Overhaul player disconnect notifications.

This commit is contained in:
Paul Chote
2021-09-04 15:09:30 +01:00
committed by abcdefg30
parent b8e343bee9
commit 54c08748e0
12 changed files with 99 additions and 60 deletions

View File

@@ -300,8 +300,8 @@ namespace OpenRA.Network
while (receivedPackets.TryDequeue(out var p)) while (receivedPackets.TryDequeue(out var p))
{ {
var record = true; var record = true;
if (OrderIO.TryParseDisconnect(p.Data, out var disconnectClient)) if (OrderIO.TryParseDisconnect(p, out var disconnect))
orderManager.ReceiveDisconnect(disconnectClient); orderManager.ReceiveDisconnect(disconnect.ClientId, disconnect.Frame);
else if (OrderIO.TryParseSync(p.Data, out var sync)) else if (OrderIO.TryParseSync(p.Data, out var sync))
orderManager.ReceiveSync(sync); orderManager.ReceiveSync(sync);
else if (OrderIO.TryParseAck(p, out var ackFrame)) else if (OrderIO.TryParseAck(p, out var ackFrame))

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@@ -79,16 +79,19 @@ namespace OpenRA.Network
return ms.GetBuffer(); return ms.GetBuffer();
} }
public static bool TryParseDisconnect(byte[] packet, out int clientId) public static bool TryParseDisconnect((int FromClient, byte[] Data) packet, out (int Frame, int ClientId) disconnect)
{ {
if (packet.Length == Order.DisconnectOrderLength + 4 && packet[4] == (byte)OrderType.Disconnect) // Valid Disconnect packets are only ever generated by the server
if (packet.FromClient != 0 || packet.Data.Length != Order.DisconnectOrderLength + 4 || packet.Data[4] != (byte)OrderType.Disconnect)
{ {
clientId = BitConverter.ToInt32(packet, 5); disconnect = (0, 0);
return true; return false;
} }
clientId = 0; var frame = BitConverter.ToInt32(packet.Data, 0);
return false; var clientId = BitConverter.ToInt32(packet.Data, 5);
disconnect = (frame, clientId);
return true;
} }
public static bool TryParseSync(byte[] packet, out (int Frame, int SyncHash, ulong DefeatState) data) public static bool TryParseSync(byte[] packet, out (int Frame, int SyncHash, ulong DefeatState) data)

