cnc-classic mod with ClassicProductionQueue and skin by Harisson

This commit is contained in:
Matthias Mailänder
2013-01-26 17:10:09 +01:00
parent 1d0ae1a39b
commit 53fefa7c10
20 changed files with 3466 additions and 0 deletions

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chrome-gdi: chrome-gdi.png
specialbin-top: 0,0,30,51
specialbin-middle: 0,51,30,51
specialbin-bottom: 0,153,30,39
moneybin: 192,0,320,32
tooltip-bg: 0,288,272,136
radar-gdi: chrome-gdi.png
left: 297,31,9,192
right: 498,31,9,192
bottom: 297,223,210,30
bg: 306,31,192,192
power-gdi: chrome-gdi.png
power-indicator: 187,4,4,7
palette-gdi: chrome-gdi.png
top: 297,288,201,9
dock-top: 498,274,14,23
bottom: 297,489,201,9
dock-bottom: 498,489,14,23
bg-0: 297,297,201,48
dock-0: 498,297,14,48
bg-1: 297,345,201,48
dock-1: 498,345,14,48
bg-2: 297,393,201,48
dock-2: 498,393,14,48
bg-3: 297,441,201,48
dock-3: 498,441,14,48
digits-gdi: chrome-gdi.png
0: 32,0,13,17
1: 45,0,13,17
2: 58,0,13,17
3: 71,0,13,17
4: 84,0,13,17
5: 97,0,13,17
6: 110,0,13,17
7: 123,0,13,17
8: 136,0,13,17
9: 149,0,13,17
chrome-nod: chrome-nod.png
specialbin-top: 0,0,30,51
specialbin-middle: 0,51,30,51
specialbin-bottom: 0,153,30,39
moneybin: 192,0,320,32
tooltip-bg: 0,288,272,136
radar-nod: chrome-nod.png
left: 297,31,9,192
right: 498,31,9,192
bottom: 297,223,210,30
bg: 306,31,192,192
power-indicator: 187,4,4,7
power-nod: chrome-nod.png
power-indicator: 187,4,4,7
palette-nod: chrome-nod.png
top: 297,288,201,9
dock-top: 498,274,14,23
bottom: 297,489,201,9
dock-bottom: 498,489,14,23
bg-0: 297,297,201,48
dock-0: 498,297,14,48
bg-1: 297,345,201,48
dock-1: 498,345,14,48
bg-2: 297,393,201,48
dock-2: 498,393,14,48
bg-3: 297,441,201,48
dock-3: 498,441,14,48
digits-nod: chrome-nod.png
0: 32,0,13,17
1: 45,0,13,17
2: 58,0,13,17
3: 71,0,13,17
4: 84,0,13,17
5: 97,0,13,17
6: 110,0,13,17
7: 123,0,13,17
8: 136,0,13,17
9: 149,0,13,17
tabs-selected: tabs.png
gdi-Building: 0,0,27,41
gdi-Defense: 0,40,27,41
gdi-Infantry: 0,80,27,41
gdi-Vehicle: 0,120,27,41
gdi-Aircraft: 0,160,27,41
gdi-Ship: 0,200,27,41
nod-Building: 80,0,27,41
nod-Defense: 80,40,27,41
nod-Infantry: 80,80,27,41
nod-Vehicle: 80,120,27,41
nod-Aircraft: 80,160,27,41
nod-Ship: 80,200,27,41
tabs-ready: tabs.png
gdi-Building: 27,0,27,41
gdi-Defense: 27,40,27,41
gdi-Infantry: 27,80,27,41
gdi-Vehicle: 27,120,27,41
gdi-Aircraft: 27,160,27,41
gdi-Ship: 27,200,27,41
nod-Building: 107,0,27,41
nod-Defense: 107,40,27,41
nod-Infantry: 107,80,27,41
nod-Vehicle: 107,120,27,41
nod-Aircraft: 107,160,27,41
nod-Ship: 107,200,27,41
tabs-normal: tabs.png
gdi-Building: 54,0,27,41
gdi-Defense: 54,40,27,41
gdi-Infantry: 54,80,27,41
gdi-Vehicle: 54,120,27,41
gdi-Aircraft: 54,160,27,41
gdi-Ship: 54,200,27,41
nod-Building: 134,0,27,41
nod-Defense: 134,40,27,41
nod-Infantry: 134,80,27,41
nod-Vehicle: 134,120,27,41
nod-Aircraft: 134,160,27,41
nod-Ship: 134,200,27,41
dialog2: dialog.png
background: 513,1,126,126
border-r: 639,1,1,126
border-l: 512,1,1,126
border-b: 513,127,126,1
border-t: 513,0,126,1
corner-tl: 512,0,1,1
corner-tr: 594,0,1,1
corner-bl: 512,82,1,1
corner-br: 594,82,1,1
dialog3: dialog.png
background: 641,1,126,126
border-r: 767,1,1,126
border-l: 640,1,1,126
border-b: 641,127,126,1
border-t: 641,0,126,1
corner-tl: 640,0,1,1
corner-tr: 722,0,1,1
corner-bl: 640,82,1,1
corner-br: 722,82,1,1
dialog4: dialog.png
border-t: 773,0,52,6
border-b: 773,58,52,6
border-l: 768,5,6,54
border-r: 826,5,6,54
corner-tl: 768,0,6,6
corner-tr: 826,0,6,6
corner-bl: 768,58,6,6
corner-br: 826,58,6,6
background: 773,5,52,52
dialog: dialog.png
background: 0,0,480,480
border-r: 489,0,9,192
border-l: 480,0,9,192
border-b: 0,489,191,9
border-t: 0,480,191,9
corner-tl: 191,480,9,9
corner-tr: 200,480,9,9
corner-bl: 191,489,9,9
corner-br: 200,489,9,9
spawnpoints: spawnpoints.png
unowned: 528,128,16,16
owned: 512,128,16,16
strategic: strategic.png
unowned: 0,0,32,32
critical_unowned: 0,32,32,32
enemy_owned: 32,32,32,32
player_owned: 96,0,32,32
sell-button: buttons.png
normal: 0,0,34,28
pressed: 34,0,34,28
disabled: 68,0,34,28
repair-button: buttons.png
normal: 0,28,34,28
pressed: 34,28,34,28
disabled: 68,28,34,28
power-button: buttons.png
normal: 0,56,34,28
pressed: 34,56,34,28
disabled: 68,56,34,28
flags: buttons.png
gdi: 30,84,30,15
nod: 0,84,30,15
random: 60,84,30,15
spectator: 60,84,30,15
music: musicplayer.png
pause: 0,0,25,25
stop: 28,0,25,25
play: 56,0,25,25
next: 84,0,25,25
prev: 112,0,25,25
scrollbar: buttons.png
down_arrow: 16,112,16,16
down_pressed: 16,112,16,16
up_arrow: 32,112,16,16
up_pressed: 32,112,16,16
# A copy of dialog3
progressbar-bg: dialog.png
background: 641,1,126,126
border-r: 767,1,1,126
border-l: 640,1,1,126
border-b: 641,127,126,1
border-t: 641,0,126,1
corner-tl: 640,0,1,1
corner-tr: 722,0,1,1
corner-bl: 640,82,1,1
corner-br: 722,82,1,1
# A copy of dialog2
progressbar-thumb: dialog.png
background: 513,1,126,126
border-r: 639,1,1,126
border-l: 512,1,1,126
border-b: 513,127,126,1
border-t: 513,0,126,1
corner-tl: 512,0,1,1
corner-tr: 594,0,1,1
corner-bl: 512,82,1,1
corner-br: 594,82,1,1
# A copy of dialog2
button: dialog.png
background: 513,1,126,126
border-r: 639,1,1,126
border-l: 512,1,1,126
border-b: 513,127,126,1
border-t: 513,0,126,1
corner-tl: 512,0,1,1
corner-tr: 594,0,1,1
corner-bl: 512,82,1,1
corner-br: 594,82,1,1
button-highlighted: dialog.png
background: 513,145,126,126
border-r: 639,145,1,126
border-l: 512,145,1,126
border-b: 513,271,126,1
border-t: 513,144,126,1
corner-tl: 512,144,1,1
corner-tr: 594,144,1,1
corner-bl: 512,271,1,1
corner-br: 594,271,1,1
# A copy of dialog2
button-hover: dialog.png
background: 513,1,126,126
border-r: 639,1,1,126
border-l: 512,1,1,126
border-b: 513,127,126,1
border-t: 513,0,126,1
corner-tl: 512,0,1,1
corner-tr: 594,0,1,1
corner-bl: 512,82,1,1
corner-br: 594,82,1,1
button-hover-highlighted: dialog.png
background: 513,145,126,126
border-r: 639,145,1,126
border-l: 512,145,1,126
border-b: 513,271,126,1
border-t: 513,144,126,1
corner-tl: 512,144,1,1
corner-tr: 594,144,1,1
corner-bl: 512,271,1,1
corner-br: 594,271,1,1
# A copy of dialog2
button-disabled: dialog.png
background: 513,1,126,126
border-r: 639,1,1,126
border-l: 512,1,1,126
border-b: 513,127,126,1
border-t: 513,0,126,1
corner-tl: 512,0,1,1
corner-tr: 594,0,1,1
corner-bl: 512,82,1,1
corner-br: 594,82,1,1
button-disabled-highlighted: dialog.png
background: 513,145,126,126
border-r: 639,145,1,126
border-l: 512,145,1,126
border-b: 513,271,126,1
border-t: 513,144,126,1
corner-tl: 512,144,1,1
corner-tr: 594,144,1,1
corner-bl: 512,271,1,1
corner-br: 594,271,1,1
# A copy of dialog3
button-pressed: dialog.png
background: 641,1,126,126
border-r: 767,1,1,126
border-l: 640,1,1,126
border-b: 641,127,126,1
border-t: 641,0,126,1
corner-tl: 640,0,1,1
corner-tr: 722,0,1,1
corner-bl: 640,82,1,1
corner-br: 722,82,1,1
button-pressed-highlighted: dialog.png
background: 641,145,126,126
border-r: 767,145,1,126
border-l: 640,145,1,126
border-b: 641,271,126,1
border-t: 641,144,126,1
corner-tl: 640,144,1,1
corner-tr: 722,144,1,1
corner-bl: 640,271,1,1
corner-br: 722,271,1,1
scrollthumb: dialog.png
background: 513,1,126,126
border-r: 639,1,1,126
border-l: 512,1,1,126
border-b: 513,127,126,1
border-t: 513,0,126,1
corner-tl: 512,0,1,1
corner-tr: 594,0,1,1
corner-bl: 512,82,1,1
corner-br: 594,82,1,1
# A copy of dialog2
scrollthumb-hover: dialog.png
background: 513,1,126,126
border-r: 639,1,1,126
border-l: 512,1,1,126
border-b: 513,127,126,1
border-t: 513,0,126,1
corner-tl: 512,0,1,1
corner-tr: 594,0,1,1
corner-bl: 512,82,1,1
corner-br: 594,82,1,1
# A copy of dialog2
scrollthumb-disabled: dialog.png
background: 513,1,126,126
border-r: 639,1,1,126
border-l: 512,1,1,126
border-b: 513,127,126,1
border-t: 513,0,126,1
corner-tl: 512,0,1,1
corner-tr: 594,0,1,1
corner-bl: 512,82,1,1
corner-br: 594,82,1,1
# A copy of dialog3
scrollthumb-pressed: dialog.png
background: 513,1,126,126
border-r: 639,1,1,126
border-l: 512,1,1,126
border-b: 513,127,126,1
border-t: 513,0,126,1
corner-tl: 512,0,1,1
corner-tr: 594,0,1,1
corner-bl: 512,82,1,1
corner-br: 594,82,1,1
# A copy of dialog3
textfield: dialog.png
background: 641,1,126,126
border-r: 767,1,1,126
border-l: 640,1,1,126
border-b: 641,127,126,1
border-t: 641,0,126,1
corner-tl: 640,0,1,1
corner-tr: 722,0,1,1
corner-bl: 640,82,1,1
corner-br: 722,82,1,1
# A copy of dialog3
textfield-hover: dialog.png
background: 641,1,126,126
border-r: 767,1,1,126
border-l: 640,1,1,126
border-b: 641,127,126,1
border-t: 641,0,126,1
corner-tl: 640,0,1,1
corner-tr: 722,0,1,1
corner-bl: 640,82,1,1
corner-br: 722,82,1,1
# A copy of dialog3
textfield-disabled: dialog.png
background: 641,1,126,126
border-r: 767,1,1,126
border-l: 640,1,1,126
border-b: 641,127,126,1
border-t: 641,0,126,1
corner-tl: 640,0,1,1
corner-tr: 722,0,1,1
corner-bl: 640,82,1,1
corner-br: 722,82,1,1
# A copy of dialog3
textfield-focused: dialog.png
background: 641,1,126,126
border-r: 767,1,1,126
border-l: 640,1,1,126
border-b: 641,127,126,1
border-t: 641,0,126,1
corner-tl: 640,0,1,1
corner-tr: 722,0,1,1
corner-bl: 640,82,1,1
corner-br: 722,82,1,1
# A copy of dialog3
scrollpanel-bg: dialog.png
background: 641,1,126,126
border-r: 767,1,1,126
border-l: 640,1,1,126
border-b: 641,127,126,1
border-t: 641,0,126,1
corner-tl: 640,0,1,1
corner-tr: 722,0,1,1
corner-bl: 640,82,1,1
corner-br: 722,82,1,1
# A copy of dialog2
slider-tick: dialog.png
background: 513,1,126,126
border-r: 639,1,1,126
border-l: 512,1,1,126
border-b: 513,127,126,1
border-t: 513,0,126,1
corner-tl: 512,0,1,1
corner-tr: 594,0,1,1
corner-bl: 512,82,1,1
corner-br: 594,82,1,1
# A copy of dialog3
slider-track: dialog.png
background: 641,1,126,126
border-r: 767,1,1,126
border-l: 640,1,1,126
border-b: 641,127,126,1
border-t: 641,0,126,1
corner-tl: 640,0,1,1
corner-tr: 722,0,1,1
corner-bl: 640,82,1,1
corner-br: 722,82,1,1
# A copy of dialog3
checkbox: dialog.png
background: 641,1,126,126
border-r: 767,1,1,126
border-l: 640,1,1,126
border-b: 641,127,126,1
border-t: 641,0,126,1
corner-tl: 640,0,1,1
corner-tr: 722,0,1,1
corner-bl: 640,82,1,1
corner-br: 722,82,1,1
checkbox-bits: buttons.png
checked: 0,112,16,16
# A copy of dialog3
checkbox-hover: dialog.png
background: 641,1,126,126
border-r: 767,1,1,126
border-l: 640,1,1,126
border-b: 641,127,126,1
border-t: 641,0,126,1
corner-tl: 640,0,1,1
corner-tr: 722,0,1,1
corner-bl: 640,82,1,1
corner-br: 722,82,1,1
# A copy of dialog3
checkbox-disabled: dialog.png
background: 641,1,126,126
border-r: 767,1,1,126
border-l: 640,1,1,126
border-b: 641,127,126,1
border-t: 641,0,126,1
corner-tl: 640,0,1,1
corner-tr: 722,0,1,1
corner-bl: 640,82,1,1
corner-br: 722,82,1,1
# A copy of dialog3
scrollitem-selected: dialog.png
background: 641,1,126,126
border-r: 767,1,1,126
border-l: 640,1,1,126
border-b: 641,127,126,1
border-t: 641,0,126,1
corner-tl: 640,0,1,1
corner-tr: 722,0,1,1
corner-bl: 640,82,1,1
corner-br: 722,82,1,1
# A copy of dialog2
scrollitem-hover: dialog.png
background: 513,1,126,126
border-r: 639,1,1,126
border-l: 512,1,1,126
border-b: 513,127,126,1
border-t: 513,0,126,1
corner-tl: 512,0,1,1
corner-tr: 594,0,1,1
corner-bl: 512,82,1,1
corner-br: 594,82,1,1
misc: misc.png
isadmin: 0,0,10,15

