Adapt LaserZap Color description and Args structure
To match AreaBeam.
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Extra search radius beyond beam width. Required to ensure affecting actors with large health radius.")]
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public readonly WDist TargetExtraSearchRadius = new WDist(1536);
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[Desc("Should the beam be visuall rendered? False = Beam is invisible.")]
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[Desc("Should the beam be visually rendered? False = Beam is invisible.")]
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public readonly bool RenderBeam = true;
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[Desc("Equivalent to sequence ZOffset. Controls Z sorting.")]
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