Merge pull request #10897 from pchote/map-tileset-cleanup
Clean up map tileset references.
This commit is contained in:
@@ -43,7 +43,7 @@ namespace OpenRA.Graphics
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public Animation(World world, string name, Func<int> facingFunc, Func<bool> paused)
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{
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sequenceProvider = world.Map.SequenceProvider;
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sequenceProvider = world.Map.Rules.Sequences;
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Name = name.ToLowerInvariant();
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this.facingFunc = facingFunc;
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this.paused = paused;
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@@ -17,7 +17,7 @@ namespace OpenRA.Graphics
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{
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sealed class TerrainRenderer : IDisposable
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{
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readonly World world;
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readonly Map map;
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readonly Dictionary<string, TerrainSpriteLayer> spriteLayers = new Dictionary<string, TerrainSpriteLayer>();
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readonly Theater theater;
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readonly CellLayer<TerrainTile> mapTiles;
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@@ -25,19 +25,19 @@ namespace OpenRA.Graphics
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public TerrainRenderer(World world, WorldRenderer wr)
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{
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this.world = world;
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map = world.Map;
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theater = wr.Theater;
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mapTiles = world.Map.MapTiles.Value;
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mapHeight = world.Map.MapHeight.Value;
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mapTiles = map.MapTiles.Value;
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mapHeight = map.MapHeight.Value;
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foreach (var template in world.TileSet.Templates)
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foreach (var template in map.Rules.TileSet.Templates)
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{
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var palette = template.Value.Palette ?? TileSet.TerrainPaletteInternalName;
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spriteLayers.GetOrAdd(palette, pal =>
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new TerrainSpriteLayer(world, wr, theater.Sheet, BlendMode.Alpha, wr.Palette(palette), wr.World.Type != WorldType.Editor));
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new TerrainSpriteLayer(world, wr, theater.Sheet, BlendMode.Alpha, wr.Palette(palette), world.Type != WorldType.Editor));
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}
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foreach (var cell in world.Map.AllCells)
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foreach (var cell in map.AllCells)
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UpdateCell(cell);
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mapTiles.CellEntryChanged += UpdateCell;
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@@ -47,7 +47,10 @@ namespace OpenRA.Graphics
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public void UpdateCell(CPos cell)
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{
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var tile = mapTiles[cell];
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var palette = world.TileSet.Templates[tile.Type].Palette ?? TileSet.TerrainPaletteInternalName;
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var palette = TileSet.TerrainPaletteInternalName;
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if (map.Rules.TileSet.Templates.ContainsKey(tile.Type))
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palette = map.Rules.TileSet.Templates[tile.Type].Palette ?? palette;
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var sprite = theater.TileSprite(tile);
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foreach (var kv in spriteLayers)
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kv.Value.Update(cell, palette == kv.Key ? sprite : null);
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@@ -149,7 +149,7 @@ namespace OpenRA.Graphics
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var world = worldRenderer.Viewport.ViewToWorldPx(view);
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var map = worldRenderer.World.Map;
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var candidates = CandidateMouseoverCells(world).ToList();
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var tileSet = worldRenderer.World.TileSet;
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var tileSet = worldRenderer.World.Map.Rules.TileSet;
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foreach (var uv in candidates)
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{
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@@ -51,7 +51,7 @@ namespace OpenRA.Graphics
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palette.Initialize();
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Theater = new Theater(world.TileSet);
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Theater = new Theater(world.Map.Rules.TileSet);
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terrainRenderer = new TerrainRenderer(world, this);
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devTrait = Exts.Lazy(() => world.LocalPlayer != null ? world.LocalPlayer.PlayerActor.Trait<DeveloperMode>() : null);
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@@ -171,7 +171,6 @@ namespace OpenRA
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[FieldLoader.Ignore] Lazy<Ruleset> rules;
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public Ruleset Rules { get { return rules != null ? rules.Value : null; } }
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public SequenceProvider SequenceProvider { get { return Rules.Sequences; } }
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[FieldLoader.Ignore] public ProjectedCellRegion ProjectedCellBounds;
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[FieldLoader.Ignore] public CellRegion AllCells;
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@@ -197,7 +197,7 @@ namespace OpenRA
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using (new Support.PerfTimer("Map.PreloadRules"))
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map.PreloadRules();
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using (new Support.PerfTimer("Map.SequenceProvider.Preload"))
