Moved RejectsOrders and ValidateOrder from Game to Mods.Common
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@@ -174,13 +174,11 @@
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<Compile Include="Traits\DrawLineToTarget.cs" />
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<Compile Include="Traits\EditorTilesetFilter.cs" />
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<Compile Include="Traits\LintAttributes.cs" />
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<Compile Include="Traits\RejectsOrders.cs" />
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<Compile Include="Traits\Player\DeveloperMode.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="Traits\Selectable.cs" />
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<Compile Include="Traits\Target.cs" />
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<Compile Include="Traits\TraitsInterfaces.cs" />
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<Compile Include="Traits\ValidateOrder.cs" />
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<Compile Include="Traits\World\Faction.cs" />
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<Compile Include="Traits\World\ResourceType.cs" />
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<Compile Include="Traits\World\ScreenShaker.cs" />
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@@ -456,6 +456,7 @@
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<Compile Include="Traits\Render\WithVoxelBarrel.cs" />
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<Compile Include="Traits\Render\WithVoxelBody.cs" />
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<Compile Include="Traits\Render\WithVoxelTurret.cs" />
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<Compile Include="Traits\RejectsOrders.cs" />
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<Compile Include="Traits\Repairable.cs" />
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<Compile Include="Traits\RepairableNear.cs" />
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<Compile Include="Traits\RepairsBridges.cs" />
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@@ -507,6 +508,7 @@
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<Compile Include="Traits\World\PaletteFromCurrentTileset.cs" />
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<Compile Include="Traits\World\PaletteFromFile.cs" />
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<Compile Include="Traits\World\PaletteFromRGBA.cs" />
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<Compile Include="Traits\World\ValidateOrder.cs" />
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<Compile Include="Traits\World\VoxelNormalsPalette.cs" />
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<Compile Include="Pathfinder\CellInfoLayerPool.cs" />
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<Compile Include="Pathfinder\Constants.cs" />
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@@ -10,8 +10,9 @@
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Can be used to make a unit partly uncontrollable by the player.")]
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public class RejectsOrdersInfo : ITraitInfo
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@@ -10,8 +10,9 @@
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#endregion
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using OpenRA.Network;
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using OpenRA.Traits;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Used to detect exploits. Attach this to the world actor.")]
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public class ValidateOrderInfo : TraitInfo<ValidateOrder> { }
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