Overhaul player disconnect notifications.
This commit is contained in:
@@ -300,8 +300,8 @@ namespace OpenRA.Network
|
||||
while (receivedPackets.TryDequeue(out var p))
|
||||
{
|
||||
var record = true;
|
||||
if (OrderIO.TryParseDisconnect(p.Data, out var disconnectClient))
|
||||
orderManager.ReceiveDisconnect(disconnectClient);
|
||||
if (OrderIO.TryParseDisconnect(p, out var disconnect))
|
||||
orderManager.ReceiveDisconnect(disconnect.ClientId, disconnect.Frame);
|
||||
else if (OrderIO.TryParseSync(p.Data, out var sync))
|
||||
orderManager.ReceiveSync(sync);
|
||||
else if (OrderIO.TryParseAck(p, out var ackFrame))
|
||||
|
||||
@@ -79,16 +79,19 @@ namespace OpenRA.Network
|
||||
return ms.GetBuffer();
|
||||
}
|
||||
|
||||
public static bool TryParseDisconnect(byte[] packet, out int clientId)
|
||||
public static bool TryParseDisconnect((int FromClient, byte[] Data) packet, out (int Frame, int ClientId) disconnect)
|
||||
{
|
||||
if (packet.Length == Order.DisconnectOrderLength + 4 && packet[4] == (byte)OrderType.Disconnect)
|
||||
// Valid Disconnect packets are only ever generated by the server
|
||||
if (packet.FromClient != 0 || packet.Data.Length != Order.DisconnectOrderLength + 4 || packet.Data[4] != (byte)OrderType.Disconnect)
|
||||
{
|
||||
clientId = BitConverter.ToInt32(packet, 5);
|
||||
return true;
|
||||
disconnect = (0, 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
clientId = 0;
|
||||
return false;
|
||||
var frame = BitConverter.ToInt32(packet.Data, 0);
|
||||
var clientId = BitConverter.ToInt32(packet.Data, 5);
|
||||
disconnect = (frame, clientId);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool TryParseSync(byte[] packet, out (int Frame, int SyncHash, ulong DefeatState) data)
|
||||
|
||||
@@ -20,6 +20,8 @@ namespace OpenRA.Network
|
||||
{
|
||||
public sealed class OrderManager : IDisposable
|
||||
{
|
||||
const OrderPacket ClientDisconnected = null;
|
||||
|
||||
readonly SyncReport syncReport;
|
||||
readonly Dictionary<int, Queue<(int Frame, OrderPacket Orders)>> pendingOrders = new Dictionary<int, Queue<(int, OrderPacket)>>();
|
||||
readonly Dictionary<int, (int SyncHash, ulong DefeatState)> syncForFrame = new Dictionary<int, (int, ulong)>();
|
||||
@@ -45,6 +47,9 @@ namespace OpenRA.Network
|
||||
readonly List<Order> localOrders = new List<Order>();
|
||||
readonly List<Order> localImmediateOrders = new List<Order>();
|
||||
|
||||
readonly List<ClientOrder> processClientOrders = new List<ClientOrder>();
|
||||
readonly List<int> processClientsToRemove = new List<int>();
|
||||
|
||||
readonly List<TextNotification> notificationsCache = new List<TextNotification>();
|
||||
|
||||
public IReadOnlyList<TextNotification> NotificationsCache => notificationsCache;
|
||||
@@ -126,9 +131,18 @@ namespace OpenRA.Network
|
||||
localImmediateOrders.Clear();
|
||||
}
|
||||
|
||||
public void ReceiveDisconnect(int clientIndex)
|
||||
public void ReceiveDisconnect(int clientId, int frame)
|
||||
{
|
||||
pendingOrders.Remove(clientIndex);
|
||||
// All clients must process the disconnect on the same world tick to allow synced actions to run deterministically.
