Overhaul player disconnect notifications.
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@@ -28,10 +28,10 @@ namespace OpenRA.Server
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public readonly EndPoint EndPoint;
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public long TimeSinceLastResponse => Game.RunTime - lastReceivedTime;
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public int MostRecentFrame { get; private set; }
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public bool TimeoutMessageShown;
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public bool Validated;
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public int LastOrdersFrame;
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long lastReceivedTime = 0;
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@@ -107,9 +107,6 @@ namespace OpenRA.Server
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case ReceiveState.Data:
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{
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if (MostRecentFrame < frame)
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MostRecentFrame = frame;
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onPacket(this, frame, bytes);
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expectLength = 8;
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state = ReceiveState.Header;
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