137
mods/cnc-classic/mod.yaml Normal file
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Metadata:
Title: C&C Classic (WIP)
Description: Try to emulate the original
Version: {DEV_VERSION}
Author: The OpenRA Developers
Folders:
.
./mods/cnc
./mods/cnc/bits
./mods/cnc-classic/uibits
./mods/cnc/uibits
./mods/ra/uibits
~^/Content/cnc
Packages:
overrides.mix
bluetib.mix
speech.mix
conquer.mix
sounds.mix
tempicnh.mix
temperat.mix
winter.mix
desert.mix
snow.mix
~movies-gdi.mix
~movies-nod.mix
~movies.mix
~scores.mix
~transit.mix
Rules:
mods/cnc-classic/rules/defaults.yaml
mods/cnc-classic/rules/system.yaml
mods/cnc-classic/rules/structures.yaml
mods/cnc-classic/rules/infantry.yaml
mods/cnc-classic/rules/vehicles.yaml
mods/cnc-classic/rules/trees.yaml
mods/cnc-classic/rules/civilian.yaml
mods/cnc-classic/rules/civilian-desert.yaml
mods/cnc-classic/rules/tech.yaml
mods/cnc-classic/rules/ships.yaml
mods/cnc-classic/rules/aircraft.yaml
Sequences:
mods/cnc/sequences/structures.yaml
mods/cnc/sequences/vehicles.yaml
mods/cnc/sequences/infantry.yaml
mods/cnc/sequences/map.yaml
mods/cnc/sequences/misc.yaml
# Low priority sequences that break the batch when used
mods/cnc/sequences/civilian.yaml
mods/cnc/sequences/campaign.yaml
Cursors:
mods/cnc/cursors.yaml
Chrome:
mods/cnc-classic/chrome.yaml
Assemblies:
mods/ra/OpenRA.Mods.RA.dll
mods/cnc/OpenRA.Mods.Cnc.dll
ChromeLayout:
mods/ra/chrome/gameinit.yaml
mods/ra/chrome/ingame.yaml
mods/ra/chrome/mainmenu.yaml
mods/ra/chrome/settings.yaml
mods/ra/chrome/lobby.yaml
mods/ra/chrome/map-chooser.yaml
mods/ra/chrome/create-server.yaml
mods/ra/chrome/serverbrowser.yaml
mods/ra/chrome/replaybrowser.yaml
mods/ra/chrome/dropdowns.yaml
mods/ra/chrome/modchooser.yaml
mods/ra/chrome/cheats.yaml
mods/ra/chrome/objectives.yaml
Weapons:
mods/cnc/weapons.yaml
Movies:
mods/cnc/movies-gdi.yaml
mods/cnc/movies-nod.yaml
Voices:
mods/cnc/voices.yaml
Notifications:
mods/cnc-classic/notifications.yaml
Music:
mods/cnc/music.yaml
TileSets:
mods/cnc/tilesets/desert.yaml
mods/cnc/tilesets/winter.yaml
mods/cnc/tilesets/snow.yaml
mods/cnc/tilesets/temperat.yaml
LoadScreen: RALoadScreen
InstallerMenuWidget: INSTALL_PANEL
TestFile: conquer.mix
LoadScreenImage: mods/cnc-classic/uibits/loadscreen.png
PackageURL: http://open-ra.org/get-dependency.php?file=cnc-packages
ServerTraits:
LobbyCommands
MasterServerPinger
ChromeMetrics:
mods/ra/metrics.yaml
Fonts:
Regular:
Font:FreeSans.ttf
Size:14
Bold:
Font:FreeSansBold.ttf
Size:14
Title:
Font:titles.ttf
Size:48
MediumBold:
Font:FreeSansBold.ttf
Size:18
BigBold:
Font:FreeSansBold.ttf
Size:24
Tiny:
Font:FreeSans.ttf
Size:10
TinyBold:
Font:FreeSansBold.ttf
Size:10

