu
label-tiles-bg-search = Search:
label-bg-filter = Filter:
label-actors-bg-search = Search:
label-actors-bg-owners = Owner:
label-actor-bg-owner = Owner:
label-area-selection = Area Selection
label-area-info = Area Info
label-selected-area-diagonal = Diagonal:
@@ -158,9 +158,9 @@ label-game-info-panel-title = Game Information
label-mission-objectives = Mission:
## ingame-infoscripterror.yaml
label-script-error-panel-desca = The map script has encountered a fatal error
label-script-error-panel-descb = The details of the error have been saved to lua.log in the logs directory.
label-script-error-panel-descc = Please send this file to the map author so that they can fix this issue.
label-script-error-panel-desc-a = The map script has encountered a fatal error
label-script-error-panel-desc-b = The details of the error have been saved to lua.log in the logs directory.
label-script-error-panel-desc-c = Please send this file to the map author so that they can fix this issue.
## ingame-infostats.yaml
label-objective-mission = Mission:
@@ -171,7 +171,7 @@ label-stats-score = Score
label-stats-actions = Actions
## ingame.yaml
button-observer-widgets-options-tooltip = Menu
button-observer-widget-options-tooltip = Menu
button-replay-player-pause-tooltip = Pause
button-replay-player-play-tooltip = Play
@@ -379,8 +379,8 @@ checkbox-music-controls-shuffle = Shuffle
checkbox-music-controls-loop = Loop
label-container-title = Track
label-no-music-title = Music Not Installed
label-no-music-desca = The game music can be installed
label-no-music-descb = from the "Manage Content" menu.
label-no-music-desc-a = The game music can be installed
label-no-music-desc-b = from the "Manage Content" menu.
## lobby-options.yaml
label-lobby-options-bin-title = Map Options
@@ -445,7 +445,7 @@ label-input-section-header = Input
label-mouse-control-container = Control Scheme:
label-mouse-control-desc-classic-selection = - Select units using the <Left> mouse button
label-mouse-control-desc-classic-commands = - Command units using the <Left> mouse button
label-mouse-control-desc-classic-buildigs = - Place structures using the <Left> mouse button
label-mouse-control-desc-classic-buildings = - Place structures using the <Left> mouse button
label-mouse-control-desc-classic-support = - Target support powers using the <Left> mouse button
label-mouse-control-desc-classic-zoom = - Zoom the battlefield using the <Scroll Wheel>
label-mouse-control-desc-classic-zoom-modifier = - Zoom the battlefield using <MODIFIER + Scroll Wheel>
@@ -454,7 +454,7 @@ label-mouse-control-desc-classic-scroll-middle = - Pan the battlefield using the
label-mouse-control-desc-classic-edgescroll = or by moving the cursor to the edge of the screen
label-mouse-control-desc-modern-selection = - Select units using the <Left> mouse button
label-mouse-control-desc-modern-commands = - Command units using the <Right> mouse button
label-mouse-control-desc-modern-buildigs = - Place structures using the <Left> mouse button
label-mouse-control-desc-modern-buildings = - Place structures using the <Left> mouse button
label-mouse-control-desc-modern-support = - Target support powers using the <Left> mouse button
label-mouse-control-desc-modern-zoom = - Zoom the battlefield using the <Scroll Wheel>
label-mouse-control-desc-modern-zoom-modifier = - Zoom the battlefield using <MODIFIER + Scroll Wheel>

View File

@@ -116,7 +116,7 @@ eliminate-gdi-forces = Eliminate all GDI forces in the area.
## nod07c
capture-gdi-helipad = Capture the GDI helipad.
dont-capture-or-destroy = Don't capture or destroy any other
do-not-capture-or-destroy = Don't capture or destroy any other
GDI main building.
orca-wreak-havoc = Use the GDI orca to wreak havoc at the village.
distract-guards = Distract the guards by attacking the
@@ -147,8 +147,8 @@ take-civilians-money-crates = Find all the civilians' money.
quickly-destroy-ion-cannon = Disable GDI Ion Cannon before
it fires two times.
nod-soldier = Nod Soldier
civilians-runs = Hey, those civilians... where are they going?
destroy-ion-cannon-advise = The GDI are preparing their ion cannon. Don't let them get used to it.
civilians-running = Hey, those civilians... where are they going?
destroy-ion-cannon-advice = The GDI are preparing their ion cannon. Don't let them get used to it.
village-destruction-warning = Be careful, commander. The GDI won't stand still while we burn the entire village.
## twist-of-fate

View File

@@ -55,7 +55,7 @@ faction-nod =
notification-unit-lost = Unit lost.
notification-unit-promoted = Unit promoted.
notification-building-captured = Building captured.
notification-civilian-building-captured = Civilian Building captured.
notification-civ-building-captured = Civilian Building captured.
notification-structure-lost = Structure lost.
## aircraft.yaml
@@ -176,12 +176,12 @@ meta-civbuildinghusk-generic-name = Civilian Building (Destroyed)
meta-civfield-generic-name = Field
meta-civhaystackorigloo =
.winter--name = Igloo
.summer--name = Haystacks
.winter-name = Igloo
.summer-name = Haystacks
meta-civhaystackorigloohusk =
.winter--name = Igloo (Destroyed)
.summer--name = Haystacks (Destroyed)
.winter-name = Igloo (Destroyed)
.summer-name = Haystacks (Destroyed)
meta-tree-name = Tree
meta-treehusk-name = Tree (Burnt)

