instrument FindUnitsInCircle for perf
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@@ -25,6 +25,7 @@ using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.Support;
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namespace OpenRA
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{
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@@ -93,16 +94,19 @@ namespace OpenRA
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public static IEnumerable<Actor> FindUnitsInCircle(this World world, float2 a, float r)
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{
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var min = a - new float2(r, r);
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var max = a + new float2(r, r);
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using (new PerfSample("FindUnitsInCircle"))
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{
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var min = a - new float2(r, r);
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var max = a + new float2(r, r);
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var actors = world.FindUnits( min, max );
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var actors = world.FindUnits(min, max);
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var rect = new RectangleF(min.X, min.Y, max.X - min.X, max.Y - min.Y);
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var rect = new RectangleF(min.X, min.Y, max.X - min.X, max.Y - min.Y);
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var inBox = actors.Where(x => x.GetBounds(false).IntersectsWith(rect));
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var inBox = actors.Where(x => x.GetBounds(false).IntersectsWith(rect));
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return inBox.Where(x => (x.CenterLocation - a).LengthSquared < r * r);
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return inBox.Where(x => (x.CenterLocation - a).LengthSquared < r * r);
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}
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}
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public static IEnumerable<int2> FindTilesInCircle(this World world, int2 a, int r)
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