|
||||
// The server guarantees that we will not receive any more order packets from this client from this frame, so we
|
||||
// can insert a marker in the orders stream and process the synced disconnect behaviours on the first tick of that frame.
|
||||
if (GameStarted)
|
||||
ReceiveOrders(clientId, (frame, ClientDisconnected));
|
||||
|
||||
// The Client state field is not synced; update it immediately so it can be shown in the UI
|
||||
var client = LobbyInfo.ClientWithIndex(clientId);
|
||||
if (client != null)
|
||||
client.State = Session.ClientState.Disconnected;
|
||||
}
|
||||
|
||||
public void ReceiveSync((int Frame, int SyncHash, ulong DefeatState) sync)
|
||||
@@ -198,8 +212,6 @@ namespace OpenRA.Network
|
||||
|
||||
void ProcessOrders()
|
||||
{
|
||||
var clientOrders = new List<ClientOrder>();
|
||||
|
||||
foreach (var (clientId, frameOrders) in pendingOrders)
|
||||
{
|
||||
// The IsReadyForNextFrame check above guarantees that all clients have sent a packet
|
||||
@@ -211,13 +223,24 @@ namespace OpenRA.Network
|
||||
if (frameNumber != NetFrameNumber)
|
||||
throw new InvalidDataException($"Attempted to process orders from client {clientId} for frame {frameNumber} on frame {NetFrameNumber}");
|
||||
|
||||
if (orders == ClientDisconnected)
|
||||
{
|
||||
processClientsToRemove.Add(clientId);
|
||||
World.OnClientDisconnected(clientId);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var order in orders.GetOrders(World))
|
||||
{
|
||||
UnitOrders.ProcessOrder(this, World, clientId, order);
|
||||
clientOrders.Add(new ClientOrder { Client = clientId, Order = order });
|
||||
processClientOrders.Add(new ClientOrder { Client = clientId, Order = order });
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var clientId in processClientsToRemove)
|
||||
pendingOrders.Remove(clientId);
|
||||
|
||||
if (NetFrameNumber >= GameSaveLastSyncFrame)
|
||||
{
|
||||
var defeatState = 0UL;
|
||||
@@ -232,7 +255,10 @@ namespace OpenRA.Network
|
||||
|
||||
if (generateSyncReport)
|
||||
using (new PerfSample("sync_report"))
|
||||
syncReport.UpdateSyncReport(clientOrders);
|
||||
syncReport.UpdateSyncReport(processClientOrders);
|
||||
|
||||
processClientOrders.Clear();
|
||||
processClientsToRemove.Clear();
|
||||
|
||||
++NetFrameNumber;
|
||||
}
|
||||
|
||||
@@ -147,8 +147,8 @@ namespace OpenRA.Network
|
||||
{
|
||||
foreach (var o in chunks.Dequeue().Packets)
|
||||
{
|
||||
if (OrderIO.TryParseDisconnect(o.Packet, out var disconnectClient))
|
||||
orderManager.ReceiveDisconnect(disconnectClient);
|
||||
if (OrderIO.TryParseDisconnect(o, out var disconnect))
|
||||
orderManager.ReceiveDisconnect(disconnect.ClientId, disconnect.Frame);
|
||||
else if (OrderIO.TryParseSync(o.Packet, out var sync))
|
||||
orderManager.ReceiveSync(sync);
|
||||
else if (OrderIO.TryParseOrderPacket(o.Packet, out var orders))
|
||||
|
||||
@@ -51,20 +51,21 @@ namespace OpenRA.Network
|
||||
syncReports[i] = new Report();
|
||||
}
|
||||
|
||||
internal void UpdateSyncReport(List<OrderManager.ClientOrder> orders)
|
||||
internal void UpdateSyncReport(IEnumerable<OrderManager.ClientOrder> orders)
|
||||
{
|
||||