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Speech:
Notifications:
Repairing: repair1
LowPower: lopower1
SilosNeeded: silos1
PrimaryBuildingSelected: pribldg1
BuildingCannotPlaceAudio: deploy1
NewOptions: newopt1
AbilityInsufficientPower: nopower1
Win: accom1
Lose: fail1
BaseAttack: baseatk1
HarvesterAttack:
Leave: batlcon1
UnitReady: unitredy
NoBuild: nobuild1
Training: bldging1
OnHold: onhold1
Cancelled: cancel1
Building: bldging1
ConstructionComplete: constru1
Reinforce: reinfor1
Sounds:
Notifications:
RadarUp: comcntr1
RadarDown: powrdn1
CashTickUp:
CashTickDown:
LevelUp: text2
DisablePower: button
EnablePower: button
ChatLine: scold1
BuildPaletteOpen: button
BuildPaletteClose: button
TabClick: button
ClickSound: button
ClickDisabledSound: scold2

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TRAN:
Inherits: ^Helicopter
Valued:
Cost: 1500
Tooltip:
Name: Chinook Transport
Icon:tranicnh
Description: Fast Infantry Transport Helicopter.\n Unarmed
Buildable:
BuildPaletteOrder: 10
Prerequisites: hpad
BuiltAt: hpad
Owner: gdi,nod
Selectable:
Bounds: 41,41
Helicopter:
LandWhenIdle: true
ROT: 5
Speed: 15
InitialFacing: 0
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 8
RenderUnit:
WithRotor@PRIMARY:
Offset: 0,14,0,-4
WithRotor@SECONDARY:
Id: rotor_2
Offset: 0,-14,0,-2
WithShadow:
Cargo:
Types: Infantry
MaxWeight: 10
PipCount: 10
FallsToEarth:
HELI:
Inherits: ^Helicopter
Valued:
Cost: 1200
Tooltip:
Name: Apache Longbow
Icon: heliicnh
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, hq
BuiltAt: hpad
Owner: nod
Selectable:
Bounds: 30,24
Helicopter:
ROT: 4
Speed: 20
Health:
HP: 125
Armor:
Type: Light
RevealsShroud:
Range: 8
AttackHeli:
PrimaryWeapon: HeliAGGun
PrimaryOffset: 0,-3,0,2
PrimaryLocalOffset: -5,0,0,0,0, 5,0,0,0,0
SecondaryWeapon: HeliAAGun
SecondaryOffset: 0,-3,0,2
SecondaryLocalOffset: -5,0,0,0,0, 5,0,0,0,0
FacingTolerance: 20
LimitedAmmo:
Ammo: 10
PipCount: 5
Reloads:
Count: 10
Period: 200
RenderUnit:
WithRotor:
Offset: 0,0,0,-2
WithMuzzleFlash:
WithShadow:
FallsToEarth:
AutoTarget:
ORCA:
Inherits: ^Helicopter
Valued:
Cost: 1200
Tooltip:
Name: Orca
Icon: orcaicnh
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, hq
BuiltAt: hpad
Owner: gdi
Selectable:
Bounds: 30,24
Helicopter:
ROT: 4
Speed: 20
Health:
HP: 100
Armor:
Type: Light
RevealsShroud:
Range: 8
AttackHeli:
PrimaryWeapon: OrcaAGMissiles
PrimaryOffset: 0,-10,0,5
PrimaryLocalOffset: -4,0,0,0,0, 4,0,0,0,0
SecondaryWeapon: OrcaAAMissiles
SecondaryOffset: 0,-10,0,5
SecondaryLocalOffset: -4,0,0,0,0, 4,0,0,0,0
FacingTolerance: 20
LimitedAmmo:
Ammo: 10
PipCount: 5
Reloads:
Count: 2
Period: 100
RenderUnit:
WithShadow:
FallsToEarth:
AutoTarget:
C17:
ParaDrop:
LZRange: 1
Inherits: ^Plane
Tooltip:
Name: Supply Aircraft
Plane:
ROT: 5
Speed: 35
Health:
HP: 25
Armor:
Type: Heavy
RenderUnit:
WithShadow:
Cargo:
# Types: Infantry, Vehicle
MaxWeight: 10
PipCount: 10
Invulnerable:
-Selectable:
-TargetableUnit:
FlyAwayOnIdle:
A10:
Inherits: ^Plane
Tooltip:
Name: A10 Bomber
Icon: a10icnh
Plane:
ROT: 4
Speed: 40
Health:
HP: 60
Armor:
Type: Heavy
RevealsShroud:
Range: 8
RenderUnit:
WithShadow:
LimitedAmmo:
Ammo: 10
CarpetBomb:
Weapon: Napalm
Range: 3
-Selectable:
FlyAwayOnIdle:

View File

@@ -0,0 +1,124 @@
V20:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
EditorTilesetFilter:
RequireTilesets: DESERT
V21:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
EditorTilesetFilter:
RequireTilesets: DESERT
V22:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
RequireTilesets: DESERT
V23:
Inherits: ^CivBuilding
EditorTilesetFilter:
RequireTilesets: DESERT
V24:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
EditorTilesetFilter:
RequireTilesets: DESERT
V25:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
EditorTilesetFilter:
RequireTilesets: DESERT
V26:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
RequireTilesets: DESERT
V27:
Inherits: ^CivBuilding
EditorTilesetFilter:
RequireTilesets: DESERT
V28:
Inherits: ^CivBuilding
EditorTilesetFilter:
RequireTilesets: DESERT
V29:
Inherits: ^CivBuilding
EditorTilesetFilter:
RequireTilesets: DESERT
V30:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
RequireTilesets: DESERT
V31:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
RequireTilesets: DESERT
V32:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
RequireTilesets: DESERT
V33:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
RequireTilesets: DESERT
V34:
Inherits: ^CivBuilding
EditorTilesetFilter:
RequireTilesets: DESERT
V35:
Inherits: ^CivBuilding
EditorTilesetFilter:
RequireTilesets: DESERT
V36:
Inherits: ^CivBuilding
EditorTilesetFilter:
RequireTilesets: DESERT
V37:
Inherits: ^CivBuilding
Building:
Footprint: __xx_ ___xx
Dimensions: 5,2
EditorTilesetFilter:
RequireTilesets: DESERT

