Merge pull request #3020 from pchote/shroud-sanity
Refactor per-player shrouds.
This commit is contained in:
@@ -139,7 +139,7 @@ namespace OpenRA.Graphics
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foreach (var t in world.ActorsWithTrait<IRadarSignature>())
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{
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if (!world.RenderedShroud.IsVisible(t.Actor))
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if (world.ShroudObscures(t.Actor))
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continue;
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var color = t.Trait.RadarSignatureColor(t.Actor);
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@@ -158,7 +158,7 @@ namespace OpenRA.Graphics
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var map = world.Map;
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var size = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
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var bitmap = new Bitmap(size, size);
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if (world.RenderedShroud.Disabled)
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if (world.RenderPlayer == null)
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return bitmap;
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var bitmapData = bitmap.LockBits(bitmap.Bounds(),
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@@ -174,11 +174,10 @@ namespace OpenRA.Graphics
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for (var x = 0; x < map.Bounds.Width; x++)
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for (var y = 0; y < map.Bounds.Height; y++)
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{
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var mapX = x + map.Bounds.Left;
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var mapY = y + map.Bounds.Top;
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if (!world.RenderedShroud.IsExplored(mapX, mapY))
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var p = new CPos(x + map.Bounds.Left, y + map.Bounds.Top);
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if (world.ShroudObscures(p))
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*(c + (y * bitmapData.Stride >> 2) + x) = shroud;
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else if (!world.RenderedShroud.IsVisible(mapX,mapY))
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else if (world.FogObscures(p))
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*(c + (y * bitmapData.Stride >> 2) + x) = fog;
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}
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}
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@@ -15,26 +15,14 @@ namespace OpenRA.Graphics
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{
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public class ShroudRenderer
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{
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World world;
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Traits.Shroud shroud {
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get {
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return world.RenderedShroud;
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}
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}
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Map map;
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ShroudInfo shroudInfo;
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Sprite[] shadowBits = Game.modData.SpriteLoader.LoadAllSprites("shadow");
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Sprite[,] sprites, fogSprites;
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int shroudHash;
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Map map;
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public ShroudRenderer(World world)
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{
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this.world = world;
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this.map = world.Map;
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sprites = new Sprite[map.MapSize.X, map.MapSize.Y];
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fogSprites = new Sprite[map.MapSize.X, map.MapSize.Y];
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}
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bool initializePalettes = true;
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PaletteReference fogPalette, shroudPalette;
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static readonly byte[][] SpecialShroudTiles =
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{
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@@ -56,81 +44,128 @@ namespace OpenRA.Graphics
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new byte[] { 46 },
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};
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Sprite ChooseShroud(int i, int j)
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public ShroudRenderer(World world)
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{
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if( !shroud.IsExplored( i, j ) ) return shadowBits[ 0xf ];
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this.map = world.Map;
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shroudInfo = Rules.Info["player"].Traits.Get<ShroudInfo>();
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// bits are for unexploredness: up, right, down, left
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var v = 0;
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// bits are for unexploredness: TL, TR, BR, BL
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var u = 0;
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sprites = new Sprite[map.MapSize.X, map.MapSize.Y];
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fogSprites = new Sprite[map.MapSize.X, map.MapSize.Y];
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if( !shroud.IsExplored( i, j - 1 ) ) { v |= 1; u |= 3; }
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if( !shroud.IsExplored( i + 1, j ) ) { v |= 2; u |= 6; }
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if( !shroud.IsExplored( i, j + 1 ) ) { v |= 4; u |= 12; }
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if( !shroud.IsExplored( i - 1, j ) ) { v |= 8; u |= 9; }
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var uSides = u;
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if( !shroud.IsExplored( i - 1, j - 1 ) ) u |= 1;
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if( !shroud.IsExplored( i + 1, j - 1 ) ) u |= 2;
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if( !shroud.IsExplored( i + 1, j + 1 ) ) u |= 4;
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if( !shroud.IsExplored( i - 1, j + 1 ) ) u |= 8;
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return shadowBits[ SpecialShroudTiles[ u ^ uSides ][ v ] ];
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// Force update on first render
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shroudHash = -1;
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}
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Sprite ChooseFog(int i, int j)
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Sprite ChooseShroud(Shroud s, int i, int j)
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{
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if (!shroud.IsVisible(i,j)) return shadowBits[0xf];
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if (!shroud.IsExplored(i, j)) return shadowBits[0xf];
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if (!s.IsExplored(i, j))
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return shadowBits[0xf];
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// bits are for unexploredness: up, right, down, left
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var v = 0;
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// bits are for unexploredness: TL, TR, BR, BL
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var u = 0;
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if (!shroud.IsVisible(i, j - 1)) { v |= 1; u |= 3; }
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if (!shroud.IsVisible(i + 1, j)) { v |= 2; u |= 6; }
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if (!shroud.IsVisible(i, j + 1)) { v |= 4; u |= 12; }
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if (!shroud.IsVisible(i - 1, j)) { v |= 8; u |= 9; }
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if (!s.IsExplored(i, j - 1)) { v |= 1; u |= 3; }
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if (!s.IsExplored(i + 1, j)) { v |= 2; u |= 6; }
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if (!s.IsExplored(i, j + 1)) { v |= 4; u |= 12; }
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if (!s.IsExplored(i - 1, j)) { v |= 8; u |= 9; }
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var uSides = u;
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if (!shroud.IsVisible(i - 1, j - 1)) u |= 1;
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if (!shroud.IsVisible(i + 1, j - 1)) u |= 2;
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if (!shroud.IsVisible(i + 1, j + 1)) u |= 4;
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if (!shroud.IsVisible(i - 1, j + 1)) u |= 8;
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if (!s.IsExplored(i - 1, j - 1)) u |= 1;
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if (!s.IsExplored(i + 1, j - 1)) u |= 2;
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if (!s.IsExplored(i + 1, j + 1)) u |= 4;
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if (!s.IsExplored(i - 1, j + 1)) u |= 8;
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return shadowBits[SpecialShroudTiles[u ^ uSides][v]];
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}
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bool initializePalettes = true;
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PaletteReference fogPalette, shroudPalette;
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internal void Draw(WorldRenderer wr)
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Sprite ChooseFog(Shroud s, int i, int j)
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{
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if (!s.IsVisible(i, j)) return shadowBits[0xf];
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if (!s.IsExplored(i, j)) return shadowBits[0xf];
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// bits are for unexploredness: up, right, down, left
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var v = 0;
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// bits are for unexploredness: TL, TR, BR, BL
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var u = 0;
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if (!s.IsVisible(i, j - 1)) { v |= 1; u |= 3; }
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if (!s.IsVisible(i + 1, j)) { v |= 2; u |= 6; }
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if (!s.IsVisible(i, j + 1)) { v |= 4; u |= 12; }
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if (!s.IsVisible(i - 1, j)) { v |= 8; u |= 9; }
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var uSides = u;
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if (!s.IsVisible(i - 1, j - 1)) u |= 1;
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if (!s.IsVisible(i + 1, j - 1)) u |= 2;
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if (!s.IsVisible(i + 1, j + 1)) u |= 4;
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if (!s.IsVisible(i - 1, j + 1)) u |= 8;
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return shadowBits[SpecialShroudTiles[u ^ uSides][v]];
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}
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void GenerateSprites(Shroud shroud)
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{
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var hash = shroud != null ? shroud.Hash : 0;
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if (shroudHash == hash)
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return;
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shroudHash = hash;
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if (shroud == null)
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{
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// Players with no shroud see the whole map so we only need to set the edges
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var b = map.Bounds;
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for (int i = b.Left; i < b.Right; i++)
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for (int j = b.Top; j < b.Bottom; j++)
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{
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var v = 0;
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var u = 0;
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if (j == b.Top) { v |= 1; u |= 3; }
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if (i == b.Right - 1) { v |= 2; u |= 6; }
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if (j == b.Bottom - 1) { v |= 4; u |= 12; }
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if (i == b.Left) { v |= 8; u |= 9; }
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var uSides = u;
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if (i == b.Left && j == b.Top) u |= 1;
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if (i == b.Right - 1 && j == b.Top) u |= 2;
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if (i == b.Right - 1 && j == b.Bottom - 1) u |= 4;
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if (i == b.Left && j == b.Bottom - 1) u |= 8;
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sprites[i, j] = fogSprites[i, j] = shadowBits[SpecialShroudTiles[u ^ uSides][v]];
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}
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}
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else
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{
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for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
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for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
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sprites[i, j] = ChooseShroud(shroud, i, j);
