stripped dead code from move; added rally point support

This commit is contained in:
Chris Forbes
2009-11-09 18:53:06 +13:00
parent 7d19741dd9
commit 53db5eb491
8 changed files with 58 additions and 24 deletions

View File

@@ -116,31 +116,12 @@ namespace OpenRa.Game.Traits.Activities
Game.UnitInfluence.Remove( mobile );
var newPath = getPath(self, mobile).TakeWhile(a => a != self.Location).ToList();
//var newPath = Game.PathFinder.FindPathToPath( self.Location, path, mobile.GetMovementType() )
// .TakeWhile( a => a != self.Location )
// .ToList();
Game.UnitInfluence.Add( mobile );
if (newPath.Count == 0)
return null;
else
{
if (newPath.Count != 0)
path = newPath;
return null;
}
//while( path.Count != 0 && path[ path.Count - 1 ] != newPath[ 0 ] )
// path.RemoveAt( path.Count - 1 );
//for( int i = 1 ; i < newPath.Count ; i++ )
// path.Add( newPath[ i ] );
if( path.Count == 0 )
return null;
nextCell = path[ path.Count - 1 ];
if( !CanEnterCell( nextCell, self ) )
{
path.Clear();
return null;
}
return null;
}
path.RemoveAt( path.Count - 1 );
return nextCell;

View File

@@ -0,0 +1,38 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using IjwFramework.Types;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits
{
class RallyPoint : IRender, IOrder, ITick
{
public int2 rallyPoint;
public Animation anim;
public RallyPoint(Actor self)
{
rallyPoint = self.Location + new int2(1, 3); //self.unitInfo.RallyPoint;
anim = new Animation("flagfly");
anim.PlayRepeating("idle");
}
public IEnumerable<Pair<Sprite, float2>> Render(Actor self)
{
var uog = Game.controller.orderGenerator as UnitOrderGenerator;
if (uog != null && self.Owner == Game.LocalPlayer && uog.selection.Contains(self))
yield return Util.Centered(
anim.Image, Game.CellSize * (new float2(.5f, .5f) + rallyPoint.ToFloat2()));
}
public Order Order(Actor self, int2 xy, bool lmb, Actor underCursor)
{
if (lmb || underCursor != null) return null;
return OpenRa.Game.Order.SetRallyPoint(self, xy);
}
public void Tick(Actor self) { anim.Tick(); }
}
}