stripped dead code from move; added rally point support
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@@ -25,7 +25,7 @@ namespace OpenRa.Game
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if (order.Subject != null && order.Player == Game.LocalPlayer)
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doVoice = order.Subject;
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}
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if (doVoice != null)
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if (doVoice != null && doVoice.traits.Contains<Mobile>())
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Game.PlaySound(Game.SovietVoices.First.GetNext() + GetVoiceSuffix(doVoice), false);
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}
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@@ -144,6 +144,7 @@
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<Compile Include="Traits\InfantrySquad.cs" />
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<Compile Include="Traits\McvDeploy.cs" />
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<Compile Include="Traits\Mobile.cs" />
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<Compile Include="Traits\RallyPoint.cs" />
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<Compile Include="Traits\RenderBuilding.cs" />
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<Compile Include="Traits\RenderBuildingOre.cs" />
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<Compile Include="Traits\RenderBuildingTurreted.cs" />
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@@ -133,5 +133,10 @@ namespace OpenRa.Game
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{
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return new Order( subject, "CancelProduction", null, null, int2.Zero, item, Cursor.Default );
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}
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public static Order SetRallyPoint(Actor subject, int2 target)
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{
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return new Order(subject.Owner, "SetRallyPoint", subject, null, target, null, Cursor.Move);
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}
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}
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}
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@@ -116,31 +116,12 @@ namespace OpenRa.Game.Traits.Activities
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Game.UnitInfluence.Remove( mobile );
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var newPath = getPath(self, mobile).TakeWhile(a => a != self.Location).ToList();
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//var newPath = Game.PathFinder.FindPathToPath( self.Location, path, mobile.GetMovementType() )
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// .TakeWhile( a => a != self.Location )
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// .ToList();
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Game.UnitInfluence.Add( mobile );
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if (newPath.Count == 0)
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return null;
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else
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{
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if (newPath.Count != 0)
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path = newPath;
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return null;
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}
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//while( path.Count != 0 && path[ path.Count - 1 ] != newPath[ 0 ] )
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// path.RemoveAt( path.Count - 1 );
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//for( int i = 1 ; i < newPath.Count ; i++ )
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// path.Add( newPath[ i ] );
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if( path.Count == 0 )
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return null;
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nextCell = path[ path.Count - 1 ];
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if( !CanEnterCell( nextCell, self ) )
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{
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path.Clear();
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return null;
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}
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return null;
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}
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path.RemoveAt( path.Count - 1 );
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return nextCell;
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38
OpenRa.Game/Traits/RallyPoint.cs
Normal file
38
OpenRa.Game/Traits/RallyPoint.cs
Normal file
@@ -0,0 +1,38 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using IjwFramework.Types;
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using OpenRa.Game.Graphics;
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namespace OpenRa.Game.Traits
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{
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class RallyPoint : IRender, IOrder, ITick
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{
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public int2 rallyPoint;
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public Animation anim;
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public RallyPoint(Actor self)
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{
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rallyPoint = self.Location + new int2(1, 3); //self.unitInfo.RallyPoint;
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anim = new Animation("flagfly");
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anim.PlayRepeating("idle");
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}
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public IEnumerable<Pair<Sprite, float2>> Render(Actor self)
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{
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var uog = Game.controller.orderGenerator as UnitOrderGenerator;
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if (uog != null && self.Owner == Game.LocalPlayer && uog.selection.Contains(self))
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yield return Util.Centered(
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anim.Image, Game.CellSize * (new float2(.5f, .5f) + rallyPoint.ToFloat2()));
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}
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public Order Order(Actor self, int2 xy, bool lmb, Actor underCursor)
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{
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if (lmb || underCursor != null) return null;
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return OpenRa.Game.Order.SetRallyPoint(self, xy);
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}
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public void Tick(Actor self) { anim.Tick(); }
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}
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}
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@@ -123,6 +123,12 @@ namespace OpenRa.Game
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order.Player.CancelProduction( Rules.UnitCategory[ order.TargetString ] );
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break;
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}
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case "SetRallyPoint":
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{
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var pt = order.Subject.traits.Get<RallyPoint>();
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pt.rallyPoint = order.TargetLocation;
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break;
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}
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default:
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throw new NotImplementedException();
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}
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@@ -507,4 +507,7 @@
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<unit name="v2">
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<sequence name="idle" start="0" length="32" />
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</unit>
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<unit name="flagfly">
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<sequence name="idle" start="0" length="14" />
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</unit>
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</sequences>
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