View File

@@ -139,7 +139,7 @@ InitAi = function()
if not GDIAdvComCenter.IsDead then
IonCannonOnline = true
Media.DisplayMessage(UserInterface.Translate("destroy-ion-cannon-advise"))
Media.DisplayMessage(UserInterface.Translate("destroy-ion-cannon-advice"))
DestroyIonCannon = AddSecondaryObjective(Nod, "quickly-destroy-ion-cannon")
end
end)

View File

@@ -90,7 +90,7 @@ RunForHelp = function()
CivsRunning = true
local cam = Actor.Create("camera", true, { Owner = Nod, Location = CPos.New(53,44) })
Trigger.AfterDelay(125, cam.Destroy)
Media.DisplayMessage(UserInterface.Translate("civilians-runs"), UserInterface.Translate("nod-soldier"))
Media.DisplayMessage(UserInterface.Translate("civilians-running"), UserInterface.Translate("nod-soldier"))
end
end

View File

@@ -142,7 +142,7 @@ WorldLoaded = function()
end)
CaptureHelipad = AddPrimaryObjective(Nod, "capture-gdi-helipad")
NoCaptureObjective = AddPrimaryObjective(Nod, "dont-capture-or-destroy")
NoCaptureObjective = AddPrimaryObjective(Nod, "do-not-capture-or-destroy")
UseOrcaObjective = AddPrimaryObjective(Nod, "orca-wreak-havoc")
DistractGuardsObjective = AddSecondaryObjective(Nod, "distract-guards")
GDIObjective = AddPrimaryObjective(GDI, "")

View File

@@ -800,7 +800,7 @@
Types: building
CaptureNotification:
Notification: CivilianBuildingCaptured
TextNotification: notification-civilian-building-captured
TextNotification: notification-civ-building-captured
RepairableBuilding:
RepairPercent: 40
RepairStep: 1400
@@ -843,12 +843,12 @@
Condition: winter
TileSets: SNOW, WINTER
Tooltip@WINTER:
Name: meta-civhaystackorigloo.winter--name
Name: meta-civhaystackorigloo.winter-name
RequiresCondition: winter
GenericVisibility: None
ShowOwnerRow: false
Tooltip@SUMMER:
Name: meta-civhaystackorigloo.summer--name
Name: meta-civhaystackorigloo.summer-name
RequiresCondition: !winter
GenericVisibility: None
ShowOwnerRow: false
@@ -879,12 +879,12 @@
Condition: winter
TileSets: SNOW, WINTER
Tooltip@WINTER:
Name: meta-civhaystackorigloohusk.winter--name
Name: meta-civhaystackorigloohusk.winter-name
RequiresCondition: winter
GenericVisibility: None
ShowOwnerRow: false
Tooltip@SUMMER:
Name: meta-civhaystackorigloohusk.summer--name
Name: meta-civhaystackorigloohusk.summer-name
RequiresCondition: !winter
GenericVisibility: None
ShowOwnerRow: false

View File

@@ -359,7 +359,7 @@ Container@EDITOR_WORLD_ROOT:
Y: 60
Width: 55
Height: 25
Text: label-actors-bg-owners
Text: label-actor-bg-owner
Align: Right
Font: TinyBold
DropDownButton@OWNERS_DROPDOWN:

View File

@@ -10,7 +10,7 @@ Container@SCRIPT_ERROR_PANEL:
Height: 20
Font: Bold
Align: Center
Text: label-script-error-panel-desca
Text: label-script-error-panel-desc-a
Label@DESCB:
X: 15
Y: 46
@@ -18,7 +18,7 @@ Container@SCRIPT_ERROR_PANEL:
Height: 20
Font: Regular
Align: Center
Text: label-script-error-panel-descb
Text: label-script-error-panel-desc-b
Label@DESCC:
X: 15
Y: 66
@@ -26,7 +26,7 @@ Container@SCRIPT_ERROR_PANEL:
Height: 20
Font: Regular
Align: Center
Text: label-script-error-panel-descc
Text: label-script-error-panel-desc-c
ScrollPanel@SCRIPT_ERROR_MESSAGE_PANEL:
X: 20
Y: 96

View File

@@ -175,11 +175,11 @@ Container@LOBBY_MUSIC_BIN:
Width: PARENT_RIGHT - 24
Height: 25
Align: Center
Text: label-no-music-desca
Text: label-no-music-desc-a
Label@DESCB:
Y: 116
Width: PARENT_RIGHT - 24
Height: 25
Align: Center
Text: label-no-music-descb
Text: label-no-music-desc-b

View File

@@ -139,7 +139,7 @@ Background@MAINMENU_INTRODUCTION_PROMPT:
Width: PARENT_RIGHT
Height: 16
Font: Small
Text: label-mouse-control-desc-classic-buildigs
Text: label-mouse-control-desc-classic-buildings
LabelWithHighlight@DESC_SUPPORT:
Y: 51
Width: PARENT_RIGHT
@@ -192,12 +192,12 @@ Background@MAINMENU_INTRODUCTION_PROMPT:
Height: 16
Font: Small
Text: label-mouse-control-desc-modern-commands
LabelWithHighlight@DESC_BUILDIGS:
LabelWithHighlight@DESC_BUILDINGS:
Y: 34
Width: PARENT_RIGHT
Height: 16
Font: Small
Text: label-mouse-control-desc-modern-buildigs
Text: label-mouse-control-desc-modern-buildings
LabelWithHighlight@DESC_SUPPORT:
Y: 51
Width: PARENT_RIGHT

View File

@@ -152,13 +152,13 @@ Background@MUSIC_PANEL:
Width: PARENT_RIGHT - 24
Height: 25
Align: Center
Text: label-no-music-desca
Text: label-no-music-desc-a
Label@DESCB:
Y: 40
Width: PARENT_RIGHT - 24
Height: 25
Align: Center
Text: label-no-music-descb
Text: label-no-music-desc-b
Button@BACK_BUTTON:
X: PARENT_RIGHT - WIDTH - 20
Y: PARENT_BOTTOM - 45

View File

@@ -76,7 +76,7 @@ Container@INPUT_PANEL:
Width: PARENT_RIGHT
Height: 16
Font: Small
Text: label-mouse-control-desc-classic-buildigs
Text: label-mouse-control-desc-classic-buildings
LabelWithHighlight@DESC_SUPPORT:
Y: 51
Width: PARENT_RIGHT
@@ -135,7 +135,7 @@ Container@INPUT_PANEL:
Width: PARENT_RIGHT
Height: 16
Font: Small
Text: label-mouse-control-desc-modern-buildigs
Text: label-mouse-control-desc-modern-buildings
LabelWithHighlight@DESC_SUPPORT:
Y: 51
Width: PARENT_RIGHT

View File

@@ -57,7 +57,7 @@ button-container-ok = OK
label-tiles-bg-search = Search:
label-bg-filter = Filter:
label-actors-bg-search = Search:
label-actors-bg-owners = Owner:
label-actor-bg-owner = Owner:
label-area-selection = Area Selection
label-area-info = Area Info
label-selected-area-diagonal = Diagonal:
@@ -151,9 +151,9 @@ checkbox-debug-panel-show-screenmap = Show Screen Map
label-mission-objectives = Mission:
## ingame-infoscripterror.yaml
label-script-error-panel-desca = The map script has encountered a fatal error
label-script-error-panel-descb = The details of the error have been saved to lua.log in the logs directory.
label-script-error-panel-descc = Please send this file to the map author so that they can fix this issue.
label-script-error-panel-desc-a = The map script has encountered a fatal error
label-script-error-panel-desc-b = The details of the error have been saved to lua.log in the logs directory.
label-script-error-panel-desc-c = Please send this file to the map author so that they can fix this issue.
## ingame-infostats.yaml
label-objective-mission = Mission:
@@ -206,8 +206,8 @@ checkbox-music-controls-shuffle = Shuffle
checkbox-music-controls-loop = Loop
label-container-title = Track
label-no-music-title = Music Not Installed
label-no-music-desca = The game music can be installed
label-no-music-descb = from the "Manage Content" menu.
label-no-music-desc-a = The game music can be installed
label-no-music-desc-b = from the "Manage Content" menu.
## lobby-options.yaml
label-lobby-options-bin-title = Map Options
@@ -280,7 +280,7 @@ label-input-section-header = Input
label-mouse-control-container = Control Scheme:
label-mouse-control-desc-classic-selection = - Select units using the <Left> mouse button
label-mouse-control-desc-classic-commands = - Command units using the <Left> mouse button
label-mouse-control-desc-classic-buildigs = - Place structures using the <Left> mouse button
label-mouse-control-desc-classic-buildings = - Place structures using the <Left> mouse button
label-mouse-control-desc-classic-support = - Target support powers using the <Left> mouse button
label-mouse-control-desc-classic-zoom = - Zoom the battlefield using the <Scroll Wheel>
label-mouse-control-desc-classic-zoom-modifier = - Zoom the battlefield using <MODIFIER + Scroll Wheel>
@@ -289,7 +289,7 @@ label-mouse-control-desc-classic-scroll-middle = - Pan the battlefield using the
label-mouse-control-desc-classic-edgescroll = or by moving the cursor to the edge of the screen
label-mouse-control-desc-modern-selection = - Select units using the <Left> mouse button
label-mouse-control-desc-modern-commands = - Command units using the <Right> mouse button
label-mouse-control-desc-modern-buildigs = - Place structures using the <Left> mouse button
label-mouse-control-desc-modern-buildings = - Place structures using the <Left> mouse button
label-mouse-control-desc-modern-support = - Target support powers using the <Left> mouse button
label-mouse-control-desc-modern-zoom = - Zoom the battlefield using the <Scroll Wheel>
label-mouse-control-desc-modern-zoom-modifier = - Zoom the battlefield using <MODIFIER + Scroll Wheel>

View File

@@ -28,7 +28,7 @@ Container@OBSERVER_WIDGETS:
Y: 5
Width: 160
Height: 25
Text: button-observer-widgets-options
Text: button-observer-widget-options
Font: Bold
Key: escape
DisableWorldSounds: true

View File

@@ -16,4 +16,4 @@ bot-campaign-ai =
neutral-prefix = Neutral
## harkonnen-05, ordos-04
actor-outpost-modified--name = Modified Outpost
actor-outpost-modified-name = Modified Outpost

View File

@@ -8,7 +8,7 @@ label-mentat-title = Mentat
label-menu-buttons-title = Options
## ingame-observer.yaml
button-observer-widgets-options = Options (Esc)
button-observer-widget-options = Options (Esc)
button-replay-player-pause-tooltip = Pause
button-replay-player-play-tooltip = Play

View File

@@ -96,7 +96,7 @@ destroy-atreides = Destroy the Atreides.
## harkonnen-04
fremen-annihilated = The Fremen have been annihilated!
destroy-fremen = Destroy the Fremen.
fremen-spotted-north-southeast = Fremen concentrations spotted to the north and southwest.
fremen-spotted-north-southwest = Fremen concentrations spotted to the north and southwest.
## harkonnen-05
imperial-ships-penetrating-defense-grid = Imperial ships penetrating defense grid!

