Moved RejectsOrders and ValidateOrder from Game to Mods.Common
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@@ -174,13 +174,11 @@
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<Compile Include="Traits\DrawLineToTarget.cs" />
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<Compile Include="Traits\EditorTilesetFilter.cs" />
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<Compile Include="Traits\LintAttributes.cs" />
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<Compile Include="Traits\RejectsOrders.cs" />
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<Compile Include="Traits\Player\DeveloperMode.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="Traits\Selectable.cs" />
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<Compile Include="Traits\Target.cs" />
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<Compile Include="Traits\TraitsInterfaces.cs" />
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<Compile Include="Traits\ValidateOrder.cs" />
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<Compile Include="Traits\World\Faction.cs" />
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<Compile Include="Traits\World\ResourceType.cs" />
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<Compile Include="Traits\World\ScreenShaker.cs" />
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@@ -1,45 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Traits
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{
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[Desc("Can be used to make a unit partly uncontrollable by the player.")]
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public class RejectsOrdersInfo : ITraitInfo
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{
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[Desc("Possible values include Attack, AttackMove, Guard, Move.")]
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public readonly HashSet<string> Except = new HashSet<string>();
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public object Create(ActorInitializer init) { return new RejectsOrders(this); }
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}
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public class RejectsOrders
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{
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public HashSet<string> Except { get { return info.Except; } }
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readonly RejectsOrdersInfo info;
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public RejectsOrders(RejectsOrdersInfo info)
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{
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this.info = info;
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}
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}
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public static class RejectsOrdersExts
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{
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public static bool AcceptsOrder(this Actor self, string orderString)
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{
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var r = self.TraitOrDefault<RejectsOrders>();
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return r == null || r.Except.Contains(orderString);
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}
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}
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}
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@@ -1,47 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Network;
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namespace OpenRA.Traits
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{
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[Desc("Used to detect exploits. Attach this to the world actor.")]
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public class ValidateOrderInfo : TraitInfo<ValidateOrder> { }
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public class ValidateOrder : IValidateOrder
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{
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public bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order)
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{
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if (order.Subject == null || order.Subject.Owner == null)
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return true;
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var subjectClientId = order.Subject.Owner.ClientIndex;
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var subjectClient = orderManager.LobbyInfo.ClientWithIndex(subjectClientId);
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if (subjectClient == null)
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{
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Game.Debug("Order sent to {0}: resolved ClientIndex `{1}` doesn't exist", order.Subject.Owner.PlayerName, subjectClientId);
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return false;
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}
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var isBotOrder = subjectClient.Bot != null && clientId == subjectClient.BotControllerClientIndex;
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// Drop exploiting orders
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if (subjectClientId != clientId && !isBotOrder)
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{
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Game.Debug("Detected exploit order from client {0}: {1}", clientId, order.OrderString);
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return false;
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}
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return order.Subject.AcceptsOrder(order.OrderString);
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}
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}
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}
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