Fix spelling errors and add naming consistency to translation keys
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
This commit is contained in:
committed by
Matthias Mailänder
parent
c124684197
commit
536ffb3f31
@@ -389,7 +389,7 @@ Container@EDITOR_WORLD_ROOT:
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Y: 49
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Width: PARENT_RIGHT - 5
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Height: 25
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Text: label-actors-bg-owners
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Text: label-actor-bg-owner
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Align: Right
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Font: TinyBold
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TextField@SEARCH_TEXTFIELD:
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@@ -144,7 +144,7 @@ Container@OBSERVER_WIDGETS:
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Y: 5
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Width: 30
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Height: 25
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TooltipText: button-observer-widgets-options-tooltip
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TooltipText: button-observer-widget-options-tooltip
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TooltipContainer: TOOLTIP_CONTAINER
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DisableWorldSounds: true
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Children:
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@@ -185,11 +185,11 @@ Container@LOBBY_MUSIC_BIN:
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Width: PARENT_RIGHT - 24
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Height: 25
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Align: Center
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Text: label-no-music-desca
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Text: label-no-music-desc-a
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Label@DESCB:
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Y: 115
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Width: PARENT_RIGHT - 24
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Height: 25
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Align: Center
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Text: label-no-music-descb
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Text: label-no-music-desc-b
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@@ -145,7 +145,7 @@ Container@MAINMENU_INTRODUCTION_PROMPT:
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Width: PARENT_RIGHT
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Height: 16
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Font: Small
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Text: label-mouse-control-desc-classic-buildigs
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Text: label-mouse-control-desc-classic-buildings
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LabelWithHighlight@DESC_SUPPORT:
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Y: 51
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Width: PARENT_RIGHT
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@@ -203,7 +203,7 @@ Container@MAINMENU_INTRODUCTION_PROMPT:
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Width: PARENT_RIGHT
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Height: 16
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Font: Small
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Text: label-mouse-control-desc-modern-buildigs
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Text: label-mouse-control-desc-modern-buildings
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LabelWithHighlight@DESC_SUPPORT:
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Y: 51
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Width: PARENT_RIGHT
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@@ -176,13 +176,13 @@ Container@MUSIC_PANEL:
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Width: PARENT_RIGHT - 24
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Height: 25
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Align: Center
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Text: label-no-music-desca
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Text: label-no-music-desc-a
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Label@DESCB:
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Y: 40
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Width: PARENT_RIGHT - 24
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Height: 25
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Align: Center
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Text: label-no-music-descb
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Text: label-no-music-desc-b
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Button@BACK_BUTTON:
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Key: escape
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X: 0
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@@ -76,7 +76,7 @@ Container@INPUT_PANEL:
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Width: PARENT_RIGHT
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Height: 16
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Font: Small
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Text: label-mouse-control-desc-classic-buildigs
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Text: label-mouse-control-desc-classic-buildings
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LabelWithHighlight@DESC_SUPPORT:
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Y: 51
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Width: PARENT_RIGHT
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@@ -135,7 +135,7 @@ Container@INPUT_PANEL:
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Width: PARENT_RIGHT
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Height: 16
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Font: Small
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Text: label-mouse-control-desc-modern-buildigs
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Text: label-mouse-control-desc-modern-buildings
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LabelWithHighlight@DESC_SUPPORT:
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Y: 51
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Width: PARENT_RIGHT
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@@ -61,7 +61,7 @@ button-editor-world-root-options-tooltip = Menu
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label-tiles-bg-search = Search:
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label-bg-filter = Filter:
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label-actors-bg-search = Search:
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label-actors-bg-owners = Owner:
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label-actor-bg-owner = Owner:
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label-area-selection = Area Selection
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label-area-info = Area Info
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label-selected-area-diagonal = Diagonal:
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@@ -158,9 +158,9 @@ label-game-info-panel-title = Game Information
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label-mission-objectives = Mission:
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## ingame-infoscripterror.yaml
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label-script-error-panel-desca = The map script has encountered a fatal error
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label-script-error-panel-descb = The details of the error have been saved to lua.log in the logs directory.
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label-script-error-panel-descc = Please send this file to the map author so that they can fix this issue.
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label-script-error-panel-desc-a = The map script has encountered a fatal error
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label-script-error-panel-desc-b = The details of the error have been saved to lua.log in the logs directory.
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label-script-error-panel-desc-c = Please send this file to the map author so that they can fix this issue.
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## ingame-infostats.yaml
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label-objective-mission = Mission:
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@@ -171,7 +171,7 @@ label-stats-score = Score
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label-stats-actions = Actions
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## ingame.yaml
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button-observer-widgets-options-tooltip = Menu
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button-observer-widget-options-tooltip = Menu
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button-replay-player-pause-tooltip = Pause
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button-replay-player-play-tooltip = Play
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@@ -379,8 +379,8 @@ checkbox-music-controls-shuffle = Shuffle
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checkbox-music-controls-loop = Loop
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label-container-title = Track
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label-no-music-title = Music Not Installed
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label-no-music-desca = The game music can be installed
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label-no-music-descb = from the "Manage Content" menu.
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label-no-music-desc-a = The game music can be installed
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label-no-music-desc-b = from the "Manage Content" menu.
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## lobby-options.yaml
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label-lobby-options-bin-title = Map Options
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@@ -445,7 +445,7 @@ label-input-section-header = Input
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label-mouse-control-container = Control Scheme:
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label-mouse-control-desc-classic-selection = - Select units using the <Left> mouse button
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label-mouse-control-desc-classic-commands = - Command units using the <Left> mouse button
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label-mouse-control-desc-classic-buildigs = - Place structures using the <Left> mouse button
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label-mouse-control-desc-classic-buildings = - Place structures using the <Left> mouse button
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label-mouse-control-desc-classic-support = - Target support powers using the <Left> mouse button
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label-mouse-control-desc-classic-zoom = - Zoom the battlefield using the <Scroll Wheel>
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label-mouse-control-desc-classic-zoom-modifier = - Zoom the battlefield using <MODIFIER + Scroll Wheel>
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@@ -454,7 +454,7 @@ label-mouse-control-desc-classic-scroll-middle = - Pan the battlefield using the
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label-mouse-control-desc-classic-edgescroll = or by moving the cursor to the edge of the screen
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label-mouse-control-desc-modern-selection = - Select units using the <Left> mouse button
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label-mouse-control-desc-modern-commands = - Command units using the <Right> mouse button
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label-mouse-control-desc-modern-buildigs = - Place structures using the <Left> mouse button
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label-mouse-control-desc-modern-buildings = - Place structures using the <Left> mouse button
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label-mouse-control-desc-modern-support = - Target support powers using the <Left> mouse button
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label-mouse-control-desc-modern-zoom = - Zoom the battlefield using the <Scroll Wheel>
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label-mouse-control-desc-modern-zoom-modifier = - Zoom the battlefield using <MODIFIER + Scroll Wheel>
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@@ -116,7 +116,7 @@ eliminate-gdi-forces = Eliminate all GDI forces in the area.