View File

@@ -17,7 +17,7 @@ notification-base-under-attack = Base under attack.
notification-ally-under-attack = Our ally is under attack.
notification-harvester-under-attack = Harvester under attack.
notification-silos-needed = Silos needed.
notification-no-room-for-new-units = No room for new unit.
notification-no-room-for-new-unit = No room for new unit.
notification-cannot-build-here = Cannot build here.
notification-one-of-our-buildings-has-been-captured = One of our buildings has been captured.
@@ -285,7 +285,7 @@ notification-unit-ready = Unit ready.
notification-repairing = Repairing.
notification-unit-repaired = Unit repaired.
notification-select-target = Select target.
notifciation-missile-launch-detected = Missile launch detected.
notification-missile-launch-detected = Missile launch detected.
notification-airstrike-ready = Airstrike ready.
notification-building-lost = Building lost.
notification-reinforcements-have-arrived = Reinforcements have arrived.
@@ -299,13 +299,13 @@ meta-concrete =
.description = Provides a strong foundation that prevents
damage from the terrain.
actor-concretea =
actor-concrete-a =
.name = Concrete Slab
.encyclopedia = If buildings are not placed on concrete, they will be damaged. Buildings can be repaired, but unless the building sits completely on concrete, the building will suffer continual weathering damage from the erosive desert environment.
Concrete is vulnerable to most weapon types. Concrete cannot be repaired if damaged.
actor-concreteb-name = Large Concrete Slab
actor-concrete-b-name = Large Concrete Slab
actor-construction-yard =
.description = Produces structures.

View File

@@ -191,7 +191,7 @@ WorldLoaded = function()
end)
Trigger.AfterDelay(DateTime.Seconds(15), function()
Media.DisplayMessage(UserInterface.Translate("fremen-spotted-north-southeast"), Mentat)
Media.DisplayMessage(UserInterface.Translate("fremen-spotted-north-southwest"), Mentat)
end)
local atreidesCondition = function() return Harkonnen.IsObjectiveCompleted(KillAtreides) end

View File

@@ -77,5 +77,5 @@ outpost:
Tooltip:
RequiresCondition: !modified
Tooltip@Modified:
Name: actor-outpost-modified--name
Name: actor-outpost-modified-name
RequiresCondition: modified

View File

@@ -40,7 +40,7 @@ outpost:
Tooltip:
RequiresCondition: !modified
Tooltip@Modified:
Name: actor-outpost-modified--name
Name: actor-outpost-modified-name
RequiresCondition: modified
quad:

View File

@@ -18,7 +18,7 @@ Player:
ReadyAudio: BuildingReady
ReadyTextNotification: notification-construction-complete
BlockedAudio: NoRoom
BlockedTextNotification: notification-no-room-for-new-units
BlockedTextNotification: notification-no-room-for-new-unit
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -31,7 +31,7 @@ Player:
ReadyAudio: UnitReady
ReadyTextNotification: notification-unit-ready
BlockedAudio: NoRoom
BlockedTextNotification: notification-no-room-for-new-units
BlockedTextNotification: notification-no-room-for-new-unit
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -44,7 +44,7 @@ Player:
ReadyAudio: UnitReady
ReadyTextNotification: notification-unit-ready
BlockedAudio: NoRoom
BlockedTextNotification: notification-no-room-for-new-units
BlockedTextNotification: notification-no-room-for-new-unit
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -57,7 +57,7 @@ Player:
ReadyAudio: UnitReady
ReadyTextNotification: notification-unit-ready
BlockedAudio: NoRoom
BlockedTextNotification: notification-no-room-for-new-units
BlockedTextNotification: notification-no-room-for-new-unit
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -68,7 +68,7 @@ Player:
DisplayOrder: 4
BuildDurationModifier: 212
BlockedAudio: NoRoom
BlockedTextNotification: notification-no-room-for-new-units
BlockedTextNotification: notification-no-room-for-new-unit
QueuedAudio: OrderPlaced
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -79,7 +79,7 @@ Player:
ReadyAudio: UnitReady
ReadyTextNotification: notification-unit-ready
BlockedAudio: NoRoom
BlockedTextNotification: notification-no-room-for-new-units
BlockedTextNotification: notification-no-room-for-new-unit
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
@@ -90,7 +90,7 @@ Player:
ReadyAudio: NewOptions
ReadyTextNotification: notification-new-construction-options
BlockedAudio: NoRoom
BlockedTextNotification: notification-no-room-for-new-units
BlockedTextNotification: notification-no-room-for-new-unit
QueuedAudio: Upgrading
OnHoldAudio: OnHold
CancelledAudio: Cancelled

