Adapt LaserZap Color description and Args structure

To match AreaBeam.
This commit is contained in:
reaperrr
2016-09-09 01:32:42 +02:00
parent 095b093f39
commit 5463176fa3
2 changed files with 4 additions and 4 deletions

View File

@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Extra search radius beyond beam width. Required to ensure affecting actors with large health radius.")]
public readonly WDist TargetExtraSearchRadius = new WDist(1536);
[Desc("Should the beam be visuall rendered? False = Beam is invisible.")]
[Desc("Should the beam be visually rendered? False = Beam is invisible.")]
public readonly bool RenderBeam = true;
[Desc("Equivalent to sequence ZOffset. Controls Z sorting.")]