instrument FindUnitsInCircle for perf

This commit is contained in:
Chris Forbes
2010-05-19 20:13:01 +12:00
parent 76bcd7cb26
commit 55a58394e4

View File

@@ -25,6 +25,7 @@ using System.Linq;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.Support;
namespace OpenRA
{
@@ -93,16 +94,19 @@ namespace OpenRA
public static IEnumerable<Actor> FindUnitsInCircle(this World world, float2 a, float r)
{
var min = a - new float2(r, r);
var max = a + new float2(r, r);
using (new PerfSample("FindUnitsInCircle"))
{
var min = a - new float2(r, r);
var max = a + new float2(r, r);
var actors = world.FindUnits( min, max );
var actors = world.FindUnits(min, max);
var rect = new RectangleF(min.X, min.Y, max.X - min.X, max.Y - min.Y);
var rect = new RectangleF(min.X, min.Y, max.X - min.X, max.Y - min.Y);
var inBox = actors.Where(x => x.GetBounds(false).IntersectsWith(rect));
var inBox = actors.Where(x => x.GetBounds(false).IntersectsWith(rect));
return inBox.Where(x => (x.CenterLocation - a).LengthSquared < r * r);
return inBox.Where(x => (x.CenterLocation - a).LengthSquared < r * r);
}
}
public static IEnumerable<int2> FindTilesInCircle(this World world, int2 a, int r)