Overhaul player disconnect notifications.
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@@ -28,6 +28,7 @@ namespace OpenRA.Server
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// - UInt64 containing the current defeat state (a bit set
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// to 1 means the corresponding player is defeated)
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// - 0xBF: Player disconnected
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// - Int32 specifying the client ID that disconnected
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// - 0xFE: Handshake (also used for ServerOrders for ProtocolVersion.Orders < 8)
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// - Length-prefixed string specifying a name or key
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// - Length-prefixed string specifying a value / data
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@@ -70,6 +71,6 @@ namespace OpenRA.Server
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// The protocol for server and world orders
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// This applies after the handshake has completed, and is provided to support
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// alternative server implementations that wish to support multiple versions in parallel
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public const int Orders = 14;
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public const int Orders = 15;
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}
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}
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