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map.SequenceProvider.Preload();
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map.Rules.Sequences.Preload();
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// Load music with map assets mounted
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using (new Support.PerfTimer("Map.Music"))
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@@ -48,7 +48,7 @@ namespace OpenRA.Traits
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Variants = new Dictionary<string, Sprite[]>();
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foreach (var v in info.Variants)
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{
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var seq = world.Map.SequenceProvider.GetSequence(Info.Sequence, v);
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var seq = world.Map.Rules.Sequences.GetSequence(Info.Sequence, v);
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var sprites = Exts.MakeArray(seq.Length, x => seq.GetSprite(x));
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Variants.Add(v, sprites);
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}
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@@ -109,8 +109,6 @@ namespace OpenRA
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public readonly Map Map;
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public readonly TileSet TileSet;
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public readonly ActorMap ActorMap;
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public readonly ScreenMap ScreenMap;
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public readonly WorldType Type;
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@@ -159,8 +157,6 @@ namespace OpenRA
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orderGenerator = new UnitOrderGenerator();
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Map = map;
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Timestep = orderManager.LobbyInfo.GlobalSettings.Timestep;
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TileSet = map.Rules.TileSet;
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SharedRandom = new MersenneTwister(orderManager.LobbyInfo.GlobalSettings.RandomSeed);
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var worldActorType = type == WorldType.Editor ? "EditorWorld" : "World";
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@@ -308,9 +308,10 @@ namespace OpenRA.Mods.Common.AI
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attackForceTicks = Random.Next(0, Info.AttackForceInterval);
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minAttackForceDelayTicks = Random.Next(0, Info.MinimumAttackForceDelay);
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resourceTypeIndices = new BitArray(World.TileSet.TerrainInfo.Length); // Big enough
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var tileset = World.Map.Rules.TileSet;
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resourceTypeIndices = new BitArray(tileset.TerrainInfo.Length); // Big enough
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foreach (var t in Map.Rules.Actors["world"].TraitInfos<ResourceTypeInfo>())
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resourceTypeIndices.Set(World.TileSet.GetTerrainIndex(t.TerrainType), true);
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resourceTypeIndices.Set(tileset.GetTerrainIndex(t.TerrainType), true);
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}
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// TODO: Possibly give this a more generic name when terrain type is unhardcoded
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@@ -672,7 +673,7 @@ namespace OpenRA.Mods.Common.AI
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{
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var harvInfo = harvester.Info.TraitInfo<HarvesterInfo>();
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var mobileInfo = harvester.Info.TraitInfo<MobileInfo>();
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var passable = (uint)mobileInfo.GetMovementClass(World.TileSet);
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var passable = (uint)mobileInfo.GetMovementClass(World.Map.Rules.TileSet);
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var path = pathfinder.FindPath(
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PathSearch.Search(World, mobileInfo, harvester, true,
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@@ -117,7 +117,7 @@ namespace OpenRA.Mods.Common.Activities
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var searchRadiusSquared = searchRadius * searchRadius;
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// Find any harvestable resources:
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var passable = (uint)mobileInfo.GetMovementClass(self.World.TileSet);
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var passable = (uint)mobileInfo.GetMovementClass(self.World.Map.Rules.TileSet);
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List<CPos> path;
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using (var search = PathSearch.Search(self.World, mobileInfo, self, true,
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loc => domainIndex.IsPassable(self.Location, loc, passable) && self.CanHarvestAt(loc, resLayer, harvInfo, territory))
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Activities
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mobile = self.Trait<Mobile>();
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pathFinder = self.World.WorldActor.Trait<IPathFinder>();
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domainIndex = self.World.WorldActor.Trait<DomainIndex>();
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movementClass = (uint)mobile.Info.GetMovementClass(self.World.TileSet);
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movementClass = (uint)mobile.Info.GetMovementClass(self.World.Map.Rules.TileSet);
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if (target.IsValidFor(self))
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targetPosition = self.World.Map.CellContaining(target.CenterPosition);
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@@ -37,8 +37,7 @@ namespace OpenRA.Mods.Common.Widgets
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preview.IsVisible = () => editorWidget.CurrentBrush == this;
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var variant = resource.Variants.FirstOrDefault();
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var sequenceProvider = wr.World.Map.Rules.Sequences;
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var sequence = sequenceProvider.GetSequence("resources", variant);
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var sequence = wr.World.Map.Rules.Sequences.GetSequence("resources", variant);
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var sprite = sequence.GetSprite(resource.MaxDensity - 1);
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preview.GetSprite = () => sprite;
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@@ -83,11 +82,11 @@ namespace OpenRA.Mods.Common.Widgets