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@@ -20,6 +20,8 @@ namespace OpenRA.Network
{ {
public sealed class OrderManager : IDisposable public sealed class OrderManager : IDisposable
{ {
const OrderPacket ClientDisconnected = null;
readonly SyncReport syncReport; readonly SyncReport syncReport;
readonly Dictionary<int, Queue<(int Frame, OrderPacket Orders)>> pendingOrders = new Dictionary<int, Queue<(int, OrderPacket)>>(); readonly Dictionary<int, Queue<(int Frame, OrderPacket Orders)>> pendingOrders = new Dictionary<int, Queue<(int, OrderPacket)>>();
readonly Dictionary<int, (int SyncHash, ulong DefeatState)> syncForFrame = new Dictionary<int, (int, ulong)>(); readonly Dictionary<int, (int SyncHash, ulong DefeatState)> syncForFrame = new Dictionary<int, (int, ulong)>();
@@ -45,6 +47,9 @@ namespace OpenRA.Network
readonly List<Order> localOrders = new List<Order>(); readonly List<Order> localOrders = new List<Order>();
readonly List<Order> localImmediateOrders = new List<Order>(); readonly List<Order> localImmediateOrders = new List<Order>();
readonly List<ClientOrder> processClientOrders = new List<ClientOrder>();
readonly List<int> processClientsToRemove = new List<int>();
readonly List<TextNotification> notificationsCache = new List<TextNotification>(); readonly List<TextNotification> notificationsCache = new List<TextNotification>();
public IReadOnlyList<TextNotification> NotificationsCache => notificationsCache; public IReadOnlyList<TextNotification> NotificationsCache => notificationsCache;
@@ -126,9 +131,18 @@ namespace OpenRA.Network
localImmediateOrders.Clear(); localImmediateOrders.Clear();
} }
public void ReceiveDisconnect(int clientIndex) public void ReceiveDisconnect(int clientId, int frame)
{ {
pendingOrders.Remove(clientIndex); // All clients must process the disconnect on the same world tick to allow synced actions to run deterministically.
// The server guarantees that we will not receive any more order packets from this client from this frame, so we
// can insert a marker in the orders stream and process the synced disconnect behaviours on the first tick of that frame.
if (GameStarted)
ReceiveOrders(clientId, (frame, ClientDisconnected));
// The Client state field is not synced; update it immediately so it can be shown in the UI
var client = LobbyInfo.ClientWithIndex(clientId);
if (client != null)
client.State = Session.ClientState.Disconnected;
} }
public void ReceiveSync((int Frame, int SyncHash, ulong DefeatState) sync) public void ReceiveSync((int Frame, int SyncHash, ulong DefeatState) sync)
@@ -198,8 +212,6 @@ namespace OpenRA.Network
void ProcessOrders() void ProcessOrders()
{ {
var clientOrders = new List<ClientOrder>();
foreach (var (clientId, frameOrders) in pendingOrders) foreach (var (clientId, frameOrders) in pendingOrders)
{ {
// The IsReadyForNextFrame check above guarantees that all clients have sent a packet // The IsReadyForNextFrame check above guarantees that all clients have sent a packet
@@ -211,13 +223,24 @@ namespace OpenRA.Network
if (frameNumber != NetFrameNumber) if (frameNumber != NetFrameNumber)
throw new InvalidDataException($"Attempted to process orders from client {clientId} for frame {frameNumber} on frame {NetFrameNumber}"); throw new InvalidDataException($"Attempted to process orders from client {clientId} for frame {frameNumber} on frame {NetFrameNumber}");
if (orders == ClientDisconnected)
{
processClientsToRemove.Add(clientId);
World.OnClientDisconnected(clientId);
continue;
}
foreach (var order in orders.GetOrders(World)) foreach (var order in orders.GetOrders(World))
{ {
UnitOrders.ProcessOrder(this, World, clientId, order); UnitOrders.ProcessOrder(this, World, clientId, order);
clientOrders.Add(new ClientOrder { Client = clientId, Order = order }); processClientOrders.Add(new ClientOrder { Client = clientId, Order = order });
} }
} }
foreach (var clientId in processClientsToRemove)
pendingOrders.Remove(clientId);
if (NetFrameNumber >= GameSaveLastSyncFrame) if (NetFrameNumber >= GameSaveLastSyncFrame)
{ {
var defeatState = 0UL; var defeatState = 0UL;
@@ -232,7 +255,10 @@ namespace OpenRA.Network
if (generateSyncReport) if (generateSyncReport)
using (new PerfSample("sync_report")) using (new PerfSample("sync_report"))
syncReport.UpdateSyncReport(clientOrders); syncReport.UpdateSyncReport(processClientOrders);
processClientOrders.Clear();
processClientsToRemove.Clear();
++NetFrameNumber; ++NetFrameNumber;
} }

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@@ -147,8 +147,8 @@ namespace OpenRA.Network
{ {
foreach (var o in chunks.Dequeue().Packets) foreach (var o in chunks.Dequeue().Packets)
{ {
if (OrderIO.TryParseDisconnect(o.Packet, out var disconnectClient)) if (OrderIO.TryParseDisconnect(o, out var disconnect))
orderManager.ReceiveDisconnect(disconnectClient); orderManager.ReceiveDisconnect(disconnect.ClientId, disconnect.Frame);
else if (OrderIO.TryParseSync(o.Packet, out var sync)) else if (OrderIO.TryParseSync(o.Packet, out var sync))
orderManager.ReceiveSync(sync); orderManager.ReceiveSync(sync);
else if (OrderIO.TryParseOrderPacket(o.Packet, out var orders)) else if (OrderIO.TryParseOrderPacket(o.Packet, out var orders))

