Mission changes
Mission changes
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@@ -20,9 +20,6 @@ namespace OpenRA.Mods.RA.Missions
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class FortScript : IWorldLoaded, ITick
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{
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Player multi0;
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Player multi1;
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Player multi2;
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Player multi3;
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Player soviets;
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Actor entry1;
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@@ -346,9 +343,6 @@ namespace OpenRA.Mods.RA.Missions
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world = w;
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soviets = w.Players.Single(p => p.InternalName == "Soviets");
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multi0 = w.Players.Single(p => p.InternalName == "Multi0");
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multi1 = w.Players.SingleOrDefault(p => p.InternalName == "Multi1");
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multi2 = w.Players.SingleOrDefault(p => p.InternalName == "Multi2");
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multi3 = w.Players.SingleOrDefault(p => p.InternalName == "Multi3");
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patrolAttackFrame = 750;
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patrolattackAtFrameIncrement = 750;
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WaveAttackFrame = 500;
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