View File

@@ -0,0 +1,254 @@
V01:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
EditorTilesetFilter:
ExcludeTilesets: DESERT
V02:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
V03:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
V04:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
V05:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
ExcludeTilesets: DESERT
V06:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
ExcludeTilesets: DESERT
V07:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
ExcludeTilesets: DESERT
V08:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT
V09:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT
V10:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT
V11:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT
V12:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT
V13:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT
V14:
Inherits: ^CivField
EditorTilesetFilter:
ExcludeTilesets: DESERT
V15:
Inherits: ^CivField
EditorTilesetFilter:
ExcludeTilesets: DESERT
V16:
Inherits: ^CivField
EditorTilesetFilter:
ExcludeTilesets: DESERT
V17:
Inherits: ^CivField
EditorTilesetFilter:
ExcludeTilesets: DESERT
V18:
Inherits: ^CivField
EditorTilesetFilter:
ExcludeTilesets: DESERT
ARCO:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
BARB:
Inherits: ^Wall
Health:
HP: 100
Armor:
Type: Light
Tooltip:
Name: Wire Fence
Icon: barbicnh
WOOD:
Inherits: ^Wall
Health:
HP: 100
Armor:
Type: Wood
Tooltip:
Name: Wooden Fence
Icon: woodicnh
BRIDGE1:
Inherits: ^Bridge
Bridge:
Template: 165
DestroyedTemplate: 166
Building:
Footprint: ____ ____ ____ ____
Dimensions: 4,4
BRIDGE2:
Inherits: ^Bridge
Bridge:
Template: 167
DestroyedTemplate: 168
Building:
Footprint: _____ _____ _____ _____ _____
Dimensions: 5,5
BRIDGE3:
Inherits: ^Bridge
Bridge:
Template: 169
DestroyedTemplate: 170
Building:
Footprint: ______ ______ ______ ______ ______
Dimensions: 6,5
BRIDGE4:
Inherits: ^Bridge
Bridge:
Template: 171
DestroyedTemplate: 172
Building:
Footprint: ______ ______ ______ ______
Dimensions: 6,4
C1:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianMaleVoice
C2:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
C3:
Inherits: ^CivInfantry
C4:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
C5:
Inherits: ^CivInfantry
C6:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
C7:
Inherits: ^CivInfantry
C8:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
C9:
Inherits: ^CivInfantry
C10:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
VICE:
AppearsOnRadar:
Health:
Radius: 3
HP: 400
Armor:
Type: Wood
RevealsShroud:
Range: 4
Mobile:
Speed: 5
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Tiberium: 70
BlueTiberium: 70
Beach: 80
Selectable:
Voice: GenericVoice
TargetableUnit:
TargetTypes: Ground
AutoTarget:
ScanRadius: 4
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
Valued:
Cost: 1000
Tooltip:
Name: Viceroid
AttackFrontal:
PrimaryWeapon: Chemspray
AttackWander:
RenderUnit:
WithMuzzleFlash:

View File

@@ -0,0 +1,348 @@
^Vehicle:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Clear: 60
Rough: 40
Road: 100
Tiberium: 40
BlueTiberium: 40
Beach: 40
ROT: 5
SelectionDecorations:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Buildable:
Queue: Vehicle
Repairable:
Passenger:
CargoType: Vehicle
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
AcceptsCloakCrate:
WithSmoke:
^Tank:
AppearsOnRadar:
Mobile:
Crushes: wall, crate, infantry
TerrainSpeeds:
Clear: 80
Rough: 70
Road: 100
Tiberium: 70
BlueTiberium: 70
Beach: 70
ROT: 5
SelectionDecorations:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Buildable:
Queue: Vehicle
Repairable:
Passenger:
CargoType: Vehicle
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
AcceptsCloakCrate:
WithSmoke:
^Helicopter:
AppearsOnRadar:
UseLocation: yes
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground
SelectionDecorations:
Selectable:
Voice: VehicleVoice
Helicopter:
RepairBuildings: hpad
RearmBuildings:
LandWhenIdle: false
Buildable:
Queue: Aircraft
ActorLostNotification:
Notification: unitlost.aud
^Infantry:
AppearsOnRadar:
Health:
Radius: 3
Armor:
Type: None
RevealsShroud:
Range: 5
AutoTarget:
ScanRadius: 4
Mobile:
Crushes: crate
SharesCell: true
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Tiberium: 70
PathingCost: 1000
BlueTiberium: 70
PathingCost: 1000
Beach: 80
SelectionDecorations:
Selectable:
Voice: GenericVoice
TargetableUnit:
TargetTypes: Ground
Buildable:
Queue: Infantry
TakeCover:
BarrelOffset: 0,-2,0,4
RenderInfantryProne:
AttackMove:
Passenger:
CargoType: Infantry
PoisonedByTiberium:
ActorLostNotification:
Notification: unitlost.aud
SpawnViceroid:
Probability: 2
CrushableInfantry:
^CivInfantry:
Inherits: ^Infantry
-Buildable:
-AutoTarget:
-TakeCover:
-RenderInfantryProne:
AppearsOnRadar:
SelectionDecorations:
Selectable:
Voice: CivilianMaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Tooltip:
Name: Civilian
Mobile:
Speed: 4
Health:
HP: 25
RevealsShroud:
Range: 2
AttackFrontal:
PrimaryWeapon: Pistol
ActorLostNotification:
Notification: civdead1.aud
NotifyAll: true
ScaredyCat:
RenderInfantryPanic:
AttackMove:
JustMove: yes
CrushableInfantry:
^Plane:
AppearsOnRadar:
UseLocation: yes
SelectionDecorations:
Selectable:
Voice: GenericVoice
TargetableUnit:
TargetTypes: Air
ActorLostNotification:
Notification: unitlost.aud
^Ship:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Water: 100
SelectionDecorations:
Selectable:
Voice: GenericVoice
TargetableUnit:
TargetTypes: Ground, Water
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
^Building:
AppearsOnRadar:
SelectionDecorations:
Selectable:
Priority: 3
TargetableBuilding:
TargetTypes: Ground
Armor:
Type: Wood
RepairableBuilding:
RepairPercent: 40
RepairStep: 14
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: constru2.aud, hvydoor1.aud
SellSounds: cashturn.aud
TerrainTypes: Clear,Road
SoundOnDamageTransition:
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
Buildable:
Queue: Building
GivesBuildableArea:
RenderBuilding:
WithBuildingExplosion:
DeadBuildingState:
EmitInfantryOnSell:
ActorTypes: e6,e1
MustBeDestroyed:
CaptureNotification@GDI:
Race: gdi
Notification: gdicapt1.aud
CaptureNotification@NOD:
Race: nod
Notification: nodcapt1.aud
ActorLostNotification:
Notification: strclost.aud
EditorAppearance:
RelativeToTopLeft: yes
AutoTargetIgnore:
ShakeOnDeath:
Sellable:
Capturable:
CapturableBar:
^CivBuilding:
Inherits: ^Building
-DeadBuildingState:
-Buildable:
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Wood
Building:
RenderBuilding:
WithBuildingExplosion:
-RepairableBuilding:
-Capturable:
-CapturableBar:
-Sellable:
Tooltip:
Name: Civilian Building
^CivBuildingHusk:
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: x
RenderBuilding:
EditorAppearance:
RelativeToTopLeft: yes
Tooltip:
Name: Civilian Building (Destroyed)
^TechBuilding:
Inherits: ^CivBuilding
Capturable:
CapturableBar:
RepairableBuilding:
RevealsShroud:
Range: 3
^CivField:
Inherits: ^CivBuilding
-Selectable:
Tooltip:
Name: Field
-WithBuildingExplosion:
RenderBuilding:
Palette: terrain
EditorAppearance:
UseTerrainPalette: true
^CivFieldHusk:
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: _
EditorAppearance:
RelativeToTopLeft: yes
Tooltip:
Name: Field (Destroyed)
BelowUnits:
^Wall:
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: hvydoor1.aud
Adjacent: 7
TerrainTypes: Clear,Road
TargetableBuilding:
TargetTypes: Ground
Wall:
CrushClasses: wall
CrushSound: sandbag2.aud
LineBuild:
Range: 8
SelectionDecorations:
Selectable:
Priority: 1
RenderBuildingWall:
HasMakeAnimation: false
Palette: staticterrain
EditorAppearance:
RelativeToTopLeft: yes
AutoTargetIgnore:
Sellable:
^Tree:
Tooltip:
Name: Tree
RenderBuilding:
Palette: staticterrain
Building:
Footprint: __ x_
Dimensions: 2,2
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
EditorAppearance:
RelativeToTopLeft: yes
^Rock:
Tooltip:
Name: Rock
RenderBuilding:
Palette: staticterrain
Building:
Footprint: __ x_
Dimensions: 2,2
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
EditorAppearance:
RelativeToTopLeft: yes
^Bridge:
Tooltip:
Name: Bridge
TargetableBuilding:
TargetTypes: Ground, Water
BelowUnits:
Health:
HP: 500
SoundOnDamageTransition:
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
Building:
Footprint: ______ ______ ______ ______
Dimensions: 6,4

