Fix spelling errors and add naming consistency to translation keys
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
This commit is contained in:
committed by
Matthias Mailänder
parent
c124684197
commit
536ffb3f31
@@ -139,7 +139,7 @@ InitAi = function()
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if not GDIAdvComCenter.IsDead then
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IonCannonOnline = true
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Media.DisplayMessage(UserInterface.Translate("destroy-ion-cannon-advise"))
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Media.DisplayMessage(UserInterface.Translate("destroy-ion-cannon-advice"))
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DestroyIonCannon = AddSecondaryObjective(Nod, "quickly-destroy-ion-cannon")
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end
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end)
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@@ -90,7 +90,7 @@ RunForHelp = function()
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CivsRunning = true
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local cam = Actor.Create("camera", true, { Owner = Nod, Location = CPos.New(53,44) })
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Trigger.AfterDelay(125, cam.Destroy)
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Media.DisplayMessage(UserInterface.Translate("civilians-runs"), UserInterface.Translate("nod-soldier"))
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Media.DisplayMessage(UserInterface.Translate("civilians-running"), UserInterface.Translate("nod-soldier"))
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end
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end
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@@ -142,7 +142,7 @@ WorldLoaded = function()
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end)
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CaptureHelipad = AddPrimaryObjective(Nod, "capture-gdi-helipad")
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NoCaptureObjective = AddPrimaryObjective(Nod, "dont-capture-or-destroy")
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NoCaptureObjective = AddPrimaryObjective(Nod, "do-not-capture-or-destroy")
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UseOrcaObjective = AddPrimaryObjective(Nod, "orca-wreak-havoc")
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DistractGuardsObjective = AddSecondaryObjective(Nod, "distract-guards")
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GDIObjective = AddPrimaryObjective(GDI, "")
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