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## nod07c
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capture-gdi-helipad = Capture the GDI helipad.
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dont-capture-or-destroy = Don't capture or destroy any other
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do-not-capture-or-destroy = Don't capture or destroy any other
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GDI main building.
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orca-wreak-havoc = Use the GDI orca to wreak havoc at the village.
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distract-guards = Distract the guards by attacking the
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@@ -147,8 +147,8 @@ take-civilians-money-crates = Find all the civilians' money.
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quickly-destroy-ion-cannon = Disable GDI Ion Cannon before
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it fires two times.
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nod-soldier = Nod Soldier
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civilians-runs = Hey, those civilians... where are they going?
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destroy-ion-cannon-advise = The GDI are preparing their ion cannon. Don't let them get used to it.
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civilians-running = Hey, those civilians... where are they going?
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destroy-ion-cannon-advice = The GDI are preparing their ion cannon. Don't let them get used to it.
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village-destruction-warning = Be careful, commander. The GDI won't stand still while we burn the entire village.
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## twist-of-fate
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@@ -55,7 +55,7 @@ faction-nod =
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notification-unit-lost = Unit lost.
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notification-unit-promoted = Unit promoted.
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notification-building-captured = Building captured.
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notification-civilian-building-captured = Civilian Building captured.
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notification-civ-building-captured = Civilian Building captured.
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notification-structure-lost = Structure lost.
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## aircraft.yaml
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@@ -176,12 +176,12 @@ meta-civbuildinghusk-generic-name = Civilian Building (Destroyed)
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meta-civfield-generic-name = Field
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meta-civhaystackorigloo =
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.winter--name = Igloo
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.summer--name = Haystacks
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.winter-name = Igloo
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.summer-name = Haystacks
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meta-civhaystackorigloohusk =
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.winter--name = Igloo (Destroyed)
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.summer--name = Haystacks (Destroyed)
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.winter-name = Igloo (Destroyed)
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.summer-name = Haystacks (Destroyed)
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meta-tree-name = Tree
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meta-treehusk-name = Tree (Burnt)
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@@ -139,7 +139,7 @@ InitAi = function()
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if not GDIAdvComCenter.IsDead then
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IonCannonOnline = true
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Media.DisplayMessage(UserInterface.Translate("destroy-ion-cannon-advise"))
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Media.DisplayMessage(UserInterface.Translate("destroy-ion-cannon-advice"))
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DestroyIonCannon = AddSecondaryObjective(Nod, "quickly-destroy-ion-cannon")
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end
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end)
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@@ -90,7 +90,7 @@ RunForHelp = function()
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CivsRunning = true
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local cam = Actor.Create("camera", true, { Owner = Nod, Location = CPos.New(53,44) })
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Trigger.AfterDelay(125, cam.Destroy)
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Media.DisplayMessage(UserInterface.Translate("civilians-runs"), UserInterface.Translate("nod-soldier"))
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Media.DisplayMessage(UserInterface.Translate("civilians-running"), UserInterface.Translate("nod-soldier"))
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end
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end
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@@ -142,7 +142,7 @@ WorldLoaded = function()
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end)
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CaptureHelipad = AddPrimaryObjective(Nod, "capture-gdi-helipad")
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NoCaptureObjective = AddPrimaryObjective(Nod, "dont-capture-or-destroy")
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NoCaptureObjective = AddPrimaryObjective(Nod, "do-not-capture-or-destroy")
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UseOrcaObjective = AddPrimaryObjective(Nod, "orca-wreak-havoc")
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DistractGuardsObjective = AddSecondaryObjective(Nod, "distract-guards")
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GDIObjective = AddPrimaryObjective(GDI, "")
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@@ -800,7 +800,7 @@
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Types: building
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CaptureNotification:
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Notification: CivilianBuildingCaptured
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TextNotification: notification-civilian-building-captured
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TextNotification: notification-civ-building-captured
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RepairableBuilding:
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RepairPercent: 40
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RepairStep: 1400
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@@ -843,12 +843,12 @@
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Condition: winter
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TileSets: SNOW, WINTER
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Tooltip@WINTER:
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Name: meta-civhaystackorigloo.winter--name
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Name: meta-civhaystackorigloo.winter-name
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RequiresCondition: winter
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GenericVisibility: None
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ShowOwnerRow: false
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Tooltip@SUMMER:
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Name: meta-civhaystackorigloo.summer--name
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Name: meta-civhaystackorigloo.summer-name
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RequiresCondition: !winter
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GenericVisibility: None
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ShowOwnerRow: false
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@@ -879,12 +879,12 @@
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Condition: winter
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TileSets: SNOW, WINTER
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Tooltip@WINTER:
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Name: meta-civhaystackorigloohusk.winter--name
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Name: meta-civhaystackorigloohusk.winter-name
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RequiresCondition: winter
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GenericVisibility: None
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ShowOwnerRow: false
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Tooltip@SUMMER:
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Name: meta-civhaystackorigloohusk.summer--name
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Name: meta-civhaystackorigloohusk.summer-name
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RequiresCondition: !winter
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GenericVisibility: None
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ShowOwnerRow: false
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@@ -359,7 +359,7 @@ Container@EDITOR_WORLD_ROOT:
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Y: 60
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Width: 55
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Height: 25
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Text: label-actors-bg-owners
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Text: label-actor-bg-owner
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Align: Right
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Font: TinyBold
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DropDownButton@OWNERS_DROPDOWN:
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@@ -10,7 +10,7 @@ Container@SCRIPT_ERROR_PANEL:
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Height: 20
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Font: Bold
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Align: Center
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Text: label-script-error-panel-desca
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Text: label-script-error-panel-desc-a
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Label@DESCB:
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X: 15
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Y: 46
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@@ -18,7 +18,7 @@ Container@SCRIPT_ERROR_PANEL:
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Height: 20
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Font: Regular
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Align: Center
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Text: label-script-error-panel-descb
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Text: label-script-error-panel-desc-b
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Label@DESCC:
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X: 15
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Y: 66
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@@ -26,7 +26,7 @@ Container@SCRIPT_ERROR_PANEL:
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Height: 20
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Font: Regular
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Align: Center
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Text: label-script-error-panel-descc
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Text: label-script-error-panel-desc-c