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return false;
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var tile = world.Map.MapTiles.Value[cell];
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var tileInfo = world.TileSet.GetTileInfo(tile);
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var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
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if (tileInfo == null)
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return false;
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var terrainType = world.TileSet.TerrainInfo[tileInfo.TerrainType];
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var terrainType = world.Map.Rules.TileSet.TerrainInfo[tileInfo.TerrainType];
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if (mapResources[cell].Type == ResourceType.ResourceType)
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return false;
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Widgets
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preview.GetScale = () => worldRenderer.Viewport.Zoom;
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preview.IsVisible = () => editorWidget.CurrentBrush == this;
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preview.Template = world.TileSet.Templates.First(t => t.Value.Id == template).Value;
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preview.Template = world.Map.Rules.TileSet.Templates.First(t => t.Value.Id == template).Value;
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var grid = world.Map.Grid;
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bounds = worldRenderer.Theater.TemplateBounds(preview.Template, grid.TileSize, grid.Type);
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Orders
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world.Selection.Clear();
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var map = world.Map;
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var tileset = world.TileSet.Id.ToLowerInvariant();
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var tileset = world.Map.Tileset.ToLowerInvariant();
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var info = map.Rules.Actors[building];
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buildingInfo = info.TraitInfo<BuildingInfo>();
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@@ -56,8 +56,8 @@ namespace OpenRA.Mods.Common.Orders
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faction = buildableInfo.ForceFaction
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?? (mostLikelyProducer.Trait != null ? mostLikelyProducer.Trait.Faction : queue.Actor.Owner.Faction.InternalName);
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buildOk = map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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buildBlocked = map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
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buildOk = map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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buildBlocked = map.Rules.Sequences.GetSequence("overlay", "build-invalid").GetSprite(0);
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buildingInfluence = world.WorldActor.Trait<BuildingInfluence>();
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}
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@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Traits
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throw new InvalidOperationException("Actor type '" + self.Info.Name + "' does not define a quantized body orientation.");
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}
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return qboi.QuantizedBodyFacings(self.Info, self.World.Map.SequenceProvider, faction);
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return qboi.QuantizedBodyFacings(self.Info, self.World.Map.Rules.Sequences, faction);
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});
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}
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@@ -130,8 +130,9 @@ namespace OpenRA.Mods.Common.Traits
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byte GetTerrainType(CPos cell)
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{
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var dx = cell - self.Location;
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var index = dx.X + self.World.TileSet.Templates[template].Size.X * dx.Y;
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return self.World.TileSet.GetTerrainIndex(new TerrainTile(template, (byte)index));
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var tileSet = self.World.Map.Rules.TileSet;
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var index = dx.X + tileSet.Templates[template].Size.X * dx.Y;
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return tileSet.GetTerrainIndex(new TerrainTile(template, (byte)index));
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}
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public void LinkNeighbouringBridges(World world, BridgeLayer bridges)
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
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return false;
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var tile = world.Map.MapTiles.Value[cell];
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var tileInfo = world.TileSet.GetTileInfo(tile);
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var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
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// TODO: This is bandaiding over bogus tilesets.
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if (tileInfo != null && tileInfo.RampType > 0)
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@@ -48,11 +48,10 @@ namespace OpenRA.Mods.Common.Traits
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var world = self.World;
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var map = world.Map;
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var tileSet = world.TileSet;
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var tiles = map.MapTiles.Value;
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var pos = map.CellContaining(self.CenterPosition);
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var terrainType = tileSet[tileSet.GetTerrainIndex(tiles[pos])].Type;
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var terrainType = map.GetTerrainInfo(pos).Type;
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if (!Info.TerrainModifier.ContainsKey(terrainType))
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return FullDamage;
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@@ -136,7 +136,7 @@ namespace OpenRA.Mods.Common.Traits
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// PERF: This struct allows us to cache the terrain info for the tileset used by the world.
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// This allows us to speed up some performance-sensitive pathfinding calculations.
