stripped dead code from move; added rally point support

This commit is contained in:
Chris Forbes
2009-11-09 18:53:06 +13:00
parent 7d19741dd9
commit 53db5eb491
8 changed files with 58 additions and 24 deletions

View File

@@ -25,7 +25,7 @@ namespace OpenRa.Game
if (order.Subject != null && order.Player == Game.LocalPlayer)
doVoice = order.Subject;
}
if (doVoice != null)
if (doVoice != null && doVoice.traits.Contains<Mobile>())
Game.PlaySound(Game.SovietVoices.First.GetNext() + GetVoiceSuffix(doVoice), false);
}

View File

@@ -144,6 +144,7 @@
<Compile Include="Traits\InfantrySquad.cs" />
<Compile Include="Traits\McvDeploy.cs" />
<Compile Include="Traits\Mobile.cs" />
<Compile Include="Traits\RallyPoint.cs" />
<Compile Include="Traits\RenderBuilding.cs" />
<Compile Include="Traits\RenderBuildingOre.cs" />
<Compile Include="Traits\RenderBuildingTurreted.cs" />

View File

@@ -133,5 +133,10 @@ namespace OpenRa.Game
{
return new Order( subject, "CancelProduction", null, null, int2.Zero, item, Cursor.Default );
}
public static Order SetRallyPoint(Actor subject, int2 target)
{
return new Order(subject.Owner, "SetRallyPoint", subject, null, target, null, Cursor.Move);
}
}
}

View File

@@ -116,31 +116,12 @@ namespace OpenRa.Game.Traits.Activities
Game.UnitInfluence.Remove( mobile );
var newPath = getPath(self, mobile).TakeWhile(a => a != self.Location).ToList();
//var newPath = Game.PathFinder.FindPathToPath( self.Location, path, mobile.GetMovementType() )
// .TakeWhile( a => a != self.Location )
// .ToList();
Game.UnitInfluence.Add( mobile );
if (newPath.Count == 0)
return null;
else
{
if (newPath.Count != 0)
path = newPath;
return null;
}
//while( path.Count != 0 && path[ path.Count - 1 ] != newPath[ 0 ] )
// path.RemoveAt( path.Count - 1 );
//for( int i = 1 ; i < newPath.Count ; i++ )
// path.Add( newPath[ i ] );
if( path.Count == 0 )
return null;
nextCell = path[ path.Count - 1 ];
if( !CanEnterCell( nextCell, self ) )
{
path.Clear();
return null;
}
return null;
}
path.RemoveAt( path.Count - 1 );
return nextCell;

View File

@@ -0,0 +1,38 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using IjwFramework.Types;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits
{
class RallyPoint : IRender, IOrder, ITick
{
public int2 rallyPoint;
public Animation anim;
public RallyPoint(Actor self)
{
rallyPoint = self.Location + new int2(1, 3); //self.unitInfo.RallyPoint;
anim = new Animation("flagfly");
anim.PlayRepeating("idle");
}
public IEnumerable<Pair<Sprite, float2>> Render(Actor self)
{
var uog = Game.controller.orderGenerator as UnitOrderGenerator;
if (uog != null && self.Owner == Game.LocalPlayer && uog.selection.Contains(self))
yield return Util.Centered(
anim.Image, Game.CellSize * (new float2(.5f, .5f) + rallyPoint.ToFloat2()));
}
public Order Order(Actor self, int2 xy, bool lmb, Actor underCursor)
{
if (lmb || underCursor != null) return null;
return OpenRa.Game.Order.SetRallyPoint(self, xy);
}
public void Tick(Actor self) { anim.Tick(); }
}
}

View File

@@ -123,6 +123,12 @@ namespace OpenRa.Game
order.Player.CancelProduction( Rules.UnitCategory[ order.TargetString ] );
break;
}
case "SetRallyPoint":
{
var pt = order.Subject.traits.Get<RallyPoint>();
pt.rallyPoint = order.TargetLocation;
break;
}
default:
throw new NotImplementedException();
}

View File

@@ -507,4 +507,7 @@
<unit name="v2">
<sequence name="idle" start="0" length="32" />
</unit>
<unit name="flagfly">
<sequence name="idle" start="0" length="14" />
</unit>
</sequences>

View File

@@ -204,7 +204,7 @@ Dimensions=2,2
Footprint=xx xx
[WEAP]
Description=War Factory
Traits=Building, RenderWarFactory
Traits=Building, RenderWarFactory, RallyPoint
Dimensions=3,2
Footprint=xxx xxx
Produces=Vehicle