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ScrollPanel@SCRIPT_ERROR_MESSAGE_PANEL:
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X: 20
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Y: 96
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@@ -175,11 +175,11 @@ Container@LOBBY_MUSIC_BIN:
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Width: PARENT_RIGHT - 24
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Height: 25
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Align: Center
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Text: label-no-music-desca
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Text: label-no-music-desc-a
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Label@DESCB:
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Y: 116
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Width: PARENT_RIGHT - 24
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Height: 25
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Align: Center
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Text: label-no-music-descb
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Text: label-no-music-desc-b
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@@ -139,7 +139,7 @@ Background@MAINMENU_INTRODUCTION_PROMPT:
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Width: PARENT_RIGHT
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Height: 16
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Font: Small
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Text: label-mouse-control-desc-classic-buildigs
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Text: label-mouse-control-desc-classic-buildings
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LabelWithHighlight@DESC_SUPPORT:
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Y: 51
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Width: PARENT_RIGHT
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@@ -192,12 +192,12 @@ Background@MAINMENU_INTRODUCTION_PROMPT:
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Height: 16
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Font: Small
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Text: label-mouse-control-desc-modern-commands
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LabelWithHighlight@DESC_BUILDIGS:
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LabelWithHighlight@DESC_BUILDINGS:
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Y: 34
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Width: PARENT_RIGHT
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Height: 16
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Font: Small
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Text: label-mouse-control-desc-modern-buildigs
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Text: label-mouse-control-desc-modern-buildings
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LabelWithHighlight@DESC_SUPPORT:
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Y: 51
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Width: PARENT_RIGHT
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@@ -152,13 +152,13 @@ Background@MUSIC_PANEL:
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Width: PARENT_RIGHT - 24
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Height: 25
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Align: Center
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Text: label-no-music-desca
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Text: label-no-music-desc-a
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Label@DESCB:
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Y: 40
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Width: PARENT_RIGHT - 24
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Height: 25
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Align: Center
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Text: label-no-music-descb
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Text: label-no-music-desc-b
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Button@BACK_BUTTON:
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X: PARENT_RIGHT - WIDTH - 20
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Y: PARENT_BOTTOM - 45
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@@ -76,7 +76,7 @@ Container@INPUT_PANEL:
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Width: PARENT_RIGHT
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Height: 16
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Font: Small
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Text: label-mouse-control-desc-classic-buildigs
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Text: label-mouse-control-desc-classic-buildings
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LabelWithHighlight@DESC_SUPPORT:
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Y: 51
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Width: PARENT_RIGHT
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@@ -135,7 +135,7 @@ Container@INPUT_PANEL:
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Width: PARENT_RIGHT
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Height: 16
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Font: Small
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Text: label-mouse-control-desc-modern-buildigs
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Text: label-mouse-control-desc-modern-buildings
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LabelWithHighlight@DESC_SUPPORT:
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Y: 51
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Width: PARENT_RIGHT
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@@ -57,7 +57,7 @@ button-container-ok = OK
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label-tiles-bg-search = Search:
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label-bg-filter = Filter:
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label-actors-bg-search = Search:
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label-actors-bg-owners = Owner:
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label-actor-bg-owner = Owner:
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label-area-selection = Area Selection
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label-area-info = Area Info
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label-selected-area-diagonal = Diagonal:
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@@ -151,9 +151,9 @@ checkbox-debug-panel-show-screenmap = Show Screen Map
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label-mission-objectives = Mission:
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## ingame-infoscripterror.yaml
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label-script-error-panel-desca = The map script has encountered a fatal error
|
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label-script-error-panel-descb = The details of the error have been saved to lua.log in the logs directory.
|
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label-script-error-panel-descc = Please send this file to the map author so that they can fix this issue.
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label-script-error-panel-desc-a = The map script has encountered a fatal error
|
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label-script-error-panel-desc-b = The details of the error have been saved to lua.log in the logs directory.
|
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label-script-error-panel-desc-c = Please send this file to the map author so that they can fix this issue.
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## ingame-infostats.yaml
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label-objective-mission = Mission:
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@@ -206,8 +206,8 @@ checkbox-music-controls-shuffle = Shuffle
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checkbox-music-controls-loop = Loop
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label-container-title = Track
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label-no-music-title = Music Not Installed
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label-no-music-desca = The game music can be installed
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label-no-music-descb = from the "Manage Content" menu.
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label-no-music-desc-a = The game music can be installed
|
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label-no-music-desc-b = from the "Manage Content" menu.
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## lobby-options.yaml
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label-lobby-options-bin-title = Map Options
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@@ -280,7 +280,7 @@ label-input-section-header = Input
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label-mouse-control-container = Control Scheme:
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label-mouse-control-desc-classic-selection = - Select units using the <Left> mouse button
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label-mouse-control-desc-classic-commands = - Command units using the <Left> mouse button
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label-mouse-control-desc-classic-buildigs = - Place structures using the <Left> mouse button
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label-mouse-control-desc-classic-buildings = - Place structures using the <Left> mouse button
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label-mouse-control-desc-classic-support = - Target support powers using the <Left> mouse button
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label-mouse-control-desc-classic-zoom = - Zoom the battlefield using the <Scroll Wheel>
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label-mouse-control-desc-classic-zoom-modifier = - Zoom the battlefield using <MODIFIER + Scroll Wheel>
|
||||
@@ -289,7 +289,7 @@ label-mouse-control-desc-classic-scroll-middle = - Pan the battlefield using the
|
||||
label-mouse-control-desc-classic-edgescroll = or by moving the cursor to the edge of the screen
|
||||
label-mouse-control-desc-modern-selection = - Select units using the <Left> mouse button
|
||||
label-mouse-control-desc-modern-commands = - Command units using the <Right> mouse button
|
||||
label-mouse-control-desc-modern-buildigs = - Place structures using the <Left> mouse button
|
||||
label-mouse-control-desc-modern-buildings = - Place structures using the <Left> mouse button
|
||||
label-mouse-control-desc-modern-support = - Target support powers using the <Left> mouse button
|
||||
label-mouse-control-desc-modern-zoom = - Zoom the battlefield using the <Scroll Wheel>
|
||||
label-mouse-control-desc-modern-zoom-modifier = - Zoom the battlefield using <MODIFIER + Scroll Wheel>
|
||||
|
||||
@@ -28,7 +28,7 @@ Container@OBSERVER_WIDGETS:
|
||||
Y: 5
|
||||
Width: 160
|
||||
Height: 25
|
||||
Text: button-observer-widgets-options
|
||||
Text: button-observer-widget-options
|
||||
Font: Bold
|
||||
Key: escape
|
||||
DisableWorldSounds: true
|
||||
|
||||
@@ -16,4 +16,4 @@ bot-campaign-ai =
|
||||
neutral-prefix = Neutral
|
||||
|
||||
## harkonnen-05, ordos-04
|
||||
actor-outpost-modified--name = Modified Outpost
|
||||
actor-outpost-modified-name = Modified Outpost
|
||||
|
||||
@@ -8,7 +8,7 @@ label-mentat-title = Mentat
|
||||
label-menu-buttons-title = Options
|
||||
|
||||
## ingame-observer.yaml
|
||||
button-observer-widgets-options = Options (Esc)
|
||||
button-observer-widget-options = Options (Esc)
|
||||
button-replay-player-pause-tooltip = Pause
|
||||
button-replay-player-play-tooltip = Play
|
||||
|
||||
|
||||
@@ -96,7 +96,7 @@ destroy-atreides = Destroy the Atreides.