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for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
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for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
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fogSprites[i, j] = ChooseFog(shroud, i, j);
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}
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}
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internal void Draw(WorldRenderer wr, Shroud shroud)
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{
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if (initializePalettes)
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{
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fogPalette = wr.Palette("fog");
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if (shroudInfo.Fog)
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fogPalette = wr.Palette("fog");
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shroudPalette = wr.Palette("shroud");
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initializePalettes = false;
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}
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if (shroud != null && shroud.dirty)
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{
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shroud.dirty = false;
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for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
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for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
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sprites[i, j] = ChooseShroud(i, j);
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for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
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for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
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fogSprites[i, j] = ChooseFog(i, j);
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}
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GenerateSprites(shroud);
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var clipRect = Game.viewport.WorldBounds(wr.world);
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// We draw the shroud when disabled to hide the sharp map edges
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DrawShroud(wr, clipRect, sprites, shroudPalette);
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if (wr.world.WorldActor.HasTrait<Fog>())
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if (shroudInfo.Fog)
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DrawShroud(wr, clipRect, fogSprites, fogPalette);
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}
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@@ -72,9 +72,9 @@ namespace OpenRA.Graphics
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if (firstRow < 0) firstRow = 0;
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if (lastRow > map.Bounds.Height) lastRow = map.Bounds.Height;
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if (world.RenderedPlayer != null && !world.RenderedShroud.Disabled && world.RenderedShroud.Bounds.HasValue)
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if (world.VisibleBounds.HasValue)
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{
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var r = world.RenderedShroud.Bounds.Value;
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var r = world.VisibleBounds.Value;
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if (firstRow < r.Top - map.Bounds.Top)
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firstRow = r.Top - map.Bounds.Top;
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@@ -196,7 +196,7 @@ namespace OpenRA.Graphics
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cachedScroll = scrollPosition;
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}
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var b = world.RenderedShroud.Bounds;
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var b = world.VisibleBounds;
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return (b.HasValue) ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
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}
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}
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@@ -127,7 +127,8 @@ namespace OpenRA.Graphics
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if (world.OrderGenerator != null)
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world.OrderGenerator.RenderAfterWorld(this, world);
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shroudRenderer.Draw( this );
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var renderShroud = world.RenderPlayer != null ? world.RenderPlayer.Shroud : null;
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shroudRenderer.Draw(this, renderShroud);
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Game.Renderer.DisableScissor();
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foreach (var g in world.Selection.Actors.Where(a => !a.Destroyed)
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@@ -182,7 +182,6 @@
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<Compile Include="Traits\ValidateOrder.cs" />
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<Compile Include="Traits\Waypoint.cs" />
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<Compile Include="Traits\World\Country.cs" />
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<Compile Include="Traits\World\Fog.cs" />
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<Compile Include="Traits\World\PlayerColorPalette.cs" />
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<Compile Include="Traits\World\ResourceLayer.cs" />
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<Compile Include="Traits\World\ResourceType.cs" />
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@@ -77,7 +77,7 @@ namespace OpenRA
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}
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PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
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Shroud = PlayerActor.Trait<Shroud>();
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Shroud.Owner = this;
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// Enable the bot logic on the host
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IsBot = botType != null;
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if (IsBot && Game.IsHost)
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@@ -92,5 +92,10 @@ namespace OpenRA
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}
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public Dictionary<Player, Stance> Stances = new Dictionary<Player, Stance>();
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public bool IsAlliedWith(Player p)
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{
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// Observers are considered as allies
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return p == null || Stances[p] == Stance.Ally;
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}
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}
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}
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@@ -32,29 +32,24 @@ namespace OpenRA.Traits
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public void Tick(Actor self)
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{
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// TODO: don't tick all the time.
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if(self.Owner == null) return;
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if (self.Owner == null)
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return;
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if (previousLocation != self.Location && v != null) {
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var shrouds = self.World.ActorsWithTrait<Shroud>().Select(s => s.Actor.Owner.Shroud);
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if (previousLocation != self.Location && v != null)
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{
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previousLocation = self.Location;
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var shrouds = self.World.ActorsWithTrait<Shroud>().Select(s => s.Actor.Owner.Shroud);
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foreach (var shroud in shrouds) {
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foreach (var shroud in shrouds)
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shroud.UnhideActor(self, v, Info.Range);
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}
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}
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if (!self.TraitsImplementing<IDisable>().Any(d => d.Disabled)) {
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var shrouds = self.World.ActorsWithTrait<Shroud>().Select(s => s.Actor.Owner.Shroud);
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foreach (var shroud in shrouds) {
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if (!self.TraitsImplementing<IDisable>().Any(d => d.Disabled))
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foreach (var shroud in shrouds)
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shroud.HideActor(self, Info.Range);
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}
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}
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else {
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var shrouds = self.World.ActorsWithTrait<Shroud>().Select(s => s.Actor.Owner.Shroud);
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foreach (var shroud in shrouds) {
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else
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foreach (var shroud in shrouds)
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shroud.UnhideActor(self, v, Info.Range);
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}
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}
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v = new Shroud.ActorVisibility {
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vis = Shroud.GetVisOrigins(self).ToArray()
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@@ -81,7 +81,7 @@ namespace OpenRA.Traits
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case "DevShroudDisable":
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{
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DisableShroud ^= true;
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self.Owner.Shroud.Disabled = DisableShroud;
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self.World.RenderPlayer = DisableShroud ? null : self.Owner;
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break;
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}
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case "DevPathDebug":
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@@ -31,8 +31,10 @@ namespace OpenRA.Traits
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public void RenderAfterWorld(WorldRenderer wr)
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{
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var bounds = self.Bounds.Value;
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if (self.World.FogObscures(self))
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return;
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var bounds = self.Bounds.Value;
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var xy = new float2(bounds.Left, bounds.Top);
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var xY = new float2(bounds.Left, bounds.Bottom);
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@@ -54,7 +56,8 @@ namespace OpenRA.Traits
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void DrawPips(WorldRenderer wr, Actor self, float2 basePosition)
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{
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if (self.Owner != self.World.RenderedPlayer) return;
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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return;
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var pipSources = self.TraitsImplementing<IPips>();
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if (pipSources.Count() == 0)
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@@ -95,7 +98,8 @@ namespace OpenRA.Traits
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void DrawTags(WorldRenderer wr, Actor self, float2 basePosition)
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{
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if (self.Owner != self.World.RenderedPlayer) return;
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
|
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return;
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// If a mod wants to implement a unit with multiple tags, then they are placed on multiple rows
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var tagxyBase = basePosition + new float2(-16, 2); // Correct for the offset in the shp file
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@@ -86,7 +86,7 @@ namespace OpenRA.Traits
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Color RadarSignatureColor(Actor self);
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}
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public interface IVisibilityModifier { bool IsVisible(Shroud s, Actor self); }
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public interface IVisibilityModifier { bool IsVisible(Actor self, Player byPlayer); }
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public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
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public interface IHasLocation { PPos PxPosition { get; } }
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@@ -1,20 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
|
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileFormats;
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namespace OpenRA.Traits
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{
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[Desc("This tag trait will enable fog of war in ShroudRenderer.",
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"Don't forget about HiddenUnderFog and FrozenUnderFog.")]
