Moved FlashTarget to Mods.Common
There is nothing remaining in OpenRA.Game using this.
This commit is contained in:
@@ -108,7 +108,6 @@
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<Compile Include="Download.cs" />
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<Compile Include="Effects\AsyncAction.cs" />
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<Compile Include="Effects\DelayedAction.cs" />
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<Compile Include="Effects\FlashTarget.cs" />
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<Compile Include="Effects\IEffect.cs" />
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<Compile Include="Game.cs" />
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<Compile Include="GameRules\ActorInfo.cs" />
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@@ -11,6 +11,7 @@
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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@@ -10,7 +10,7 @@
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#endregion
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using OpenRA.Activities;
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using OpenRA.Effects;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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@@ -11,9 +11,10 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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namespace OpenRA.Effects
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namespace OpenRA.Mods.Common.Effects
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{
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public class FlashTarget : IEffect
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{
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@@ -151,6 +151,7 @@
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<Compile Include="Effects\Contrail.cs" />
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<Compile Include="Effects\ContrailFader.cs" />
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<Compile Include="Effects\CrateEffect.cs" />
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<Compile Include="Effects\FlashTarget.cs" />
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<Compile Include="Effects\FloatingText.cs" />
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<Compile Include="Effects\GravityBomb.cs" />
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<Compile Include="Effects\LaserZap.cs" />
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@@ -12,8 +12,8 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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@@ -12,7 +12,6 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Orders;
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