|
||||
## harkonnen-04
|
||||
fremen-annihilated = The Fremen have been annihilated!
|
||||
destroy-fremen = Destroy the Fremen.
|
||||
fremen-spotted-north-southeast = Fremen concentrations spotted to the north and southwest.
|
||||
fremen-spotted-north-southwest = Fremen concentrations spotted to the north and southwest.
|
||||
|
||||
## harkonnen-05
|
||||
imperial-ships-penetrating-defense-grid = Imperial ships penetrating defense grid!
|
||||
|
||||
@@ -17,7 +17,7 @@ notification-base-under-attack = Base under attack.
|
||||
notification-ally-under-attack = Our ally is under attack.
|
||||
notification-harvester-under-attack = Harvester under attack.
|
||||
notification-silos-needed = Silos needed.
|
||||
notification-no-room-for-new-units = No room for new unit.
|
||||
notification-no-room-for-new-unit = No room for new unit.
|
||||
notification-cannot-build-here = Cannot build here.
|
||||
notification-one-of-our-buildings-has-been-captured = One of our buildings has been captured.
|
||||
|
||||
@@ -285,7 +285,7 @@ notification-unit-ready = Unit ready.
|
||||
notification-repairing = Repairing.
|
||||
notification-unit-repaired = Unit repaired.
|
||||
notification-select-target = Select target.
|
||||
notifciation-missile-launch-detected = Missile launch detected.
|
||||
notification-missile-launch-detected = Missile launch detected.
|
||||
notification-airstrike-ready = Airstrike ready.
|
||||
notification-building-lost = Building lost.
|
||||
notification-reinforcements-have-arrived = Reinforcements have arrived.
|
||||
@@ -299,13 +299,13 @@ meta-concrete =
|
||||
.description = Provides a strong foundation that prevents
|
||||
damage from the terrain.
|
||||
|
||||
actor-concretea =
|
||||
actor-concrete-a =
|
||||
.name = Concrete Slab
|
||||
.encyclopedia = If buildings are not placed on concrete, they will be damaged. Buildings can be repaired, but unless the building sits completely on concrete, the building will suffer continual weathering damage from the erosive desert environment.
|
||||
|
||||
Concrete is vulnerable to most weapon types. Concrete cannot be repaired if damaged.
|
||||
|
||||
actor-concreteb-name = Large Concrete Slab
|
||||
actor-concrete-b-name = Large Concrete Slab
|
||||
|
||||
actor-construction-yard =
|
||||
.description = Produces structures.
|
||||
|
||||
@@ -191,7 +191,7 @@ WorldLoaded = function()
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), function()
|
||||
Media.DisplayMessage(UserInterface.Translate("fremen-spotted-north-southeast"), Mentat)
|
||||
Media.DisplayMessage(UserInterface.Translate("fremen-spotted-north-southwest"), Mentat)
|
||||
end)
|
||||
|
||||
local atreidesCondition = function() return Harkonnen.IsObjectiveCompleted(KillAtreides) end
|
||||
|
||||
@@ -77,5 +77,5 @@ outpost:
|
||||
Tooltip:
|
||||
RequiresCondition: !modified
|
||||
Tooltip@Modified:
|
||||
Name: actor-outpost-modified--name
|
||||
Name: actor-outpost-modified-name
|
||||
RequiresCondition: modified
|
||||
|
||||
@@ -40,7 +40,7 @@ outpost:
|
||||
Tooltip:
|
||||
RequiresCondition: !modified
|
||||
Tooltip@Modified:
|
||||
Name: actor-outpost-modified--name
|
||||
Name: actor-outpost-modified-name
|
||||
RequiresCondition: modified
|
||||
|
||||
quad:
|
||||
|
||||
@@ -18,7 +18,7 @@ Player:
|
||||
ReadyAudio: BuildingReady
|
||||
ReadyTextNotification: notification-construction-complete
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: notification-no-room-for-new-units
|
||||
BlockedTextNotification: notification-no-room-for-new-unit
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -31,7 +31,7 @@ Player:
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: notification-no-room-for-new-units
|
||||
BlockedTextNotification: notification-no-room-for-new-unit
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -44,7 +44,7 @@ Player:
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: notification-no-room-for-new-units
|
||||
BlockedTextNotification: notification-no-room-for-new-unit
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -57,7 +57,7 @@ Player:
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: notification-no-room-for-new-units
|
||||
BlockedTextNotification: notification-no-room-for-new-unit
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -68,7 +68,7 @@ Player:
|
||||
DisplayOrder: 4
|
||||
BuildDurationModifier: 212
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: notification-no-room-for-new-units
|
||||
BlockedTextNotification: notification-no-room-for-new-unit
|
||||
QueuedAudio: OrderPlaced
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -79,7 +79,7 @@ Player:
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: notification-no-room-for-new-units
|
||||
BlockedTextNotification: notification-no-room-for-new-unit
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -90,7 +90,7 @@ Player:
|
||||
ReadyAudio: NewOptions
|
||||
ReadyTextNotification: notification-new-construction-options
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: notification-no-room-for-new-units
|
||||
BlockedTextNotification: notification-no-room-for-new-unit
|
||||
QueuedAudio: Upgrading
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
|
||||
@@ -25,9 +25,9 @@ concretea:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Tooltip:
|
||||
Name: actor-concretea.name
|
||||
Name: actor-concrete-a.name
|
||||
Encyclopedia:
|
||||
Description: actor-concretea.encyclopedia
|
||||
Description: actor-concrete-a.encyclopedia
|
||||
Category: Buildings
|
||||
Order: 10
|
||||
Valued:
|
||||
@@ -46,7 +46,7 @@ concreteb:
|
||||
Footprint: xxx xxx xxx
|
||||
Dimensions: 3,3
|
||||
Tooltip:
|
||||
Name: actor-concreteb-name
|
||||
Name: actor-concrete-b-name
|
||||
Valued:
|
||||
Cost: 50
|
||||
Buildable:
|
||||
@@ -1162,7 +1162,7 @@ palace:
|
||||
IncomingSpeechNotification: MissileLaunchDetected
|
||||
BeginChargeTextNotification: notification-death-hand-missile-prepping
|
||||
EndChargeTextNotification: notification-death-hand-missile-ready
|
||||
IncomingTextNotification: notifciation-missile-launch-detected
|
||||
IncomingTextNotification: notification-missile-launch-detected
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
MissileWeapon: deathhand
|
||||
MissileImage: deathhand
|
||||
@@ -1195,7 +1195,7 @@ palace:
|
||||
ReadyAudio: Reinforce
|
||||
ReadyTextNotification: notification-reinforcements-have-arrived
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: notification-no-room-for-new-units
|
||||
BlockedTextNotification: notification-no-room-for-new-unit
|
||||
OrderName: ProduceActorPower.Fremen
|
||||
SupportPowerPaletteOrder: 20
|
||||
ProduceActorPower@saboteur:
|
||||
@@ -1212,7 +1212,7 @@ palace:
|
||||
ReadyAudio: Reinforce
|
||||
ReadyTextNotification: notification-reinforcements-have-arrived
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: notification-no-room-for-new-units
|
||||
BlockedTextNotification: notification-no-room-for-new-unit
|
||||
OrderName: ProduceActorPower.Saboteur
|
||||
SupportPowerPaletteOrder: 30
|
||||
Exit@1:
|
||||
|
||||
@@ -54,7 +54,7 @@ disguise-spy = Commander! You have to disguise me in order to get through the en
|
||||
battlefield-control = Battlefield Control
|
||||
skip-heroics = Good work! But next time skip the heroics!
