Fix spelling errors and add naming consistency to translation keys
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
This commit is contained in:
committed by
Matthias Mailänder
parent
c124684197
commit
536ffb3f31
@@ -28,7 +28,7 @@ Container@OBSERVER_WIDGETS:
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Y: 5
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Width: 160
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Height: 25
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Text: button-observer-widgets-options
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Text: button-observer-widget-options
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Font: Bold
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Key: escape
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DisableWorldSounds: true
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@@ -8,7 +8,7 @@ label-voxel-selector-yaw = Yaw
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checkbox-debug-panel-show-depth-preview = Show Depth Data
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## ingame-observer.yaml
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button-observer-widgets-options = Options (Esc)
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button-observer-widget-options = Options (Esc)
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button-replay-player-pause-tooltip = Pause
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button-replay-player-play-tooltip = Play
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@@ -61,7 +61,7 @@ notification-unit-sold = Unit sold.
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notification-ion-cannon-ready = Ion cannon ready.
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notification-select-target = Select target.
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notification-cluster-missile-ready = Cluster missile ready.
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notifciation-missile-launch-detected = Missile launch detected.
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notification-missile-launch-detected = Missile launch detected.
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notification-emp-cannon-ready = EMP cannon ready.
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## Defaults
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@@ -119,12 +119,8 @@ actor-hunter-name = Hunter-Seeker Droid
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## bridges.yaml
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actor-cabhut-name = Bridge repair hut
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meta-lowbridgeramp-name = Bridge
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actor-lobrdg-a-d-name = Dead Bridge
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actor-lobrdg-b-d-name = Dead Bridge
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actor-lobrdg-r-se-name = Bridge Ramp
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actor-lobrdg-r-nw-name = Bridge Ramp
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actor-lobrdg-r-ne-name = Bridge Ramp
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actor-lobrdg-r-sw-name = Bridge Ramp
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actor-lobrdg-d-name = Dead Bridge
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actor-lobrdg-r-name = Bridge Ramp
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meta-elevatedbridgeplaceholder-name = Bridge
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## civilian-infantry.yaml
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@@ -468,7 +464,7 @@ actor-sonic =
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actor-jugg =
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.name = Juggernaut
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.deployed--name = Juggernaut (deployed)
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.deployed-name = Juggernaut (deployed)
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.description = Mobile Artillery Mech.
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Needs to deploy in order to shoot.
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Strong vs Ground units
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@@ -631,7 +627,7 @@ actor-bike =
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actor-ttnk =
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.name = Tick Tank
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.deployed--name = Tick Tank (deployed)
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.deployed-name = Tick Tank (deployed)
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.description = Nod's main battle tank.
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Can deploy to gain extra protection.
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Strong vs Vehicles
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@@ -639,7 +635,7 @@ actor-ttnk =
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actor-art2 =
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.name = Artillery
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.deployed--name = Artillery (deployed)
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.deployed-name = Artillery (deployed)
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.description = Mobile Artillery.
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Needs to deploy in order to shoot.
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Strong vs Ground units
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@@ -678,7 +674,7 @@ actor-stnk =
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actor-sgen =
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.name = Mobile Stealth Generator
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.deployed--name = Mobile Stealth Generator (deployed)
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.deployed-name = Mobile Stealth Generator (deployed)
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.description = Can cloak units when deployed.
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Unarmed
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@@ -739,7 +735,7 @@ actor-lpst =
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units when deployed.
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Unarmed
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.name = Mobile Sensor Array
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.deployed--name = Mobile Sensor Array (deployed)
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.deployed-name = Mobile Sensor Array (deployed)
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## trees.yaml
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actor-bigblue-name = Large Blue Tiberium Crystal
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@@ -76,7 +76,7 @@ LOBRDG_A:
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LOBRDG_A_D:
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Inherits: LOBRDG_A
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EditorOnlyTooltip:
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Name: actor-lobrdg-a-d-name
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Name: actor-lobrdg-d-name
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-GroundLevelBridge:
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-AppearsOnRadar:
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BridgePlaceholder:
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@@ -115,7 +115,7 @@ LOBRDG_B:
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LOBRDG_B_D:
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Inherits: LOBRDG_B
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EditorOnlyTooltip:
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Name: actor-lobrdg-b-d-name
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Name: actor-lobrdg-d-name
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-GroundLevelBridge:
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-AppearsOnRadar:
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BridgePlaceholder:
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@@ -138,7 +138,7 @@ LOBRDG_R_SE:
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BridgePlaceholder:
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NeighbourOffsets: -1,1
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EditorOnlyTooltip:
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Name: actor-lobrdg-r-se-name
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Name: actor-lobrdg-r-name
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LOBRDG_R_NW:
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Inherits: ^LowBridgeRamp
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@@ -148,7 +148,7 @@ LOBRDG_R_NW:
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BridgePlaceholder:
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NeighbourOffsets: 1,1
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EditorOnlyTooltip:
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Name: actor-lobrdg-r-nw-name
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Name: actor-lobrdg-r-name
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LOBRDG_R_NE:
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Inherits: ^LowBridgeRamp
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@@ -158,7 +158,7 @@ LOBRDG_R_NE:
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BridgePlaceholder:
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NeighbourOffsets: 1,1
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EditorOnlyTooltip:
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Name: actor-lobrdg-r-ne-name
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Name: actor-lobrdg-r-name
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LOBRDG_R_SW:
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Inherits: ^LowBridgeRamp
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@@ -168,7 +168,7 @@ LOBRDG_R_SW:
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BridgePlaceholder:
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NeighbourOffsets: 1,-1
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EditorOnlyTooltip:
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Name: actor-lobrdg-r-sw-name
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Name: actor-lobrdg-r-name
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^ElevatedBridgePlaceholder:
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AlwaysVisible:
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@@ -324,7 +324,7 @@ JUGG:
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Name: actor-jugg.name
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RequiresCondition: !deployed
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Tooltip@DEPLOYED:
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Name: actor-jugg.deployed--name
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Name: actor-jugg.deployed-name
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RequiresCondition: deployed
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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@@ -541,7 +541,7 @@ NAMISL:
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IncomingSpeechNotification: MissileLaunchDetected
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EndChargeTextNotification: notification-cluster-missile-ready
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SelectTargetTextNotification: notification-select-target
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IncomingTextNotification: notifciation-missile-launch-detected
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IncomingTextNotification: notification-missile-launch-detected
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LaunchSound: icbm1.aud
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MissileWeapon: ClusterMissile
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MissileImage: ClusterMissile
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@@ -92,7 +92,7 @@ TTNK:
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Name: actor-ttnk.name
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RequiresCondition: !deployed
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Tooltip@DEPLOYED:
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Name: actor-ttnk.deployed--name
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Name: actor-ttnk.deployed-name
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RequiresCondition: deployed
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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@@ -214,7 +214,7 @@ ART2:
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Name: actor-art2.name
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RequiresCondition: !deployed
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Tooltip@DEPLOYED:
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Name: actor-art2.deployed--name
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Name: actor-art2.deployed-name
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RequiresCondition: deployed
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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@@ -565,7 +565,7 @@ SGEN:
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Name: actor-sgen.name
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RequiresCondition: !deployed
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Tooltip@DEPLOYED:
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Name: actor-sgen.deployed--name
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Name: actor-sgen.deployed-name
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RequiresCondition: deployed
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Selectable:
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Bounds: 1206, 1768, 0, -603
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@@ -130,7 +130,7 @@ LPST:
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Name: actor-lpst.name
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RequiresCondition: !deployed
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Tooltip@DEPLOYED:
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Name: actor-lpst.deployed--name
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Name: actor-lpst.deployed-name
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RequiresCondition: deployed
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Health:
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HP: 60000
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