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World = world;
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TerrainInfos = info.TilesetTerrainInfo[world.TileSet];
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TerrainInfos = info.TilesetTerrainInfo[world.Map.Rules.TileSet];
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}
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}
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@@ -151,7 +151,7 @@ namespace OpenRA.Mods.Common.Traits
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public int MovementCostForCell(World world, CPos cell)
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{
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return MovementCostForCell(world.Map, TilesetTerrainInfo[world.TileSet], cell);
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return MovementCostForCell(world.Map, TilesetTerrainInfo[world.Map.Rules.TileSet], cell);
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}
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int MovementCostForCell(Map map, TerrainInfo[] terrainInfos, CPos cell)
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@@ -630,7 +630,7 @@ namespace OpenRA.Mods.Common.Traits
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if (index == byte.MaxValue)
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return 0;
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var terrainSpeed = Info.TilesetTerrainInfo[self.World.TileSet][index].Speed;
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var terrainSpeed = Info.TilesetTerrainInfo[self.World.Map.Rules.TileSet][index].Speed;
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if (terrainSpeed == 0)
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return 0;
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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this.info = info;
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rotationBuffer = new uint[info.RotationRange];
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tilesetId = world.TileSet.Id;
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tilesetId = world.Map.Rules.TileSet.Id;
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validTileset = IsValidTileset();
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}
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@@ -26,7 +26,8 @@ namespace OpenRA.Mods.Common.Traits
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public RadarColorFromTerrain(Actor self, string terrain)
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{
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c = self.World.TileSet[self.World.TileSet.GetTerrainIndex(terrain)].Color;
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var tileSet = self.World.Map.Rules.TileSet;
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c = tileSet[tileSet.GetTerrainIndex(terrain)].Color;
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}
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public bool VisibleOnRadar(Actor self) { return true; }
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits
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public IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
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{
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var sequenceProvider = init.World.Map.SequenceProvider;
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var sequenceProvider = init.World.Map.Rules.Sequences;
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var faction = init.Get<FactionInit, string>();
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var ownerName = init.Get<OwnerInit>().PlayerName;
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var image = GetImage(init.Actor, sequenceProvider, faction);
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@@ -143,7 +143,7 @@ namespace OpenRA.Mods.Common.Traits
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if (cachedImage != null)
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return cachedImage;
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return cachedImage = info.GetImage(self.Info, self.World.Map.SequenceProvider, faction);
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return cachedImage = info.GetImage(self.Info, self.World.Map.Rules.Sequences, faction);
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}
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public void UpdatePalette()
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits
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var body = init.Actor.TraitInfo<BodyOrientationInfo>();
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var faction = init.Get<FactionInit, string>();
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var ownerName = init.Get<OwnerInit>().PlayerName;
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var sequenceProvider = init.World.Map.SequenceProvider;
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var sequenceProvider = init.World.Map.Rules.Sequences;