View File

@@ -51,20 +51,21 @@ namespace OpenRA.Network
syncReports[i] = new Report(); syncReports[i] = new Report();
} }
internal void UpdateSyncReport(List<OrderManager.ClientOrder> orders) internal void UpdateSyncReport(IEnumerable<OrderManager.ClientOrder> orders)
{ {
GenerateSyncReport(syncReports[curIndex], orders); GenerateSyncReport(syncReports[curIndex], orders);
curIndex = ++curIndex % NumSyncReports; curIndex = ++curIndex % NumSyncReports;
} }
void GenerateSyncReport(Report report, List<OrderManager.ClientOrder> orders) void GenerateSyncReport(Report report, IEnumerable<OrderManager.ClientOrder> orders)
{ {
report.Frame = orderManager.NetFrameNumber; report.Frame = orderManager.NetFrameNumber;
report.SyncedRandom = orderManager.World.SharedRandom.Last; report.SyncedRandom = orderManager.World.SharedRandom.Last;
report.TotalCount = orderManager.World.SharedRandom.TotalCount; report.TotalCount = orderManager.World.SharedRandom.TotalCount;
report.Traits.Clear(); report.Traits.Clear();
report.Effects.Clear(); report.Effects.Clear();
report.Orders = orders; report.Orders.Clear();
report.Orders.AddRange(orders);
foreach (var actor in orderManager.World.ActorsHavingTrait<ISync>()) foreach (var actor in orderManager.World.ActorsHavingTrait<ISync>())
{ {

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@@ -34,21 +34,6 @@ namespace OpenRA.Network
TextNotificationsManager.AddSystemLine(order.TargetString); TextNotificationsManager.AddSystemLine(order.TargetString);
break; break;
// Reports that the target player disconnected
case "Disconnected":
{
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
if (client != null)
{
client.State = Session.ClientState.Disconnected;
var player = world?.FindPlayerByClient(client);
if (player != null)
world.OnPlayerDisconnected(player);
}
break;
}
case "Chat": case "Chat":
{ {
var client = orderManager.LobbyInfo.ClientWithIndex(clientId); var client = orderManager.LobbyInfo.ClientWithIndex(clientId);

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@@ -82,6 +82,7 @@ namespace OpenRA
readonly bool inMissionMap; readonly bool inMissionMap;
readonly bool spectating; readonly bool spectating;
readonly IUnlocksRenderPlayer[] unlockRenderPlayer; readonly IUnlocksRenderPlayer[] unlockRenderPlayer;
readonly INotifyPlayerDisconnected[] notifyDisconnected;
// Each player is identified with a unique bit in the set // Each player is identified with a unique bit in the set
// Cache masks for the player's index and ally/enemy player indices for performance. // Cache masks for the player's index and ally/enemy player indices for performance.
@@ -226,6 +227,7 @@ namespace OpenRA
stanceColors.Neutrals = ChromeMetrics.Get<Color>("PlayerStanceColorNeutrals"); stanceColors.Neutrals = ChromeMetrics.Get<Color>("PlayerStanceColorNeutrals");
unlockRenderPlayer = PlayerActor.TraitsImplementing<IUnlocksRenderPlayer>().ToArray(); unlockRenderPlayer = PlayerActor.TraitsImplementing<IUnlocksRenderPlayer>().ToArray();
notifyDisconnected = PlayerActor.TraitsImplementing<INotifyPlayerDisconnected>().ToArray();
} }
public override string ToString() public override string ToString()
@@ -280,6 +282,12 @@ namespace OpenRA
return stanceColors.Neutrals; return stanceColors.Neutrals;
} }
internal void PlayerDisconnected(Player p)
{
foreach (var np in notifyDisconnected)
np.PlayerDisconnected(PlayerActor, p);
}
#region Scripting interface #region Scripting interface
Lazy<ScriptPlayerInterface> luaInterface; Lazy<ScriptPlayerInterface> luaInterface;

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@@ -28,10 +28,10 @@ namespace OpenRA.Server
public readonly EndPoint EndPoint; public readonly EndPoint EndPoint;
public long TimeSinceLastResponse => Game.RunTime - lastReceivedTime; public long TimeSinceLastResponse => Game.RunTime - lastReceivedTime;
public int MostRecentFrame { get; private set; }
public bool TimeoutMessageShown; public bool TimeoutMessageShown;
public bool Validated; public bool Validated;
public int LastOrdersFrame;
long lastReceivedTime = 0; long lastReceivedTime = 0;
@@ -107,9 +107,6 @@ namespace OpenRA.Server
case ReceiveState.Data: case ReceiveState.Data:
{ {
if (MostRecentFrame < frame)
MostRecentFrame = frame;
onPacket(this, frame, bytes); onPacket(this, frame, bytes);
expectLength = 8; expectLength = 8;
state = ReceiveState.Header; state = ReceiveState.Header;