|
||||
rescue-tanya = Rescue Tanya.
|
||||
elminate-soviet-units = Eliminate all Soviet units in this area.
|
||||
eliminate-soviet-units = Eliminate all Soviet units in this area.
|
||||
infiltrate-warfactory = Infiltrate the Soviet warfactory.
|
||||
destroy-sam-sites-blocker = Destroy all four SAM Sites that block
|
||||
our reinforcements' helicopter.
|
||||
@@ -62,7 +62,7 @@ destroy-sam-sites-blocker = Destroy all four SAM Sites that block
|
||||
# allies-06ab
|
||||
soviet-tech-centers-discovered = Coordinates of the Soviet tech centers discovered.
|
||||
destroy-soviet-buildings-units = Destroy all Soviet buildings and units in the area.
|
||||
dont-capture-tech-centers = Do not capture the tech centers! Infiltrate one with a spy.
|
||||
do-not-capture-tech-centers = Do not capture the tech centers! Infiltrate one with a spy.
|
||||
infiltrate-tech-center-spy = Infiltrate one of the Soviet tech centers with a spy.
|
||||
capture-radar-shore = Capture the Radar Dome at the shore.
|
||||
build-naval-yard-redeploy-mcv = Secure a foothold and build a Naval Yard.
|
||||
@@ -82,7 +82,7 @@ defeat-allied-forces = Defeat the Allied forces.
|
||||
|
||||
## allies-08ab
|
||||
experiment-successful = The experiment is a success!
|
||||
chronosphere-experiments-completes-in = Chronosphere experiment completes in { $time }
|
||||
chronosphere-experiment-complete-in = Chronosphere experiment completes in { $time }
|
||||
defend-chronosphere-tech-center = Defend the Chronosphere and the Tech Center
|
||||
at all costs.
|
||||
chronosphere-needs-power = The Chronosphere must have power when the
|
||||
@@ -140,7 +140,7 @@ transferring-funds = Transferring funds.
|
||||
co-commander-missing = Co-Commander is missing
|
||||
|
||||
## fall-of-greece-1-personal-war
|
||||
civilians-manual-targetting = Commander, there are several civilians in the area.
|
||||
civilians-manual-targeting = Commander, there are several civilians in the area.
|
||||
We'll need you to call out targets.
|
||||
soviet-aircraft-armor-moving-in = Alfa Niner this is Lima One Six. Be advised, Soviet aircraft and armor moving into your AO.
|
||||
headquarters = Headquarters
|
||||
@@ -156,12 +156,12 @@ get-tanya-stavros-helicopter = Get Stavros and Tanya to the extraction helicopte
|
||||
civilians-evacuated = { $evacuated } / { $threshold } civilians evacuated.
|
||||
chinook-assist-evacuation = Alfa Niner this is Pegasus. We are on site and ready to assist with the evacuation.
|
||||
chinook-pilot = Chinook pilot
|
||||
rescue-civlians-island-shelter-easy = Evacuate at least half of the civilians to the island
|
||||
rescue-civilians-island-shelter-easy = Evacuate at least half of the civilians to the island
|
||||
shelter.
|
||||
rescue-civlians-island-shelter-normal = Evacuate at least three quarters of the civilians to
|
||||
rescue-civilians-island-shelter-normal = Evacuate at least three quarters of the civilians to
|
||||
the island shelter.
|
||||
rescue-civlians-island-shelter-hard = Evacuate all civilians to the island shelter.
|
||||
clear-enemy-submarines = Clear the area of enemy submarine activity.
|
||||
rescue-civilians-island-shelter-hard = Evacuate all civilians to the island shelter.
|
||||
clear-enemy-submarines = Clear the area of enemy submarine activity
|
||||
|
||||
## fort-lonestar
|
||||
no-more-waves = You almost survived the onslaught! No more waves incoming.
|
||||
@@ -350,7 +350,7 @@ time-until-meltdown = Time until Meltdown: { $time }
|
||||
destroy-allied-sympathizers-village = Destroy the village of Allied sympathizers.
|
||||
|
||||
## soviet-09
|
||||
trucks-stopped-near-allied-base = Commander, the truck has stopped at a nearby allied base.
|
||||
truck-stopped-near-allied-base = Commander, the truck has stopped at a nearby allied base.
|
||||
Allied radio intercepts say the truck has orders to flee the battlefield
|
||||
if any Soviet units approach the base.
|
||||
destroy-stolen-convoy-truck = Destroy the stolen convoy truck.
|
||||
@@ -394,7 +394,7 @@ takeover-reinforcements-dismantle-soviet-base = Take control of French reinforce
|
||||
dismantle the nearby Soviet base.
|
||||
enforce-position-hold-until-reinforcements = Enforce your position and hold-out the onslaught
|
||||
until reinforcements arrive.
|
||||
destroy-two-sames-before-reinforcements = Destroy the two SAM sites before reinforcements
|
||||
destroy-two-sams-before-reinforcements = Destroy the two SAM sites before reinforcements
|
||||
arrive.
|
||||
soviets-blocking-gps = The Soviets are blocking our GPS. We need to investigate their new technology.
