Fix spelling errors and add naming consistency to translation keys
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
This commit is contained in:
committed by
Matthias Mailänder
parent
c124684197
commit
536ffb3f31
@@ -389,7 +389,7 @@ Container@EDITOR_WORLD_ROOT:
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Y: 49
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Width: PARENT_RIGHT - 5
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Height: 25
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Text: label-actors-bg-owners
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Text: label-actor-bg-owner
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Align: Right
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Font: TinyBold
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TextField@SEARCH_TEXTFIELD:
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@@ -144,7 +144,7 @@ Container@OBSERVER_WIDGETS:
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Y: 5
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Width: 30
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Height: 25
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TooltipText: button-observer-widgets-options-tooltip
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TooltipText: button-observer-widget-options-tooltip
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TooltipContainer: TOOLTIP_CONTAINER
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DisableWorldSounds: true
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Children:
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@@ -185,11 +185,11 @@ Container@LOBBY_MUSIC_BIN:
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Width: PARENT_RIGHT - 24
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Height: 25
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Align: Center
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Text: label-no-music-desca
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Text: label-no-music-desc-a
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Label@DESCB:
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Y: 115
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Width: PARENT_RIGHT - 24
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Height: 25
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Align: Center
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Text: label-no-music-descb
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Text: label-no-music-desc-b
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@@ -145,7 +145,7 @@ Container@MAINMENU_INTRODUCTION_PROMPT:
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Width: PARENT_RIGHT
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Height: 16
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Font: Small
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Text: label-mouse-control-desc-classic-buildigs
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Text: label-mouse-control-desc-classic-buildings
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LabelWithHighlight@DESC_SUPPORT:
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Y: 51
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Width: PARENT_RIGHT
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@@ -203,7 +203,7 @@ Container@MAINMENU_INTRODUCTION_PROMPT:
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Width: PARENT_RIGHT
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Height: 16
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Font: Small
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Text: label-mouse-control-desc-modern-buildigs
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Text: label-mouse-control-desc-modern-buildings
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LabelWithHighlight@DESC_SUPPORT:
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Y: 51
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Width: PARENT_RIGHT
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@@ -176,13 +176,13 @@ Container@MUSIC_PANEL:
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Width: PARENT_RIGHT - 24
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Height: 25
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Align: Center
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Text: label-no-music-desca
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Text: label-no-music-desc-a
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Label@DESCB:
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Y: 40
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Width: PARENT_RIGHT - 24
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Height: 25
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Align: Center
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Text: label-no-music-descb
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Text: label-no-music-desc-b
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Button@BACK_BUTTON:
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Key: escape
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X: 0
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@@ -76,7 +76,7 @@ Container@INPUT_PANEL:
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Width: PARENT_RIGHT
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Height: 16
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Font: Small
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Text: label-mouse-control-desc-classic-buildigs
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Text: label-mouse-control-desc-classic-buildings
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LabelWithHighlight@DESC_SUPPORT:
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Y: 51
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Width: PARENT_RIGHT
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@@ -135,7 +135,7 @@ Container@INPUT_PANEL:
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Width: PARENT_RIGHT
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Height: 16
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Font: Small
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Text: label-mouse-control-desc-modern-buildigs
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Text: label-mouse-control-desc-modern-buildings
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LabelWithHighlight@DESC_SUPPORT:
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Y: 51
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Width: PARENT_RIGHT
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@@ -61,7 +61,7 @@ button-editor-world-root-options-tooltip = Menu
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label-tiles-bg-search = Search:
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label-bg-filter = Filter:
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label-actors-bg-search = Search:
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label-actors-bg-owners = Owner:
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label-actor-bg-owner = Owner:
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label-area-selection = Area Selection
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label-area-info = Area Info
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label-selected-area-diagonal = Diagonal:
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@@ -158,9 +158,9 @@ label-game-info-panel-title = Game Information
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label-mission-objectives = Mission:
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## ingame-infoscripterror.yaml
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label-script-error-panel-desca = The map script has encountered a fatal error
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label-script-error-panel-descb = The details of the error have been saved to lua.log in the logs directory.
