TD Artillery/MRLS Vision.
This is changing the vision of Artillery and MRLS from 8c0 to 5c0. The reason behind this is because we have scouting artillery and MRLS units that have a much larger vision range then infantry and the same vision as hummers and buggies. This turns into games where people build infantry and artillery/MRLS armies and march of death to the enemy. Its more counterable in 1v1 and 2v2 but team games of 3v3+ it becomes incredibly spammy of these units and hard to stop.
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@@ -149,7 +149,7 @@ ARTY:
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Armor:
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Armor:
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Type: Light
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Type: Light
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RevealsShroud:
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RevealsShroud:
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Range: 8c0
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Range: 5c0
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Armament:
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Armament:
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Weapon: ArtilleryShell
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Weapon: ArtilleryShell
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LocalOffset: 624,0,208
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LocalOffset: 624,0,208
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@@ -459,7 +459,7 @@ MSAM:
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Armor:
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Armor:
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Type: Light
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Type: Light
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RevealsShroud:
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RevealsShroud:
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Range: 8c0
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Range: 5c0
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Turreted:
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Turreted:
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TurnSpeed: 255
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TurnSpeed: 255
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Offset: -256,0,128
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Offset: -256,0,128
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