|
||||
capture-hold-soviet-airbase-northeast = Capture and hold the Soviet airbase
|
||||
@@ -419,7 +419,7 @@ soviet-reinforcements-approaching = The Soviet reinforcements are approaching!
|
||||
## top-o-the-world
|
||||
supply-truck-waystation = Bring the supply truck to the waystation.
|
||||
waystation-must-not-be-destroyed = The waystation must not be destroyed.
|
||||
destory-aa-guns-enable-air-support = Destroy all the AA Guns to enable air support.
|
||||
destroy-aa-guns-enable-air-support = Destroy all the AA Guns to enable air support.
|
||||
find-destroy-bridge-stop-allied-reinforcements = Find and destroy the bridge the allies are using
|
||||
to bring their reinforcements in the area.
|
||||
air-support-t-minus-3 = Very good comrade general! Our air units just took off
|
||||
|
||||
@@ -175,8 +175,8 @@ meta-ammobox-name = Ammo Box
|
||||
meta-civfield-name = Field
|
||||
|
||||
meta-civhaystackorigloo =
|
||||
.winter--name = Igloo
|
||||
.summer--name = Haystacks
|
||||
.winter-name = Igloo
|
||||
.summer-name = Haystacks
|
||||
|
||||
meta-tree-name = Tree
|
||||
meta-treehusk-name = Tree (Burnt)
|
||||
@@ -466,7 +466,7 @@ notification-chronosphere-charging = Chronosphere charging.
|
||||
notification-chronosphere-ready = Chronosphere ready.
|
||||
notification-satellite-launched = Satellite launched.
|
||||
notification-credits-stolen = Credits stolen.
|
||||
notifcation-spy-plane-ready = Spy plane ready.
|
||||
notification-spy-plane-ready = Spy plane ready.
|
||||
|
||||
actor-mslo =
|
||||
.name = Missile Silo
|
||||
|
||||
@@ -374,7 +374,7 @@ end
|
||||
AddObjectives = function()
|
||||
USSRobjective = AddPrimaryObjective(USSR, "")
|
||||
RescueTanyaObjective = AddPrimaryObjective(Greece, "rescue-tanya")
|
||||
KillAll = AddPrimaryObjective(Greece, "elminate-soviet-units")
|
||||
KillAll = AddPrimaryObjective(Greece, "eliminate-soviet-units")
|
||||
InfiltrateWarfactoryObjective = AddSecondaryObjective(Greece, "infiltrate-warfactory")
|
||||
end
|
||||
|
||||
|
||||
@@ -390,7 +390,7 @@ WorldLoaded = function()
|
||||
|
||||
USSRObj = AddPrimaryObjective(USSR, "")
|
||||
MainObj = AddPrimaryObjective(Greece, "rescue-tanya")
|
||||
KillAll = AddPrimaryObjective(Greece, "elminate-soviet-units")
|
||||
KillAll = AddPrimaryObjective(Greece, "eliminate-soviet-units")
|
||||
InfWarfactory = AddSecondaryObjective(Greece, "infiltrate-warfactory")
|
||||
|
||||
InitTriggers()
|
||||
|
||||
@@ -348,7 +348,7 @@ WorldLoaded = function()
|
||||
|
||||
USSRObj = AddPrimaryObjective(USSR, "")
|
||||
MainObj = AddPrimaryObjective(Greece, "rescue-tanya")
|
||||
KillAll = AddPrimaryObjective(Greece, "elminate-soviet-units")
|
||||
KillAll = AddPrimaryObjective(Greece, "eliminate-soviet-units")
|
||||
InfWarfactory = AddSecondaryObjective(Greece, "infiltrate-warfactory")
|
||||
|
||||
InitTriggers()
|
||||
|
||||
@@ -169,7 +169,7 @@ InfiltrateTechCenter = function()
|
||||
Trigger.OnCapture(a, function()
|
||||
if not infiltrated then
|
||||
Media.PlaySoundNotification(Greece, "AlertBleep")
|
||||
Media.DisplayMessage(UserInterface.Translate("dont-capture-tech-centers"))
|
||||
Media.DisplayMessage(UserInterface.Translate("do-not-capture-tech-centers"))
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -157,7 +157,7 @@ InfiltrateTechCenter = function()
|
||||
|
||||
Trigger.OnCapture(a, function()
|
||||
if not Infiltrated then
|
||||
Media.DisplayMessage(UserInterface.Translate("dont-capture-tech-centers"))
|
||||
Media.DisplayMessage(UserInterface.Translate("do-not-capture-tech-centers"))
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -105,7 +105,7 @@ Tick = function()
|
||||
|
||||
if Ticked > 0 then
|
||||
if (Ticked % DateTime.Seconds(1)) == 0 then
|
||||
Timer = UserInterface.Translate("chronosphere-experiments-completes-in", { ["time"] = Utils.FormatTime(Ticked) })
|
||||
Timer = UserInterface.Translate("chronosphere-experiment-complete-in", { ["time"] = Utils.FormatTime(Ticked) })
|
||||
UserInterface.SetMissionText(Timer, TimerColor)
|
||||
end
|
||||
Ticked = Ticked - 1
|
||||
|
||||
@@ -105,7 +105,7 @@ Tick = function()
|
||||
|
||||
if Ticked > 0 then
|
||||
if (Ticked % DateTime.Seconds(1)) == 0 then
|
||||
Timer = UserInterface.Translate("chronosphere-experiments-completes-in", { ["time"] = Utils.FormatTime(Ticked) })
|
||||
Timer = UserInterface.Translate("chronosphere-experiment-complete-in", { ["time"] = Utils.FormatTime(Ticked) })
|
||||
UserInterface.SetMissionText(Timer, TimerColor)
|
||||
end
|
||||
Ticked = Ticked - 1
|
||||
|
||||
@@ -79,7 +79,7 @@ MissionStart = function()
|
||||
end)
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Seconds(6), function()
|
||||
Media.DisplayMessage(UserInterface.Translate("civilians-manual-targetting"), UserInterface.Translate("tanya"))
|
||||
Media.DisplayMessage(UserInterface.Translate("civilians-manual-targeting"), UserInterface.Translate("tanya"))
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -242,11 +242,11 @@ WorldLoaded = function()
|
||||
InitObjectives(Allies)
|
||||
|
||||
if Difficulty == "easy" then
|
||||
RescueCivilians = AddPrimaryObjective(Allies, "rescue-civlians-island-shelter-easy")
|
||||
RescueCivilians = AddPrimaryObjective(Allies, "rescue-civilians-island-shelter-easy")
|
||||
elseif Difficulty == "normal" then
|
||||