GenerateSyncReport(syncReports[curIndex], orders);
|
||||
curIndex = ++curIndex % NumSyncReports;
|
||||
}
|
||||
|
||||
void GenerateSyncReport(Report report, List<OrderManager.ClientOrder> orders)
|
||||
void GenerateSyncReport(Report report, IEnumerable<OrderManager.ClientOrder> orders)
|
||||
{
|
||||
report.Frame = orderManager.NetFrameNumber;
|
||||
report.SyncedRandom = orderManager.World.SharedRandom.Last;
|
||||
report.TotalCount = orderManager.World.SharedRandom.TotalCount;
|
||||
report.Traits.Clear();
|
||||
report.Effects.Clear();
|
||||
report.Orders = orders;
|
||||
report.Orders.Clear();
|
||||
report.Orders.AddRange(orders);
|
||||
|
||||
foreach (var actor in orderManager.World.ActorsHavingTrait<ISync>())
|
||||
{
|
||||
|
||||
@@ -34,21 +34,6 @@ namespace OpenRA.Network
|
||||
TextNotificationsManager.AddSystemLine(order.TargetString);
|
||||
break;
|
||||
|
||||
// Reports that the target player disconnected
|
||||
case "Disconnected":
|
||||
{
|
||||
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
|
||||
if (client != null)
|
||||
{
|
||||
client.State = Session.ClientState.Disconnected;
|
||||
var player = world?.FindPlayerByClient(client);
|
||||
if (player != null)
|
||||
world.OnPlayerDisconnected(player);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case "Chat":
|
||||
{
|
||||
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
|
||||
|
||||
@@ -82,6 +82,7 @@ namespace OpenRA
|
||||
readonly bool inMissionMap;
|
||||
readonly bool spectating;
|
||||
readonly IUnlocksRenderPlayer[] unlockRenderPlayer;
|
||||
readonly INotifyPlayerDisconnected[] notifyDisconnected;
|
||||
|
||||
// Each player is identified with a unique bit in the set
|
||||
// Cache masks for the player's index and ally/enemy player indices for performance.
|
||||
@@ -226,6 +227,7 @@ namespace OpenRA
|
||||
stanceColors.Neutrals = ChromeMetrics.Get<Color>("PlayerStanceColorNeutrals");
|
||||
|
||||
unlockRenderPlayer = PlayerActor.TraitsImplementing<IUnlocksRenderPlayer>().ToArray();
|
||||
notifyDisconnected = PlayerActor.TraitsImplementing<INotifyPlayerDisconnected>().ToArray();
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
@@ -280,6 +282,12 @@ namespace OpenRA
|
||||
return stanceColors.Neutrals;
|
||||
}
|
||||
|
||||
internal void PlayerDisconnected(Player p)
|
||||
{
|
||||
foreach (var np in notifyDisconnected)
|
||||
np.PlayerDisconnected(PlayerActor, p);
|
||||
}
|
||||
|
||||
#region Scripting interface
|
||||
|
||||
Lazy<ScriptPlayerInterface> luaInterface;
|
||||
|
||||
@@ -28,10 +28,10 @@ namespace OpenRA.Server
|
||||
public readonly EndPoint EndPoint;
|
||||
|
||||
public long TimeSinceLastResponse => Game.RunTime - lastReceivedTime;
|
||||
public int MostRecentFrame { get; private set; }
|
||||
|
||||
public bool TimeoutMessageShown;
|
||||
public bool Validated;
|
||||
public int LastOrdersFrame;
|
||||
|
||||
long lastReceivedTime = 0;
|
||||
|
||||
@@ -107,9 +107,6 @@ namespace OpenRA.Server
|
||||
|
||||
case ReceiveState.Data:
|
||||
{
|
||||
if (MostRecentFrame < frame)
|
||||
MostRecentFrame = frame;
|
||||
|
||||
onPacket(this, frame, bytes);
|
||||
expectLength = 8;
|
||||
state = ReceiveState.Header;
