actually all compiles now
This commit is contained in:
153
Makefile
153
Makefile
@@ -1,90 +1,91 @@
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CSC = gmcs
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CSFLAGS = -nologo -warn:4 -debug:+ -debug:full -optimize- -codepage:utf8 -unsafe
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DEFINE = DEBUG;TRACE
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PROGRAMS = fileformats gl game ra cnc aftermath server seqed
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COMMON_LIBS := System.dll System.Core.dll System.Drawing.dll System.Xml.dll
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fileformats_SRCS := $(shell find OpenRa.FileFormats/ -iname '*.cs')
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fileformats_TARGET := OpenRa.FileFormats.dll
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fileformats_KIND := library
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fileformats_LIBS := $(COMMON_LIBS)
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gl_SRCS := $(shell find OpenRa.Gl/ -iname '*.cs')
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gl_TARGET := OpenRa.Gl.dll
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gl_KIND := library
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gl_DEPS := $(fileformats_TARGET) \
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thirdparty/Tao/Tao.Glfw.dll
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gl_LIBS := $(COMMON_LIBS) System.Windows.Forms.dll \
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thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll \
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$(gl_DEPS)
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CSC = gmcs
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CSFLAGS = -nologo -warn:4 -debug:+ -debug:full -optimize- -codepage:utf8 -unsafe
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DEFINE = DEBUG;TRACE
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PROGRAMS =fileformats gl game ra cnc aftermath server seqed
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game_SRCS := $(shell find OpenRa.Game/ -iname '*.cs')
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game_TARGET := OpenRa.Game.exe
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game_KIND := winexe
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game_DEPS := $(fileformats_TARGET)
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game_LIBS := $(COMMON_LIBS) System.Windows.Forms.dll $(game_DEPS) \
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thirdparty/Tao/Tao.OpenAl.dll
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game_FLAGS := -win32icon:OpenRa.Game/OpenRa.ico
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COMMON_LIBS = System.dll System.Core.dll System.Drawing.dll System.Xml.dll
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ra_SRCS := $(shell find OpenRa.Mods.RA/ -iname '*.cs')
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ra_TARGET := mods/ra/OpenRa.Mods.RA.dll
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ra_KIND := library
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ra_DEPS := $(fileformats_TARGET) $(game_TARGET)
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ra_LIBS := $(COMMON_LIBS) $(ra_DEPS)
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fileformats_SRCS = $(shell find OpenRa.FileFormats/ -iname '*.cs')
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fileformats_TARGET = OpenRa.FileFormats.dll
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fileformats_KIND = library
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fileformats_LIBS = $(COMMON_LIBS)
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cnc_SRCS := $(shell find OpenRa.Mods.Cnc/ -iname '*.cs')
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cnc_TARGET := mods/cnc/OpenRa.Mods.Cnc.dll
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cnc_KIND := library
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cnc_DEPS := $(fileformats_TARGET) $(game_TARGET)
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cnc_LIBS := $(COMMON_LIBS) $(cnc_DEPS)
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gl_SRCS = $(shell find OpenRa.Gl/ -iname '*.cs')
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gl_TARGET = OpenRa.Gl.dll
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gl_KIND = library
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gl_DEPS = $(fileformats_TARGET) $(game_TARGET) \
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thirdparty/Tao/Tao.Glfw.dll
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gl_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
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thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll \
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$(gl_DEPS) $(game_TARGET)
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aftermath_SRCS := $(shell find OpenRa.Mods.Aftermath/ -iname '*.cs')
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aftermath_TARGET := mods/cnc/OpenRa.Mods.Aftermath.dll
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aftermath_KIND := library
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aftermath_DEPS := $(fileformats_TARGET) $(game_TARGET)
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aftermath_LIBS := $(COMMON_LIBS) $(aftermath_DEPS)
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game_SRCS = $(shell find OpenRa.Game/ -iname '*.cs')
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game_TARGET = OpenRa.Game.exe
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game_KIND = winexe
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game_DEPS = $(fileformats_TARGET)
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game_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(game_DEPS) \
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thirdparty/Tao/Tao.OpenAl.dll
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game_FLAGS = -win32icon:OpenRa.Game/OpenRa.ico
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server_SRCS := $(shell find OpenRA.Server/ -iname '*.cs')
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server_TARGET := OpenRA.Server.exe
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server_KIND := winexe
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server_DEPS := $(fileformats_TARGET)
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server_LIBS := $(COMMON_LIBS) $(server_DEPS)
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ra_SRCS = $(shell find OpenRa.Mods.RA/ -iname '*.cs')
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ra_TARGET = mods/ra/OpenRa.Mods.RA.dll
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ra_KIND = library
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ra_DEPS = $(fileformats_TARGET) $(game_TARGET)
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ra_LIBS = $(COMMON_LIBS) $(ra_DEPS)
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seqed_SRCS := $(shell find SequenceEditor/ -iname '*.cs')
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seqed_TARGET := SequenceEditor.exe
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seqed_KIND := winexe
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seqed_DEPS := $(fileformats_TARGET)
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seqed_LIBS := $(COMMON_LIBS) System.Windows.Forms.dll $(seqed_DEPS)
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cnc_SRCS = $(shell find OpenRa.Mods.Cnc/ -iname '*.cs')
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cnc_TARGET = mods/cnc/OpenRa.Mods.Cnc.dll
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cnc_KIND = library
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cnc_DEPS = $(fileformats_TARGET) $(game_TARGET)
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cnc_LIBS = $(COMMON_LIBS) $(cnc_DEPS)
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# -platform:x86
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define BUILD_ASSEMBLY
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$$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS)
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@echo CSC $$(@)
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@$(CSC) $$($(1)_LIBS:%=-r:%) \
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-out:$$(@) $(CSFLAGS) $$($(1)_FLAGS) \
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-define:"$(DEFINE)" \
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-t:"$$($(1)_KIND)" \
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$$($(1)_SRCS)
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endef
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$(foreach prog,$(PROGRAMS),$(eval $(call BUILD_ASSEMBLY,$(prog))))
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.SUFFIXES:
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.PHONY: clean all default mods server seqed
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clean:
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aftermath_SRCS = $(shell find OpenRa.Mods.Aftermath/ -iname '*.cs')
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aftermath_TARGET = mods/cnc/OpenRa.Mods.Aftermath.dll
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aftermath_KIND = library
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aftermath_DEPS = $(fileformats_TARGET) $(game_TARGET)
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aftermath_LIBS = $(COMMON_LIBS) $(aftermath_DEPS)
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server_SRCS = $(shell find OpenRA.Server/ -iname '*.cs')
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server_TARGET = OpenRA.Server.exe
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server_KIND = winexe
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server_DEPS = $(fileformats_TARGET)
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server_LIBS = $(COMMON_LIBS) $(server_DEPS)
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seqed_SRCS = $(shell find SequenceEditor/ -iname '*.cs')
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seqed_TARGET = SequenceEditor.exe
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seqed_KIND = winexe
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seqed_DEPS = $(fileformats_TARGET)
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seqed_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(seqed_DEPS)
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# -platform:x86
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define BUILD_ASSEMBLY
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$$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS)
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@echo CSC $$(@)
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@$(CSC) $$($(1)_LIBS:%=-r:%) \
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-out:$$(@) $(CSFLAGS) $$($(1)_FLAGS) \
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-define:"$(DEFINE)" \
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-t:"$$($(1)_KIND)" \
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$$($(1)_SRCS)
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endef
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$(foreach prog,$(PROGRAMS),$(eval $(call BUILD_ASSEMBLY,$(prog))))
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.SUFFIXES:
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.PHONY: clean all default mods server seqed
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clean:
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@-rm *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb
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mods: $(ra_TARGET) $(cnc_TARGET) $(aftermath_TARGET)
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server: $(server_TARGET)
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seqed: $(seqed_TARGET)
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all: clean server default mods seqed
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all: $(fileformats_TARGET) $(gl_TARGET) $(game_TARGET) $(ra_TARGET) $(cnc_TARGET) $(aftermath_TARGET) $(server_TARGET) $(seqed_TARGET)
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.DEFAULT: all
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@@ -22,7 +22,7 @@ namespace OpenRa.FileFormats.Graphics
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public interface IGraphicsDevice
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{
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IVertexBuffer<Vertex> CreateVertexBuffer<Vertex>( int length );
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IVertexBuffer<Vertex> CreateVertexBuffer( int length );
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IIndexBuffer CreateIndexBuffer( int length );
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ITexture CreateTexture( Bitmap bitmap );
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@@ -39,7 +39,7 @@ namespace OpenRa.Graphics
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public LineRenderer( Renderer renderer )
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{
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this.renderer = renderer;
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vertexBuffer = renderer.Device.CreateVertexBuffer<Vertex>(vertices.Length );
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vertexBuffer = renderer.Device.CreateVertexBuffer(vertices.Length );
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indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
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}
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@@ -42,7 +42,7 @@ namespace OpenRa.Graphics
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this.renderer = renderer;
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this.shader = shader;
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vertexBuffer = renderer.Device.CreateVertexBuffer<Vertex>( vertices.Length );
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vertexBuffer = renderer.Device.CreateVertexBuffer( vertices.Length );
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indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
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}
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@@ -62,7 +62,7 @@ namespace OpenRa.Graphics
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terrainSheet = tileMapping[map.MapTiles[map.XOffset, map.YOffset]].sheet;
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vertexBuffer = renderer.Device.CreateVertexBuffer<Vertex>( vertices.Length );
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vertexBuffer = renderer.Device.CreateVertexBuffer( vertices.Length );
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vertexBuffer.SetData( vertices );
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indexBuffer = renderer.Device.CreateIndexBuffer( indices.Length );
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@@ -28,7 +28,7 @@ using Tao.Cg;
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using Tao.OpenGl;
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using OpenRa.FileFormats.Graphics;
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using Tao.Glfw;
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using OpenRa;
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[assembly: Renderer( typeof( OpenRa.GlRenderer.GraphicsDevice ))]
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@@ -68,7 +68,7 @@ namespace OpenRa.GlRenderer
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: button == Glfw.GLFW_MOUSE_BUTTON_2 ? MouseButtons.Right
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: button == Glfw.GLFW_MOUSE_BUTTON_3 ? MouseButtons.Middle
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: 0;
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Game.DispatchMouseInput( action == Glfw.GLFW_PRESS ? MouseInputEvent.Down : MouseInputEvent.Up,
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OpenRa.Game.DispatchMouseInput( action == Glfw.GLFW_PRESS ? MouseInputEvent.Down : MouseInputEvent.Up,
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new MouseEventArgs( b, action == Glfw.GLFW_PRESS ? 1 : 0, mouseX, mouseY, 0 ), 0 );
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if (action == Glfw.GLFW_PRESS) lastButtonBits |= b;
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@@ -82,11 +82,11 @@ namespace OpenRa.GlRenderer
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mouseX = x;
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mouseY = y;
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if (initDone)
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Game.DispatchMouseInput(MouseInputEvent.Move, new MouseEventArgs(lastButtonBits, 0, x, y, 0), 0);
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OpenRa.Game.DispatchMouseInput(MouseInputEvent.Move, new MouseEventArgs(lastButtonBits, 0, x, y, 0), 0);
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});
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Glfw.glfwSetWindowCloseCallback( windowCloseCallback = () =>
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{
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Game.Exit();
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OpenRa.Game.Exit();
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Glfw.glfwIconifyWindow();
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return Gl.GL_TRUE;
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} );
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@@ -189,7 +189,7 @@ namespace OpenRa.GlRenderer
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#region IGraphicsDevice Members
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public IVertexBuffer<Vertex> CreateVertexBuffer<Vertex>( int size )
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public IVertexBuffer<Vertex> CreateVertexBuffer( int size )
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{
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return new VertexBuffer<Vertex>( this, size );
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}
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