Fixed structure build menus

Made the building menu more logical. Rows according to tech tree. 

power / refinery / silos       0/10/15
barracks / outpost / starport    20/30/40
light factory / heavy factory / repair bay   50/60/70
high-tech factory / ix tech center / palace    80/90/100

If you want to move silos to the Defense queue, then I would re-arrange it slightly.
This commit is contained in:
psydev
2012-07-27 05:56:45 -07:00
committed by Chris Forbes
parent a3897dbc15
commit 53a7b0987b

View File

@@ -49,7 +49,7 @@
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 30
BuildPaletteOrder: 20
Hotkey: b
Valued:
Cost: 400
@@ -83,7 +83,7 @@
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 50
BuildPaletteOrder: 80
Valued:
Cost: 2000
Tooltip:
@@ -113,7 +113,7 @@
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 50
BuildPaletteOrder: 90
Valued:
Cost: 2000
Tooltip:
@@ -135,7 +135,7 @@
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 50
BuildPaletteOrder: 100
Valued:
Cost: 2000
Tooltip:
@@ -190,7 +190,7 @@
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 40
BuildPaletteOrder: 15
Valued:
Cost: 150
Tooltip:
@@ -249,7 +249,7 @@
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 50
BuildPaletteOrder: 60
Valued:
Cost: 2000
Tooltip:
@@ -283,7 +283,7 @@
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 60
BuildPaletteOrder: 30
Valued:
Cost: 1400
Tooltip:
@@ -311,7 +311,7 @@
Description: Dropzone for cheap reinforcements
Buildable:
Queue: Building
BuildPaletteOrder: 60
BuildPaletteOrder: 40
Building:
Power: -30
Footprint: xxx xxx
@@ -450,7 +450,7 @@
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 30
BuildPaletteOrder: 70
Valued:
Cost: 1000
Tooltip: