Prevent Allies from destroying Soviet base in Desert Shellmap

This commit is contained in:
Scott_NZ
2013-04-12 21:21:13 +12:00
parent b649b4b7bb
commit 54a76070d5

View File

@@ -13,6 +13,7 @@ using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Air;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Move;
using OpenRA.Scripting;
using OpenRA.Traits;
@@ -284,11 +285,13 @@ namespace OpenRA.Mods.RA.Missions
InitializeAlliedFactories();
foreach (var actor in actors.Values.Where(a => a.Owner == allies || a.HasTrait<Bridge>()))
foreach (var actor in actors.Values)
{
if (actor.Owner == allies && actor.HasTrait<AutoTarget>())
actor.Trait<AutoTarget>().stance = UnitStance.Defend;
actor.AddTrait(new Invulnerable());
if (actor.IsInWorld && (actor.HasTrait<Bridge>() || actor.Owner == allies || (actor.Owner == soviets && actor.HasTrait<Building>())))
actor.AddTrait(new Invulnerable());
}
viewportOrigin = viewportTargets[0];