View File

@@ -25,9 +25,9 @@ concretea:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: actor-concretea.name
Name: actor-concrete-a.name
Encyclopedia:
Description: actor-concretea.encyclopedia
Description: actor-concrete-a.encyclopedia
Category: Buildings
Order: 10
Valued:
@@ -46,7 +46,7 @@ concreteb:
Footprint: xxx xxx xxx
Dimensions: 3,3
Tooltip:
Name: actor-concreteb-name
Name: actor-concrete-b-name
Valued:
Cost: 50
Buildable:
@@ -1162,7 +1162,7 @@ palace:
IncomingSpeechNotification: MissileLaunchDetected
BeginChargeTextNotification: notification-death-hand-missile-prepping
EndChargeTextNotification: notification-death-hand-missile-ready
IncomingTextNotification: notifciation-missile-launch-detected
IncomingTextNotification: notification-missile-launch-detected
SelectTargetTextNotification: notification-select-target
MissileWeapon: deathhand
MissileImage: deathhand
@@ -1195,7 +1195,7 @@ palace:
ReadyAudio: Reinforce
ReadyTextNotification: notification-reinforcements-have-arrived
BlockedAudio: NoRoom
BlockedTextNotification: notification-no-room-for-new-units
BlockedTextNotification: notification-no-room-for-new-unit
OrderName: ProduceActorPower.Fremen
SupportPowerPaletteOrder: 20
ProduceActorPower@saboteur:
@@ -1212,7 +1212,7 @@ palace:
ReadyAudio: Reinforce
ReadyTextNotification: notification-reinforcements-have-arrived
BlockedAudio: NoRoom
BlockedTextNotification: notification-no-room-for-new-units
BlockedTextNotification: notification-no-room-for-new-unit
OrderName: ProduceActorPower.Saboteur
SupportPowerPaletteOrder: 30
Exit@1:

View File

@@ -54,7 +54,7 @@ disguise-spy = Commander! You have to disguise me in order to get through the en
battlefield-control = Battlefield Control
skip-heroics = Good work! But next time skip the heroics!
rescue-tanya = Rescue Tanya.
elminate-soviet-units = Eliminate all Soviet units in this area.
eliminate-soviet-units = Eliminate all Soviet units in this area.
infiltrate-warfactory = Infiltrate the Soviet warfactory.
destroy-sam-sites-blocker = Destroy all four SAM Sites that block
our reinforcements' helicopter.
@@ -62,7 +62,7 @@ destroy-sam-sites-blocker = Destroy all four SAM Sites that block
# allies-06ab
soviet-tech-centers-discovered = Coordinates of the Soviet tech centers discovered.
destroy-soviet-buildings-units = Destroy all Soviet buildings and units in the area.
dont-capture-tech-centers = Do not capture the tech centers! Infiltrate one with a spy.
do-not-capture-tech-centers = Do not capture the tech centers! Infiltrate one with a spy.
infiltrate-tech-center-spy = Infiltrate one of the Soviet tech centers with a spy.
capture-radar-shore = Capture the Radar Dome at the shore.
build-naval-yard-redeploy-mcv = Secure a foothold and build a Naval Yard.
@@ -82,7 +82,7 @@ defeat-allied-forces = Defeat the Allied forces.
## allies-08ab
experiment-successful = The experiment is a success!
chronosphere-experiments-completes-in = Chronosphere experiment completes in { $time }
chronosphere-experiment-complete-in = Chronosphere experiment completes in { $time }
defend-chronosphere-tech-center = Defend the Chronosphere and the Tech Center
at all costs.
chronosphere-needs-power = The Chronosphere must have power when the
@@ -140,7 +140,7 @@ transferring-funds = Transferring funds.
co-commander-missing = Co-Commander is missing
## fall-of-greece-1-personal-war
civilians-manual-targetting = Commander, there are several civilians in the area.
civilians-manual-targeting = Commander, there are several civilians in the area.
We'll need you to call out targets.
soviet-aircraft-armor-moving-in = Alfa Niner this is Lima One Six. Be advised, Soviet aircraft and armor moving into your AO.
headquarters = Headquarters
@@ -156,12 +156,12 @@ get-tanya-stavros-helicopter = Get Stavros and Tanya to the extraction helicopte
civilians-evacuated = { $evacuated } / { $threshold } civilians evacuated.
chinook-assist-evacuation = Alfa Niner this is Pegasus. We are on site and ready to assist with the evacuation.
chinook-pilot = Chinook pilot
rescue-civlians-island-shelter-easy = Evacuate at least half of the civilians to the island
rescue-civilians-island-shelter-easy = Evacuate at least half of the civilians to the island
shelter.
rescue-civlians-island-shelter-normal = Evacuate at least three quarters of the civilians to
rescue-civilians-island-shelter-normal = Evacuate at least three quarters of the civilians to
the island shelter.
rescue-civlians-island-shelter-hard = Evacuate all civilians to the island shelter.
clear-enemy-submarines = Clear the area of enemy submarine activity.
rescue-civilians-island-shelter-hard = Evacuate all civilians to the island shelter.
clear-enemy-submarines = Clear the area of enemy submarine activity
## fort-lonestar
no-more-waves = You almost survived the onslaught! No more waves incoming.
@@ -350,7 +350,7 @@ time-until-meltdown = Time until Meltdown: { $time }
destroy-allied-sympathizers-village = Destroy the village of Allied sympathizers.
## soviet-09
trucks-stopped-near-allied-base = Commander, the truck has stopped at a nearby allied base.
truck-stopped-near-allied-base = Commander, the truck has stopped at a nearby allied base.
Allied radio intercepts say the truck has orders to flee the battlefield
if any Soviet units approach the base.
destroy-stolen-convoy-truck = Destroy the stolen convoy truck.
@@ -394,7 +394,7 @@ takeover-reinforcements-dismantle-soviet-base = Take control of French reinforce
dismantle the nearby Soviet base.
enforce-position-hold-until-reinforcements = Enforce your position and hold-out the onslaught
until reinforcements arrive.
destroy-two-sames-before-reinforcements = Destroy the two SAM sites before reinforcements
destroy-two-sams-before-reinforcements = Destroy the two SAM sites before reinforcements
arrive.
soviets-blocking-gps = The Soviets are blocking our GPS. We need to investigate their new technology.
capture-hold-soviet-airbase-northeast = Capture and hold the Soviet airbase
@@ -419,7 +419,7 @@ soviet-reinforcements-approaching = The Soviet reinforcements are approaching!
## top-o-the-world
supply-truck-waystation = Bring the supply truck to the waystation.
waystation-must-not-be-destroyed = The waystation must not be destroyed.
destory-aa-guns-enable-air-support = Destroy all the AA Guns to enable air support.
destroy-aa-guns-enable-air-support = Destroy all the AA Guns to enable air support.
find-destroy-bridge-stop-allied-reinforcements = Find and destroy the bridge the allies are using
to bring their reinforcements in the area.
air-support-t-minus-3 = Very good comrade general! Our air units just took off

