Make rocks and trees HiddenUnderShroud instead of FrozenUnderFog

This improves performance significantly when many trees and rocks are on the map and shroud/fog are enabled.
This commit is contained in:
reaperrr
2015-09-03 22:09:08 +02:00
parent 91c7d7893e
commit 543dc8e5d0
2 changed files with 5 additions and 10 deletions

View File

@@ -591,8 +591,7 @@
Armor:
Type: Wood
AutoTargetIgnore:
FrozenUnderFog:
StartsRevealed: true
HiddenUnderShroud:
ScriptTriggers:
^TibTree:
@@ -608,8 +607,7 @@
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tiberium
FrozenUnderFog:
StartsRevealed: true
HiddenUnderShroud:
WithMakeAnimation:
^Rock:
@@ -625,8 +623,7 @@
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
FrozenUnderFog:
StartsRevealed: true
HiddenUnderShroud:
ScriptTriggers:
EditorTilesetFilter:
RequireTilesets: DESERT

View File

@@ -566,8 +566,7 @@
Armor:
Type: Wood
AutoTargetIgnore:
FrozenUnderFog:
StartsRevealed: true
HiddenUnderShroud:
ScriptTriggers:
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
@@ -656,8 +655,7 @@
Terrain: Tree
ProximityCaptor:
Types: Tree
FrozenUnderFog:
StartsRevealed: true
HiddenUnderShroud:
ScriptTriggers:
EditorTilesetFilter:
RequireTilesets: DESERT