|
||||
|
||||
@@ -28,6 +28,7 @@ namespace OpenRA.Server
|
||||
// - UInt64 containing the current defeat state (a bit set
|
||||
// to 1 means the corresponding player is defeated)
|
||||
// - 0xBF: Player disconnected
|
||||
// - Int32 specifying the client ID that disconnected
|
||||
// - 0xFE: Handshake (also used for ServerOrders for ProtocolVersion.Orders < 8)
|
||||
// - Length-prefixed string specifying a name or key
|
||||
// - Length-prefixed string specifying a value / data
|
||||
@@ -70,6 +71,6 @@ namespace OpenRA.Server
|
||||
// The protocol for server and world orders
|
||||
// This applies after the handshake has completed, and is provided to support
|
||||
// alternative server implementations that wish to support multiple versions in parallel
|
||||
public const int Orders = 14;
|
||||
public const int Orders = 15;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -778,10 +778,9 @@ namespace OpenRA.Server
|
||||
DispatchServerOrdersToClients(order.Serialize());
|
||||
}
|
||||
|
||||
public void DispatchServerOrdersToClients(byte[] data)
|
||||
public void DispatchServerOrdersToClients(byte[] data, int frame = 0)
|
||||
{
|
||||
var from = 0;
|
||||
var frame = 0;
|
||||
var frameData = CreateFrame(from, frame, data);
|
||||
foreach (var c in Conns.ToList())
|
||||
if (c.Validated)
|
||||
@@ -792,6 +791,10 @@ namespace OpenRA.Server
|
||||
|
||||
public void ReceiveOrders(Connection conn, int frame, byte[] data)
|
||||
{
|
||||
// Make sure we don't accidentally forward on orders from clients who we have just dropped
|
||||
if (!Conns.Contains(conn))
|
||||
return;
|
||||
|
||||
if (frame == 0)
|
||||
InterpretServerOrders(conn, data);
|
||||
else
|
||||
@@ -806,6 +809,11 @@ namespace OpenRA.Server
|
||||
{
|
||||
frame += OrderLatency;
|
||||
DispatchFrameToClient(conn, conn.PlayerIndex, CreateAckFrame(frame));
|
||||
|
||||
// Track the last frame for each client so the disconnect handling can write
|
||||
// an EndOfOrders marker with the correct frame number.
|
||||
// TODO: This should be handled by the order buffering system too
|
||||
conn.LastOrdersFrame = frame;
|
||||
}
|
||||
|
||||
DispatchOrdersToClients(conn, frame, data);
|
||||
@@ -1059,15 +1067,6 @@ namespace OpenRA.Server
|
||||
suffix = dropClient.IsObserver ? " (Spectator)" : dropClient.Team != 0 ? $" (Team {dropClient.Team})" : "";
|
||||
SendMessage($"{dropClient.Name}{suffix} has disconnected.");
|
||||
|
||||
// Send disconnected order, even if still in the lobby
|
||||
DispatchOrdersToClients(toDrop, 0, Order.FromTargetString("Disconnected", "", true).Serialize());
|
||||
|
||||
if (gameInfo != null && !dropClient.IsObserver)
|
||||
{
|
||||
var disconnectedPlayer = gameInfo.Players.First(p => p.ClientIndex == toDrop.PlayerIndex);
|
||||
disconnectedPlayer.DisconnectFrame = toDrop.MostRecentFrame;
|
||||
}
|
||||
|
||||
LobbyInfo.Clients.RemoveAll(c => c.Index == toDrop.PlayerIndex);
|
||||
LobbyInfo.ClientPings.RemoveAll(p => p.Index == toDrop.PlayerIndex);
|
||||
|
||||
@@ -1091,7 +1090,11 @@ namespace OpenRA.Server
|
||||
var disconnectPacket = new MemoryStream(5);
|
||||
disconnectPacket.WriteByte((byte)OrderType.Disconnect);