RescueCivilians = AddPrimaryObjective(Allies, "rescue-civlians-island-shelter-normal")
|
||||
RescueCivilians = AddPrimaryObjective(Allies, "rescue-civilians-island-shelter-normal")
|
||||
else
|
||||
RescueCivilians = AddPrimaryObjective(Allies, "rescue-civlians-island-shelter-hard")
|
||||
RescueCivilians = AddPrimaryObjective(Allies, "rescue-civilians-island-shelter-hard")
|
||||
end
|
||||
|
||||
ClearWaterway = AddSecondaryObjective(Allies, "clear-enemy-submarines")
|
||||
|
||||
@@ -24,7 +24,7 @@ MissionStart = function()
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(45), function()
|
||||
Media.DisplayMessage(UserInterface.Translate("trucks-stopped-near-allied-base"))
|
||||
Media.DisplayMessage(UserInterface.Translate("truck-stopped-near-allied-base"))
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(StolenTruck, function()
|
||||
|
||||
@@ -304,7 +304,7 @@ AddObjectives = function()
|
||||
InitObjectives(Allies)
|
||||
|
||||
SurviveObj = AddPrimaryObjective(Allies, "enforce-position-hold-until-reinforcements")
|
||||
KillSams = AddSecondaryObjective(Allies, "destroy-two-sames-before-reinforcements")
|
||||
KillSams = AddSecondaryObjective(Allies, "destroy-two-sams-before-reinforcements")
|
||||
Media.DisplayMessage(UserInterface.Translate("soviets-blocking-gps"))
|
||||
CaptureAirfields = AddSecondaryObjective(Allies, "capture-hold-soviet-airbase-northeast")
|
||||
SovietObj = AddPrimaryObjective(Soviets, "")
|
||||
|
||||
@@ -60,7 +60,7 @@ powerproxy.spyplane:
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
EndChargeSpeechNotification: SpyPlaneReady
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
EndChargeTextNotification: notifcation-spy-plane-ready
|
||||
EndChargeTextNotification: notification-spy-plane-ready
|
||||
CameraActor: camera.spyplane
|
||||
CameraRemoveDelay: 150
|
||||
UnitType: u2
|
||||
|
||||
@@ -104,7 +104,7 @@ WorldLoaded = function()
|
||||
|
||||
BringSupplyTruck = AddPrimaryObjective(USSR, "supply-truck-waystation")
|
||||
ProtectWaystation = AddPrimaryObjective(USSR, "waystation-must-not-be-destroyed")
|
||||
DestroyAAGuns = AddSecondaryObjective(USSR, "destory-aa-guns-enable-air-support")
|
||||
DestroyAAGuns = AddSecondaryObjective(USSR, "destroy-aa-guns-enable-air-support")
|
||||
PreventAlliedIncursions = AddSecondaryObjective(USSR, "find-destroy-bridge-stop-allied-reinforcements")
|
||||
|
||||
Trigger.OnKilled(USSRTechCenter01, function()
|
||||
|
||||
@@ -939,12 +939,12 @@
|
||||
Condition: winter
|
||||
TileSets: SNOW
|
||||
Tooltip@WINTER:
|
||||
Name: meta-civhaystackorigloo.winter--name
|
||||
Name: meta-civhaystackorigloo.winter-name
|
||||
RequiresCondition: winter
|
||||
GenericVisibility: None
|
||||
ShowOwnerRow: false
|
||||
Tooltip@SUMMER:
|
||||
Name: meta-civhaystackorigloo.summer--name
|
||||
Name: meta-civhaystackorigloo.summer-name
|
||||
RequiresCondition: !winter
|
||||
GenericVisibility: None
|
||||
ShowOwnerRow: false
|
||||
|
||||
@@ -1562,7 +1562,7 @@ AFLD:
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
EndChargeSpeechNotification: SpyPlaneReady
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
EndChargeTextNotification: notifcation-spy-plane-ready
|
||||
EndChargeTextNotification: notification-spy-plane-ready
|
||||
CameraActor: camera.spyplane
|
||||
CameraRemoveDelay: 150
|
||||
UnitType: u2
|
||||
|
||||
@@ -28,7 +28,7 @@ Container@OBSERVER_WIDGETS:
|
||||
Y: 5
|
||||
Width: 160
|
||||
Height: 25
|
||||
Text: button-observer-widgets-options
|
||||
Text: button-observer-widget-options
|
||||
Font: Bold
|
||||
Key: escape
|
||||
DisableWorldSounds: true
|
||||
|
||||
@@ -8,7 +8,7 @@ label-voxel-selector-yaw = Yaw
|
||||
checkbox-debug-panel-show-depth-preview = Show Depth Data
|
||||
|
||||
## ingame-observer.yaml
|
||||
button-observer-widgets-options = Options (Esc)
|
||||
button-observer-widget-options = Options (Esc)
|
||||
button-replay-player-pause-tooltip = Pause
|
||||
button-replay-player-play-tooltip = Play
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@ notification-unit-sold = Unit sold.
|
||||
notification-ion-cannon-ready = Ion cannon ready.
|
||||
notification-select-target = Select target.
|
||||
notification-cluster-missile-ready = Cluster missile ready.
|
||||
notifciation-missile-launch-detected = Missile launch detected.
|
||||
notification-missile-launch-detected = Missile launch detected.
|
||||
notification-emp-cannon-ready = EMP cannon ready.
|
||||
|
||||
## Defaults
|
||||
@@ -119,12 +119,8 @@ actor-hunter-name = Hunter-Seeker Droid
|
||||
## bridges.yaml
|
||||
actor-cabhut-name = Bridge repair hut
|
||||
meta-lowbridgeramp-name = Bridge
|
||||
actor-lobrdg-a-d-name = Dead Bridge
|
||||
actor-lobrdg-b-d-name = Dead Bridge
|
||||
actor-lobrdg-r-se-name = Bridge Ramp
|
||||
actor-lobrdg-r-nw-name = Bridge Ramp
|
||||
actor-lobrdg-r-ne-name = Bridge Ramp
|
||||
actor-lobrdg-r-sw-name = Bridge Ramp
|
||||
actor-lobrdg-d-name = Dead Bridge
|
||||
actor-lobrdg-r-name = Bridge Ramp
|
||||
meta-elevatedbridgeplaceholder-name = Bridge
|
||||
|
||||
## civilian-infantry.yaml
|
||||
@@ -468,7 +464,7 @@ actor-sonic =
|
||||
|
||||
actor-jugg =
|
||||
.name = Juggernaut
|
||||
.deployed--name = Juggernaut (deployed)
|
||||
.deployed-name = Juggernaut (deployed)
|
||||
.description = Mobile Artillery Mech.
|
||||
Needs to deploy in order to shoot.
