Moved RejectsOrders and ValidateOrder from Game to Mods.Common

This commit is contained in:
reaperrr
2016-05-26 11:37:39 +02:00
parent bdb7c80f42
commit 54891ed4bd
4 changed files with 6 additions and 4 deletions

View File

@@ -174,13 +174,11 @@
<Compile Include="Traits\DrawLineToTarget.cs" />
<Compile Include="Traits\EditorTilesetFilter.cs" />
<Compile Include="Traits\LintAttributes.cs" />
<Compile Include="Traits\RejectsOrders.cs" />
<Compile Include="Traits\Player\DeveloperMode.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="Traits\Selectable.cs" />
<Compile Include="Traits\Target.cs" />
<Compile Include="Traits\TraitsInterfaces.cs" />
<Compile Include="Traits\ValidateOrder.cs" />
<Compile Include="Traits\World\Faction.cs" />
<Compile Include="Traits\World\ResourceType.cs" />
<Compile Include="Traits\World\ScreenShaker.cs" />

View File

@@ -456,6 +456,7 @@
<Compile Include="Traits\Render\WithVoxelBarrel.cs" />
<Compile Include="Traits\Render\WithVoxelBody.cs" />
<Compile Include="Traits\Render\WithVoxelTurret.cs" />
<Compile Include="Traits\RejectsOrders.cs" />
<Compile Include="Traits\Repairable.cs" />
<Compile Include="Traits\RepairableNear.cs" />
<Compile Include="Traits\RepairsBridges.cs" />
@@ -507,6 +508,7 @@
<Compile Include="Traits\World\PaletteFromCurrentTileset.cs" />
<Compile Include="Traits\World\PaletteFromFile.cs" />
<Compile Include="Traits\World\PaletteFromRGBA.cs" />
<Compile Include="Traits\World\ValidateOrder.cs" />
<Compile Include="Traits\World\VoxelNormalsPalette.cs" />
<Compile Include="Pathfinder\CellInfoLayerPool.cs" />
<Compile Include="Pathfinder\Constants.cs" />

View File

@@ -10,8 +10,9 @@
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Can be used to make a unit partly uncontrollable by the player.")]
public class RejectsOrdersInfo : ITraitInfo

View File

@@ -10,8 +10,9 @@
#endregion
using OpenRA.Network;
using OpenRA.Traits;
namespace OpenRA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Used to detect exploits. Attach this to the world actor.")]
public class ValidateOrderInfo : TraitInfo<ValidateOrder> { }