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@@ -28,6 +28,7 @@ namespace OpenRA.Server
// - UInt64 containing the current defeat state (a bit set // - UInt64 containing the current defeat state (a bit set
// to 1 means the corresponding player is defeated) // to 1 means the corresponding player is defeated)
// - 0xBF: Player disconnected // - 0xBF: Player disconnected
// - Int32 specifying the client ID that disconnected
// - 0xFE: Handshake (also used for ServerOrders for ProtocolVersion.Orders < 8) // - 0xFE: Handshake (also used for ServerOrders for ProtocolVersion.Orders < 8)
// - Length-prefixed string specifying a name or key // - Length-prefixed string specifying a name or key
// - Length-prefixed string specifying a value / data // - Length-prefixed string specifying a value / data
@@ -70,6 +71,6 @@ namespace OpenRA.Server
// The protocol for server and world orders // The protocol for server and world orders
// This applies after the handshake has completed, and is provided to support // This applies after the handshake has completed, and is provided to support
// alternative server implementations that wish to support multiple versions in parallel // alternative server implementations that wish to support multiple versions in parallel
public const int Orders = 14; public const int Orders = 15;
} }
} }

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@@ -778,10 +778,9 @@ namespace OpenRA.Server
DispatchServerOrdersToClients(order.Serialize()); DispatchServerOrdersToClients(order.Serialize());
} }
public void DispatchServerOrdersToClients(byte[] data) public void DispatchServerOrdersToClients(byte[] data, int frame = 0)
{ {
var from = 0; var from = 0;
var frame = 0;
var frameData = CreateFrame(from, frame, data); var frameData = CreateFrame(from, frame, data);
foreach (var c in Conns.ToList()) foreach (var c in Conns.ToList())
if (c.Validated) if (c.Validated)
@@ -792,6 +791,10 @@ namespace OpenRA.Server
public void ReceiveOrders(Connection conn, int frame, byte[] data) public void ReceiveOrders(Connection conn, int frame, byte[] data)
{ {
// Make sure we don't accidentally forward on orders from clients who we have just dropped
if (!Conns.Contains(conn))
return;
if (frame == 0) if (frame == 0)
InterpretServerOrders(conn, data); InterpretServerOrders(conn, data);
else else
@@ -806,6 +809,11 @@ namespace OpenRA.Server
{ {
frame += OrderLatency; frame += OrderLatency;
DispatchFrameToClient(conn, conn.PlayerIndex, CreateAckFrame(frame)); DispatchFrameToClient(conn, conn.PlayerIndex, CreateAckFrame(frame));
// Track the last frame for each client so the disconnect handling can write
// an EndOfOrders marker with the correct frame number.
// TODO: This should be handled by the order buffering system too
conn.LastOrdersFrame = frame;
} }
DispatchOrdersToClients(conn, frame, data); DispatchOrdersToClients(conn, frame, data);
@@ -1059,15 +1067,6 @@ namespace OpenRA.Server
suffix = dropClient.IsObserver ? " (Spectator)" : dropClient.Team != 0 ? $" (Team {dropClient.Team})" : ""; suffix = dropClient.IsObserver ? " (Spectator)" : dropClient.Team != 0 ? $" (Team {dropClient.Team})" : "";
SendMessage($"{dropClient.Name}{suffix} has disconnected."); SendMessage($"{dropClient.Name}{suffix} has disconnected.");
// Send disconnected order, even if still in the lobby
DispatchOrdersToClients(toDrop, 0, Order.FromTargetString("Disconnected", "", true).Serialize());
if (gameInfo != null && !dropClient.IsObserver)
{
var disconnectedPlayer = gameInfo.Players.First(p => p.ClientIndex == toDrop.PlayerIndex);
disconnectedPlayer.DisconnectFrame = toDrop.MostRecentFrame;
}
LobbyInfo.Clients.RemoveAll(c => c.Index == toDrop.PlayerIndex); LobbyInfo.Clients.RemoveAll(c => c.Index == toDrop.PlayerIndex);
LobbyInfo.ClientPings.RemoveAll(p => p.Index == toDrop.PlayerIndex); LobbyInfo.ClientPings.RemoveAll(p => p.Index == toDrop.PlayerIndex);
@@ -1091,7 +1090,11 @@ namespace OpenRA.Server
var disconnectPacket = new MemoryStream(5); var disconnectPacket = new MemoryStream(5);
disconnectPacket.WriteByte((byte)OrderType.Disconnect); disconnectPacket.WriteByte((byte)OrderType.Disconnect);
disconnectPacket.Write(toDrop.PlayerIndex); disconnectPacket.Write(toDrop.PlayerIndex);
DispatchServerOrdersToClients(disconnectPacket.ToArray()); DispatchServerOrdersToClients(disconnectPacket.ToArray(), toDrop.LastOrdersFrame + 1);
if (gameInfo != null)
foreach (var player in gameInfo.Players.Where(p => p.ClientIndex == toDrop.PlayerIndex))
player.DisconnectFrame = toDrop.LastOrdersFrame + 1;
// All clients have left: clean up // All clients have left: clean up
if (!Conns.Any(c => c.Validated)) if (!Conns.Any(c => c.Validated))
@@ -1281,13 +1284,13 @@ namespace OpenRA.Server
{ {
for (var i = 0; i < OrderLatency; i++) for (var i = 0; i < OrderLatency; i++)
{ {
var frame = firstFrame + i; from.LastOrdersFrame = firstFrame + i;
var frameData = CreateFrame(from.PlayerIndex, frame, Array.Empty<byte>()); var frameData = CreateFrame(from.PlayerIndex, from.LastOrdersFrame, Array.Empty<byte>());
foreach (var to in conns) foreach (var to in conns)
DispatchFrameToClient(to, from.PlayerIndex, frameData); DispatchFrameToClient(to, from.PlayerIndex, frameData);
RecordOrder(frame, Array.Empty<byte>(), from.PlayerIndex); RecordOrder(from.LastOrdersFrame, Array.Empty<byte>(), from.PlayerIndex);
GameSave?.DispatchOrders(from, frame, Array.Empty<byte>()); GameSave?.DispatchOrders(from, from.LastOrdersFrame, Array.Empty<byte>());
} }
} }
} }