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@@ -175,8 +175,8 @@ meta-ammobox-name = Ammo Box
meta-civfield-name = Field
meta-civhaystackorigloo =
.winter--name = Igloo
.summer--name = Haystacks
.winter-name = Igloo
.summer-name = Haystacks
meta-tree-name = Tree
meta-treehusk-name = Tree (Burnt)
@@ -466,7 +466,7 @@ notification-chronosphere-charging = Chronosphere charging.
notification-chronosphere-ready = Chronosphere ready.
notification-satellite-launched = Satellite launched.
notification-credits-stolen = Credits stolen.
notifcation-spy-plane-ready = Spy plane ready.
notification-spy-plane-ready = Spy plane ready.
actor-mslo =
.name = Missile Silo

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@@ -374,7 +374,7 @@ end
AddObjectives = function()
USSRobjective = AddPrimaryObjective(USSR, "")
RescueTanyaObjective = AddPrimaryObjective(Greece, "rescue-tanya")
KillAll = AddPrimaryObjective(Greece, "elminate-soviet-units")
KillAll = AddPrimaryObjective(Greece, "eliminate-soviet-units")
InfiltrateWarfactoryObjective = AddSecondaryObjective(Greece, "infiltrate-warfactory")
end

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@@ -390,7 +390,7 @@ WorldLoaded = function()
USSRObj = AddPrimaryObjective(USSR, "")
MainObj = AddPrimaryObjective(Greece, "rescue-tanya")
KillAll = AddPrimaryObjective(Greece, "elminate-soviet-units")
KillAll = AddPrimaryObjective(Greece, "eliminate-soviet-units")
InfWarfactory = AddSecondaryObjective(Greece, "infiltrate-warfactory")
InitTriggers()

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@@ -348,7 +348,7 @@ WorldLoaded = function()
USSRObj = AddPrimaryObjective(USSR, "")
MainObj = AddPrimaryObjective(Greece, "rescue-tanya")
KillAll = AddPrimaryObjective(Greece, "elminate-soviet-units")
KillAll = AddPrimaryObjective(Greece, "eliminate-soviet-units")
InfWarfactory = AddSecondaryObjective(Greece, "infiltrate-warfactory")
InitTriggers()

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@@ -169,7 +169,7 @@ InfiltrateTechCenter = function()
Trigger.OnCapture(a, function()
if not infiltrated then
Media.PlaySoundNotification(Greece, "AlertBleep")
Media.DisplayMessage(UserInterface.Translate("dont-capture-tech-centers"))
Media.DisplayMessage(UserInterface.Translate("do-not-capture-tech-centers"))
end
end)
end)

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@@ -157,7 +157,7 @@ InfiltrateTechCenter = function()
Trigger.OnCapture(a, function()
if not Infiltrated then
Media.DisplayMessage(UserInterface.Translate("dont-capture-tech-centers"))
Media.DisplayMessage(UserInterface.Translate("do-not-capture-tech-centers"))
end
end)
end)

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@@ -105,7 +105,7 @@ Tick = function()
if Ticked > 0 then
if (Ticked % DateTime.Seconds(1)) == 0 then
Timer = UserInterface.Translate("chronosphere-experiments-completes-in", { ["time"] = Utils.FormatTime(Ticked) })
Timer = UserInterface.Translate("chronosphere-experiment-complete-in", { ["time"] = Utils.FormatTime(Ticked) })
UserInterface.SetMissionText(Timer, TimerColor)
end
Ticked = Ticked - 1

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@@ -105,7 +105,7 @@ Tick = function()
if Ticked > 0 then
if (Ticked % DateTime.Seconds(1)) == 0 then
Timer = UserInterface.Translate("chronosphere-experiments-completes-in", { ["time"] = Utils.FormatTime(Ticked) })
Timer = UserInterface.Translate("chronosphere-experiment-complete-in", { ["time"] = Utils.FormatTime(Ticked) })
UserInterface.SetMissionText(Timer, TimerColor)
end
Ticked = Ticked - 1

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@@ -79,7 +79,7 @@ MissionStart = function()
end)
end)
Trigger.AfterDelay(DateTime.Seconds(6), function()
Media.DisplayMessage(UserInterface.Translate("civilians-manual-targetting"), UserInterface.Translate("tanya"))
Media.DisplayMessage(UserInterface.Translate("civilians-manual-targeting"), UserInterface.Translate("tanya"))
end)
end
end)

