use ToLowerInvariant for all weapon rules

This commit is contained in:
Matthias Mailänder
2014-08-03 22:11:38 +02:00
parent dd2981a3b4
commit 54e36ecf30

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Mods.D2k
{
foreach (var name in info.Weapons)
{
var wep = self.World.Map.Rules.Weapons[name];
var wep = self.World.Map.Rules.Weapons[name.ToLowerInvariant()];
var pieces = self.World.SharedRandom.Next(info.Pieces[0], info.Pieces[1]);
var range = self.World.SharedRandom.Next(info.Range[0].Range, info.Range[1].Range);