View File

@@ -0,0 +1,193 @@
E1:
Inherits: ^Infantry
Valued:
Cost: 100
Tooltip:
Name: Minigunner
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Icon: e1icnh
Buildable:
BuildPaletteOrder: 10
Owner: gdi, nod
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Health:
HP: 50
AttackFrontal:
PrimaryWeapon: M16
RenderInfantryProne:
IdleAnimations: idle1,idle2,idle3,idle4
E2:
Inherits: ^Infantry
Valued:
Cost: 160
Tooltip:
Name: Grenadier
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Icon: e2icnh
Buildable:
BuildPaletteOrder: 40
Prerequisites: hq
Owner: gdi
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 5
Health:
HP: 50
AttackFrontal:
PrimaryWeapon: Grenade
PrimaryOffset: 0,0,0,-10
FireDelay: 15
RenderInfantryProne:
IdleAnimations: idle1,idle2
Explodes:
Weapon: GrenadierExplode
Chance: 50
E3:
Inherits: ^Infantry
Valued:
Cost: 300
Tooltip:
Name: Rocket Soldier
Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
Icon: e3icnh
Buildable:
BuildPaletteOrder: 20
Owner: nod, gdi
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 3
Health:
HP: 45
AttackFrontal:
PrimaryWeapon: Rockets
PrimaryOffset: 1,-6,0,-8
FireDelay: 5
RenderInfantryProne:
IdleAnimations: idle1,idle2
E4:
Inherits: ^Infantry
Valued:
Cost: 200
Tooltip:
Name: Flamethrower
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Icon: e4icnh
Buildable:
BuildPaletteOrder: 40
Owner: nod
Prerequisites: hq
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 5
Health:
HP: 90
AttackFrontal:
PrimaryWeapon: Flamethrower
PrimaryOffset: 0,-2,2,-4
FireDelay: 3
WithMuzzleFlash:
RenderInfantryProne:
IdleAnimations: idle1,idle2
E5:
Inherits: ^Infantry
Valued:
Cost: 300
Tooltip:
Name: Chem Warrior
Description: Advanced Anti-infantry unit.\n Strong vs Infantry\n Weak vs Vehicles
Icon: e5icnh
Buildable:
BuildPaletteOrder: 50
Owner: nod
Prerequisites: tmpl
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
TerrainSpeeds:
Tiberium: 80
PathingCost: 80
BlueTiberium: 80
PathingCost: 80
Health:
HP: 90
AttackFrontal:
PrimaryWeapon: Chemspray
PrimaryOffset: 0,-2,2,-9
FireDelay: 3
WithMuzzleFlash:
-PoisonedByTiberium:
RenderInfantryProne:
IdleAnimations: idle1,idle2
E6:
Inherits: ^Infantry
Valued:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
Icon: e6icnh
Buildable:
BuildPaletteOrder: 30
Owner: gdi,nod
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Health:
HP: 25
Passenger:
PipType: Yellow
EngineerRepair:
Captures:
CaptureTypes: building, husk
-AutoTarget:
AttackMove:
JustMove: true
RenderInfantryProne:
IdleAnimations: idle1,idle2
RMBO:
Inherits: ^Infantry
Valued:
Cost: 1000
Tooltip:
Icon: rmboicnh
Name: Commando
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Buildable:
BuildPaletteOrder: 50
Owner: gdi
Prerequisites: eye
Selectable:
Bounds: 12,17,0,-6
Voice: CommandoVoice
Mobile:
Speed: 5
Health:
HP: 200
Passenger:
PipType: Red
RevealsShroud:
Range: 6
AutoTarget:
ScanRadius: 5
C4Demolition:
C4Delay: 45
AttackFrontal:
PrimaryWeapon: Sniper
RenderInfantryProne:
IdleAnimations: idle1,idle2,idle3
AnnounceOnBuild:
AnnounceOnKill:

View File

@@ -0,0 +1,66 @@
BOAT:
Inherits: ^Ship
Valued:
Cost: 300
Tooltip:
Name: Gunboat
Icon: boaticnh
Health:
HP: 700
Armor:
Type: Heavy
Mobile:
InitialFacing:64
ROT: 4
Speed: 2
OnRails: true
RevealsShroud:
Range: 7
Turreted:
ROT: 7
AttackTurreted:
PrimaryWeapon: BoatMissile
PrimaryOffset: 0,-15,0,-4
PrimaryLocalOffset: -3,-5,0,0,0, 3,-5,0,0,0, 0,-5,0,0,0
RenderGunboat:
AutoTarget:
AllowMovement: false
WithSmoke:
LST:
Inherits: ^Ship
Valued:
Cost: 300
Tooltip:
Name: Landing Craft
Mobile:
Crushes: crate
TerrainSpeeds:
Clear: 100
Rough: 100
Road: 100
Water: 100
Tiberium: 100
BlueTiberium: 100
Beach: 100
River: 100
InitialFacing:0
ROT: 4
Speed: 10
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 7
RenderUnit:
WithRoof:
RenderCargo:
-Selectable:
Cargo:
Types: Infantry, Vehicle
MaxWeight: 5
PipCount: 5
AttackMove:
JustMove: true

