Rename LocalCoordinatesModel -> BodyOrientation.

This commit is contained in:
Paul Chote
2013-05-25 14:45:44 +12:00
parent e7aa6ce998
commit 53aa698491
12 changed files with 44 additions and 44 deletions

View File

@@ -16,7 +16,7 @@ using OpenRA.FileFormats;
namespace OpenRA.Traits
{
public class RenderSimpleInfo : RenderSpritesInfo, LocalCoordinatesModelInfo
public class RenderSimpleInfo : RenderSpritesInfo, IBodyOrientationInfo
{
[Desc("Number of facings for gameplay calculations. -1 indiciates auto-detection from sequence")]
public readonly int QuantizedFacings = -1;
@@ -34,7 +34,7 @@ namespace OpenRA.Traits
}
}
public class RenderSimple : RenderSprites, ILocalCoordinatesModel, IAutoSelectionSize
public class RenderSimple : RenderSprites, IBodyOrientation, IAutoSelectionSize
{
RenderSimpleInfo Info;

View File

@@ -187,12 +187,12 @@ namespace OpenRA.Traits
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr); }
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
public interface IRenderAsTerrain { IEnumerable<IRenderable> RenderAsTerrain(WorldRenderer wr, Actor self); }
public interface ILocalCoordinatesModel
public interface IBodyOrientation
{
WVec LocalToWorld(WVec vec);
WRot QuantizeOrientation(Actor self, WRot orientation);
}
public interface LocalCoordinatesModelInfo {}
public interface IBodyOrientationInfo {}
public interface ITargetable
{