TD Artillery/MRLS Vision.

This is changing the vision of Artillery and MRLS from 8c0 to 5c0.

The reason behind this is because we have scouting artillery and MRLS units that have a much larger vision range then infantry and the same vision as hummers and buggies. This turns into games where people build infantry and artillery/MRLS armies and march of death to the enemy. Its more counterable in 1v1 and 2v2 but team games of 3v3+ it becomes incredibly spammy of these units and hard to stop.
This commit is contained in:
AoAGeneral
2017-03-31 15:04:32 -07:00
parent 4f07a00994
commit 537184b65c

View File

@@ -149,7 +149,7 @@ ARTY:
Armor:
Type: Light
RevealsShroud:
Range: 8c0
Range: 5c0
Armament:
Weapon: ArtilleryShell
LocalOffset: 624,0,208
@@ -459,7 +459,7 @@ MSAM:
Armor:
Type: Light
RevealsShroud:
Range: 8c0
Range: 5c0
Turreted:
TurnSpeed: 255
Offset: -256,0,128