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var image = Image ?? init.Actor.Name;
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var facings = body.QuantizedFacings == -1 ?
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init.Actor.TraitInfo<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(init.Actor, sequenceProvider, faction) :
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@@ -123,7 +123,7 @@ namespace OpenRA.Mods.Common.Traits
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this.order = order;
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this.power = power;
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range = power.info.Range;
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tile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
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tile = world.Map.Rules.Sequences.GetSequence("overlay", "target-select").GetSprite(0);
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}
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public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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@@ -158,9 +158,8 @@ namespace OpenRA.Mods.Common.Traits
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if (!checkTerrainType)
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return true;
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var tileSet = self.World.TileSet;
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var tiles = self.World.Map.MapTiles.Value;
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var terrainType = tileSet[tileSet.GetTerrainIndex(tiles[self.Location])].Type;
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var terrainType = self.World.Map.GetTerrainInfo(self.Location).Type;
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return info.AllowedTerrainTypes.Contains(terrainType);
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}
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@@ -174,7 +173,7 @@ namespace OpenRA.Mods.Common.Traits
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if (self.World.Map.Contains(self.Location))
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{
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var tile = self.World.Map.MapTiles.Value[self.Location];
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var ti = self.World.TileSet.GetTileInfo(tile);
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var ti = self.World.Map.Rules.TileSet.GetTileInfo(tile);
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if (ti != null)
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ramp = ti.RampType;
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}
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits
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// Correlate the tile "image" aka subtile with its position to find the template origin
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var tile = w.Map.MapTiles.Value[cell].Type;
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var index = w.Map.MapTiles.Value[cell].Index;
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var template = w.TileSet.Templates[tile];
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var template = w.Map.Rules.TileSet.Templates[tile];
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var ni = cell.X - index % template.Size.X;
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var nj = cell.Y - index / template.Size.X;
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@@ -28,9 +28,10 @@ namespace OpenRA.Mods.Common.Traits
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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domainIndexes = new Dictionary<uint, MovementClassDomainIndex>();
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var tileSet = world.Map.Rules.TileSet;
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var movementClasses =
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world.Map.Rules.Actors.Where(ai => ai.Value.HasTraitInfo<MobileInfo>())
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.Select(ai => (uint)ai.Value.TraitInfo<MobileInfo>().GetMovementClass(world.TileSet)).Distinct();
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.Select(ai => (uint)ai.Value.TraitInfo<MobileInfo>().GetMovementClass(tileSet)).Distinct();
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foreach (var mc in movementClasses)
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domainIndexes[mc] = new MovementClassDomainIndex(world, mc);
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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Map = self.World.Map;
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Tileset = self.World.TileSet;
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Tileset = self.World.Map.Rules.TileSet;
|
||||
|
||||
Tiles = new CellLayer<CellContents>(Map);
|
||||
Resources = self.TraitsImplementing<ResourceType>()
|
||||
|
||||
@@ -53,8 +53,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
this.info = info;
|
||||
map = self.World.Map;