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@@ -605,4 +605,10 @@ namespace OpenRA.Traits
{ {
IEnumerable<VariableObserver> GetVariableObservers(); IEnumerable<VariableObserver> GetVariableObservers();
} }
[RequireExplicitImplementation]
public interface INotifyPlayerDisconnected
{
void PlayerDisconnected(Actor self, Player p);
}
} }

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@@ -136,6 +136,7 @@ namespace OpenRA
public readonly WorldType Type; public readonly WorldType Type;
public readonly IValidateOrder[] OrderValidators; public readonly IValidateOrder[] OrderValidators;
readonly INotifyPlayerDisconnected[] notifyDisconnected;
readonly GameInformation gameInfo; readonly GameInformation gameInfo;
@@ -201,6 +202,7 @@ namespace OpenRA
ScreenMap = WorldActor.Trait<ScreenMap>(); ScreenMap = WorldActor.Trait<ScreenMap>();
Selection = WorldActor.Trait<ISelection>(); Selection = WorldActor.Trait<ISelection>();
OrderValidators = WorldActor.TraitsImplementing<IValidateOrder>().ToArray(); OrderValidators = WorldActor.TraitsImplementing<IValidateOrder>().ToArray();
notifyDisconnected = WorldActor.TraitsImplementing<INotifyPlayerDisconnected>().ToArray();
LongBitSet<PlayerBitMask>.Reset(); LongBitSet<PlayerBitMask>.Reset();
@@ -519,13 +521,20 @@ namespace OpenRA
} }
} }
public void OnPlayerDisconnected(Player player) internal void OnClientDisconnected(int clientId)
{ {
var pi = gameInfo.GetPlayer(player); foreach (var player in Players.Where(p => p.ClientIndex == clientId && p.PlayerReference.Playable))
if (pi == null) {
return; foreach (var np in notifyDisconnected)
np.PlayerDisconnected(WorldActor, player);
pi.DisconnectFrame = OrderManager.NetFrameNumber; foreach (var p in Players)
p.PlayerDisconnected(player);
var pi = gameInfo.GetPlayer(player);
if (pi != null)
pi.DisconnectFrame = OrderManager.NetFrameNumber;
}
} }
public void RequestGameSave(string filename) public void RequestGameSave(string filename)