Merge pull request #12470 from SoScared/AlliedDefenseNerf
[RA] [Balance] Allied Defensive Structures - Increase Cost & Production Time.
This commit is contained in:
@@ -534,7 +534,9 @@ PBOX:
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Prerequisites: tent, ~structures.allies, ~techlevel.low
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Prerequisites: tent, ~structures.allies, ~techlevel.low
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Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Valued:
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Valued:
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Cost: 400
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Cost: 600
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CustomSellValue:
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Value: 400
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Health:
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Health:
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HP: 400
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HP: 400
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Armor:
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Armor:
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@@ -577,7 +579,9 @@ HBOX:
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Prerequisites: tent, ~structures.allies, ~techlevel.medium
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Prerequisites: tent, ~structures.allies, ~techlevel.medium
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Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Valued:
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Valued:
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Cost: 600
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Cost: 800
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CustomSellValue:
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Value: 600
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Health:
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Health:
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HP: 450
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HP: 450
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Armor:
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Armor:
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@@ -620,7 +624,7 @@ GUN:
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Prerequisites: tent, ~structures.allies, ~techlevel.medium
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Prerequisites: tent, ~structures.allies, ~techlevel.medium
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Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
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Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
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Valued:
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Valued:
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Cost: 600
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Cost: 800
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Tooltip:
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Tooltip:
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Name: Turret
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Name: Turret
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Building:
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Building:
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