|
||||
copySprite = map.SequenceProvider.GetSequence(info.Image, info.CopySequence).GetSprite(0);
|
||||
pasteSprite = map.SequenceProvider.GetSequence(info.Image, info.PasteSequence).GetSprite(0);
|
||||
copySprite = map.Rules.Sequences.GetSequence(info.Image, info.CopySequence).GetSprite(0);
|
||||
pasteSprite = map.Rules.Sequences.GetSequence(info.Image, info.PasteSequence).GetSprite(0);
|
||||
}
|
||||
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
public void LoadPalettes(WorldRenderer wr)
|
||||
{
|
||||
wr.AddPalette(info.Name, new ImmutablePalette(wr.World.Map.Open(world.TileSet.Palette), info.ShadowIndex), info.AllowModifiers);
|
||||
wr.AddPalette(info.Name, new ImmutablePalette(wr.World.Map.Open(world.Map.Rules.TileSet.Palette), info.ShadowIndex), info.AllowModifiers);
|
||||
}
|
||||
|
||||
public IEnumerable<string> PaletteNames { get { yield return info.Name; } }
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
get
|
||||
{
|
||||
// Only expose the palette if it is available for the shellmap's tileset (which is a requirement for its use).
|
||||
if (info.Tileset == null || info.Tileset == world.TileSet.Id)
|
||||
if (info.Tileset == null || info.Tileset == world.Map.Rules.TileSet.Id)
|
||||
yield return info.Name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var domainIndex = world.WorldActor.TraitOrDefault<DomainIndex>();
|
||||
if (domainIndex != null)
|
||||
{
|
||||
var passable = mi.GetMovementClass(world.TileSet);
|
||||
var passable = mi.GetMovementClass(world.Map.Rules.TileSet);
|
||||
if (!domainIndex.IsPassable(source, target, (uint)passable))
|
||||
return EmptyPath;
|
||||
}
|
||||
@@ -102,7 +102,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var domainIndex = world.WorldActor.TraitOrDefault<DomainIndex>();
|
||||
if (domainIndex != null)
|
||||
{
|
||||
var passable = mi.GetMovementClass(world.TileSet);
|
||||
var passable = mi.GetMovementClass(world.Map.Rules.TileSet);
|
||||
tilesInRange = new List<CPos>(tilesInRange.Where(t => domainIndex.IsPassable(source, t, (uint)passable)));
|
||||
if (!tilesInRange.Any())
|
||||
return EmptyPath;
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
public void LoadPalettes(WorldRenderer wr)
|
||||
{
|
||||
var filename = world.TileSet.PlayerPalette ?? world.TileSet.Palette;
|
||||
var filename = world.Map.Rules.TileSet.PlayerPalette ?? world.Map.Rules.TileSet.Palette;
|
||||
wr.AddPalette(info.Name, new ImmutablePalette(wr.World.Map.Open(filename), info.ShadowIndex), info.AllowModifiers);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -194,7 +194,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (!rt.Info.AllowOnRamps)
|
||||
{
|
||||
var tile = world.Map.MapTiles.Value[cell];
|
||||
var tileInfo = world.TileSet.GetTileInfo(tile);
|
||||
var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
|
||||
if (tileInfo != null && tileInfo.RampType > 0)
|
||||
return false;
|
||||
}
|
||||
@@ -214,7 +214,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
CellContents CreateResourceCell(ResourceType t, CPos cell)
|
||||
{
|
||||
world.Map.CustomTerrain[cell] = world.TileSet.GetTerrainIndex(t.Info.TerrainType);
|
||||
world.Map.CustomTerrain[cell] = world.Map.Rules.TileSet.GetTerrainIndex(t.Info.TerrainType);
|
||||
|
||||
return new CellContents
|
||||
{
|
||||
|
||||
@@ -121,10 +121,11 @@ namespace OpenRA.Mods.Common.Traits
|
||||
shroudSprites = new Sprite[variantCount * variantStride];
|
||||
fogSprites = new Sprite[variantCount * variantStride];
|
||||
|
||||
var sequenceProvider = map.Rules.Sequences;
|
||||
for (var j = 0; j < variantCount; j++)
|
||||
{
|
||||
var shroud = map.SequenceProvider.GetSequence(info.Sequence, info.ShroudVariants[j]);
|
||||
var fog = map.SequenceProvider.GetSequence(info.Sequence, info.FogVariants[j]);
|
||||
var shroud = sequenceProvider.GetSequence(info.Sequence, info.ShroudVariants[j]);
|
||||
var fog = sequenceProvider.GetSequence(info.Sequence, info.FogVariants[j]);
|
||||
for (var i = 0; i < info.Index.Length; i++)
|
||||
{
|
||||
shroudSprites[j * variantStride + i] = shroud.GetSprite(i);
|
||||
@@ -134,8 +135,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (info.OverrideFullShroud != null)
|
||||
{
|
||||
var i = (j + 1) * variantStride - 1;
|
||||
shroudSprites[i] = map.SequenceProvider.GetSequence(info.Sequence, info.OverrideFullShroud).GetSprite(0);
|
||||
fogSprites[i] = map.SequenceProvider.GetSequence(info.Sequence, info.OverrideFullFog).GetSprite(0);
|
||||
shroudSprites[i] = sequenceProvider.GetSequence(info.Sequence, info.OverrideFullShroud).GetSprite(0);
|
||||
fogSprites[i] = sequenceProvider.GetSequence(info.Sequence, info.OverrideFullFog).GetSprite(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -94,10 +94,11 @@ namespace OpenRA.Mods.Common.Traits
|
||||
Info = info;
|
||||
world = self.World;
|
||||
|
||||
var types = world.Map.SequenceProvider.Sequences(Info.Sequence);
|
||||
var sequenceProvider = world.Map.Rules.Sequences;
|
||||
var types = sequenceProvider.Sequences(Info.Sequence);
|
||||
foreach (var t in types)
|
||||
{
|
||||
var seq = world.Map.SequenceProvider.GetSequence(Info.Sequence, t);
|
||||
var seq = sequenceProvider.GetSequence(Info.Sequence, t);
|
||||
var sprites = Exts.MakeArray(seq.Length, x => seq.GetSprite(x));
|
||||
smudges.Add(t, sprites);
|
||||
}
|
||||
|
||||
@@ -50,9 +50,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return;
|
||||
|
||||
var map = wr.World.Map;
|
||||
var tileSet = wr.World.TileSet;
|
||||
var tileSet = wr.World.Map.Rules.TileSet;
|
||||
var wcr = Game.Renderer.WorldRgbaColorRenderer;
|
||||
var colors = wr.World.TileSet.HeightDebugColors;
|
||||
var colors = tileSet.HeightDebugColors;
|
||||
var mouseCell = wr.Viewport.ViewToWorld(Viewport.LastMousePos).ToMPos(wr.World.Map);
|
||||
|
||||
foreach (var uv in wr.Viewport.AllVisibleCells.CandidateMapCoords)
|
||||
|
||||
@@ -328,7 +328,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
else
|
||||
{
|
||||
currentFilename = filename;
|
||||
currentSprites = world.Map.SequenceProvider.SpriteCache[filename];
|
||||
currentSprites = world.Map.Rules.Sequences.SpriteCache[filename];
|
||||
currentFrame = 0;
|
||||
frameSlider.MaximumValue = (float)currentSprites.Length - 1;
|
||||
frameSlider.Ticks = currentSprites.Length;
|
||||
|
||||
@@ -97,9 +97,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
var filter = actor.TraitInfoOrDefault<EditorTilesetFilterInfo>();
|
||||
if (filter != null)
|
||||
{
|
||||
if (filter.ExcludeTilesets != null && filter.ExcludeTilesets.Contains(world.TileSet.Id))
|
||||
if (filter.ExcludeTilesets != null && filter.ExcludeTilesets.Contains(world.Map.Rules.TileSet.Id))
|
||||
continue;
|
||||
if (filter.RequireTilesets != null && !filter.RequireTilesets.Contains(world.TileSet.Id))
|
||||
if (filter.RequireTilesets != null && !filter.RequireTilesets.Contains(world.Map.Rules.TileSet.Id))
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -140,7 +140,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
catch
|
||||
{
|
||||
Log.Write("debug", "Map editor ignoring actor {0}, because of missing sprites for tileset {1}.",
|
||||
actor.Name, world.TileSet.Id);
|
||||
actor.Name, world.Map.Rules.TileSet.Id);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,8 +57,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
layerPreview.GetPalette = () => resource.Palette;
|
||||
|
||||
var variant = resource.Variants.FirstOrDefault();
|
||||
var sequenceProvider = rules.Sequences;
|
||||
var sequence = sequenceProvider.GetSequence("resources", variant);
|
||||
var sequence = rules.Sequences.GetSequence("resources", variant);
|
||||
var frame = sequence.Frames != null ? sequence.Frames.Last() : resource.MaxDensity - 1;
|
||||
layerPreview.GetSprite = () => sequence.GetSprite(frame);
|
||||
|
||||
|
||||
@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
continue;
|
||||
|
||||
var rsi = actor.TraitInfo<RenderSpritesInfo>();
|
||||
var icon = new Animation(world, rsi.GetImage(actor, world.Map.SequenceProvider, faction));
|
||||
var icon = new Animation(world, rsi.GetImage(actor, world.Map.Rules.Sequences, faction));
|
||||
icon.Play(actor.TraitInfo<TooltipInfo>().Icon);
|
||||
var bi = actor.TraitInfo<BuildableInfo>();
|
||||
var location = new float2(RenderBounds.Location) + new float2(queue.i * (IconWidth + IconSpacing), 0);
|
||||
|
||||
@@ -331,7 +331,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
var rect = new Rectangle(rb.X + x * (IconSize.X + IconMargin.X), rb.Y + y * (IconSize.Y + IconMargin.Y), IconSize.X, IconSize.Y);
|
||||
|
||||
var rsi = item.TraitInfo<RenderSpritesInfo>();
|
||||
var icon = new Animation(World, rsi.GetImage(item, World.Map.SequenceProvider, faction));
|
||||
var icon = new Animation(World, rsi.GetImage(item, World.Map.Rules.Sequences, faction));
|
||||
icon.Play(item.TraitInfo<TooltipInfo>().Icon);
|
||||
|
||||
var bi = item.TraitInfo<BuildableInfo>();
|
||||
|
||||
@@ -140,12 +140,12 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
int leftColor, rightColor;
|
||||
if (custom == byte.MaxValue)
|
||||
{
|
||||
var type = world.TileSet.GetTileInfo(world.Map.MapTiles.Value[uv]);
|
||||
var type = world.Map.Rules.TileSet.GetTileInfo(world.Map.MapTiles.Value[uv]);
|
||||
leftColor = type != null ? type.LeftColor.ToArgb() : Color.Black.ToArgb();
|
||||
rightColor = type != null ? type.RightColor.ToArgb() : Color.Black.ToArgb();
|
||||
}
|
||||
else
|
||||
leftColor = rightColor = world.TileSet[custom].Color.ToArgb();
|
||||
leftColor = rightColor = world.Map.Rules.TileSet[custom].Color.ToArgb();
|
||||
|
||||
var stride = radarSheet.Size.Width;
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
this.info = info;
|
||||
layer = self.World.WorldActor.Trait<BuildableTerrainLayer>();
|
||||
bi = self.World.WorldActor.Trait<BuildingInfluence>();
|
||||
template = self.World.TileSet.Templates[info.Template];
|
||||
template = self.World.Map.Rules.TileSet.Templates[info.Template];
|
||||
}
|
||||
|
||||
public void AddedToWorld(Actor self)
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
var aircraftInfo = producee.TraitInfoOrDefault<AircraftInfo>();
|
||||
var mobileInfo = producee.TraitInfoOrDefault<MobileInfo>();
|
||||
|
||||
