Merge pull request #12470 from SoScared/AlliedDefenseNerf

[RA] [Balance] Allied Defensive Structures - Increase Cost & Production Time.
This commit is contained in:
Oliver Brakmann
2016-12-23 17:32:17 +01:00
committed by GitHub

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@@ -534,7 +534,9 @@ PBOX:
Prerequisites: tent, ~structures.allies, ~techlevel.low Prerequisites: tent, ~structures.allies, ~techlevel.low
Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued: Valued:
Cost: 400 Cost: 600
CustomSellValue:
Value: 400
Health: Health:
HP: 400 HP: 400
Armor: Armor:
@@ -577,7 +579,9 @@ HBOX:
Prerequisites: tent, ~structures.allies, ~techlevel.medium Prerequisites: tent, ~structures.allies, ~techlevel.medium
Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued: Valued:
Cost: 600 Cost: 800
CustomSellValue:
Value: 600
Health: Health:
HP: 450 HP: 450
Armor: Armor:
@@ -620,7 +624,7 @@ GUN:
Prerequisites: tent, ~structures.allies, ~techlevel.medium Prerequisites: tent, ~structures.allies, ~techlevel.medium
Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Valued: Valued:
Cost: 600 Cost: 800
Tooltip: Tooltip:
Name: Turret Name: Turret
Building: Building: