Moved RejectsOrders and ValidateOrder from Game to Mods.Common
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46
OpenRA.Mods.Common/Traits/RejectsOrders.cs
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46
OpenRA.Mods.Common/Traits/RejectsOrders.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Can be used to make a unit partly uncontrollable by the player.")]
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public class RejectsOrdersInfo : ITraitInfo
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{
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[Desc("Possible values include Attack, AttackMove, Guard, Move.")]
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public readonly HashSet<string> Except = new HashSet<string>();
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public object Create(ActorInitializer init) { return new RejectsOrders(this); }
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}
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public class RejectsOrders
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{
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public HashSet<string> Except { get { return info.Except; } }
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readonly RejectsOrdersInfo info;
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public RejectsOrders(RejectsOrdersInfo info)
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{
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this.info = info;
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}
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}
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public static class RejectsOrdersExts
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{
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public static bool AcceptsOrder(this Actor self, string orderString)
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{
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var r = self.TraitOrDefault<RejectsOrders>();
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return r == null || r.Except.Contains(orderString);
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}
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}
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}
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