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public class FogInfo : TraitInfo<Fog> { }
|
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|
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public class Fog { }
|
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}
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@@ -40,7 +40,7 @@ namespace OpenRA.Traits
|
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for (int x = clip.Left; x < clip.Right; x++)
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for (int y = clip.Top; y < clip.Bottom; y++)
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||||
{
|
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if (!world.RenderedShroud.IsExplored(new CPos(x, y)))
|
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if (world.ShroudObscures(new CPos(x, y)))
|
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continue;
|
||||
|
||||
var c = content[x, y];
|
||||
|
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@@ -12,69 +12,77 @@ using System;
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using System.Collections.Generic;
|
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using System.Drawing;
|
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using System.Linq;
|
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using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class ShroudInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new Shroud(init.world); }
|
||||
public readonly bool Shroud = true;
|
||||
public readonly bool Fog = true;
|
||||
public object Create(ActorInitializer init) { return new Shroud(init.self, this); }
|
||||
}
|
||||
|
||||
public class Shroud : ISync
|
||||
public class Shroud
|
||||
{
|
||||
public ShroudInfo Info;
|
||||
Actor self;
|
||||
Map map;
|
||||
World world;
|
||||
|
||||
[Sync] public Player Owner;
|
||||
public int[,] visibleCells;
|
||||
public bool[,] exploredCells;
|
||||
public bool[,] foggedCells;
|
||||
public Rectangle? exploredBounds;
|
||||
bool disabled = false;
|
||||
public bool dirty = true;
|
||||
[Sync] public bool Disabled
|
||||
int[,] visibleCells;
|
||||
bool[,] exploredCells;
|
||||
bool[,] foggedCells;
|
||||
|
||||
public Rectangle ExploredBounds { get; private set; }
|
||||
|
||||
public int Hash { get; private set; }
|
||||
|
||||
public Shroud(Actor self, ShroudInfo info)
|
||||
{
|
||||
get { return disabled; }
|
||||
set { disabled = value; Dirty(); }
|
||||
}
|
||||
Info = info;
|
||||
this.self = self;
|
||||
map = self.World.Map;
|
||||
|
||||
public bool Observing
|
||||
{
|
||||
get { return world.IsShellmap || (world.LocalPlayer == null && Owner == null);; }
|
||||
}
|
||||
|
||||
public Rectangle? Bounds
|
||||
{
|
||||
get { return Disabled ? null : exploredBounds; }
|
||||
}
|
||||
|
||||
public Action Dirty = () => { };
|
||||
|
||||
public Shroud(World world)
|
||||
{
|
||||
this.world = world;
|
||||
map = world.Map;
|
||||
visibleCells = new int[map.MapSize.X, map.MapSize.Y];
|
||||
exploredCells = new bool[map.MapSize.X, map.MapSize.Y];
|
||||
foggedCells = new bool[map.MapSize.X, map.MapSize.Y];
|
||||
world.ActorAdded += AddActor;
|
||||
world.ActorRemoved += RemoveActor;
|
||||
Dirty += () => dirty = true;
|
||||
self.World.ActorAdded += AddActor;
|
||||
self.World.ActorRemoved += RemoveActor;
|
||||
|
||||
if (!info.Shroud)
|
||||
ExploredBounds = map.Bounds;
|
||||
}
|
||||
|
||||
void Invalidate()
|
||||
{
|
||||
Hash = Sync.hash_player(self.Owner) + self.World.FrameNumber * 3;
|
||||
}
|
||||
|
||||
// cache of positions that were added, so no matter what crazy trait code does, it
|
||||
// can't make us invalid.
|
||||
public class ActorVisibility { [Sync] public int range; [Sync] public CPos[] vis; }
|
||||
public class ActorVisibility
|
||||
{
|
||||
[Sync] public int range;
|
||||
[Sync] public CPos[] vis;
|
||||
}
|
||||
|
||||
public Dictionary<Actor, ActorVisibility> vis = new Dictionary<Actor, ActorVisibility>();
|
||||
|
||||
static IEnumerable<CPos> FindVisibleTiles(World world, CPos a, int r)
|
||||
{
|
||||
var min = a - new CVec(r, r);
|
||||
var max = a + new CVec(r, r);
|
||||
if (min.X < world.Map.Bounds.Left - 1) min = new CPos(world.Map.Bounds.Left - 1, min.Y);
|
||||
if (min.Y < world.Map.Bounds.Top - 1) min = new CPos(min.X, world.Map.Bounds.Top - 1);
|
||||
if (max.X > world.Map.Bounds.Right) max = new CPos(world.Map.Bounds.Right, max.Y);
|
||||
if (max.Y > world.Map.Bounds.Bottom) max = new CPos(max.X, world.Map.Bounds.Bottom);
|
||||
if (min.X < world.Map.Bounds.Left - 1)
|
||||
min = new CPos(world.Map.Bounds.Left - 1, min.Y);
|
||||
|
||||
if (min.Y < world.Map.Bounds.Top - 1)
|
||||
min = new CPos(min.X, world.Map.Bounds.Top - 1);
|
||||
|
||||
if (max.X > world.Map.Bounds.Right)
|
||||
max = new CPos(world.Map.Bounds.Right, max.Y);
|
||||
|
||||
if (max.Y > world.Map.Bounds.Bottom)
|
||||
max = new CPos(max.X, world.Map.Bounds.Bottom);
|
||||
|
||||
for (var j = min.Y; j <= max.Y; j++)
|
||||
for (var i = min.X; i <= max.X; i++)
|
||||
@@ -84,13 +92,12 @@ namespace OpenRA.Traits
|
||||
|
||||
public void AddActor(Actor a)
|
||||
{
|
||||
if (!a.HasTrait<RevealsShroud>()) return;
|
||||
if (a.Owner == null || Owner == null) return;
|
||||
if(a.Owner.Stances[Owner] != Stance.Ally) return;
|
||||
if (!a.HasTrait<RevealsShroud>() || !a.Owner.IsAlliedWith(self.Owner))
|
||||
return;
|
||||
|
||||
ActorVisibility v = a.Sight;
|
||||
|
||||
if (v.range == 0) return; // don't bother for things that can't see
|
||||
if (v.range == 0)
|
||||
return;
|
||||
|
||||
foreach (var p in v.vis)
|
||||
{
|
||||
@@ -102,17 +109,16 @@ namespace OpenRA.Traits
|
||||
}
|
||||
|
||||
var box = new Rectangle(p.X - v.range, p.Y - v.range, 2 * v.range + 1, 2 * v.range + 1);
|
||||
exploredBounds = (exploredBounds.HasValue) ? Rectangle.Union(exploredBounds.Value, box) : box;
|
||||
ExploredBounds = Rectangle.Union(ExploredBounds, box);
|
||||
}
|
||||
|
||||
if (!Disabled)
|
||||
Dirty();
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
public void HideActor(Actor a, int range)
|
||||
{
|
||||
if (a.Owner.World.LocalPlayer == null
|
||||
|| a.Owner.Stances[a.Owner.World.LocalPlayer] == Stance.Ally) return;
|
||||
if (a.Owner.IsAlliedWith(self.Owner))
|
||||
return;
|
||||
|
||||
var v = new ActorVisibility
|
||||
{
|
||||
@@ -123,34 +129,33 @@ namespace OpenRA.Traits
|
||||
foreach (var q in FindVisibleTiles(a.World, p, range))
|
||||
foggedCells[q.X, q.Y] = visibleCells[q.X, q.Y] > 0;
|
||||
|
||||
if (!Disabled)
|
||||
Dirty();
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
public void UnhideActor(Actor a, ActorVisibility v, int range) {
|
||||
if (a.Owner.World.LocalPlayer == null
|
||||
|| a.Owner.Stances[a.Owner.World.LocalPlayer] == Stance.Ally) return;
|
||||
|
||||
if (v == null)
|
||||
public void UnhideActor(Actor a, ActorVisibility v, int range)
|
||||
{
|
||||
if (a.Owner.IsAlliedWith(self.Owner) || v == null)
|
||||
return;
|
||||
|
||||
foreach (var p in v.vis)
|
||||
foreach (var q in FindVisibleTiles(a.World, p, range))
|
||||
foggedCells[q.X, q.Y] = exploredCells[q.X, q.Y];
|
||||
|
||||
if (!Disabled)
|
||||
Dirty();
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
public void MergeShroud(Shroud s) {
|
||||
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++) {
|
||||
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++) {
|
||||
public void MergeShroud(Shroud s)
|
||||
{
|
||||
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
|
||||
{
|
||||
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
|
||||
{
|
||||
if (s.exploredCells[i,j] == true)
|
||||
exploredCells[i, j] = true;
|
||||
if (s.foggedCells[i,j] == true)
|
||||
foggedCells[i, j] = true;
|
||||
}
|
||||
exploredBounds = Rectangle.Union(exploredBounds.Value, s.exploredBounds.Value);
|
||||
ExploredBounds = Rectangle.Union(ExploredBounds, s.ExploredBounds);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -166,6 +171,7 @@ namespace OpenRA.Traits
|
||||
foreach (var a in toRemove)
|
||||
RemoveActor(a);
|
||||
}
|
||||
|
||||
// Is now our ally; add unit vis
|
||||
if (newStance == Stance.Ally)
|
||||
foreach (var a in w.Actors.Where( a => a.Owner == player ))
|
||||
@@ -177,7 +183,8 @@ namespace OpenRA.Traits
|
||||
int seen = 0;
|
||||
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
|
||||
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
|
||||
if(foggedCells[i, j]) seen++;
|
||||
if (foggedCells[i, j])
|
||||
seen++;
|
||||
|
||||
return seen;
|
||||
}
|
||||
@@ -196,34 +203,33 @@ namespace OpenRA.Traits
|
||||
|
||||
public void RemoveActor(Actor a)
|
||||
{
|
||||
if (!a.HasTrait<RevealsShroud>())return;
|
||||
if (a.Owner == null || Owner == null) return;
|
||||
|
||||
ActorVisibility v = a.Sight;
|
||||
|
||||
if(a.Owner.Stances[Owner] != Stance.Ally) {
|
||||
if (a.HasTrait<CreatesShroud>()) {
|
||||
if (!a.Owner.IsAlliedWith(self.Owner))
|
||||
{
|
||||
if (a.HasTrait<CreatesShroud>())
|
||||
foreach (var p in v.vis)
|
||||
foreach (var q in FindVisibleTiles(a.World, p, v.range))
|
||||
foggedCells[q.X, q.Y] = exploredCells[q.X, q.Y];
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!a.HasTrait<RevealsShroud>())
|
||||
return;
|
||||
|
||||
foreach (var p in v.vis)
|
||||
foreach (var q in FindVisibleTiles(a.World, p, v.range))
|
||||
--visibleCells[q.X, q.Y];
|
||||
|
||||
if (!Disabled)
|
||||
Dirty();
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
public void UpdateActor(Actor a)
|
||||
{
|
||||
if (a.Owner.World.LocalPlayer == null
|
||||
|| a.Owner.Stances[a.Owner.World.LocalPlayer] != Stance.Ally) return;
|
||||
if (!a.Owner.IsAlliedWith(self.Owner))
|
||||
return;
|
||||
|
||||
RemoveActor(a); AddActor(a);
|
||||
RemoveActor(a);
|
||||
AddActor(a);
|
||||
}
|
||||
|
||||
public void Explore(World world, CPos center, int range)
|
||||
@@ -234,10 +240,9 @@ namespace OpenRA.Traits
|
||||
}
|
||||
|
||||
var box = new Rectangle(center.X - range, center.Y - range, 2 * range + 1, 2 * range + 1);
|
||||
exploredBounds = (exploredBounds.HasValue) ? Rectangle.Union(exploredBounds.Value, box) : box;
|
||||
ExploredBounds = Rectangle.Union(ExploredBounds, box);
|
||||
|
||||
if (!Disabled)
|
||||
Dirty();
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
public void ExploreAll(World world)
|
||||
@@ -248,10 +253,9 @@ namespace OpenRA.Traits
|
||||
foggedCells[i, j] = true;
|
||||
}
|
||||
}
|
||||
exploredBounds = world.Map.Bounds;
|
||||
ExploredBounds = world.Map.Bounds;
|
||||
|
||||
if (!Disabled)
|
||||
Dirty();
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
public void ResetExploration()
|
||||
@@ -264,8 +268,7 @@ namespace OpenRA.Traits
|
||||
for (var i = 0; i <= foggedCells.GetUpperBound(0); i++)
|
||||
foggedCells[i, j] = visibleCells[i, j] > 0;
|
||||
|
||||
if (!Disabled)
|
||||
Dirty();
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
public bool IsExplored(CPos xy) { return IsExplored(xy.X, xy.Y); }
|
||||
@@ -274,40 +277,42 @@ namespace OpenRA.Traits
|
||||
if (!map.IsInMap(x, y))
|
||||
return false;
|
||||
|
||||
if (Disabled || Observing)
|
||||
if (!Info.Shroud)
|
||||
return true;
|
||||
|
||||
return foggedCells[x,y];
|
||||
}
|
||||
|
||||
public bool IsExplored(Actor a)
|
||||
{
|
||||
return GetVisOrigins(a).Any(o => IsExplored(o));
|
||||
}
|
||||
|
||||
public bool IsVisible(CPos xy) { return IsVisible(xy.X, xy.Y); }
|
||||
public bool IsVisible(int x, int y)
|
||||
{
|
||||
if (Disabled || Observing)
|
||||
return true;
|
||||
|
||||
// Visibility is allowed to extend beyond the map cordon so that
|
||||
// the fog tiles are not visible at the edge of the world
|
||||
if (x < 0 || x >= map.MapSize.X || y < 0 || y >= map.MapSize.Y)
|
||||
return false;
|
||||
|
||||
if (!Info.Fog)
|
||||
return true;
|
||||
|
||||
return visibleCells[x,y] != 0;
|
||||
}
|
||||
|
||||
// Actors are hidden under shroud, but not under fog by default
|
||||
public bool IsVisible(Actor a)
|
||||
{
|
||||
// I need to pass in the current shroud, otherwise we're just checking that true==true
|
||||
if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(this, a)))
|
||||
if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(a, self.Owner)))
|
||||
return false;
|
||||
|
||||
if(Owner == null) return true;
|
||||
|
||||
return Disabled || Observing || a.Owner.Stances[Owner] == Stance.Ally || GetVisOrigins(a).Any(o => IsExplored(o));
|
||||
return a.Owner.IsAlliedWith(self.Owner) || IsExplored(a);
|
||||
}
|
||||
|
||||
public bool IsTargetable(Actor a) {
|
||||
if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(this, a)))
|
||||
if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(a, self.Owner)))
|
||||
return false;
|
||||
|
||||
return GetVisOrigins(a).Any(o => IsVisible(o));
|
||||
|
||||
@@ -184,7 +184,7 @@ namespace OpenRA.Widgets
|
||||
IEnumerable<Actor> SelectActorsInBox(World world, PPos a, PPos b, Func<Actor, bool> cond)
|
||||
{
|
||||
return world.FindUnits(a, b)
|
||||
.Where(x => x.HasTrait<Selectable>() && world.RenderedShroud.IsVisible(x) && cond(x))
|
||||
.Where(x => x.HasTrait<Selectable>() && !world.FogObscures(x) && cond(x))
|
||||
.GroupBy(x => x.GetSelectionPriority())
|
||||
.OrderByDescending(g => g.Key)
|
||||
.Select(g => g.AsEnumerable())
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.FileFormats;
|
||||
@@ -40,11 +41,30 @@ namespace OpenRA
|
||||
|
||||
public void AddPlayer(Player p) { Players.Add(p); }
|
||||
public Player LocalPlayer { get; private set; }
|
||||
public readonly Shroud LocalShroud;
|
||||
public bool Observer { get { return LocalPlayer == null; } }
|
||||
public Player RenderedPlayer;
|
||||
public Shroud RenderedShroud { get { return RenderedPlayer != null ? RenderedPlayer.Shroud : LocalShroud; } }
|
||||
|
||||
|
||||
Player renderPlayer;
|
||||
public bool ObserveAfterWinOrLose;
|
||||
public Player RenderPlayer
|
||||
{
|
||||
get { return renderPlayer == null || (ObserveAfterWinOrLose && renderPlayer.WinState != WinState.Undefined)? null : renderPlayer; }
|
||||
set { renderPlayer = value; }
|
||||
}
|
||||
|
||||
public bool FogObscures(Actor a) { return RenderPlayer != null && !RenderPlayer.Shroud.IsVisible(a); }
|
||||
public bool FogObscures(CPos p) { return RenderPlayer != null && !RenderPlayer.Shroud.IsVisible(p); }
|
||||
public bool ShroudObscures(Actor a) { return RenderPlayer != null && !RenderPlayer.Shroud.IsExplored(a); }
|
||||
public bool ShroudObscures(CPos p) { return RenderPlayer != null && !RenderPlayer.Shroud.IsExplored(p); }
|
||||
|
||||
public Rectangle? VisibleBounds
|
||||
{
|
||||
get
|
||||
{
|
||||
if (RenderPlayer == null)
|
||||
return null;
|
||||
|
||||
return RenderPlayer.Shroud.ExploredBounds;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLocalPlayer(string pr)
|
||||
{
|
||||
@@ -52,7 +72,7 @@ namespace OpenRA
|
||||
return;
|
||||
|
||||
LocalPlayer = Players.FirstOrDefault(p => p.InternalName == pr);
|
||||
RenderedPlayer = LocalPlayer;
|
||||
RenderPlayer = LocalPlayer;
|
||||
}
|
||||
|
||||
public readonly Actor WorldActor;
|
||||
@@ -104,7 +124,6 @@ namespace OpenRA
|
||||
SharedRandom = new XRandom(orderManager.LobbyInfo.GlobalSettings.RandomSeed);
|
||||
|
||||
WorldActor = CreateActor( "World", new TypeDictionary() );
|
||||
LocalShroud = WorldActor.Trait<Shroud>();
|
||||
ActorMap = new ActorMap(this);
|
||||
|
||||
// Add players
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace OpenRA
|
||||
public static IEnumerable<Actor> FindUnitsAtMouse(this World world, int2 mouseLocation)
|
||||
{
|
||||
var loc = Game.viewport.ViewToWorldPx(mouseLocation);
|
||||
return FindUnits(world, loc, loc).Where(a => world.RenderedShroud.IsVisible(a));
|
||||
return FindUnits(world, loc, loc).Where(a => !world.FogObscures(a));
|
||||
}
|
||||
|
||||
public static IEnumerable<Actor> FindUnits(this World world, PPos a, PPos b)
|
||||
|
||||
@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Cnc.Widgets
|
||||
if (!world.Map.IsInMap(cell))
|
||||
return;
|
||||
|
||||
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(cell))
|
||||
if (world.ShroudObscures(cell))
|
||||
{
|
||||
TooltipType = WorldTooltipType.Unexplored;
|
||||
return;
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA.Buildings
|
||||
public void RenderBeforeWorld(WorldRenderer wr, Actor self)
|
||||
{
|
||||
// Visible to player and allies
|
||||
if (self.World.RenderedPlayer != null && self.Owner.Stances[self.World.RenderedPlayer] != Stance.Ally)
|
||||
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
|
||||
return;
|
||||
|
||||
wr.DrawRangeCircleWithContrast(
|
||||
@@ -73,7 +73,7 @@ namespace OpenRA.Mods.RA.Buildings
|
||||
public float GetValue()
|
||||
{
|
||||
// Visible to player and allies
|
||||
if (self.World.RenderedPlayer != null && self.Owner.Stances[self.World.RenderedPlayer] != Stance.Ally)
|
||||
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
|
||||
return 0f;
|
||||
|
||||
// Ready or delay disabled
|
||||
|
||||
@@ -78,7 +78,7 @@ namespace OpenRA.Mods.RA.Buildings
|
||||
{
|
||||
if (!cliprect.Contains(kv.Key.X, kv.Key.Y))
|
||||
continue;
|
||||
if (!world.RenderedShroud.IsExplored(kv.Key))
|
||||
if (world.ShroudObscures(kv.Key))
|
||||
continue;
|
||||
|
||||
bibSprites[kv.Value.type - 1][kv.Value.index].DrawAt(wr, kv.Key.ToPPos().ToFloat2(), "terrain");
|
||||
|
||||
@@ -73,7 +73,7 @@ namespace OpenRA.Mods.RA
|
||||
if (remainingTime > 0)
|
||||
return r;
|
||||
|
||||
if (Cloaked && IsVisible(self.World.RenderedShroud, self))
|
||||
if (Cloaked && IsVisible(self, self.World.RenderPlayer))
|
||||
if (string.IsNullOrEmpty(info.Palette))
|
||||
return r;
|
||||
else
|
||||
@@ -97,17 +97,12 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsVisible(Shroud s, Actor self)
|
||||
public bool IsVisible(Actor self, Player byPlayer)
|
||||
{
|
||||
if (!Cloaked)
|
||||
if (!Cloaked || self.Owner.IsAlliedWith(byPlayer))
|
||||
return true;
|
||||
|
||||
if (s.Observing)
|
||||
return true;
|
||||
if (s.Owner != null)
|
||||
if (self.Owner == s.Owner || self.Owner.Stances[s.Owner] == Stance.Ally)
|
||||
return true;
|
||||
|
||||
// TODO: Change this to be per-player? A cloak detector revealing to everyone is dumb
|
||||
return self.World.ActorsWithTrait<DetectCloaked>().Any(a =>
|
||||
a.Actor.Owner.Stances[self.Owner] != Stance.Ally &&
|
||||
(self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range);
|
||||
|
||||
@@ -19,13 +19,17 @@ namespace OpenRA.Mods.RA
|
||||
[Desc("Milliseconds")]
|
||||
public int NotificationDelay = 1500;
|
||||
|
||||
public object Create(ActorInitializer init) { return new ConquestVictoryConditions(this); }
|
||||
public object Create(ActorInitializer init) { return new ConquestVictoryConditions(init.world, this); }
|
||||
}
|
||||
|
||||
public class ConquestVictoryConditions : ITick, IResolveOrder
|
||||
{
|
||||
ConquestVictoryConditionsInfo Info;
|
||||
public ConquestVictoryConditions(ConquestVictoryConditionsInfo info) { Info = info; }
|
||||
public ConquestVictoryConditions(World world, ConquestVictoryConditionsInfo info)
|
||||
{
|
||||
world.ObserveAfterWinOrLose = true;
|
||||
Info = info;
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
@@ -62,15 +66,12 @@ namespace OpenRA.Mods.RA
|
||||
foreach (var a in self.World.Actors.Where(a => a.Owner == self.Owner))
|
||||
a.Kill(a);
|
||||
|
||||
self.Owner.Shroud.Disabled = true;
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
{
|
||||
Game.RunAfterDelay(Info.NotificationDelay, () =>
|
||||
{
|
||||
if (Game.IsCurrentWorld(self.World))
|
||||
Sound.PlayNotification(self.Owner, "Speech", "Lose", self.Owner.Country.Race);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void Win(Actor self)
|
||||
@@ -79,11 +80,8 @@ namespace OpenRA.Mods.RA
|
||||
self.Owner.WinState = WinState.Won;
|
||||
|
||||
Game.Debug("{0} is victorious.".F(self.Owner.PlayerName));
|
||||
self.Owner.Shroud.Disabled = true;
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
{
|
||||
Game.RunAfterDelay(Info.NotificationDelay, () => Sound.PlayNotification(self.Owner, "Speech", "Win", self.Owner.Country.Race));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -160,7 +160,8 @@ namespace OpenRA.Mods.RA.Effects
|
||||
var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at);
|
||||
var pos = float2.Lerp(Args.src.ToFloat2(), Args.dest.ToFloat2(), at) - new float2(0, altitude);
|
||||
|
||||
if (Args.firedBy.World.RenderedShroud.IsVisible(((PPos) pos.ToInt2()).ToCPos()))
|
||||
var cell = ((PPos)pos.ToInt2()).ToCPos();
|
||||
if (!Args.firedBy.World.FogObscures(cell))
|
||||
{
|
||||
if (Info.High || Info.Angle > 0)
|
||||
{
|
||||
|
||||
@@ -93,8 +93,8 @@ namespace OpenRA.Mods.RA
|
||||
var conPos = WPos.Average(positions[i], positions[i-1], positions[i-2], positions[i-3]);
|
||||
var nextPos = WPos.Average(positions[i-1], positions[i-2], positions[i-3], positions[i-4]);
|
||||
|
||||
if (self.World.RenderedShroud.IsVisible(new CPos(conPos)) ||
|
||||
self.World.RenderedShroud.IsVisible(new CPos(nextPos)))
|
||||
if (!self.World.FogObscures(new CPos(conPos)) &&
|
||||
!self.World.FogObscures(new CPos(nextPos)))
|
||||
{
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(wr.ScreenPosition(conPos), wr.ScreenPosition(nextPos), trailStart, trailEnd);
|
||||
|
||||
|
||||
@@ -69,7 +69,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
}
|
||||
|
||||
var hasGps = (watcher != null && (watcher.Granted || watcher.GrantedAllies));
|
||||
var hasDot = (huf != null && !huf.IsVisible(self.World.RenderedShroud, self)); // WRONG (why?)
|
||||
var hasDot = (huf != null && !huf.IsVisible(self, self.World.RenderPlayer));
|
||||
var dotHidden = (cloak != null && cloak.Cloaked) || (spy != null && spy.Disguised);
|
||||
|
||||
show = hasGps && hasDot && !dotHidden;
|
||||
|
||||
@@ -158,7 +158,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (Args.firedBy.World.RenderedShroud.IsVisible(PxPosition.ToCPos()))
|
||||
if (!Args.firedBy.World.FogObscures(PxPosition.ToCPos()))
|
||||
yield return new Renderable(anim.Image, PxPosition.ToFloat2() - 0.5f * anim.Image.size - new float2(0, Altitude),
|
||||
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
|
||||
|
||||
|
||||
@@ -1,46 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
[Desc("Adds the hard-coded fog palette to the game")]
|
||||
class FogPaletteInfo : ITraitInfo
|
||||
{
|
||||
[Desc("internal palette name")]
|
||||
public readonly string Name = "fog";
|
||||
public object Create(ActorInitializer init) { return new FogPalette(this); }
|
||||
}
|
||||
|
||||
class FogPalette : IPalette
|
||||
{
|
||||
readonly FogPaletteInfo info;
|
||||
|
||||
public FogPalette(FogPaletteInfo info) { this.info = info; }
|
||||
|
||||
public void InitPalette(WorldRenderer wr)
|
||||
{
|
||||
var c = new[] {
|
||||
Color.Transparent, Color.Green,
|
||||
Color.Blue, Color.Yellow,
|
||||
Color.FromArgb(128,0,0,0),
|
||||
Color.FromArgb(128,0,0,0),
|
||||
Color.FromArgb(128,0,0,0),
|
||||
Color.FromArgb(64,0,0,0)
|
||||
};
|
||||
|
||||
wr.AddPalette(info.Name, new Palette(Exts.MakeArray(256, i => (uint)c[i % 8].ToArgb())), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -100,6 +100,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
{
|
||||
// TODO: Make this consistent with everything else that adds animations to RenderSimple.
|
||||
if ((self.Owner == self.World.LocalPlayer || self.World.LocalPlayer == null) && Level > 0)
|
||||
return InnerModifyRender(self, wr, r);
|
||||
else
|
||||
@@ -112,6 +113,10 @@ namespace OpenRA.Mods.RA
|
||||
yield return rs;
|
||||
|
||||
RankAnim.Tick(); // HACK
|
||||
|
||||
if (self.World.FogObscures(self))
|
||||
yield break;
|
||||
|
||||
var bounds = self.Bounds.Value;
|
||||
yield return new Renderable(RankAnim.Image, new float2(bounds.Right - 6, bounds.Bottom - 8),
|
||||
wr.Palette("effect"), self.CenterLocation.Y);
|
||||
|
||||
@@ -47,10 +47,11 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
|
||||
// Explore allied shroud
|
||||
foreach (var p in Start)
|
||||
if ((world.LocalPlayer != null ) &&(p.Key == world.LocalPlayer || p.Key.Stances[world.LocalPlayer] == Stance.Ally))
|
||||
world.WorldActor.Trait<Shroud>().Explore(world, p.Value,
|
||||
world.WorldActor.Info.Traits.Get<MPStartLocationsInfo>().InitialExploreRange);
|
||||
var explore = world.WorldActor.Info.Traits.Get<MPStartLocationsInfo>().InitialExploreRange;
|
||||
foreach (var p in Start.Keys)
|
||||
foreach (var q in world.Players)
|
||||
if (p.IsAlliedWith(q))
|
||||
q.Shroud.Explore(world, Start[p], explore);
|
||||
|
||||
// Set viewport
|
||||
if (world.LocalPlayer != null && Start.ContainsKey(world.LocalPlayer))
|
||||
|
||||
@@ -19,15 +19,15 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
class FrozenUnderFog : IRenderModifier, IVisibilityModifier
|
||||
{
|
||||
public bool IsVisible(Shroud s, Actor self)
|
||||
public bool IsVisible(Actor self, Player byPlayer)
|
||||
{
|
||||
return Shroud.GetVisOrigins(self).Any(o => s.IsVisible(o));
|
||||
return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o));
|
||||
}
|
||||
|
||||
Renderable[] cache = { };
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
{
|
||||
if (IsVisible(self.World.RenderedShroud, self))
|
||||
if (IsVisible(self, self.World.RenderPlayer))
|
||||
cache = r.ToArray();
|
||||
return cache;
|
||||
}
|
||||
|
||||
@@ -19,15 +19,15 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
class HiddenUnderFog : IRenderModifier, IVisibilityModifier
|
||||
{
|
||||
public bool IsVisible(Shroud s, Actor self)
|
||||
public bool IsVisible(Actor self, Player byPlayer)
|
||||
{
|
||||
return Shroud.GetVisOrigins(self).Any(o => s.IsVisible(o));
|
||||
return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o));
|
||||
}
|
||||
|
||||
static Renderable[] Nothing = { };
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
{
|
||||
return IsVisible(self.World.RenderedShroud, self) ? r : Nothing;
|
||||
return IsVisible(self, self.World.RenderPlayer) ? r : Nothing;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -485,10 +485,10 @@ namespace OpenRA.Mods.RA.Move
|
||||
IsQueued = forceQueued;
|
||||
cursor = "move";
|
||||
|
||||
if (self.World.LocalPlayer.Shroud.IsExplored(location))
|
||||
if (self.Owner.Shroud.IsExplored(location))
|
||||
cursor = self.World.GetTerrainInfo(location).CustomCursor ?? cursor;
|
||||
|
||||
if (!self.World.Map.IsInMap(location) || (self.World.LocalPlayer.Shroud.IsExplored(location) &&
|
||||
if (!self.World.Map.IsInMap(location) || (self.Owner.Shroud.IsExplored(location) &&
|
||||
unitType.MovementCostForCell(self.World, location) == int.MaxValue))
|
||||
cursor = "move-blocked";
|
||||
|
||||
|
||||
@@ -417,7 +417,6 @@
|
||||
<Compile Include="Widgets\Logic\CheatsLogic.cs" />
|
||||
<Compile Include="CloakPaletteEffect.cs" />
|
||||
<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
|
||||
<Compile Include="FogPalette.cs" />
|
||||
<Compile Include="Infiltrates.cs" />
|
||||
<Compile Include="Armament.cs" />
|
||||
<Compile Include="DebugMuzzlePositions.cs" />
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
|
||||
public float GetValue()
|
||||
{
|
||||
// only people we like should see our production status.
|
||||
if (self.World.RenderedPlayer != null && self.Owner.Stances[self.World.RenderedPlayer] != Stance.Ally)
|
||||
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
|
||||
return 0;
|
||||
|
||||
var queue = self.TraitsImplementing<ProductionQueue>().FirstOrDefault(q => q.CurrentItem() != null);
|
||||
|
||||
@@ -15,11 +15,17 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
public enum ShroudPaletteType { Shroud, Fog, Combined };
|
||||
|
||||
[Desc("Adds the hard-coded shroud palette to the game")]
|
||||
class ShroudPaletteInfo : ITraitInfo
|
||||
{
|
||||
[Desc("internal palette name")]
|
||||
[Desc("Internal palette name")]
|
||||
public readonly string Name = "shroud";
|
||||
|
||||
[Desc("Palette type")]
|
||||
public readonly ShroudPaletteType Type = ShroudPaletteType.Combined;
|
||||
|
||||
public object Create(ActorInitializer init) { return new ShroudPalette(this); }
|
||||
}
|
||||
|
||||
@@ -31,16 +37,37 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public void InitPalette(WorldRenderer wr)
|
||||
{
|
||||
var c = new[] {
|
||||
Color.Transparent, Color.Green,
|
||||
Color.Blue, Color.Yellow,
|
||||
Color.Black,
|
||||
Color.FromArgb(128,0,0,0),
|
||||
Color.Transparent,
|
||||
Color.Transparent
|
||||
};
|
||||
var c = info.Type == ShroudPaletteType.Shroud ? Shroud :
|
||||
info.Type == ShroudPaletteType.Fog ? Fog : Combined;
|
||||
|
||||
wr.AddPalette(info.Name, new Palette(Exts.MakeArray(256, i => (uint)c[i % 8].ToArgb())), false);
|
||||
}
|
||||
|
||||
static Color[] Shroud = new[] {
|
||||
Color.Transparent, Color.Green,
|
||||
Color.Blue, Color.Yellow,
|
||||
Color.Black,
|
||||
Color.FromArgb(128,0,0,0),
|
||||
Color.Transparent,
|
||||
Color.Transparent
|
||||
};
|
||||
|
||||
static Color[] Fog = new[] {
|
||||
Color.Transparent, Color.Green,
|
||||
Color.Blue, Color.Yellow,
|
||||
Color.FromArgb(128,0,0,0),
|
||||
Color.FromArgb(128,0,0,0),
|
||||