View File

@@ -0,0 +1,712 @@
FACT:
Inherits: ^Building
-Buildable:
Valued:
Cost: 2000
Tooltip:
Name: Construction Yard
Icon: mcvicnh
Description: Builds structures
Building:
Power: 15
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 2000
Armor:
Type: Heavy
RevealsShroud:
Range: 10
Bib:
Production:
Produces: Building,Defense
Transforms:
IntoActor: mcv
Offset:1,1
Facing: 108
BaseBuilding:
ProductionBar:
NUKE:
Inherits: ^Building
Valued:
Cost: 300
Tooltip:
Name: Power Plant
Icon: nukeicnh
Description: Generates power
ProvidesCustomPrerequisite:
Prerequisite: anypower
Buildable:
BuildPaletteOrder: 10
Owner: gdi,nod
Prerequisites: fact
Building:
Power: 100
Footprint: x_ xx
Dimensions: 2,2
Health:
HP: 400
RevealsShroud:
Range: 4
Bib:
PROC:
Inherits: ^Building
Valued:
Cost: 1500
Tooltip:
Name: Tiberium Refinery
Icon: procicnh
Description: Processes raw Tiberium\ninto useable resources
Buildable:
BuildPaletteOrder: 30
Prerequisites: anypower
Owner: gdi,nod
Building:
Power: -30
Footprint: _x_ xxx ===
Dimensions: 3,3
Health:
HP: 900
RevealsShroud:
Range: 6
Bib:
TiberiumRefinery:
DockOffset: 0,2
TickRate: 15
StoresOre:
PipColor: Green
PipCount: 18
Capacity: 1800
Selectable:
Bounds: 73,72
CustomSellValue:
Value: 300
CustomBuildTimeValue:
Value: 80
FreeActor:
Actor: HARV
InitialActivity: FindResources
SpawnOffset: 1,2
Facing: 64
-RenderBuilding:
RenderBuildingRefinery:
SILO:
Inherits: ^Building
Valued:
Cost: 150
Tooltip:
Name: Tiberium Silo
Icon: siloicnh
Description: Stores processed Tiberium
Buildable:
Queue: Defense
BuildPaletteOrder: 15
Prerequisites: proc
Owner: gdi,nod
Building:
Power: -10
Footprint: xx
Dimensions: 2,1
-GivesBuildableArea:
Health:
HP: 300
RevealsShroud:
Range: 4
RenderBuildingSilo:
StoresOre:
PipCount: 12
PipColor: Green
Capacity: 1200
Selectable:
Bounds: 49,24
-RenderBuilding:
-EmitInfantryOnSell:
PYLE:
Inherits: ^Building
Valued:
Cost: 300
Tooltip:
Name: Barracks
Icon: pyleicnh
Description: Trains infantry
ProvidesCustomPrerequisite:
Prerequisite: barracks
Buildable:
BuildPaletteOrder: 40
Prerequisites: anypower
Owner: gdi
Building:
Power: -20
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 500
RevealsShroud:
Range: 5
Bib:
RallyPoint:
Exit@1:
SpawnOffset: -10,2
ExitCell: 0,1
Exit@2:
SpawnOffset: 7,7
ExitCell: 1,1
Production:
Produces: Infantry
ProductionBar:
HAND:
Inherits: ^Building
Valued:
Cost: 300
Tooltip:
Name: Hand of Nod
Icon: handicnh
Description: Trains infantry
ProvidesCustomPrerequisite:
Prerequisite: barracks
Buildable:
BuildPaletteOrder: 40
Prerequisites: anypower
Owner: nod
Building:
Power: -20
Footprint: __ xx xx
Dimensions: 2,3
Health:
HP: 500
RevealsShroud:
Range: 5
Bib:
RallyPoint:
Exit@1:
SpawnOffset: 12,24
ExitCell: 1,2
Production:
Produces: Infantry
ProductionBar:
AFLD:
Inherits: ^Building
Valued:
Cost: 2000
Tooltip:
Name: Airstrip
Icon: afldicnh
Description: Provides a dropzone\nfor vehicle reinforcements
ProvidesCustomPrerequisite:
Prerequisite: vehicleproduction
Buildable:
BuildPaletteOrder: 60
Prerequisites: proc
Owner: nod
Building:
Power: -30
Footprint: xxxx xxxx
Dimensions: 4,2
Health:
HP: 1750
RevealsShroud:
Range: 7
Bib:
RallyPoint:
RallyPoint: 4,2
BelowUnits:
Exit@1:
SpawnOffset: -24,0
ExitCell: 3,1
ProductionAirdrop:
Produces: Vehicle
ProductionBar:
WEAP:
Inherits: ^Building
Valued:
Cost: 2000
Tooltip:
Name: Weapons Factory
Icon: weapicnh
Description: Assembly point for\nvehicle reinforcements
ProvidesCustomPrerequisite:
Prerequisite: vehicleproduction
Buildable:
BuildPaletteOrder: 60
Prerequisites: proc
Owner: gdi
Building:
Power: -30
Footprint: ___ xxx ===
Dimensions: 3,3
Health:
HP: 1750
RevealsShroud:
Range: 4
Bib:
-RenderBuilding:
RenderBuildingWarFactory:
RallyPoint:
RallyPoint: 0,3
Exit@1:
SpawnOffset: -8,-8
ExitCell: 0,2
Production:
Produces: Vehicle
ProductionBar:
HQ:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Valued:
Cost: 1000
Tooltip:
Name: Communications Center
Icon: hqicnh
Description: Provides an overview of the battlefield.\n Requires power to operate.
Buildable:
BuildPaletteOrder: 80
Prerequisites: proc
Owner: gdi,nod
Building:
Power: -40
Footprint: x_ xx
Dimensions: 2,2
Health:
HP: 1000
RevealsShroud:
Range: 10
Bib:
ProvidesRadar:
RenderDetectionCircle:
DetectCloaked:
Range: 8
AirstrikePower:
Image: bombicnh
ChargeTime: 240
Description: Air Strike
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
EndChargeSound: airredy1.aud
SelectTargetSound: select1.aud
UnitType: a10
SupportPowerChargeBar:
NUK2:
Inherits: ^Building
Valued:
Cost: 500
Tooltip:
Name: Advanced Power Plant
Icon:nuk2icnh
Description: Provides more power, cheaper than the \nstandard Power Plant
ProvidesCustomPrerequisite:
Prerequisite: anypower
Buildable:
BuildPaletteOrder: 90
Prerequisites: hq
Owner: gdi,nod
Building:
Power: 200
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 650
RevealsShroud:
Range: 4
Bib:
FIX:
Inherits: ^Building
Valued:
Cost: 1200
Tooltip:
Name: Repair Facility
Icon: fixicnh
Description: Repairs vehicles and allows the\nconstruction of additional bases.
Buildable:
BuildPaletteOrder: 70
Prerequisites: vehicleproduction
Owner: gdi,nod
Building:
Power: -30
Footprint: _x_ xxx _x_
Dimensions: 3,3
Health:
HP: 800
RevealsShroud:
Range: 5
BelowUnits:
Reservable:
RepairsUnits:
RallyPoint:
HPAD:
Inherits: ^Building
Valued:
Cost: 1500
Tooltip:
Name: Helipad
Icon:hpadicnh
Description: Produces, rearms and\nrepairs helicopters
Buildable:
BuildPaletteOrder: 50
Prerequisites: barracks
Owner: gdi,nod
Building:
Power: -10
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 400
RevealsShroud:
Range: 5
Exit@1:
SpawnOffset: 0,-6
Production:
Produces: Aircraft
BelowUnits:
Reservable:
RepairsUnits:
RallyPoint:
ProductionBar:
EYE:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Valued:
Cost: 1800
Tooltip:
Name: Advanced Communications Center
Icon: eyeicnh
Description: Provides access to the Ion Cannon.\n Requires power to operate.
Buildable:
BuildPaletteOrder: 100
Prerequisites: hq
Owner: gdi
Building:
Power: -200
Footprint: x_ xx
Dimensions: 2,2
Health:
HP: 1000
RevealsShroud:
Range: 10
Bib:
ProvidesRadar:
RenderDetectionCircle:
DetectCloaked:
Range: 8
IonCannonPower:
Image: ionicnh
ChargeTime: 180
Description: Ion Cannon
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
BeginChargeSound: ionchrg1.aud
EndChargeSound: ionredy1.aud
LaunchSound: ion1.aud
SelectTargetSound: select1.aud
SupportPowerChargeBar:
TMPL:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Valued:
Cost: 2000
Tooltip:
Name: Temple of Nod
Icon: tmplicnh
Description: Place of worship and secret missile silo.\n Requires power to operate.
Buildable:
BuildPaletteOrder: 100
Prerequisites: hq
Owner: nod
Building:
Power: -150
Footprint: ___ xxx xxx
Dimensions: 3,3
Health:
HP: 2000
RevealsShroud:
Range: 6
Bib:
NukePower:
Image: atomicnh
ChargeTime: 300
Description: Nuclear Strike
LongDesc: Launch a tactical nuke.\nApplies heavy damage over a large area.
BeginChargeSound:
EndChargeSound: nukavail.aud
SelectTargetSound: select1.aud
LaunchSound: nukemisl.aud
MissileWeapon: atomic
SupportPowerChargeBar:
OBLI:
RequiresPower:
Inherits: ^Building
Valued:
Cost: 1500
Tooltip:
Name: Obelisk of Light
Icon:obliicnh
Description: Advanced base defense.\n Requires power to operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 60
Prerequisites: tmpl
Owner: nod
Building:
Power: -150
Footprint: _ x
Dimensions: 1,2
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 8
RenderBuildingCharge:
ChargeAudio: obelpowr.aud
AttackTurreted:
PrimaryWeapon: Laser
PrimaryOffset: 0,0,-2,-17
FireDelay: 8
Turreted:
ROT:255
AutoTarget:
-RenderBuilding:
RenderRangeCircle:
-EmitInfantryOnSell:
RenderDetectionCircle:
DetectCloaked:
Range: 6
CYCL:
Inherits: ^Wall
Valued:
Cost: 25
CustomSellValue:
Value: 0
Tooltip:
Name: Chain Link Barrier
Icon:cyclicnh
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: fact
Owner: nod
Health:
HP: 100
Armor:
Type: Light
SBAG:
Inherits: ^Wall
Valued:
Cost: 25
CustomSellValue:
Value: 0
Tooltip:
Name: Sandbag Barrier
Icon:sbagicnh
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: fact
Owner: gdi
Health:
HP: 100
Armor:
Type: Light
BRIK:
Inherits: ^Wall
Valued:
Cost: 100
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Barrier
Icon:brikicnh
Description: Stop units and blocks enemy fire.
Buildable:
Queue: Defense
BuildPaletteOrder: 30
Prerequisites: vehicleproduction
Owner: gdi,nod
Health:
HP: 250
Armor:
Type: Heavy
Wall:
CrushClasses: heavywall
-CrushSound:
SoundOnDamageTransition:
DestroyedSound: crumble.aud
GUN:
Inherits: ^Building
Valued:
Cost: 600
Tooltip:
Name: Turret
Icon: gunicnh
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 45
Prerequisites: barracks
Owner: gdi,nod
Building:
Power: -20
-GivesBuildableArea:
Health:
HP: 400
RevealsShroud:
Range: 7
Turreted:
ROT: 12
InitialFacing: 50
RenderBuildingTurreted:
AttackTurreted:
PrimaryWeapon: TurretGun
PrimaryLocalOffset: 0,4,0,-2,0
AutoTarget:
-AutoTargetIgnore:
-RenderBuilding:
-DeadBuildingState:
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 3
SAM:
Inherits: ^Building
RequiresPower:
Valued:
Cost: 750
Tooltip:
Name: SAM Site
Icon: samicnh
Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
Buildable:
Queue: Defense
BuildPaletteOrder: 50
Prerequisites: hand
Owner: nod
Building:
Power: -20
Footprint: xx
Dimensions: 2,1
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 5
Turreted:
ROT: 7
InitialFacing: 0
RenderBuildingTurreted:
AttackPopupTurreted:
PrimaryWeapon: SAMMissile
WithMuzzleFlash:
AutoTarget:
-RenderBuilding:
RenderRangeCircle:
GTWR:
Inherits: ^Building
Valued:
Cost: 500
Tooltip:
Name: Guard Tower
Icon: gtwricnh
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Prerequisites: barracks
Owner: gdi,nod
Building:
Power: -10
-GivesBuildableArea:
Health:
HP: 600
RevealsShroud:
Range: 6
AttackTurreted:
PrimaryWeapon: HighV
PrimaryOffset: 0,0,0,-6
PrimaryLocalOffset: 0,-6,0,0,0
AutoTarget:
-AutoTargetIgnore:
DetectCloaked:
Range: 3
RenderDetectionCircle:
RenderRangeCircle:
WithMuzzleFlash:
Turreted:
ROT:255
ATWR:
Inherits: ^Building
RequiresPower:
Valued:
Cost: 1000
Tooltip:
Name: Advanced Guard Tower
Icon: atwricnh
Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
Buildable:
Queue: Defense
BuildPaletteOrder: 60
Prerequisites: hq
Owner: gdi
Building:
Power: -20
Footprint: _ x
Dimensions: 1,2
-GivesBuildableArea:
Health:
HP: 800
Armor:
Type: Heavy
RevealsShroud:
Range: 8
AttackTurreted:
PrimaryWeapon: TowerMissle
PrimaryOffset: 0,0,5,2
PrimaryLocalOffset: 7,-7,0,0,-25, -7,-7,0,0,25
Turreted:
ROT:255
AutoTarget:
-AutoTargetIgnore:
RenderDetectionCircle:
DetectCloaked:
Range: 6
RenderRangeCircle:
# custom prerequisites:
BARRACKS:
Tooltip:
Name: Infantry Production
Description: Infantry Production
VEHICLEPRODUCTION:
Tooltip:
Name: Vehicle Production
Description: Vehicle Production
ANYPOWER:
Tooltip:
Name: Power Plant
Description: Power Plant

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Player:
TechTree:
ClassicProductionQueue@Building:
Type: Building
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: ConstructionComplete
ClassicProductionQueue@Defense:
Type: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: ConstructionComplete
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Infantry:
Type: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Aircraft:
Type: Aircraft
BuildSpeed: .4
LowPowerSlowdown: 3
PlaceBuilding:
SupportPowerManager:
ConquestVictoryConditions:
PowerManager:
AllyRepair:
PlayerResources:
InitialCash: 10000
ActorGroupProxy:
DeveloperMode:
HackyAI@Default:
Name:Easy AI
BuildingFractions:
proc: 20%
nuke: 9%
pyle: 5%
hand: 5%
hq: 4%
nuk2: 9%
weap: 9%
afld: 9%
gtwr: 5%
gun: 5%
atwr: 9%
obli: 7%
sam: 7%
eye: 1%
tmpl: 1%
silo: 4%
fix: 1%
hpad: 2%
UnitsToBuild:
e1: 14%
e3: 7%
e2: 10%
e4: 7%
e5: 5%
harv: 1%
bggy: 5%
bike: 40%
ltnk: 25%
ftnk: 10%
arty: 60%
stnk: 40%
jeep: 5%
mtnk: 20%
msam: 40%
htnk: 50%
heli: 5%
orca: 5%
PlayerColorPalette:
BasePalette: terrain
RemapIndex: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190
DebugResourceCash:
DebugResourceOre:
DebugResourceOreCapacity:
Shroud:
BaseAttackNotifier:
PlayerStatistics:
World:
OpenWidgetAtGameStart:
Widget: INGAME_ROOT
ObserverWidget: OBSERVER_ROOT
CloakPaletteEffect:
ScreenShaker:
WaterPaletteRotation:
NukePaletteEffect:
BuildingInfluence:
ChooseBuildTabOnSelect:
BridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4
CrateSpawner:
Minimum: 1
Maximum: 3
SpawnInterval: 120
WaterChance: 0
PaletteFromCurrentTileset@terrain:
Name: terrain
ShadowIndex: 4
PaletteFromCurrentTileset@static:
Name: staticterrain
ShadowIndex: 4
PaletteFromFile@chrome:
Name: chrome
Filename: temperat.pal
ShadowIndex: 3
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
ShadowIndex: 4
PaletteFromRGBA@shadow:
Name: shadow
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@cloak:
Name: cloak
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
G: 255
B: 255
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ColorPickerPaletteModifier:
ShroudPalette@shroud:
ShroudPalette@fog:
IsFog: yes
Name: fog
Country@gdi:
Name: GDI
Race: gdi
Country@nod:
Name: Nod
Race: nod
BibLayer:
ResourceLayer:
ResourceClaimLayer:
ResourceType@green-tib:
ResourceType: 1
Palette: staticterrain
TerrainType: Tiberium
SpriteNames: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
ValuePerUnit: 35
Name: Tiberium
PipColor: Green
AllowedTerrainTypes: Clear,Road
AllowUnderActors: false
ResourceType@blue-tib:
ResourceType: 2
Palette: staticterrain
TerrainType: BlueTiberium
SpriteNames: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12
ValuePerUnit: 75
Name: Blue Tiberium
PipColor: Blue
AllowedTerrainTypes: Clear,Road
AllowUnderActors: false
SmudgeLayer@SCORCH:
Type:Scorch
SmokePercentage:50
Types:sc1,sc2,sc3,sc4,sc5,sc6
Depths:1,1,1,1,1,1
SmudgeLayer@CRATER:
Type:Crater
Types:cr1,cr2,cr3,cr4,cr5,cr6
Depths:5,5,5,5,5,5
SpawnMapActors:
CreateMPPlayers:
MPStartLocations:
SpawnMPUnits:
SpatialBins:
BinSize: 4
Shroud:
PathFinder:
ValidateOrder:
CRATE:
Tooltip:
Name: Crate
Crate:
Lifetime: 120
TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
GiveCashCrateAction:
Amount: 1000
SelectionShares: 20
UseCashTick: yes
RevealMapCrateAction:
SelectionShares: 1
Effect: reveal-map
LevelUpCrateAction:
SelectionShares: 20
ExplodeCrateAction@fire:
Weapon: Napalm.Crate
SelectionShares: 5
CloakCrateAction:
SelectionShares: 5
InitialDelay: 15
CloakDelay: 125
CloakSound: appear1.aud
UncloakSound: appear1.aud
Effect: cloak
GiveMcvCrateAction:
SelectionShares: 2
NoBaseSelectionShares: 9001
Unit: mcv
RenderSimple:
BelowUnits:
ProximityCaptor:
Types:Crate
Passenger:
mpspawn:
Waypoint:
RenderEditorOnly:
waypoint:
Waypoint:
RenderEditorOnly:

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@@ -0,0 +1,49 @@
# Oil Derrick
V19:
Inherits: ^TechBuilding
CashTrickler:
Building:
Footprint: x
Dimensions: 1,1
Tooltip:
Name: Oil Derrick
LeavesHusk:
HuskActor: V19.Husk
V19.Husk:
Inherits: ^CivBuildingHusk
WithFire:
Building:
Footprint: x
Dimensions: 1,1
Tooltip:
Name: Oil Derrick (Destroyed)
# Hospital
HOSP:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Hospital
RepairsUnits:
# Bio Lab
BIO:
Inherits: ^TechBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Biological Lab
# Prison / Tech Center
MISS:
Inherits: ^CivBuilding
RenderBuilding:
Building:
Footprint: xxx xxx
Dimensions: 3,2
Tooltip:
Name: Tech Center

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@@ -0,0 +1,139 @@
SPLIT2:
Inherits: ^Tree
RenderBuilding:
Palette: staticterrain
SeedsResource:
ResourceType:Tiberium
Interval: 55
Tooltip:
Name: Blossom Tree
RadarColorFromTerrain:
Terrain: Tiberium
SPLIT3:
Inherits: ^Tree
RenderBuilding:
Palette: staticterrain
SeedsResource:
ResourceType:Tiberium
Interval: 55
Tooltip:
Name: Blossom Tree
RadarColorFromTerrain:
Terrain: Tiberium
ROCK1:
Inherits: ^Rock
ROCK2:
Inherits: ^Rock
ROCK3:
Inherits: ^Rock
ROCK4:
Inherits: ^Rock
ROCK5:
Inherits: ^Rock
ROCK6:
Inherits: ^Rock
ROCK7:
Inherits: ^Rock
T01:
Inherits: ^Tree
T02:
Inherits: ^Tree
T03:
Inherits: ^Tree
T04:
Inherits: ^Tree
T05:
Inherits: ^Tree
T06:
Inherits: ^Tree
T07:
Inherits: ^Tree
T08:
Inherits: ^Tree
Building:
Footprint: x_
Dimensions: 2,1
T09:
Inherits: ^Tree
Building:
Footprint: x_
Dimensions: 2,1
T10:
Inherits: ^Tree
Building:
Footprint: __ xx
T11:
Inherits: ^Tree
Building:
Footprint: __ xx
T12:
Inherits: ^Tree
T13:
Inherits: ^Tree
T14:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
T15:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
T16:
Inherits: ^Tree
T17:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
T18:
Inherits: ^Tree
TC01:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
TC02:
Inherits: ^Tree
Building:
Footprint: _x_ xx_
Dimensions: 3,2
TC03:
Inherits: ^Tree
Building:
Footprint: xx_ xx_
Dimensions: 3,2
TC04:
Inherits: ^Tree
Building:
Footprint: ____ xxx_ x___
Dimensions: 4,3
TC05:
Inherits: ^Tree
Building:
Footprint: __x_ xxx_ _xx_
Dimensions: 4,3

