#33 fixed
This commit is contained in:
@@ -49,7 +49,13 @@ namespace OpenRa.Game
|
||||
if (Projectile.Image != null && Projectile.Image != "none")
|
||||
{
|
||||
anim = new Animation(Projectile.Image);
|
||||
anim.PlayRepeating("idle");
|
||||
if (Projectile.Rotates)
|
||||
anim.PlayFetchIndex("idle",
|
||||
() => Traits.Util.QuantizeFacing(
|
||||
Traits.Util.GetFacing((dest - src).ToFloat2(), 0),
|
||||
anim.CurrentSequence.Length));
|
||||
else
|
||||
anim.PlayRepeating("idle");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user