actually all compiles now

This commit is contained in:
Alli
2010-02-18 18:00:04 +13:00
parent cf8a2dd50f
commit 556cc5798d
6 changed files with 86 additions and 85 deletions

153
Makefile
View File

@@ -1,90 +1,91 @@
CSC = gmcs
CSFLAGS = -nologo -warn:4 -debug:+ -debug:full -optimize- -codepage:utf8 -unsafe
DEFINE = DEBUG;TRACE
PROGRAMS = fileformats gl game ra cnc aftermath server seqed
COMMON_LIBS := System.dll System.Core.dll System.Drawing.dll System.Xml.dll
fileformats_SRCS := $(shell find OpenRa.FileFormats/ -iname '*.cs')
fileformats_TARGET := OpenRa.FileFormats.dll
fileformats_KIND := library
fileformats_LIBS := $(COMMON_LIBS)
gl_SRCS := $(shell find OpenRa.Gl/ -iname '*.cs')
gl_TARGET := OpenRa.Gl.dll
gl_KIND := library
gl_DEPS := $(fileformats_TARGET) \
thirdparty/Tao/Tao.Glfw.dll
gl_LIBS := $(COMMON_LIBS) System.Windows.Forms.dll \
thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll \
$(gl_DEPS)
CSC = gmcs
CSFLAGS = -nologo -warn:4 -debug:+ -debug:full -optimize- -codepage:utf8 -unsafe
DEFINE = DEBUG;TRACE
PROGRAMS =fileformats gl game ra cnc aftermath server seqed
game_SRCS := $(shell find OpenRa.Game/ -iname '*.cs')
game_TARGET := OpenRa.Game.exe
game_KIND := winexe
game_DEPS := $(fileformats_TARGET)
game_LIBS := $(COMMON_LIBS) System.Windows.Forms.dll $(game_DEPS) \
thirdparty/Tao/Tao.OpenAl.dll
game_FLAGS := -win32icon:OpenRa.Game/OpenRa.ico
COMMON_LIBS = System.dll System.Core.dll System.Drawing.dll System.Xml.dll
ra_SRCS := $(shell find OpenRa.Mods.RA/ -iname '*.cs')
ra_TARGET := mods/ra/OpenRa.Mods.RA.dll
ra_KIND := library
ra_DEPS := $(fileformats_TARGET) $(game_TARGET)
ra_LIBS := $(COMMON_LIBS) $(ra_DEPS)
fileformats_SRCS = $(shell find OpenRa.FileFormats/ -iname '*.cs')
fileformats_TARGET = OpenRa.FileFormats.dll
fileformats_KIND = library
fileformats_LIBS = $(COMMON_LIBS)
cnc_SRCS := $(shell find OpenRa.Mods.Cnc/ -iname '*.cs')
cnc_TARGET := mods/cnc/OpenRa.Mods.Cnc.dll
cnc_KIND := library
cnc_DEPS := $(fileformats_TARGET) $(game_TARGET)
cnc_LIBS := $(COMMON_LIBS) $(cnc_DEPS)
gl_SRCS = $(shell find OpenRa.Gl/ -iname '*.cs')
gl_TARGET = OpenRa.Gl.dll
gl_KIND = library
gl_DEPS = $(fileformats_TARGET) $(game_TARGET) \
thirdparty/Tao/Tao.Glfw.dll
gl_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll \
$(gl_DEPS) $(game_TARGET)
aftermath_SRCS := $(shell find OpenRa.Mods.Aftermath/ -iname '*.cs')
aftermath_TARGET := mods/cnc/OpenRa.Mods.Aftermath.dll
aftermath_KIND := library
aftermath_DEPS := $(fileformats_TARGET) $(game_TARGET)
aftermath_LIBS := $(COMMON_LIBS) $(aftermath_DEPS)
game_SRCS = $(shell find OpenRa.Game/ -iname '*.cs')
game_TARGET = OpenRa.Game.exe
game_KIND = winexe
game_DEPS = $(fileformats_TARGET)
game_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(game_DEPS) \
thirdparty/Tao/Tao.OpenAl.dll
game_FLAGS = -win32icon:OpenRa.Game/OpenRa.ico
server_SRCS := $(shell find OpenRA.Server/ -iname '*.cs')
server_TARGET := OpenRA.Server.exe
server_KIND := winexe
server_DEPS := $(fileformats_TARGET)
server_LIBS := $(COMMON_LIBS) $(server_DEPS)
ra_SRCS = $(shell find OpenRa.Mods.RA/ -iname '*.cs')
ra_TARGET = mods/ra/OpenRa.Mods.RA.dll
ra_KIND = library
ra_DEPS = $(fileformats_TARGET) $(game_TARGET)
ra_LIBS = $(COMMON_LIBS) $(ra_DEPS)
seqed_SRCS := $(shell find SequenceEditor/ -iname '*.cs')
seqed_TARGET := SequenceEditor.exe
seqed_KIND := winexe
seqed_DEPS := $(fileformats_TARGET)
seqed_LIBS := $(COMMON_LIBS) System.Windows.Forms.dll $(seqed_DEPS)
cnc_SRCS = $(shell find OpenRa.Mods.Cnc/ -iname '*.cs')
cnc_TARGET = mods/cnc/OpenRa.Mods.Cnc.dll
cnc_KIND = library
cnc_DEPS = $(fileformats_TARGET) $(game_TARGET)
cnc_LIBS = $(COMMON_LIBS) $(cnc_DEPS)
# -platform:x86
define BUILD_ASSEMBLY
$$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS)
@echo CSC $$(@)
@$(CSC) $$($(1)_LIBS:%=-r:%) \
-out:$$(@) $(CSFLAGS) $$($(1)_FLAGS) \
-define:"$(DEFINE)" \
-t:"$$($(1)_KIND)" \
$$($(1)_SRCS)
endef
$(foreach prog,$(PROGRAMS),$(eval $(call BUILD_ASSEMBLY,$(prog))))
.SUFFIXES:
.PHONY: clean all default mods server seqed
clean:
aftermath_SRCS = $(shell find OpenRa.Mods.Aftermath/ -iname '*.cs')
aftermath_TARGET = mods/cnc/OpenRa.Mods.Aftermath.dll
aftermath_KIND = library
aftermath_DEPS = $(fileformats_TARGET) $(game_TARGET)
aftermath_LIBS = $(COMMON_LIBS) $(aftermath_DEPS)
server_SRCS = $(shell find OpenRA.Server/ -iname '*.cs')
server_TARGET = OpenRA.Server.exe
server_KIND = winexe
server_DEPS = $(fileformats_TARGET)
server_LIBS = $(COMMON_LIBS) $(server_DEPS)
seqed_SRCS = $(shell find SequenceEditor/ -iname '*.cs')
seqed_TARGET = SequenceEditor.exe
seqed_KIND = winexe
seqed_DEPS = $(fileformats_TARGET)
seqed_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(seqed_DEPS)
# -platform:x86
define BUILD_ASSEMBLY
$$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS)
@echo CSC $$(@)
@$(CSC) $$($(1)_LIBS:%=-r:%) \
-out:$$(@) $(CSFLAGS) $$($(1)_FLAGS) \
-define:"$(DEFINE)" \
-t:"$$($(1)_KIND)" \
$$($(1)_SRCS)
endef
$(foreach prog,$(PROGRAMS),$(eval $(call BUILD_ASSEMBLY,$(prog))))
.SUFFIXES:
.PHONY: clean all default mods server seqed
clean:
@-rm *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb
mods: $(ra_TARGET) $(cnc_TARGET) $(aftermath_TARGET)
server: $(server_TARGET)
seqed: $(seqed_TARGET)
all: clean server default mods seqed
all: $(fileformats_TARGET) $(gl_TARGET) $(game_TARGET) $(ra_TARGET) $(cnc_TARGET) $(aftermath_TARGET) $(server_TARGET) $(seqed_TARGET)
.DEFAULT: all

View File

@@ -22,7 +22,7 @@ namespace OpenRa.FileFormats.Graphics
public interface IGraphicsDevice
{
IVertexBuffer<Vertex> CreateVertexBuffer<Vertex>( int length );
IVertexBuffer<Vertex> CreateVertexBuffer( int length );
IIndexBuffer CreateIndexBuffer( int length );
ITexture CreateTexture( Bitmap bitmap );

View File

@@ -39,7 +39,7 @@ namespace OpenRa.Graphics
public LineRenderer( Renderer renderer )
{
this.renderer = renderer;
vertexBuffer = renderer.Device.CreateVertexBuffer<Vertex>(vertices.Length );
vertexBuffer = renderer.Device.CreateVertexBuffer(vertices.Length );
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
}

View File

@@ -42,7 +42,7 @@ namespace OpenRa.Graphics
this.renderer = renderer;
this.shader = shader;
vertexBuffer = renderer.Device.CreateVertexBuffer<Vertex>( vertices.Length );
vertexBuffer = renderer.Device.CreateVertexBuffer( vertices.Length );
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
}

View File

@@ -62,7 +62,7 @@ namespace OpenRa.Graphics
terrainSheet = tileMapping[map.MapTiles[map.XOffset, map.YOffset]].sheet;
vertexBuffer = renderer.Device.CreateVertexBuffer<Vertex>( vertices.Length );
vertexBuffer = renderer.Device.CreateVertexBuffer( vertices.Length );
vertexBuffer.SetData( vertices );
indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );

View File

@@ -28,7 +28,7 @@ using Tao.Cg;
using Tao.OpenGl;
using OpenRa.FileFormats.Graphics;
using Tao.Glfw;
using OpenRa;
[assembly: Renderer( typeof( OpenRa.GlRenderer.GraphicsDevice ))]
@@ -68,7 +68,7 @@ namespace OpenRa.GlRenderer
: button == Glfw.GLFW_MOUSE_BUTTON_2 ? MouseButtons.Right
: button == Glfw.GLFW_MOUSE_BUTTON_3 ? MouseButtons.Middle
: 0;
Game.DispatchMouseInput( action == Glfw.GLFW_PRESS ? MouseInputEvent.Down : MouseInputEvent.Up,
OpenRa.Game.DispatchMouseInput( action == Glfw.GLFW_PRESS ? MouseInputEvent.Down : MouseInputEvent.Up,
new MouseEventArgs( b, action == Glfw.GLFW_PRESS ? 1 : 0, mouseX, mouseY, 0 ), 0 );
if (action == Glfw.GLFW_PRESS) lastButtonBits |= b;
@@ -82,11 +82,11 @@ namespace OpenRa.GlRenderer
mouseX = x;
mouseY = y;
if (initDone)
Game.DispatchMouseInput(MouseInputEvent.Move, new MouseEventArgs(lastButtonBits, 0, x, y, 0), 0);
OpenRa.Game.DispatchMouseInput(MouseInputEvent.Move, new MouseEventArgs(lastButtonBits, 0, x, y, 0), 0);
});
Glfw.glfwSetWindowCloseCallback( windowCloseCallback = () =>
{
Game.Exit();
OpenRa.Game.Exit();
Glfw.glfwIconifyWindow();
return Gl.GL_TRUE;
} );
@@ -189,7 +189,7 @@ namespace OpenRa.GlRenderer
#region IGraphicsDevice Members
public IVertexBuffer<Vertex> CreateVertexBuffer<Vertex>( int size )
public IVertexBuffer<Vertex> CreateVertexBuffer( int size )
{
return new VertexBuffer<Vertex>( this, size );
}