Color.FromArgb(128,0,0,0),
|
||||
Color.FromArgb(64,0,0,0)
|
||||
};
|
||||
|
||||
static Color[] Combined = new[] {
|
||||
Color.Transparent, Color.Green,
|
||||
Color.Blue, Color.Yellow,
|
||||
Color.Black,
|
||||
Color.FromArgb(192,0,0,0),
|
||||
Color.FromArgb(128,0,0,0),
|
||||
Color.FromArgb(64,0,0,0)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
var position = self.CenterPosition;
|
||||
if (position.Z > 0 && self.GetDamageState() >= DamageState.Heavy &&
|
||||
self.World.RenderedShroud.IsVisible(new CPos(position)))
|
||||
!self.World.FogObscures(new CPos(position)))
|
||||
{
|
||||
var offset = info.Offset.Rotate(coords.QuantizeOrientation(self, self.Orientation));
|
||||
var pos = PPos.FromWPosHackZ(position + coords.LocalToWorld(offset));
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
private bool teamChat = false;
|
||||
internal bool TeamChat
|
||||
{
|
||||
get { return World.Observer ? false : teamChat; }
|
||||
get { return World.LocalPlayer == null ? false : teamChat; }
|
||||
set { teamChat = value; }
|
||||
}
|
||||
|
||||
|
||||
@@ -40,16 +40,16 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
{
|
||||
var views = world.Players.Where(p => !p.NonCombatant).ToDictionary(p => p.PlayerName,
|
||||
p => new CameraOption("{0}'s view".F(p.PlayerName),
|
||||
() => world.RenderedPlayer == p,
|
||||
() => { world.RenderedPlayer = p; world.RenderedShroud.Dirty(); }
|
||||
() => world.RenderPlayer == p,
|
||||
() => world.RenderPlayer = p
|
||||
));
|
||||
views.Add("", new CameraOption("World view",
|
||||
() => world.RenderedPlayer == null,
|
||||
() => { world.RenderedPlayer = null; world.RenderedShroud.Dirty(); }
|
||||
() => world.RenderPlayer == null,
|
||||
() => world.RenderPlayer = null
|
||||
));
|
||||
|
||||
var shroudSelector = widget.Get<DropDownButtonWidget>("SHROUD_SELECTOR");
|
||||
shroudSelector.GetText = () => views[world.RenderedPlayer == null ? "" : world.RenderedPlayer.PlayerName].Label;
|
||||
shroudSelector.GetText = () => views[world.RenderPlayer == null ? "" : world.RenderPlayer.PlayerName].Label;
|
||||
shroudSelector.OnMouseDown = _ =>
|
||||
{
|
||||
Func<CameraOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
|
||||
|
||||
@@ -31,9 +31,10 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
return;
|
||||
|
||||
var cell = Game.viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
if (!world.Map.IsInMap(cell)) return;
|
||||
if (!world.Map.IsInMap(cell))
|
||||
return;
|
||||
|
||||
if (world.LocalPlayer != null && !world.RenderedShroud.IsExplored(cell))
|
||||
if (world.ShroudObscures(cell))
|
||||
{
|
||||
var utext = "Unexplored Terrain";
|
||||
var usz = Game.Renderer.Fonts["Bold"].Measure(utext) + new int2(20, 24);
|
||||
|
||||
@@ -78,12 +78,12 @@ namespace OpenRA.Mods.RA
|
||||
public void Render( WorldRenderer wr )
|
||||
{
|
||||
var cliprect = Game.viewport.WorldBounds(world);
|
||||
var localPlayer = world.LocalPlayer;
|
||||
foreach (var kv in tiles)
|
||||
{
|
||||
if (!cliprect.Contains(kv.Key.X,kv.Key.Y))
|
||||
continue;
|
||||
if (localPlayer != null && !world.RenderedShroud.IsExplored(kv.Key))
|
||||
|
||||
if (world.ShroudObscures(kv.Key))
|
||||
continue;
|
||||
|
||||
smudgeSprites[kv.Value.type- 1][kv.Value.index].DrawAt(wr, kv.Key.ToPPos().ToFloat2(), "terrain");
|
||||
|
||||
@@ -95,6 +95,7 @@ Player:
|
||||
DebugResourceOre:
|
||||
DebugResourceOreCapacity:
|
||||
Shroud:
|
||||
Fog: false
|
||||
BaseAttackNotifier:
|
||||
PlayerStatistics:
|
||||
|
||||
@@ -159,7 +160,6 @@ World:
|
||||
B: 0
|
||||
A: 180
|
||||
ShroudPalette:
|
||||
FogPalette:
|
||||
Country@gdi:
|
||||
Name: GDI
|
||||
Race: gdi
|
||||
@@ -204,7 +204,6 @@ World:
|
||||
SpawnMPUnits:
|
||||
SpatialBins:
|
||||
BinSize: 4
|
||||
Shroud:
|
||||
PathFinder:
|
||||
ValidateOrder:
|
||||
DebugPauseState:
|
||||
|
||||
@@ -257,8 +257,11 @@ World:
|
||||
G: 0
|
||||
B: 0
|
||||
A: 180
|
||||
ShroudPalette:
|
||||
FogPalette:
|
||||
ShroudPalette@shroud:
|
||||
Type: Shroud
|
||||
ShroudPalette@fog:
|
||||
Name: fog
|
||||
Type: Fog
|
||||
Country@gdi:
|
||||
Name: GDI
|
||||
Race: gdi
|
||||
@@ -306,8 +309,6 @@ World:
|
||||
MPStartLocations:
|
||||
SpatialBins:
|
||||
BinSize: 4
|
||||
Shroud:
|
||||
Fog:
|
||||
CrateSpawner:
|
||||
Minimum: 1
|
||||
Maximum: 6
|
||||
|
||||
@@ -340,8 +340,11 @@ World:
|
||||
G: 0
|
||||
B: 0
|
||||
A: 180
|
||||
ShroudPalette:
|
||||
FogPalette:
|
||||
ShroudPalette@shroud:
|
||||
Type: Shroud
|
||||
ShroudPalette@fog:
|
||||
Name: fog
|
||||
Type: Fog
|
||||
Country@Atreides:
|
||||
Name: Atreides
|
||||
Race: atreides
|
||||
@@ -388,8 +391,6 @@ World:
|
||||
Faction: ordos
|
||||
SpatialBins:
|
||||
BinSize: 4
|
||||
Shroud:
|
||||
Fog:
|
||||
PathFinder:
|
||||
ValidateOrder:
|
||||
DebugPauseState:
|
||||
|
||||
@@ -122,6 +122,7 @@ Player:
|
||||
DebugResourceOreCapacity:
|
||||
GpsWatcher:
|
||||
Shroud:
|
||||
Fog: false
|
||||
BaseAttackNotifier:
|
||||
PlayerStatistics:
|
||||
|
||||
@@ -193,7 +194,6 @@ World:
|
||||
B: 0
|
||||
A: 180
|
||||
ShroudPalette:
|
||||
FogPalette:
|
||||
Country@0:
|
||||
Name: Allies
|
||||
Race: allies
|
||||
@@ -236,7 +236,6 @@ World:
|
||||
SpawnMPUnits:
|
||||
SpatialBins:
|
||||
BinSize: 4
|
||||
Shroud:
|
||||
PathFinder:
|
||||
ValidateOrder:
|
||||
DebugPauseState:
|
||||
|
||||
@@ -574,8 +574,11 @@ World:
|
||||
G: 0
|
||||
B: 0
|
||||
A: 180
|
||||
ShroudPalette:
|
||||
FogPalette:
|
||||
ShroudPalette@shroud:
|
||||
Type: Shroud
|
||||
ShroudPalette@fog:
|
||||
Name: fog
|
||||
Type: Fog
|
||||
Country@0:
|
||||
Name: Allies
|
||||
Race: allies
|
||||
@@ -621,8 +624,6 @@ World:
|
||||
SpawnMPUnits:
|
||||
SpatialBins:
|
||||
BinSize: 4
|
||||
Shroud:
|
||||
Fog:
|
||||
PathFinder:
|
||||
ValidateOrder:
|
||||
DebugPauseState:
|
||||
|
||||
Reference in New Issue
Block a user