|
||||
disconnectPacket.Write(toDrop.PlayerIndex);
|
||||
DispatchServerOrdersToClients(disconnectPacket.ToArray());
|
||||
DispatchServerOrdersToClients(disconnectPacket.ToArray(), toDrop.LastOrdersFrame + 1);
|
||||
|
||||
if (gameInfo != null)
|
||||
foreach (var player in gameInfo.Players.Where(p => p.ClientIndex == toDrop.PlayerIndex))
|
||||
player.DisconnectFrame = toDrop.LastOrdersFrame + 1;
|
||||
|
||||
// All clients have left: clean up
|
||||
if (!Conns.Any(c => c.Validated))
|
||||
@@ -1281,13 +1284,13 @@ namespace OpenRA.Server
|
||||
{
|
||||
for (var i = 0; i < OrderLatency; i++)
|
||||
{
|
||||
var frame = firstFrame + i;
|
||||
var frameData = CreateFrame(from.PlayerIndex, frame, Array.Empty<byte>());
|
||||
from.LastOrdersFrame = firstFrame + i;
|
||||
var frameData = CreateFrame(from.PlayerIndex, from.LastOrdersFrame, Array.Empty<byte>());
|
||||
foreach (var to in conns)
|
||||
DispatchFrameToClient(to, from.PlayerIndex, frameData);
|
||||
|
||||
RecordOrder(frame, Array.Empty<byte>(), from.PlayerIndex);
|
||||
GameSave?.DispatchOrders(from, frame, Array.Empty<byte>());
|
||||
RecordOrder(from.LastOrdersFrame, Array.Empty<byte>(), from.PlayerIndex);
|
||||
GameSave?.DispatchOrders(from, from.LastOrdersFrame, Array.Empty<byte>());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -605,4 +605,10 @@ namespace OpenRA.Traits
|
||||
{
|
||||
IEnumerable<VariableObserver> GetVariableObservers();
|
||||
}
|
||||
|
||||
[RequireExplicitImplementation]
|
||||
public interface INotifyPlayerDisconnected
|
||||
{
|
||||
void PlayerDisconnected(Actor self, Player p);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -136,6 +136,7 @@ namespace OpenRA
|
||||
public readonly WorldType Type;
|
||||
|
||||
public readonly IValidateOrder[] OrderValidators;
|
||||
readonly INotifyPlayerDisconnected[] notifyDisconnected;
|
||||
|
||||
readonly GameInformation gameInfo;
|
||||
|
||||
@@ -201,6 +202,7 @@ namespace OpenRA
|
||||
ScreenMap = WorldActor.Trait<ScreenMap>();
|
||||
Selection = WorldActor.Trait<ISelection>();
|
||||
OrderValidators = WorldActor.TraitsImplementing<IValidateOrder>().ToArray();
|
||||
notifyDisconnected = WorldActor.TraitsImplementing<INotifyPlayerDisconnected>().ToArray();
|
||||
|
||||
LongBitSet<PlayerBitMask>.Reset();
|
||||
|
||||
@@ -519,13 +521,20 @@ namespace OpenRA
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPlayerDisconnected(Player player)
|
||||
internal void OnClientDisconnected(int clientId)
|
||||
{
|
||||
var pi = gameInfo.GetPlayer(player);
|
||||
if (pi == null)
|
||||
return;
|
||||
foreach (var player in Players.Where(p => p.ClientIndex == clientId && p.PlayerReference.Playable))
|
||||
{
|
||||
foreach (var np in notifyDisconnected)
|
||||
np.PlayerDisconnected(WorldActor, player);
|
||||
|
||||
pi.DisconnectFrame = OrderManager.NetFrameNumber;
|
||||
foreach (var p in Players)
|
||||
p.PlayerDisconnected(player);
|
||||
|
||||
var pi = gameInfo.GetPlayer(player);
|
||||
if (pi != null)
|
||||
pi.DisconnectFrame = OrderManager.NetFrameNumber;
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestGameSave(string filename)
|
||||
|
||||
Reference in New Issue
Block a user