stripped dead code from move; added rally point support
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@@ -133,5 +133,10 @@ namespace OpenRa.Game
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{
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return new Order( subject, "CancelProduction", null, null, int2.Zero, item, Cursor.Default );
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}
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public static Order SetRallyPoint(Actor subject, int2 target)
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{
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return new Order(subject.Owner, "SetRallyPoint", subject, null, target, null, Cursor.Move);
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}
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}
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}
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