var passable = mobileInfo != null ? (uint)mobileInfo.GetMovementClass(self.World.TileSet) : 0;
|
||||
var passable = mobileInfo != null ? (uint)mobileInfo.GetMovementClass(self.World.Map.Rules.TileSet) : 0;
|
||||
var destination = rp != null ? rp.Location : self.Location;
|
||||
|
||||
var location = spawnLocation;
|
||||
|
||||
@@ -28,7 +28,6 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
{
|
||||
readonly BuildableTerrainLayerInfo info;
|
||||
readonly Dictionary<CPos, Sprite> dirty = new Dictionary<CPos, Sprite>();
|
||||
readonly TileSet tileset;
|
||||
readonly Map map;
|
||||
|
||||
TerrainSpriteLayer render;
|
||||
@@ -37,7 +36,6 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
public BuildableTerrainLayer(Actor self, BuildableTerrainLayerInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
tileset = self.World.TileSet;
|
||||
map = self.World.Map;
|
||||
}
|
||||
|
||||
@@ -49,7 +47,7 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
|
||||
public void AddTile(CPos cell, TerrainTile tile)
|
||||
{
|
||||
map.CustomTerrain[cell] = tileset.GetTerrainIndex(tile);
|
||||
map.CustomTerrain[cell] = map.Rules.TileSet.GetTerrainIndex(tile);
|
||||
|
||||
// Terrain tiles define their origin at the topleft
|
||||
var s = theater.TileSprite(tile);
|
||||
|
||||
@@ -92,8 +92,8 @@ namespace OpenRA.Mods.RA.Graphics
|
||||
|
||||
public IEnumerable<IFinalizedRenderable> GenerateRenderables(WorldRenderer wr)
|
||||
{
|
||||
var bright = wr.World.Map.SequenceProvider.GetSequence(image, brightSequence);
|
||||
var dim = wr.World.Map.SequenceProvider.GetSequence(image, dimSequence);
|
||||
var bright = wr.World.Map.Rules.Sequences.GetSequence(image, brightSequence);
|
||||
var dim = wr.World.Map.Rules.Sequences.GetSequence(image, dimSequence);
|
||||
|
||||
var source = wr.ScreenPosition(pos);
|
||||
var target = wr.ScreenPosition(pos + length);
|
||||
|
||||
@@ -169,7 +169,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
var oldEffectiveOwner = AsPlayer;
|
||||
|
||||
var renderSprites = actorInfo.TraitInfoOrDefault<RenderSpritesInfo>();
|
||||
AsSprite = renderSprites == null ? null : renderSprites.GetImage(actorInfo, self.World.Map.SequenceProvider, newOwner.Faction.InternalName);
|
||||
AsSprite = renderSprites == null ? null : renderSprites.GetImage(actorInfo, self.World.Map.Rules.Sequences, newOwner.Faction.InternalName);
|
||||
AsPlayer = newOwner;
|
||||
AsTooltipInfo = actorInfo.TraitInfos<TooltipInfo>().FirstOrDefault();
|
||||
|
||||
|
||||
@@ -43,8 +43,8 @@ namespace OpenRA.Mods.RA.Traits
|
||||
{
|
||||
this.self = self;
|
||||
|
||||
var tileset = self.World.TileSet.Id.ToLowerInvariant();
|
||||
tile = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
|
||||
var tileset = self.World.Map.Tileset.ToLowerInvariant();
|
||||
tile = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
|
||||
}
|
||||
|
||||
public IEnumerable<IOrderTargeter> Orders
|
||||
@@ -140,9 +140,9 @@ namespace OpenRA.Mods.RA.Traits
|
||||
minelayer = self;
|
||||
minefieldStart = xy;
|
||||
|
||||
var tileset = self.World.TileSet.Id.ToLowerInvariant();
|
||||
tileOk = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
|
||||
tileBlocked = self.World.Map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
|
||||
var tileset = self.World.Map.Tileset.ToLowerInvariant();
|
||||
tileOk = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
|
||||
tileBlocked = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-invalid").GetSprite(0);
|
||||
}
|
||||
|
||||
public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
|
||||
var info = (ChronoshiftPowerInfo)power.Info;
|
||||
range = info.Range;
|
||||
tile = world.Map.SequenceProvider.GetSequence(info.OverlaySpriteGroup, info.SourceTileSequence).GetSprite(0);
|
||||
tile = world.Map.Rules.Sequences.GetSequence(info.OverlaySpriteGroup, info.SourceTileSequence).GetSprite(0);
|
||||
}
|
||||
|
||||
public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
|
||||
@@ -195,10 +195,10 @@ namespace OpenRA.Mods.RA.Traits
|
||||
var info = (ChronoshiftPowerInfo)power.Info;
|
||||
range = info.Range;
|
||||
|
||||
var tileset = manager.Self.World.TileSet.Id.ToLowerInvariant();
|
||||
validTile = world.Map.SequenceProvider.GetSequence(info.OverlaySpriteGroup, info.ValidTileSequencePrefix + tileset).GetSprite(0);
|
||||
invalidTile = world.Map.SequenceProvider.GetSequence(info.OverlaySpriteGroup, info.InvalidTileSequence).GetSprite(0);
|
||||
sourceTile = world.Map.SequenceProvider.GetSequence(info.OverlaySpriteGroup, info.SourceTileSequence).GetSprite(0);
|
||||
var tileset = world.Map.Tileset.ToLowerInvariant();
|
||||
validTile = world.Map.Rules.Sequences.GetSequence(info.OverlaySpriteGroup, info.ValidTileSequencePrefix + tileset).GetSprite(0);
|
||||
invalidTile = world.Map.Rules.Sequences.GetSequence(info.OverlaySpriteGroup, info.InvalidTileSequence).GetSprite(0);
|
||||
sourceTile = world.Map.Rules.Sequences.GetSequence(info.OverlaySpriteGroup, info.SourceTileSequence).GetSprite(0);
|
||||
}
|
||||
|
||||
public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
|
||||
|
||||
Reference in New Issue
Block a user