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@@ -242,11 +242,11 @@ WorldLoaded = function()
InitObjectives(Allies)
if Difficulty == "easy" then
RescueCivilians = AddPrimaryObjective(Allies, "rescue-civlians-island-shelter-easy")
RescueCivilians = AddPrimaryObjective(Allies, "rescue-civilians-island-shelter-easy")
elseif Difficulty == "normal" then
RescueCivilians = AddPrimaryObjective(Allies, "rescue-civlians-island-shelter-normal")
RescueCivilians = AddPrimaryObjective(Allies, "rescue-civilians-island-shelter-normal")
else
RescueCivilians = AddPrimaryObjective(Allies, "rescue-civlians-island-shelter-hard")
RescueCivilians = AddPrimaryObjective(Allies, "rescue-civilians-island-shelter-hard")
end
ClearWaterway = AddSecondaryObjective(Allies, "clear-enemy-submarines")

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@@ -24,7 +24,7 @@ MissionStart = function()
end)
Trigger.AfterDelay(DateTime.Seconds(45), function()
Media.DisplayMessage(UserInterface.Translate("trucks-stopped-near-allied-base"))
Media.DisplayMessage(UserInterface.Translate("truck-stopped-near-allied-base"))
end)
Trigger.OnKilled(StolenTruck, function()

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@@ -304,7 +304,7 @@ AddObjectives = function()
InitObjectives(Allies)
SurviveObj = AddPrimaryObjective(Allies, "enforce-position-hold-until-reinforcements")
KillSams = AddSecondaryObjective(Allies, "destroy-two-sames-before-reinforcements")
KillSams = AddSecondaryObjective(Allies, "destroy-two-sams-before-reinforcements")
Media.DisplayMessage(UserInterface.Translate("soviets-blocking-gps"))
CaptureAirfields = AddSecondaryObjective(Allies, "capture-hold-soviet-airbase-northeast")
SovietObj = AddPrimaryObjective(Soviets, "")

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@@ -60,7 +60,7 @@ powerproxy.spyplane:
SelectTargetSpeechNotification: SelectTarget
EndChargeSpeechNotification: SpyPlaneReady
SelectTargetTextNotification: notification-select-target
EndChargeTextNotification: notifcation-spy-plane-ready
EndChargeTextNotification: notification-spy-plane-ready
CameraActor: camera.spyplane
CameraRemoveDelay: 150
UnitType: u2

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@@ -104,7 +104,7 @@ WorldLoaded = function()
BringSupplyTruck = AddPrimaryObjective(USSR, "supply-truck-waystation")
ProtectWaystation = AddPrimaryObjective(USSR, "waystation-must-not-be-destroyed")
DestroyAAGuns = AddSecondaryObjective(USSR, "destory-aa-guns-enable-air-support")
DestroyAAGuns = AddSecondaryObjective(USSR, "destroy-aa-guns-enable-air-support")
PreventAlliedIncursions = AddSecondaryObjective(USSR, "find-destroy-bridge-stop-allied-reinforcements")
Trigger.OnKilled(USSRTechCenter01, function()

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@@ -939,12 +939,12 @@
Condition: winter
TileSets: SNOW
Tooltip@WINTER:
Name: meta-civhaystackorigloo.winter--name
Name: meta-civhaystackorigloo.winter-name
RequiresCondition: winter
GenericVisibility: None
ShowOwnerRow: false
Tooltip@SUMMER:
Name: meta-civhaystackorigloo.summer--name
Name: meta-civhaystackorigloo.summer-name
RequiresCondition: !winter
GenericVisibility: None
ShowOwnerRow: false

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@@ -1562,7 +1562,7 @@ AFLD:
SelectTargetSpeechNotification: SelectTarget
EndChargeSpeechNotification: SpyPlaneReady
SelectTargetTextNotification: notification-select-target
EndChargeTextNotification: notifcation-spy-plane-ready
EndChargeTextNotification: notification-spy-plane-ready
CameraActor: camera.spyplane
CameraRemoveDelay: 150
UnitType: u2

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@@ -28,7 +28,7 @@ Container@OBSERVER_WIDGETS:
Y: 5
Width: 160
Height: 25
Text: button-observer-widgets-options
Text: button-observer-widget-options
Font: Bold
Key: escape
DisableWorldSounds: true

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@@ -8,7 +8,7 @@ label-voxel-selector-yaw = Yaw
checkbox-debug-panel-show-depth-preview = Show Depth Data
## ingame-observer.yaml
button-observer-widgets-options = Options (Esc)
button-observer-widget-options = Options (Esc)
button-replay-player-pause-tooltip = Pause
button-replay-player-play-tooltip = Play

