Make rocks and trees HiddenUnderShroud instead of FrozenUnderFog

This improves performance significantly when many trees and rocks are on the map and shroud/fog are enabled.
This commit is contained in:
reaperrr
2015-09-03 22:09:08 +02:00
parent 91c7d7893e
commit 543dc8e5d0
2 changed files with 5 additions and 10 deletions

View File

@@ -591,8 +591,7 @@
Armor: Armor:
Type: Wood Type: Wood
AutoTargetIgnore: AutoTargetIgnore:
FrozenUnderFog: HiddenUnderShroud:
StartsRevealed: true
ScriptTriggers: ScriptTriggers:
^TibTree: ^TibTree:
@@ -608,8 +607,7 @@
AppearsOnRadar: AppearsOnRadar:
RadarColorFromTerrain: RadarColorFromTerrain:
Terrain: Tiberium Terrain: Tiberium
FrozenUnderFog: HiddenUnderShroud:
StartsRevealed: true
WithMakeAnimation: WithMakeAnimation:
^Rock: ^Rock:
@@ -625,8 +623,7 @@
AppearsOnRadar: AppearsOnRadar:
RadarColorFromTerrain: RadarColorFromTerrain:
Terrain: Tree Terrain: Tree
FrozenUnderFog: HiddenUnderShroud:
StartsRevealed: true
ScriptTriggers: ScriptTriggers:
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: DESERT RequireTilesets: DESERT

View File

@@ -566,8 +566,7 @@
Armor: Armor:
Type: Wood Type: Wood
AutoTargetIgnore: AutoTargetIgnore:
FrozenUnderFog: HiddenUnderShroud:
StartsRevealed: true
ScriptTriggers: ScriptTriggers:
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: INTERIOR ExcludeTilesets: INTERIOR
@@ -656,8 +655,7 @@
Terrain: Tree Terrain: Tree
ProximityCaptor: ProximityCaptor:
Types: Tree Types: Tree
FrozenUnderFog: HiddenUnderShroud:
StartsRevealed: true
ScriptTriggers: ScriptTriggers:
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: DESERT RequireTilesets: DESERT