instrument FindUnitsInCircle for perf
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@@ -25,6 +25,7 @@ using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Support;
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namespace OpenRA
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namespace OpenRA
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{
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{
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@@ -92,6 +93,8 @@ namespace OpenRA
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}
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}
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public static IEnumerable<Actor> FindUnitsInCircle(this World world, float2 a, float r)
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public static IEnumerable<Actor> FindUnitsInCircle(this World world, float2 a, float r)
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{
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using (new PerfSample("FindUnitsInCircle"))
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{
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{
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var min = a - new float2(r, r);
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var min = a - new float2(r, r);
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var max = a + new float2(r, r);
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var max = a + new float2(r, r);
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@@ -104,6 +107,7 @@ namespace OpenRA
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return inBox.Where(x => (x.CenterLocation - a).LengthSquared < r * r);
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return inBox.Where(x => (x.CenterLocation - a).LengthSquared < r * r);
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}
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}
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}
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public static IEnumerable<int2> FindTilesInCircle(this World world, int2 a, int r)
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public static IEnumerable<int2> FindTilesInCircle(this World world, int2 a, int r)
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{
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{
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