Fix spelling errors and add naming consistency to translation keys

Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
This commit is contained in:
test1232156
2024-08-17 09:57:06 +03:00
committed by Matthias Mailänder
parent c124684197
commit 536ffb3f31
55 changed files with 134 additions and 138 deletions

View File

@@ -28,7 +28,7 @@ Container@OBSERVER_WIDGETS:
Y: 5
Width: 160
Height: 25
Text: button-observer-widgets-options
Text: button-observer-widget-options
Font: Bold
Key: escape
DisableWorldSounds: true

View File

@@ -8,7 +8,7 @@ label-voxel-selector-yaw = Yaw
checkbox-debug-panel-show-depth-preview = Show Depth Data
## ingame-observer.yaml
button-observer-widgets-options = Options (Esc)
button-observer-widget-options = Options (Esc)
button-replay-player-pause-tooltip = Pause
button-replay-player-play-tooltip = Play

View File

@@ -61,7 +61,7 @@ notification-unit-sold = Unit sold.
notification-ion-cannon-ready = Ion cannon ready.
notification-select-target = Select target.
notification-cluster-missile-ready = Cluster missile ready.
notifciation-missile-launch-detected = Missile launch detected.
notification-missile-launch-detected = Missile launch detected.
notification-emp-cannon-ready = EMP cannon ready.
## Defaults
@@ -119,12 +119,8 @@ actor-hunter-name = Hunter-Seeker Droid
## bridges.yaml
actor-cabhut-name = Bridge repair hut
meta-lowbridgeramp-name = Bridge
actor-lobrdg-a-d-name = Dead Bridge
actor-lobrdg-b-d-name = Dead Bridge
actor-lobrdg-r-se-name = Bridge Ramp
actor-lobrdg-r-nw-name = Bridge Ramp
actor-lobrdg-r-ne-name = Bridge Ramp
actor-lobrdg-r-sw-name = Bridge Ramp
actor-lobrdg-d-name = Dead Bridge
actor-lobrdg-r-name = Bridge Ramp
meta-elevatedbridgeplaceholder-name = Bridge
## civilian-infantry.yaml
@@ -468,7 +464,7 @@ actor-sonic =
actor-jugg =
.name = Juggernaut
.deployed--name = Juggernaut (deployed)
.deployed-name = Juggernaut (deployed)
.description = Mobile Artillery Mech.
Needs to deploy in order to shoot.
Strong vs Ground units
@@ -631,7 +627,7 @@ actor-bike =
actor-ttnk =
.name = Tick Tank
.deployed--name = Tick Tank (deployed)
.deployed-name = Tick Tank (deployed)
.description = Nod's main battle tank.
Can deploy to gain extra protection.
Strong vs Vehicles
@@ -639,7 +635,7 @@ actor-ttnk =
actor-art2 =
.name = Artillery
.deployed--name = Artillery (deployed)
.deployed-name = Artillery (deployed)
.description = Mobile Artillery.
Needs to deploy in order to shoot.
Strong vs Ground units
@@ -678,7 +674,7 @@ actor-stnk =
actor-sgen =
.name = Mobile Stealth Generator
.deployed--name = Mobile Stealth Generator (deployed)
.deployed-name = Mobile Stealth Generator (deployed)
.description = Can cloak units when deployed.
Unarmed
@@ -739,7 +735,7 @@ actor-lpst =
units when deployed.
Unarmed
.name = Mobile Sensor Array
.deployed--name = Mobile Sensor Array (deployed)
.deployed-name = Mobile Sensor Array (deployed)
## trees.yaml
actor-bigblue-name = Large Blue Tiberium Crystal

View File

@@ -76,7 +76,7 @@ LOBRDG_A:
LOBRDG_A_D:
Inherits: LOBRDG_A
EditorOnlyTooltip:
Name: actor-lobrdg-a-d-name
Name: actor-lobrdg-d-name
-GroundLevelBridge:
-AppearsOnRadar:
BridgePlaceholder:
@@ -115,7 +115,7 @@ LOBRDG_B:
LOBRDG_B_D:
Inherits: LOBRDG_B
EditorOnlyTooltip:
Name: actor-lobrdg-b-d-name
Name: actor-lobrdg-d-name
-GroundLevelBridge:
-AppearsOnRadar:
BridgePlaceholder:
@@ -138,7 +138,7 @@ LOBRDG_R_SE:
BridgePlaceholder:
NeighbourOffsets: -1,1
EditorOnlyTooltip:
Name: actor-lobrdg-r-se-name
Name: actor-lobrdg-r-name
LOBRDG_R_NW:
Inherits: ^LowBridgeRamp
@@ -148,7 +148,7 @@ LOBRDG_R_NW:
BridgePlaceholder:
NeighbourOffsets: 1,1
EditorOnlyTooltip:
Name: actor-lobrdg-r-nw-name
Name: actor-lobrdg-r-name
LOBRDG_R_NE:
Inherits: ^LowBridgeRamp
@@ -158,7 +158,7 @@ LOBRDG_R_NE:
BridgePlaceholder:
NeighbourOffsets: 1,1
EditorOnlyTooltip:
Name: actor-lobrdg-r-ne-name
Name: actor-lobrdg-r-name
LOBRDG_R_SW:
Inherits: ^LowBridgeRamp
@@ -168,7 +168,7 @@ LOBRDG_R_SW:
BridgePlaceholder:
NeighbourOffsets: 1,-1
EditorOnlyTooltip:
Name: actor-lobrdg-r-sw-name
Name: actor-lobrdg-r-name
^ElevatedBridgePlaceholder:
AlwaysVisible:

View File

@@ -324,7 +324,7 @@ JUGG:
Name: actor-jugg.name
RequiresCondition: !deployed
Tooltip@DEPLOYED:
Name: actor-jugg.deployed--name
Name: actor-jugg.deployed-name
RequiresCondition: deployed
UpdatesPlayerStatistics:
AddToArmyValue: true

View File

@@ -541,7 +541,7 @@ NAMISL:
IncomingSpeechNotification: MissileLaunchDetected
EndChargeTextNotification: notification-cluster-missile-ready
SelectTargetTextNotification: notification-select-target
IncomingTextNotification: notifciation-missile-launch-detected
IncomingTextNotification: notification-missile-launch-detected
LaunchSound: icbm1.aud
MissileWeapon: ClusterMissile
MissileImage: ClusterMissile

View File

@@ -92,7 +92,7 @@ TTNK:
Name: actor-ttnk.name
RequiresCondition: !deployed
Tooltip@DEPLOYED:
Name: actor-ttnk.deployed--name
Name: actor-ttnk.deployed-name
RequiresCondition: deployed
UpdatesPlayerStatistics:
AddToArmyValue: true
@@ -214,7 +214,7 @@ ART2:
Name: actor-art2.name
RequiresCondition: !deployed
Tooltip@DEPLOYED:
Name: actor-art2.deployed--name
Name: actor-art2.deployed-name
RequiresCondition: deployed
UpdatesPlayerStatistics:
AddToArmyValue: true
@@ -565,7 +565,7 @@ SGEN:
Name: actor-sgen.name
RequiresCondition: !deployed
Tooltip@DEPLOYED:
Name: actor-sgen.deployed--name
Name: actor-sgen.deployed-name
RequiresCondition: deployed
Selectable:
Bounds: 1206, 1768, 0, -603

View File

@@ -130,7 +130,7 @@ LPST:
Name: actor-lpst.name
RequiresCondition: !deployed
Tooltip@DEPLOYED:
Name: actor-lpst.deployed--name
Name: actor-lpst.deployed-name
RequiresCondition: deployed
Health:
HP: 60000