View File

@@ -0,0 +1,466 @@
MCV:
Inherits: ^Vehicle
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Icon: mcvicnh
Description: Deploys into another Construction Yard.\n Unarmed
Buildable:
BuildPaletteOrder: 70
Prerequisites: fix
Owner: gdi,nod
Selectable:
Priority: 3
Mobile:
Speed: 6
Health:
HP: 750
Armor:
Type: Light
RevealsShroud:
Range: 8
Transforms:
IntoActor: fact
Offset:-1,-1
Facing: 108
TransformSounds: constru2.aud, hvydoor1.aud
NoTransformSounds: deploy1.aud
RenderUnit:
MustBeDestroyed:
AttackMove:
JustMove:true
BaseBuilding:
-AcceptsCloakCrate:
HARV:
Inherits: ^Tank
Valued:
Cost: 1200
Tooltip:
Name: Harvester
Icon: harvicnh
Description: Collects Tiberium for processing.\n Unarmed
Buildable:
BuildPaletteOrder: 10
Prerequisites: proc
Owner: gdi,nod
Selectable:
Priority: 7
Bounds: 44,44
Harvester:
Resources: Tiberium, Blue Tiberium
PipCount: 5
Capacity: 15
# How far away from our linked proc (refinery) to find resources (in cells):
SearchFromProcRadius: 24
# How far away from last harvest order location to find more resources (in cells):
SearchFromOrderRadius: 12
Mobile:
Speed: 6
Health:
HP: 600
Armor:
Type: Heavy
RevealsShroud:
Range: 4
RenderUnit:
AttackMove:
JustMove:true
APC:
Inherits: ^Tank
Valued:
Cost: 700
Tooltip:
Name: Armored Personnel Carrier
Icon: apcicnh
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft\n Weak vs Tanks, Infantry
Buildable:
BuildPaletteOrder: 30
Prerequisites: pyle
Owner: gdi
Mobile:
ROT: 5
Speed: 10
Health:
HP: 200
Armor:
Type: Heavy
RevealsShroud:
Range: 5
Turreted:
ROT: 10
AttackTurreted:
PrimaryWeapon: APCGun
PrimaryOffset: 0,0,0,0
PrimaryLocalOffset: 2,-2,0,-7,0, -2,-2,0,-7,0
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
UnloadFacing: 220
ARTY:
Inherits: ^Tank
Valued:
Cost: 600
Tooltip:
Name: Artillery
Icon:artyicnh
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 40
Prerequisites: hq
Owner: nod
Mobile:
ROT: 2
Speed: 6
Health:
HP: 75
Armor:
Type: Light
RevealsShroud:
Range: 6
AttackFrontal:
PrimaryWeapon: ArtilleryShell
PrimaryOffset: 0,-7,0,-3
RenderUnit:
Explodes:
AutoTarget:
FTNK:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Flame Tank
Icon: ftnkicnh
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
Buildable:
BuildPaletteOrder: 50
Prerequisites: hq
Owner: nod
Mobile:
ROT: 5
Speed: 9
Health:
HP: 350
Armor:
Type: Light
RevealsShroud:
Range: 4
AttackFrontal:
PrimaryWeapon: BigFlamer
PrimaryOffset: 0,-5,3,2
PrimaryLocalOffset: 2,0,0,0,0, -2,0,0,0,0
RenderUnit:
AutoTarget:
WithMuzzleFlash:
Explodes:
Weapon: BigFlamer
EmptyWeapon: BigFlamer
BGGY:
Inherits: ^Vehicle
Valued:
Cost: 300
Tooltip:
Name: Nod Buggy
Icon: bggyicnh
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 20
Prerequisites: afld
Owner: nod
Mobile:
ROT: 10
Speed: 16
Health:
HP: 140
Armor:
Type: Light
RevealsShroud:
Range: 5
Turreted:
ROT: 10
AttackTurreted:
PrimaryWeapon: MachineGun
PrimaryOffset: 0,1,0,-3
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
BIKE:
Inherits: ^Vehicle
Valued:
Cost: 400
Tooltip:
Name: Recon Bike
Icon: bikeicnh
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 30
Prerequisites: afld
Owner: nod
Mobile:
ROT: 10
Speed: 20
TerrainSpeeds:
Clear: 42
Rough: 25
Road: 100
Tiberium: 25
BlueTiberium: 25
Beach: 25
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 7
AttackFrontal:
PrimaryWeapon: BikeRockets
PrimaryOffset: 0,0,0,-2
PrimaryLocalOffset: -4,0,0,0,25, 4,0,0,0,-25
RenderUnit:
AutoTarget:
JEEP:
Inherits: ^Vehicle
Valued:
Cost: 400
Tooltip:
Name: Hum-Vee
Icon: jeepicnh
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 20
Prerequisites: weap
Owner: gdi
Mobile:
ROT: 10
Speed: 14
Health:
HP: 150
Armor:
Type: Light
RevealsShroud:
Range: 7
Turreted:
ROT: 10
AttackTurreted:
PrimaryWeapon: MachineGun
PrimaryOffset: 0,2,0,-4
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
LTNK:
Inherits: ^Tank
Valued:
Cost: 600
Tooltip:
Name: Light Tank
Icon: ltnkicnh
Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 30
Prerequisites: hq
Owner: nod
Mobile:
Speed: 9
Health:
HP: 300
Armor:
Type: Heavy
RevealsShroud:
Range: 4
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 70mm
PrimaryRecoil: 2
PrimaryRecoilRecovery: 0.4
PrimaryLocalOffset: 0,3,0,-2,0
RenderUnitTurreted:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
MTNK:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Medium Tank
Icon: mtnkicnh
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Buildable:
BuildPaletteOrder: 30
Prerequisites: hq
Owner: gdi
Mobile:
Speed: 7
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 5
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 120mm
PrimaryRecoil: 3
PrimaryRecoilRecovery: 0.6
PrimaryLocalOffset: 0,0,0,-1,0
RenderUnitTurreted:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
Bounds: 34,34
HTNK:
Inherits: ^Tank
Valued:
Cost: 1500
Tooltip:
Name: Mammoth Tank
Icon: htnkicnh
Description: Heavily armored GDI Tank.\n Strong vs Everything
Buildable:
BuildPaletteOrder: 60
Prerequisites: eye
Owner: gdi
Mobile:
Crushes: wall, heavywall, crate, infantry
Speed: 3
Health:
HP: 600
Armor:
Type: Heavy
RevealsShroud:
Range: 6
Turreted:
ROT: 2
AttackTurreted:
PrimaryWeapon: 120mmDual
SecondaryWeapon: MammothMissiles
PrimaryLocalOffset: -5,-5,0,-10,0, 5,-5,0,-10,0
SecondaryLocalOffset: -9,2,0,0,25, 9,2,0,0,-25
PrimaryRecoil: 4
SecondaryRecoil: 1
PrimaryRecoilRecovery: 1
RenderUnitTurreted:
AutoTarget:
SelfHealing:
Ticks: 10
HealIfBelow: 50%
DamageCooldown: 200
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
Bounds: 40,38,0,-3
MSAM:
Inherits: ^Tank
Valued:
Cost: 1200
Tooltip:
Name: Rocket Launcher
Icon: msamicnh
Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 50
Prerequisites: hq
Owner: gdi
Mobile:
Speed: 6
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 10
Turreted:
ROT: 255
AttackFrontal:
PrimaryWeapon: 227mm
PrimaryOffset: 0,6,0,-3
PrimaryLocalOffset: 3,-5,0,0,0, -3,-5,0,0,0
RenderUnitTurretedAim:
AutoTarget:
MLRS:
Inherits: ^Tank
Valued:
Cost: 750
Tooltip:
Name: SSM Launcher
Icon: mlrsicnh
Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft
# Buildable:
# BuildPaletteOrder: 60
# Prerequisites: hq
# Owner: nod
Mobile:
Speed: 6
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 10
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: HonestJohn
SecondaryWeapon: HonestJohn
PrimaryOffset: 0,3,0,-3
PrimaryLocalOffset: -4,0,0,0,0
SecondaryLocalOffset: 4,0,0,0,0
AlignIdleTurrets: true
RenderUnitTurretedAim:
AutoTarget:
STNK:
Inherits: ^Vehicle
Valued:
Cost: 900
Tooltip:
Name: Stealth Tank
Icon: stnkicnh
Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 90
Prerequisites: tmpl
Owner: nod
Mobile:
Speed: 14
Health:
HP: 150
Armor:
Type: Light
RevealsShroud:
Range: 4
Cloak:
InitialDelay: 125
CloakDelay: 125
CloakSound: appear1.aud
UncloakSound: appear1.aud
AttackFrontal:
PrimaryWeapon: 227mm.stnk
PrimaryOffset: 0,-5,0,-3
PrimaryLocalOffset: 1,0,0,0,0, -1,0,0,0,0
RenderUnit:
AutoTarget:
InitialStance: HoldFire
TargetableUnit:

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