|
||||
Strong vs Ground units
|
||||
@@ -631,7 +627,7 @@ actor-bike =
|
||||
|
||||
actor-ttnk =
|
||||
.name = Tick Tank
|
||||
.deployed--name = Tick Tank (deployed)
|
||||
.deployed-name = Tick Tank (deployed)
|
||||
.description = Nod's main battle tank.
|
||||
Can deploy to gain extra protection.
|
||||
Strong vs Vehicles
|
||||
@@ -639,7 +635,7 @@ actor-ttnk =
|
||||
|
||||
actor-art2 =
|
||||
.name = Artillery
|
||||
.deployed--name = Artillery (deployed)
|
||||
.deployed-name = Artillery (deployed)
|
||||
.description = Mobile Artillery.
|
||||
Needs to deploy in order to shoot.
|
||||
Strong vs Ground units
|
||||
@@ -678,7 +674,7 @@ actor-stnk =
|
||||
|
||||
actor-sgen =
|
||||
.name = Mobile Stealth Generator
|
||||
.deployed--name = Mobile Stealth Generator (deployed)
|
||||
.deployed-name = Mobile Stealth Generator (deployed)
|
||||
.description = Can cloak units when deployed.
|
||||
Unarmed
|
||||
|
||||
@@ -739,7 +735,7 @@ actor-lpst =
|
||||
units when deployed.
|
||||
Unarmed
|
||||
.name = Mobile Sensor Array
|
||||
.deployed--name = Mobile Sensor Array (deployed)
|
||||
.deployed-name = Mobile Sensor Array (deployed)
|
||||
|
||||
## trees.yaml
|
||||
actor-bigblue-name = Large Blue Tiberium Crystal
|
||||
|
||||
@@ -76,7 +76,7 @@ LOBRDG_A:
|
||||
LOBRDG_A_D:
|
||||
Inherits: LOBRDG_A
|
||||
EditorOnlyTooltip:
|
||||
Name: actor-lobrdg-a-d-name
|
||||
Name: actor-lobrdg-d-name
|
||||
-GroundLevelBridge:
|
||||
-AppearsOnRadar:
|
||||
BridgePlaceholder:
|
||||
@@ -115,7 +115,7 @@ LOBRDG_B:
|
||||
LOBRDG_B_D:
|
||||
Inherits: LOBRDG_B
|
||||
EditorOnlyTooltip:
|
||||
Name: actor-lobrdg-b-d-name
|
||||
Name: actor-lobrdg-d-name
|
||||
-GroundLevelBridge:
|
||||
-AppearsOnRadar:
|
||||
BridgePlaceholder:
|
||||
@@ -138,7 +138,7 @@ LOBRDG_R_SE:
|
||||
BridgePlaceholder:
|
||||
NeighbourOffsets: -1,1
|
||||
EditorOnlyTooltip:
|
||||
Name: actor-lobrdg-r-se-name
|
||||
Name: actor-lobrdg-r-name
|
||||
|
||||
LOBRDG_R_NW:
|
||||
Inherits: ^LowBridgeRamp
|
||||
@@ -148,7 +148,7 @@ LOBRDG_R_NW:
|
||||
BridgePlaceholder:
|
||||
NeighbourOffsets: 1,1
|
||||
EditorOnlyTooltip:
|
||||
Name: actor-lobrdg-r-nw-name
|
||||
Name: actor-lobrdg-r-name
|
||||
|
||||
LOBRDG_R_NE:
|
||||
Inherits: ^LowBridgeRamp
|
||||
@@ -158,7 +158,7 @@ LOBRDG_R_NE:
|
||||
BridgePlaceholder:
|
||||
NeighbourOffsets: 1,1
|
||||
EditorOnlyTooltip:
|
||||
Name: actor-lobrdg-r-ne-name
|
||||
Name: actor-lobrdg-r-name
|
||||
|
||||
LOBRDG_R_SW:
|
||||
Inherits: ^LowBridgeRamp
|
||||
@@ -168,7 +168,7 @@ LOBRDG_R_SW:
|
||||
BridgePlaceholder:
|
||||
NeighbourOffsets: 1,-1
|
||||
EditorOnlyTooltip:
|
||||
Name: actor-lobrdg-r-sw-name
|
||||
Name: actor-lobrdg-r-name
|
||||
|
||||
^ElevatedBridgePlaceholder:
|
||||
AlwaysVisible:
|
||||
|
||||
@@ -324,7 +324,7 @@ JUGG:
|
||||
Name: actor-jugg.name
|
||||
RequiresCondition: !deployed
|
||||
Tooltip@DEPLOYED:
|
||||
Name: actor-jugg.deployed--name
|
||||
Name: actor-jugg.deployed-name
|
||||
RequiresCondition: deployed
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
|
||||
@@ -541,7 +541,7 @@ NAMISL:
|
||||
IncomingSpeechNotification: MissileLaunchDetected
|
||||
EndChargeTextNotification: notification-cluster-missile-ready
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
IncomingTextNotification: notifciation-missile-launch-detected
|
||||
IncomingTextNotification: notification-missile-launch-detected
|
||||
LaunchSound: icbm1.aud
|
||||
MissileWeapon: ClusterMissile
|
||||
MissileImage: ClusterMissile
|
||||
|
||||
@@ -92,7 +92,7 @@ TTNK:
|
||||
Name: actor-ttnk.name
|
||||
RequiresCondition: !deployed
|
||||
Tooltip@DEPLOYED:
|
||||
Name: actor-ttnk.deployed--name
|
||||
Name: actor-ttnk.deployed-name
|
||||
RequiresCondition: deployed
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
@@ -214,7 +214,7 @@ ART2:
|
||||
Name: actor-art2.name
|
||||
RequiresCondition: !deployed
|
||||
Tooltip@DEPLOYED:
|
||||
Name: actor-art2.deployed--name
|
||||
Name: actor-art2.deployed-name
|
||||
RequiresCondition: deployed
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
@@ -565,7 +565,7 @@ SGEN:
|
||||
Name: actor-sgen.name
|
||||
RequiresCondition: !deployed
|
||||
Tooltip@DEPLOYED:
|
||||
Name: actor-sgen.deployed--name
|
||||
Name: actor-sgen.deployed-name
|
||||
RequiresCondition: deployed
|
||||
Selectable:
|
||||
Bounds: 1206, 1768, 0, -603
|
||||
|
||||
@@ -130,7 +130,7 @@ LPST:
|
||||
Name: actor-lpst.name
|
||||
RequiresCondition: !deployed
|
||||
Tooltip@DEPLOYED:
|
||||
Name: actor-lpst.deployed--name
|
||||
Name: actor-lpst.deployed-name
|
||||
RequiresCondition: deployed
|
||||
Health:
|
||||
HP: 60000
|
||||
|
||||
Reference in New Issue
Block a user