Moved RejectsOrders and ValidateOrder from Game to Mods.Common
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48
OpenRA.Mods.Common/Traits/World/ValidateOrder.cs
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48
OpenRA.Mods.Common/Traits/World/ValidateOrder.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Network;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Used to detect exploits. Attach this to the world actor.")]
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public class ValidateOrderInfo : TraitInfo<ValidateOrder> { }
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public class ValidateOrder : IValidateOrder
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{
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public bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order)
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{
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if (order.Subject == null || order.Subject.Owner == null)
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return true;
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var subjectClientId = order.Subject.Owner.ClientIndex;
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var subjectClient = orderManager.LobbyInfo.ClientWithIndex(subjectClientId);
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if (subjectClient == null)
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{
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Game.Debug("Order sent to {0}: resolved ClientIndex `{1}` doesn't exist", order.Subject.Owner.PlayerName, subjectClientId);
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return false;
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}
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var isBotOrder = subjectClient.Bot != null && clientId == subjectClient.BotControllerClientIndex;
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// Drop exploiting orders
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if (subjectClientId != clientId && !isBotOrder)
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{
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Game.Debug("Detected exploit order from client {0}: {1}", clientId, order.OrderString);
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return false;
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}
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return order.Subject.AcceptsOrder(order.OrderString);
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}
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}
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}
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