Rename LocalCoordinatesModel -> BodyOrientation.
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@@ -16,7 +16,7 @@ using OpenRA.FileFormats;
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namespace OpenRA.Traits
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{
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public class RenderSimpleInfo : RenderSpritesInfo, LocalCoordinatesModelInfo
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public class RenderSimpleInfo : RenderSpritesInfo, IBodyOrientationInfo
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{
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[Desc("Number of facings for gameplay calculations. -1 indiciates auto-detection from sequence")]
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public readonly int QuantizedFacings = -1;
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@@ -34,7 +34,7 @@ namespace OpenRA.Traits
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}
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}
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public class RenderSimple : RenderSprites, ILocalCoordinatesModel, IAutoSelectionSize
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public class RenderSimple : RenderSprites, IBodyOrientation, IAutoSelectionSize
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{
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RenderSimpleInfo Info;
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@@ -187,12 +187,12 @@ namespace OpenRA.Traits
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public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr); }
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public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
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public interface IRenderAsTerrain { IEnumerable<IRenderable> RenderAsTerrain(WorldRenderer wr, Actor self); }
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public interface ILocalCoordinatesModel
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public interface IBodyOrientation
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{
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WVec LocalToWorld(WVec vec);
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WRot QuantizeOrientation(Actor self, WRot orientation);
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}
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public interface LocalCoordinatesModelInfo {}
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public interface IBodyOrientationInfo {}
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public interface ITargetable
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{
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