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label-script-error-panel-descc = Please send this file to the map author so that they can fix this issue.
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label-script-error-panel-desc-a = The map script has encountered a fatal error
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label-script-error-panel-desc-b = The details of the error have been saved to lua.log in the logs directory.
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label-script-error-panel-desc-c = Please send this file to the map author so that they can fix this issue.
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## ingame-infostats.yaml
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label-objective-mission = Mission:
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@@ -171,7 +171,7 @@ label-stats-score = Score
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label-stats-actions = Actions
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## ingame.yaml
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button-observer-widgets-options-tooltip = Menu
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button-observer-widget-options-tooltip = Menu
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button-replay-player-pause-tooltip = Pause
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button-replay-player-play-tooltip = Play
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@@ -379,8 +379,8 @@ checkbox-music-controls-shuffle = Shuffle
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checkbox-music-controls-loop = Loop
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label-container-title = Track
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label-no-music-title = Music Not Installed
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label-no-music-desca = The game music can be installed
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label-no-music-descb = from the "Manage Content" menu.
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label-no-music-desc-a = The game music can be installed
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label-no-music-desc-b = from the "Manage Content" menu.
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## lobby-options.yaml
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label-lobby-options-bin-title = Map Options
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@@ -445,7 +445,7 @@ label-input-section-header = Input
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label-mouse-control-container = Control Scheme:
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label-mouse-control-desc-classic-selection = - Select units using the <Left> mouse button
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label-mouse-control-desc-classic-commands = - Command units using the <Left> mouse button
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label-mouse-control-desc-classic-buildigs = - Place structures using the <Left> mouse button
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label-mouse-control-desc-classic-buildings = - Place structures using the <Left> mouse button
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label-mouse-control-desc-classic-support = - Target support powers using the <Left> mouse button
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label-mouse-control-desc-classic-zoom = - Zoom the battlefield using the <Scroll Wheel>
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label-mouse-control-desc-classic-zoom-modifier = - Zoom the battlefield using <MODIFIER + Scroll Wheel>
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@@ -454,7 +454,7 @@ label-mouse-control-desc-classic-scroll-middle = - Pan the battlefield using the
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label-mouse-control-desc-classic-edgescroll = or by moving the cursor to the edge of the screen
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label-mouse-control-desc-modern-selection = - Select units using the <Left> mouse button
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label-mouse-control-desc-modern-commands = - Command units using the <Right> mouse button
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label-mouse-control-desc-modern-buildigs = - Place structures using the <Left> mouse button
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label-mouse-control-desc-modern-buildings = - Place structures using the <Left> mouse button
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label-mouse-control-desc-modern-support = - Target support powers using the <Left> mouse button
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label-mouse-control-desc-modern-zoom = - Zoom the battlefield using the <Scroll Wheel>
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label-mouse-control-desc-modern-zoom-modifier = - Zoom the battlefield using <MODIFIER + Scroll Wheel>
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@@ -116,7 +116,7 @@ eliminate-gdi-forces = Eliminate all GDI forces in the area.
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## nod07c
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capture-gdi-helipad = Capture the GDI helipad.
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dont-capture-or-destroy = Don't capture or destroy any other
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do-not-capture-or-destroy = Don't capture or destroy any other
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GDI main building.
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orca-wreak-havoc = Use the GDI orca to wreak havoc at the village.
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distract-guards = Distract the guards by attacking the
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@@ -147,8 +147,8 @@ take-civilians-money-crates = Find all the civilians' money.
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quickly-destroy-ion-cannon = Disable GDI Ion Cannon before
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it fires two times.
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nod-soldier = Nod Soldier
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civilians-runs = Hey, those civilians... where are they going?
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destroy-ion-cannon-advise = The GDI are preparing their ion cannon. Don't let them get used to it.
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civilians-running = Hey, those civilians... where are they going?
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destroy-ion-cannon-advice = The GDI are preparing their ion cannon. Don't let them get used to it.
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village-destruction-warning = Be careful, commander. The GDI won't stand still while we burn the entire village.
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## twist-of-fate
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@@ -55,7 +55,7 @@ faction-nod =
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notification-unit-lost = Unit lost.
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notification-unit-promoted = Unit promoted.
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notification-building-captured = Building captured.
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notification-civilian-building-captured = Civilian Building captured.
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notification-civ-building-captured = Civilian Building captured.
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notification-structure-lost = Structure lost.
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## aircraft.yaml
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@@ -176,12 +176,12 @@ meta-civbuildinghusk-generic-name = Civilian Building (Destroyed)
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meta-civfield-generic-name = Field
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meta-civhaystackorigloo =
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.winter--name = Igloo
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.summer--name = Haystacks
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.winter-name = Igloo
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.summer-name = Haystacks
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meta-civhaystackorigloohusk =
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.winter--name = Igloo (Destroyed)
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.summer--name = Haystacks (Destroyed)
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.winter-name = Igloo (Destroyed)
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.summer-name = Haystacks (Destroyed)
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meta-tree-name = Tree
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meta-treehusk-name = Tree (Burnt)
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@@ -139,7 +139,7 @@ InitAi = function()
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if not GDIAdvComCenter.IsDead then
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IonCannonOnline = true
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Media.DisplayMessage(UserInterface.Translate("destroy-ion-cannon-advise"))
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Media.DisplayMessage(UserInterface.Translate("destroy-ion-cannon-advice"))
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DestroyIonCannon = AddSecondaryObjective(Nod, "quickly-destroy-ion-cannon")
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end
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end)
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@@ -90,7 +90,7 @@ RunForHelp = function()
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CivsRunning = true
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local cam = Actor.Create("camera", true, { Owner = Nod, Location = CPos.New(53,44) })
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Trigger.AfterDelay(125, cam.Destroy)
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Media.DisplayMessage(UserInterface.Translate("civilians-runs"), UserInterface.Translate("nod-soldier"))
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Media.DisplayMessage(UserInterface.Translate("civilians-running"), UserInterface.Translate("nod-soldier"))
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end
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end
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@@ -142,7 +142,7 @@ WorldLoaded = function()
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end)
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CaptureHelipad = AddPrimaryObjective(Nod, "capture-gdi-helipad")
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NoCaptureObjective = AddPrimaryObjective(Nod, "dont-capture-or-destroy")
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NoCaptureObjective = AddPrimaryObjective(Nod, "do-not-capture-or-destroy")
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UseOrcaObjective = AddPrimaryObjective(Nod, "orca-wreak-havoc")
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DistractGuardsObjective = AddSecondaryObjective(Nod, "distract-guards")
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GDIObjective = AddPrimaryObjective(GDI, "")
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@@ -800,7 +800,7 @@
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Types: building
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CaptureNotification:
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Notification: CivilianBuildingCaptured
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TextNotification: notification-civilian-building-captured
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TextNotification: notification-civ-building-captured
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RepairableBuilding:
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RepairPercent: 40
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RepairStep: 1400
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@@ -843,12 +843,12 @@
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Condition: winter
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TileSets: SNOW, WINTER
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Tooltip@WINTER:
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Name: meta-civhaystackorigloo.winter--name
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Name: meta-civhaystackorigloo.winter-name
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RequiresCondition: winter
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GenericVisibility: None
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ShowOwnerRow: false
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Tooltip@SUMMER:
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Name: meta-civhaystackorigloo.summer--name
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Name: meta-civhaystackorigloo.summer-name
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RequiresCondition: !winter
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GenericVisibility: None
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ShowOwnerRow: false
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@@ -879,12 +879,12 @@
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Condition: winter
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TileSets: SNOW, WINTER
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Tooltip@WINTER:
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Name: meta-civhaystackorigloohusk.winter--name
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Name: meta-civhaystackorigloohusk.winter-name
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RequiresCondition: winter
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GenericVisibility: None
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ShowOwnerRow: false
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Tooltip@SUMMER:
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Name: meta-civhaystackorigloohusk.summer--name
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Name: meta-civhaystackorigloohusk.summer-name
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RequiresCondition: !winter
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GenericVisibility: None
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ShowOwnerRow: false
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