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@@ -61,7 +61,7 @@ notification-unit-sold = Unit sold.
notification-ion-cannon-ready = Ion cannon ready.
notification-select-target = Select target.
notification-cluster-missile-ready = Cluster missile ready.
notifciation-missile-launch-detected = Missile launch detected.
notification-missile-launch-detected = Missile launch detected.
notification-emp-cannon-ready = EMP cannon ready.
## Defaults
@@ -119,12 +119,8 @@ actor-hunter-name = Hunter-Seeker Droid
## bridges.yaml
actor-cabhut-name = Bridge repair hut
meta-lowbridgeramp-name = Bridge
actor-lobrdg-a-d-name = Dead Bridge
actor-lobrdg-b-d-name = Dead Bridge
actor-lobrdg-r-se-name = Bridge Ramp
actor-lobrdg-r-nw-name = Bridge Ramp
actor-lobrdg-r-ne-name = Bridge Ramp
actor-lobrdg-r-sw-name = Bridge Ramp
actor-lobrdg-d-name = Dead Bridge
actor-lobrdg-r-name = Bridge Ramp
meta-elevatedbridgeplaceholder-name = Bridge
## civilian-infantry.yaml
@@ -468,7 +464,7 @@ actor-sonic =
actor-jugg =
.name = Juggernaut
.deployed--name = Juggernaut (deployed)
.deployed-name = Juggernaut (deployed)
.description = Mobile Artillery Mech.
Needs to deploy in order to shoot.
Strong vs Ground units
@@ -631,7 +627,7 @@ actor-bike =
actor-ttnk =
.name = Tick Tank
.deployed--name = Tick Tank (deployed)
.deployed-name = Tick Tank (deployed)
.description = Nod's main battle tank.
Can deploy to gain extra protection.
Strong vs Vehicles
@@ -639,7 +635,7 @@ actor-ttnk =
actor-art2 =
.name = Artillery
.deployed--name = Artillery (deployed)
.deployed-name = Artillery (deployed)
.description = Mobile Artillery.
Needs to deploy in order to shoot.
Strong vs Ground units
@@ -678,7 +674,7 @@ actor-stnk =
actor-sgen =
.name = Mobile Stealth Generator
.deployed--name = Mobile Stealth Generator (deployed)
.deployed-name = Mobile Stealth Generator (deployed)
.description = Can cloak units when deployed.
Unarmed
@@ -739,7 +735,7 @@ actor-lpst =
units when deployed.
Unarmed
.name = Mobile Sensor Array
.deployed--name = Mobile Sensor Array (deployed)
.deployed-name = Mobile Sensor Array (deployed)
## trees.yaml
actor-bigblue-name = Large Blue Tiberium Crystal

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@@ -76,7 +76,7 @@ LOBRDG_A:
LOBRDG_A_D:
Inherits: LOBRDG_A
EditorOnlyTooltip:
Name: actor-lobrdg-a-d-name
Name: actor-lobrdg-d-name
-GroundLevelBridge:
-AppearsOnRadar:
BridgePlaceholder:
@@ -115,7 +115,7 @@ LOBRDG_B:
LOBRDG_B_D:
Inherits: LOBRDG_B
EditorOnlyTooltip:
Name: actor-lobrdg-b-d-name
Name: actor-lobrdg-d-name
-GroundLevelBridge:
-AppearsOnRadar:
BridgePlaceholder:
@@ -138,7 +138,7 @@ LOBRDG_R_SE:
BridgePlaceholder:
NeighbourOffsets: -1,1
EditorOnlyTooltip:
Name: actor-lobrdg-r-se-name
Name: actor-lobrdg-r-name
LOBRDG_R_NW:
Inherits: ^LowBridgeRamp
@@ -148,7 +148,7 @@ LOBRDG_R_NW:
BridgePlaceholder:
NeighbourOffsets: 1,1
EditorOnlyTooltip:
Name: actor-lobrdg-r-nw-name
Name: actor-lobrdg-r-name
LOBRDG_R_NE:
Inherits: ^LowBridgeRamp
@@ -158,7 +158,7 @@ LOBRDG_R_NE:
BridgePlaceholder:
NeighbourOffsets: 1,1
EditorOnlyTooltip:
Name: actor-lobrdg-r-ne-name
Name: actor-lobrdg-r-name
LOBRDG_R_SW:
Inherits: ^LowBridgeRamp
@@ -168,7 +168,7 @@ LOBRDG_R_SW:
BridgePlaceholder:
NeighbourOffsets: 1,-1
EditorOnlyTooltip:
Name: actor-lobrdg-r-sw-name
Name: actor-lobrdg-r-name
^ElevatedBridgePlaceholder:
AlwaysVisible:

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@@ -324,7 +324,7 @@ JUGG:
Name: actor-jugg.name
RequiresCondition: !deployed
Tooltip@DEPLOYED:
Name: actor-jugg.deployed--name
Name: actor-jugg.deployed-name
RequiresCondition: deployed
UpdatesPlayerStatistics:
AddToArmyValue: true

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@@ -541,7 +541,7 @@ NAMISL:
IncomingSpeechNotification: MissileLaunchDetected
EndChargeTextNotification: notification-cluster-missile-ready
SelectTargetTextNotification: notification-select-target
IncomingTextNotification: notifciation-missile-launch-detected
IncomingTextNotification: notification-missile-launch-detected
LaunchSound: icbm1.aud
MissileWeapon: ClusterMissile
MissileImage: ClusterMissile

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@@ -92,7 +92,7 @@ TTNK:
Name: actor-ttnk.name
RequiresCondition: !deployed
Tooltip@DEPLOYED:
Name: actor-ttnk.deployed--name
Name: actor-ttnk.deployed-name
RequiresCondition: deployed
UpdatesPlayerStatistics:
AddToArmyValue: true
@@ -214,7 +214,7 @@ ART2:
Name: actor-art2.name
RequiresCondition: !deployed
Tooltip@DEPLOYED:
Name: actor-art2.deployed--name
Name: actor-art2.deployed-name
RequiresCondition: deployed
UpdatesPlayerStatistics:
AddToArmyValue: true
@@ -565,7 +565,7 @@ SGEN:
Name: actor-sgen.name
RequiresCondition: !deployed
Tooltip@DEPLOYED:
Name: actor-sgen.deployed--name
Name: actor-sgen.deployed-name
RequiresCondition: deployed
Selectable:
Bounds: 1206, 1768, 0, -603

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@@ -130,7 +130,7 @@ LPST:
Name: actor-lpst.name
RequiresCondition: !deployed
Tooltip@DEPLOYED:
Name: actor-lpst.deployed--name
Name: actor-lpst.deployed-name
RequiresCondition: deployed
Health:
HP: 60000